 So in Carcassonne, on your turn, what do you do? You play a tile, you draw a tile, you play a tile, and then you may put a meeple on it. The actions are the same every single turn, right? There is no abstraction of I can get an extra meeple out or if I play a meeple, Rym can't play a meeple because there's blocking. There was a little bit of blocking because he can't put a meeple on a feature that already has someone. A little bit, right. When you talk about large shaped places to put workers, we're getting into the advanced territory of this panel already. Right, but in general, the action structure of Carcassonne is set in stone. It is not, you know, the rules of the game don't manipulate the action structure in any way, shape, or form. It's the same every single turn. These are the steps. There's no way to buy more steps, lose steps, rearrange steps, take steps from anyone else or anything like that.