 Hello everybody if it's Wednesday it's Warhammer and that must mean it's time for another episode of Warhammer Weekly joining me as always because he's the co-host that is a true hero who can jump in three minutes before our start time when Tom calls me and tells me that now he's having problems getting back to his hotel to do the show. Tom you should have been back at the hotel 45 minutes ago. Bad planning. Prior planning prevents poor performance. Tyler is a hero and so has jumped in so we didn't have to like just me standing there doing the show alone. I mean we'd say we'd expect better from our friends but I mean he was kidding. No we know what we're getting. I expect nothing and I am rarely let down. All right so tonight we're going to be talking about Soul Blight Gravelords but of course first we've got some news. I won't be rude and just throw it over to you Tyler. I appreciate it. I mean when I say three minutes before the show starts that's not an exaggeration. I call it Tyler at 157. I paint brush my mouth. I'm painting away here. Turned into a hobbyist. I don't know what the hell's happened to me these last couple months. First of all it's fantastic to hear and I support it a hundred percent. I got models everywhere. I got blikings. I got nerglings. Basing is happening and it's going to keep happening because I got to get this done tonight. I love it. You got a tournament coming up this weekend. I do. Yeah Colorado. Team GT. So it's all happening. Love it. Love it. You're truly a hobbyist now. The last minute painting before. Oh you're into it. All right let's talk about some news. First off we've got a rumor engine. It's up on the screen right now. It's obviously a 40k thing and I obviously don't care. There we go. It's not relevant to us. It looks like a like an add mech-y type thing. But okay I didn't look at it this week. Yeah it's it looks neat. It's a neat little gizmo gadget but of no interest for this particular thing. Okay. Oh it's on the Orc cars. Okay cool. I can see that too. All right. All right. And then only other real news item we have is this weekend Big Warhammer Fest coming up over in the UK. And we've got a lot of previews. Saturday we've got the Warcry and Underworlds previews which I have to say I'm kind of interested in what comes out of the the 40k 10th edition preview as well. I'm wondering what kind of an insight we're going to draw from this for 4th edition AOS right? Sure. Like I think you know one of the things they talked about was the whole combat patrols being like a buy it play it they're all meant to fight against each other evenly balanced slightly altered simplified rules so they all work against each other like a commander experience like you know your your thing in a box that is a playable game with a combat patrol whatever it's called that level. That feels like something that's got to happen in AOS as well right. Yeah it feels automatic definitely. Yeah like so I just I mean hey cool great I make the game actually you know playable at whatever points those boxes represent that sounds fantastic. Yeah definitely yeah maybe we'll get the maybe they've confirmed that's the free rolls I heard that 40k 10th is gonna have free rolls so maybe that'll that'll go online a little advance of the actual release that'd be cool. We'll see that is that that is the story yes all the rules are going to be free like all the indices and all of that will be will be free you can also go buy the books if you want to own the books so yeah give us some clues. Absolutely and then I hate that this Saturday Sunday Monday thing it's like this bank holiday weekend thing like it's not a holiday here obviously it's just in the States no that's an excuse you can have whatever holidays you want in the UK I just mean like it's it's a shame that some part of this is still happening when it's going to feel like the the week is back beginning for us but at noon on Sunday is when we get the AOS preview so 7 a.m. my time will not be doing a show live for that there ain't no way I'm getting up at 7 a.m. on a Sunday so yeah I'm good that don't happen around these parts and then two hours later you got the old world show so very good cool when you get a second dude could you send me the presentation would you put together a presentation I sure did and I sure can so you have everything yeah I'll do that here in the background as we're talking I don't have a don't have a delay and everything yeah of course of course of course no makes perfect sense um so uh the I mean and that's basically the news by the by uh yeah it's it's pretty straightforward there's not really that much else going on there uh it's it's it's pretty straightforward um but hey I'm looking forward to seeing it's more like the big news is this weekend because hopefully we'll get some cool stuff like we're we're really gonna finally see what's past I don't mean that in negative way yeah like what could we see don't bring it I just mean we've been stuck on knowing seraphon is like the right the edge for a while and we don't really have much line of sight right now past that and hey spoilers seraphon's on pre-order right now it's you know we'd normally be doing the seraphon show this week if we weren't so backed up on books right yeah so like so like what's next I