 My name is Cleon and I'm learning of this called ANR Studio. That's a lot of my friends making fun of me because ANR is, if you pronounce it a little bit differently, a lot of my English friends say it's ANR Studio. So somehow that is funny. What we do is designing architecture and furniture, also like small jewelry, even like three hectares of urban design. So every time I do design, like there is a weird freaky side on me, which is I'm always looking for fight like here and leveling something on it. So I need something to fight for designing. Isn't it funny because the designing what I did is actually this problem making rather than problem solving. So through two projects, I'm going to show how I proceed the design with this character. The first one, the competition for pavilion in park in Australia. So the site was very peaceful and calm and nature and there's like people easy going, relaxed and everything is calm. And they want to make pavilion here. And I was starting to think about like how can I break down into dynamic and into more alive and corresponding with everything there is. So I was imagining a images like from animations and then if I find a creature from my memory and like find in reality life and what's going to happen, what people is going to react. That was my idea and then we propose it and we won the competition. So this is the lighting, kinetic lighting installation with interactive elements with architectural components. It's like seat to stay and pathway to play and include space for look at around through this. So with a different angle, with a different density and all these undulations make it become a large unanimated toy at night. It become like piano with the light and I would love to say it is hybrid living creature. So it offers a new experience to people to look around and to make a network between the people and object and actually nature and artificial object. So that's kind of new recognition of what you are, where you are. So that was the project I did. The second one was in Songdo in Incheon. So the site was brand new land, the reclamation and everything was new building. Even the city was brand new. And what we asked is designing a new sculpture for celebrate a new decade as well as new bridges over there. So if I make a new sculpture again, it's going to be nothing. So I decide let's fuck it up and bring the container, dirty container there and because the container itself is actually very meaningful because Incheon is the second largest harbor in Korea and it grew up with the shipping container. So and also the container is can deliver several message to the city this kind of new urbanization. Also the careful uses of resources and respect about the materials how they use. And also this container is the only one historical object in that land. So I designed the five containers, arranged them differently, not a conventional way to capture the moment and reframe the scenes toward the sunset and the horizon and the sky, the airplane and even the back of the city, the new city. So everything come together inside and then you can look at what's going on and what you had before. So through all this project, I realized that I'm looking for something to design and for that I need picking up fight and need picking up leveling. So that thing is like picking up fight to make another problem was like counterbalance. Yeah that was the word, counterbalance is my design tool and trying to balancing again with something unusual or something different. So that was my tool and maybe that's why and that's why people loved what I made. And please be careful today because maybe I'm going to fight. I'm going to looking for fight somebody in here. Thank you.