 So people another hotfix will be dropped before 3pm PT which is today. Now by the time you're watching this video it's probably already landed and you're here wondering what's actually changed. If you're watching this on release it probably hasn't arrived yet but today we're going to go through all the changes coming with this hotfix. How's it going guys my name's D.B. Jen. I'd like to thank you for stopping by and checking out the video. If you do enjoy it leaving a like really helps out and if you're new around here and want to see more Borderlands Tree videos be sure to subscribe. Also guys I'm giving away copies of Borderlands Tree so to win one for yourself or a friend simply make sure you are subbed and have that notification bell on tick to drop a like on the video and leave a comment down below. Okay so there are many changes coming. Zanes getting buffed, Flags getting nerfed and many other things including buffs to certain weapons, nerf to others and so forth so let's go. Weapon hotfixes, Sniper rifles. Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagement. Critical damage increased by 20%, fire rate increased by 15%. Time to end down sights is reduced by 15% and time to equip reduced by 20% so it's basically making them feel more heavy but they're going to deal more damage it seems. Pistols, Jacobs and Torque pistols were outperforming other manufacturers. Dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TDR, Darl and Children of the Vault pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel. Increased damage on all TDR pistols by 15%. Increased damage on all Darl pistols by 15%. Increased damage on all Children of the Vault pistols by 20%. Reduced damage on Jacobs pistols by 15% and reduced damage on Torque pistols by 10%. Maliwan Manufacturer. Maliwan weapons had reduced overall damage because they applied elemental DLTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DLTs. We're adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry. All Maliwan weapon damage increased by 25%. All Maliwan weapon fire rate increased by 20%. Atlas Manufacturer. Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn't compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology. All Atlas weapon damage increased by 25%. Of the adjustments coming, the Jacobs assault rifle change was to differentiate the assault rifle from the pistol as more of a mid to long range powerhouse. Since the assault rifles have now lowered mag sizes compared to other assault rifles they're getting a slight increase to overall damage to compensate. Though SMGs had their fire rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Fladoff heavy weapon damage had been increased to share in the full heavy weapon treatment. Jacobs assault rifles damage increased by 20%. Though SMG damage increased by 10%. Fladoff heavy weapon damage increased by 25% and E-Tech TD or shotgun damage increased by 50%. Legendary Modifications. We're going to be making a larger, comprehensive Legendary Gear Pass but we have included the following changes. Kings and Queens Corps were modified to lower the fire rate. The weapon has a limited burst shot count so overall fuel of the gun isn't dramatically affected. Kings and Queens Corps fire rate reduced by 50%. Firestorm and storm based charge times reduced to 1 second down from 2. Gravewood. Gravewood's beam attack did not properly scale based on level so at higher levels the two beam attack hardly faze players. Players will find his attacks to be more lethal now. In addition Gravewood is a very large enemy and is too easy susceptible to elemental damage unlike the other large bosses. Elemental damage on Gravewood is now greatly reduced but to compensate Gravewood's overall health was reduced. Attacks of Gravewood now scale based on level reduced overall health by 20%. Increased resistance to elemental damage. Elemental charge resistance increased by 70%. Elemental resistance increased by 30%. Elemental DLT duration taken reduced by 30%. Of the changes, Hollow Point guiding rank has been temporarily disabled. We plan on addressing this further in a future pass. Vault Hunters should no longer scream when affected by DLT while shields are active. Vending machines will now be restored with higher quality items of the day. Adjusted a visual concern on Maliwan shotgun with cryo element. Legendary loot drops have been balanced throughout the game. Crew challenge enemies will drop their intended specific loot and some enemies like Troy and Rampage will be a bit more stingy and no longer drop Legendaries every kill. Okay so we're moving on to the Vault Hunter adjustments. Zane. Zane's gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digiclon damage with all equipped weapons so the skill can scale better with players as they get to higher levels and harder content. The drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the drone's versatility and reward players even more for using it effectively. Digiclon damage increased by 38%. Wow I am a Zane main iron-loving these changes. Drone damage increased by 50%. Cryo bullets damage penalty removed. Drone rocket damage increased by 50% and almighty ordnance rockets damage increased by 75%. Wow new building common people. Amora. Guardian Angel half restoration reduced from 100% to 50%. Glamour damage penalty reduced from minus 30% to minus 10% and Threlac. Cryo bullets and the miss bonus has greatly over-weighted its penalty to the base skill. We don't want to remove the playstyle completely but the overall damage output had to be slightly adjusted because it was outperforming of the builds. You damn right it was. We're mounting the changes and may make another change to the ammo return in a future patch. Gorillas in the mystery ratio reduced from 8 seconds to 6 seconds. Gorillas in the mystery critical damage bonus reduced from 50% to 25%. Wow people some great changes there in my opinion. I'm loving almost every one of them. The changes to the Zane though were definitely needed in my opinion. I mean Zane is just a step below every other character when it comes to damage output and the changes they have made here seem pretty fair. But I will jump on in a bit and test everything as soon as I actually get the update and if I find anything crazy guys as you guys know you'll find it right here on my channel. But those are the changes coming with a hotfix which should come later today 27th of September 2019. If the day's already gone by these hotfixes are already in place. But I don't know guys we have come to the end of the video. If you guys enjoyed it leave me a like who helps out. If you're new around to want to see more borderline tree videos be sure to subscribe. And if you never want to miss a video or upload a content notification so I'm by hitting that bell button. But guys thanks as always for stopping by. Hopefully you enjoyed the video and hopefully I will see you on that next one.