mean we know the world's gonna get blocked up by 10th edition it's gonna that that's right right it'll be interesting and flesh it out courts and don bring a crusade slash there's a sigma I mean those are our last two battle tomes I think and then everything else were through at this point yeah and yeah so other than that maybe a narrative book I put yeah those are the kind of the three obvious things maybe yeah they have like the mystery book in the summer remember because they've said like ghp and and this and then the mystery book and it's like okay cool so season four part two but like will we actually see what the season of war is I would assume and and probably get another narrative thing does that mean we'll also get another incarnate of course probably so I know sure it'll be just fine like the last events it'll all work out another universal model that all of us wants and needs of course of course absolutely that that we all 3d print I can't wait yeah it's gonna be great I mean let's see that's not the question the real question is how do they release this one okay oh that was the problem it was that last time we had the model that the model came in like a $200 terrain box sure right can I just go buy the thing this time because if it's just like a $40 incarnate model or whatever that I go buy very different story than if I have to go buy a $200 terrain box right so okay yeah kind of over some of these boxes but sure I understand it could be a bit much all right well in record time because they're like I said we're kind of in a holding pattern not even 15 and we were late we're like seven minutes late too I know I know let's go to some pick of the week oh Lord I mean we could I could do a mainstay shout out the classics what could you I was I put two links in there just in case I just I foresaw the future so there's already two links down below so Tyler how about I'll give I'll give the two I put down then you can claim one of them if you want how's that work sounds good all right first up we've got AOS coach with a sole blight grave lords first look I believe one of two he's doing this is with Mr. Alex Gonzalez so you can go check that out that is linked down in the description give that a watch if you're if you just can't get enough undeady goodness uh and then also Stuart the Iron Gutsman did a very fun review every unit in the basically in the corn battle tone all right I'm claiming that one I watched a little bit of that one yeah classic tier list you gotta love it I agree with most of Stuart's opinions is my honest uh my honest answer he's he's got a great take on things I think there's a few places I diverged with him on one yeah units were good or bad but for the most part I'm like I'm pretty in line with what he said murder lust he probably thought murder lust the most balanced thing in that battle to him and one of the more balanced things in the game or he was like he obviously said it's it's bent sideways right so I had modest concern I mean I know I was a little salty on that show because apparently that's what I do in Constantinos is on that's the that's the pattern that we're in every time he's on you got a pH balance the show yeah but like modest concern on that show I took so much crap locally online just a little bit of you know a little bit I don't think I was over the top crazy about it like four or five ohs practically over the weekend with corn yeah I mean you you do you I stand behind what I said with corn and I think we're gonna see it manifested in the overall stats yeah which is that the new corn book will allow a lot of players to play corn middlingly well yeah and it what you know what I mean like that and have fun okay and it will allow a small cadre of highly skilled players to play corn exceptionally well yeah wild right like it is truly an amazing book in the in the the width of its skill tolerance sort of its skill floor to seal ceiling is one of the one of the widest I've seen which is impressive and cool and fun it's neat that they can that they hit that uh all right cool uh so there we go there's some pick of the weeks check them out oh Hugo is saying also shout out season of war uh well don't worry we're gonna shout out season of war in a big way next week so don't you worry about that uh for sure yeah two two guests next week two guests next week will be a double guest show because we got to get we got to bring in everybody we got out we've got a coalesce everyone from the spaceship uh for the for the serif on okay all right righty right I'm supposed to be painting while we're doing this so uh good luck with that yeah that works out okay uh now let's talk about some speaking of let's talk about some hobby time sure now that you're now that you remembered you're supposed to be painting let's talk about some hobby time Tyler what you're working on buddy I am finishing up the last stage is my friend uh doing bases right now so they're turning out well um I'm happy with them I've got the brown going because everybody knows the way you paint rims is with a brown color you've been on that train for years wrapping it it's the it's the best color for bases so I'm just following in your footsteps appreciate that you're welcome yeah I mean obviously you're wrong but like I said to you when you were Tyler sent me a photo of some models he was working on and I said looks great I see no problems and he said I don't understand you know like he was trying to to trigger me with these a little bit of a raise out of me with these brown rimmed I don't have the appropriate emoji too nothing nothing don't throw me a bone at all no and I said why would I be why would you get a raise out of me I said all new hobbyists make mistakes in their journeys that's what happens you don't ever come after them for it you let them make the mistakes I am very much a person who believes that the best way to learn not to stick your finger in a light socket is to have somebody stick their finger in a light socket one time and so that's fine this is this is just a a standard growth moment for you Tyler and I'm excited about it painting is better than not painting even if it means you make wrong choices that's just it that's what people don't get when I say that I really mean it even if you're making mistakes it's still better than not painting still love my brown rims they're so pretty brown rims everybody uh hard pass my uh my project has been very fun this week I'm actually this weekend the my wife is going out of town and I'm actually like a quite a bit of time to just sit in the desk this week has truly conspired against me to stop my painting um here is here's what I'm working on this is the morrigan okay yeah from journeyman miniatures she is gorgeous and this is some of the most fun I've ever had with skin tone in my life so there will be a video on that but um I sat down and finally had some like I've just had an unbelievable week with work and everything else I sat down to paint today and I was like just getting into it and the power went out in my house oh lord and I was like come on now what is going on no no they're just doing construction in my neighborhood every so often they just trip the line or whatever and so I was out for like an hour and a half and I'm like I can't it's very hard to paint in my office down here when there's no lights on you would be you know surprisingly and I was like of course of course but but I still managed to get a lot of good time in her this week and in more this weekend so yeah looking forward to it she's she's coming along well a lot of fun nice seeing showing showing models off that's that's a nice change we're seeing models you're working on yeah man that's I hopefully more of that dude I am so jazzed right now like painting this figure has been so much fun like I really can't explain I'm in such a happy place right now with my hobby just working on these minis I'm just I've got a stack of things behind her I'm equally excited for that I just can't wait to paint but I'm I'm not rushing them you know what I mean like I'm taking my time with them just working parts of them for a long time just hours and hours and hours like I spent a bunch of hours just going back and forth and working this cloak just playing around with it adding in different tones playing with colors glazing back and forth and it's really fun like it's fun to just work like that right and and not like I'm there's no I'm just finding I'm just finding the way using different colors than I normally would just kind of let the thing flow and it's incredibly I don't know it's like cathartic in a way we after after so long of painting toward like some specific purpose and in some specific style trying to achieve some specific goal it's just unbelievably it feels great it just feels great so yeah hobby how you want has fun yeah yeah uh my my desire you know doing something in the need to do it well as you predicted is fully kicking in with this painting thing because I just look at oh god that's I do do better than that so yeah well you're going to be getting some phone calls from me soon and probably a visit at some point this year where you're gonna you're gonna teach me some of the ways thank god finally I've been fighting to get you to come out here and hang out for a weekend for like five years okay I can't believe this is the thing that did it but literally you're the welcome anytime my dog get in the car after this show and drive we'll hang out all weekend yeah but we're gonna be in Colorado I probably would yeah absolutely all right I mean Colorado Ohio they're basically right next to each other right right next door okay uh excellent all right with that let's uh let's go ahead and flip the script on over and get our main topic going uh let's talk about some sbg every time I say sbg it sounds to me for some reason like a like a late 90s hip hop r&b group uh sure so yeah I love the soul black grave lords uh as a concept I've been a fan of the undead since you know back in the 90s when they were undead it's always a cool army uh this is one of the greatest pieces of art they've ever done obviously yeah uh so let's talk about an overview here yep okay this book here's here's my read on it right now now admittedly I don't play this army anymore I I don't have a I I have a soul like grave lords army accidentally I've been building like every so often I just end up with models like people have just randomly given me sbg stuff and so like sure I think I've got about a thousand points now I haven't I haven't looked at it in the new books points okay so I guess I have like a vanguard level or whatever that is right it's like some zombies some skeletons some yeah yeah yeah some of the classics some of the heroes I got like a vampire lord on zombie dragon that kind of thing yes but and they're really fun and and I I hope I accidentally finished the army but there is a guy in my my normal play group who um who is like a pretty died in the wool soul blight player he alternates back between soul blight and lrl okay at any rate here's my read on it at a high level it's a pretty strong book like I think this is going to be uh up near the top I'm pretty famous for being like yeah it'll be like 52 percent I think this will be kissing the the the border okay yeah you were a little well uh Brendon and you were lower on obr than I expected certainly then I think I think you said b or b plus tier yeah Brendon fell around there I said a tier and we you know we we got a lot this not the rb obr show but we did get a lot of comments right about people were like in no uncertain terms you guys are a little crazy this obr book is going to be nuts and I still stand behind what I said and let me tell you why because I think the obr book is like an automatic three want a three oh but a three x but a very hard five oh okay what I mean by that is I think in any given tournament that you did those obr go to and like or in your play group if you play a certain number of armies as I said in this show that show it's a rock if you show up with scissors you're smashed sure that's it yeah okay but I think obr has like some massive achilles heels and there are certain armies that will just exploit the heck out of it right and if that's like if that happens to be your if your play group happens to be some of column a then you'll just rule the rule the the field with obr and you'll be like ha ha this is the greatest army ever I'm unbeatable if you're if you're are if your play group is mostly column b like people who just poop mortal wounds in various and sundry ways right and have lots of like good ways to sort of pick and hit at the core pieces you need like they can lift your harvester relatively easily they can do those kinds of things if they've got that power projection okay I know I know I know a certain army that may be on the way that's really good at spamming mortal wounds it turns out I got the pleasure of them yesterday yeah exactly exactly like maybe something we're going to talk about next week maybe a maybe a frog involved yeah big uh big old immortal frog yeah could be okay okay so that's my argument right I think it'll be like a very winning book but I think when you look at it it won't top the charts constantly because there'll be enough people just like meeting their scissors or sorry meeting their paper and just getting their rock covered up right yeah do you see that comment uh last point on this I'm getting distracted that I posted on our OBR show basically I said that's something like I feel like the following could be true we're in still the help like increasingly the healthiest meta that we've ever been in that was like we've been in a healthy meta for some time and it's getting healthier you know most of the factions are going to be in the 55 to 45 percent win rate awesome and at the same time I I fear that we're at a point of maybe almost unprecedented rock paper scissors in the game so that at the micro level that is the level of you know individual experiences with most of the player base that there's going to be a lot of rough games happening because you're right your your scissors will get smashed by a rock so that will be a show maybe we can talk about that it's absolutely a whole show in and of itself because here's the tricky part about like and again I know that like the the the team doesn't like the the the dev team the design team doesn't rely just on win rate they have an extremely deep set of stats that they use for analysis okay but the problem with just relying on win rate or over reading win rate I should say right is that if you could have a huge rock paper scissors meta where a bunch of people are just auto losing and a bunch of people are auto winning and it would filter down to that that win rate it would look correct you understand what I'm saying like it would just naturally fall to that middle place even though it would actually probably be a fairly unfun meta to play in yeah right so you have to be careful how much you over read win rate right like the detail matters a lot right and I'm glad to see LLVs in the chat said I used to be relevant in this tier stat stuff and I agree about the OBR hey I'm glad to hear buddy hope you're doing well sir uh an absolute trailblazer uh in in the stats world uh okay yeah okay so I think this is slightly stronger I really do okay I think SPG it's not bent I'm not saying that maybe there's some things in here that are bent there's certainly a couple of a couple FAQs we'll get to them but it's got some options they're going to be really difficult to to counter right um and so which we'll see as we get into it I maybe maybe you could say a little bit more at a high level why you think this is going to be sure sure so they have like a the recursion in this book is really strong like really really strong recursion okay and that amount of model recursion uh can oftentimes be just like a really hard counter to some armies that have much more limited resources right if your army's relying completely on trading this army much like uh what goblins can do could just very easily out trade you because they can just consistently replace all their units and heal all their units right so like if you don't kill them they heal if you do kill them they come back right and in a couple very corner cases they can even refill up over their size so you can not only bring them back but then start rebuilding oh interesting okay okay now that's not like you know that's not the common but it exists okay so that's the kind of thing right if you're if you're an army where that's what you're relying on to win like these guys are gonna have tremendously good board presence and tremendously good recycling rejuvenating regenerating and so there are some armies yeah it's just hard to beat if if you're talking about like i think of like a dock right dock is a fairly fragile army that has traditionally in many of its forms relied on like sending missiles at your most relevant piece removing it and sacrificing their own piece and just they come out on top right in that in that trading game they never last more than sort of one combat right but they always take out their target i just see somebody like doc really struggling against this army interesting yeah one of our best players locally dan uh he has played this army for a long time and i've struggled against him over the years with soul blight him playing soul blight he always played it in generally the style you're talking about where there's threats everywhere it's a lot of units he plays it really well it was especially in that meta last season right when we had more average objectives on the table which played into his play style and then yeah it it was that round four and five that i would have to struggle with because he was getting units back like okay ten grave guard come coming back at the end of my turn now it's his turn now i've got ten grave guard which can do a lot of work even just 10 of them that you know 20 coming back is 10 that anyway so it was yeah it was it was definitely a tricky army the one i played two games against the new book so far and the main thing that's standing out is the healing on the vampires especially the dragons yep i mean that is really challenging to deal with particularly if you're relying on doing damage and combat or you kind of chip damage right oh sure absolutely yeah um and and i agree with ramion who said virko zombie spam is one way to go with this five up ward extra moves and synergize units will trade any melee army to death yeah that's one version of the thing i'm talking about so okay sub faction choice is really heavy in this book um much like with the slanesh book a little while back we've got the same sort of thing here where everything is sort of derivative and and falling down from your sub faction choice that's going to be determining a lot about what you can do how your army acts how it plays your strategy so on and so forth right um it also shouldn't be understated here how powerful some of the named heroes have um like we're gonna we're gonna get into the named heroes but like there's a lot of them and you know they all belong to some sub faction right and i think in probably at least three of the cases i'm not sure i would play the sub faction without taking the named hero oh wow yeah okay so that's four dry nefarada and manfred's or or maybe belladama uh no it no it's okay it's three out of the five sorry i'd say it that way um it is neffy uh uh vor dry and lugavai because why not if you're going to play avingore it exists like you take her yeah like but that like i think belladama and like is super strong and good and stuff but i think manfred is the one you can skip but we'll we'll get into it oh really okay yeah i haven't played against him haven't looked at his new war scroll obviously that's not a judgment on that dude he's like he's got some you'll see when we get there okay like he's he's got some stuff i just he doesn't feel as essential to their game plan as the other ones do to interesting so but we'll see okay so it's still a synergy focused army but it also has some very heavy attrition elements as for what you'd expect with undead um right as i as i mentioned earlier it's just it's gonna as you mentioned it's gonna push for strong board presence rounds one through five right it's gonna be very difficult yes the new the new healing mechanic we've just settled on like this is the way it works it like started i think with the slanish book was the first time we saw it the the dual bunch of damage heal up to heal all the wounds you deal max six like glutos has that rule and now they're just everybody gets that they just handed that out like candy in the past freaking trogg boss man like you know it's like that's been a nightmare to deal with with the specifically the four up or trogg boss of course thankfully they're not all getting a four port artifact but yeah that it's such a tricky mechanic yeah so um and so the um that that's you know we'll see how this plays out but like it's very much the nature of the army that they're going to be in control of a large area of the board have a lot of forces throughout the game and it's going to be difficult to unstick that stuff especially in the current season okay interesting okay especially in the current season oh my goodness is it gonna matter this like right now okay cool let's talk allegiance abilities that's a really great nefarada piece of art by the way i just i really love it like they're her i love the the way that they capture the like ghostly energy inside of her her mount i think it just looks okay yeah that's one of the older ones i think it kind of has that earlier aos art style i know right a little bit but it is it is nice some of those feel like they don't hold up as as well but yeah that's pretty nice yep um okay uh boom boom all right so we gotta start talking about endless legions as this is one had a very big change since the last book uh like a couple big changes if we're gonna be honest with about it and two is fundamental to probably the game plan of of most spg armies though not all it's gonna have a big presence and i would guess most competitive armies uh so here we go at the end of the movement phase you can pick one friendly so blight grave lords summonable unit that has been destroyed and roll a die add one to the roll if it is your movement phase so you will do this theoretically assuming the game doesn't end earlier 10 times in the game okay okay if you pick a summable unit five times it will be on a four plus and five times it will be on a three plus right that's the easiest way to think about this okay so statistically over the course of the game you return basically six units assuming you got something killed right away i don't know how you did that in turn one in that movement phase right um because like the first the top of one you're probably not returning anything but that would be the average right so if we if we cancel this out you're really actually a realistic average when when mapped over the fact pattern of a game is more like you're returning about four units to the table mathematically if you pick a summonable unit that is not a hero on a four plus a new replacement unit with half the models from the unit that was destroyed rounding up is added to your army must be set up wholly within 12 of a friendly hero or gravesite and more than three from all enemy units and it cannot attempt a charge or make pile in moves in the same turn very interesting restriction there yeah so now obviously if it's the enemy turn the only thing you're really like you'd stand them up the enemy decides to charge them right whatever okay um they could do that you just won't be able to pile in so you know they could which will give you a limitation certainly as to how much crack back you're getting there right mm-hmm if it's your turn obviously they can't get in the fight uh which is unfortunate okay yeah um okay so each destroyed unit can only be replaced once and just replacement units can't be themselves replaced okay and more than three jesus okay that's different so if you pick a summonable hero this is a this is a big this is a big change obviously because i would that those were two words that didn't go together in the last book right now there are summonable heroes one of four plus you can set up that hero wholly within 12 of a grave of a graveyard hero or a gravesite more than three from enemy units and with three wounds allocated to it that hero cannot attempt to charge or make a pile and move in the same turn you can't pick the same hero to benefit from this ability more than once per battle okay so we can both return some kind of heroes that we don't know who that is at this moment right and we can return some number of units right and as i said the sort of realistic number of these on average you would get in a game is four to five you go a little better maybe get one more you roll a little worse maybe you get one less right that's sort of your standard deviation okay yep okay what is a summonable thing well tyler i'm glad you asked let's take a look at the next slide so uh hey thanks steve i'm glad to hear that buddy okay summonable units summonable summonable these guys uh black knights graveyard zombies dire wolves fell bats skeletons and the sepulchral sepulchral uh got it got it one the sepulchral guard which is the original underworlds group very very first like season one oh sure yeah the like seven skeletons or whatever it feels like that's been forever ago uh and summonable heroes are watch captain halgrim how about that fun special character that guy from from um uh dark village yes he's from the city okay okay yeah he's right he's from dark city dark dark village sorry yes uh and then critza the rat prince um who's who if you remember had the like replacement mechanic before but now that's just been shuffled off into this up into the the parent rule right gotcha and you have the white king like both on foot and on steed so both of the the skeletal king heroes that might be really good and then the the one that i thought was crazy uh but i was excited to see it was king morlach velmor and his sons like the sons of velmor which is uh which is angry skeleton pointy man yeah yeah good looking grave guards the the globe grave guards that yeah i've been wondering why i've been seeing these guys show up in so many lists okay so here's at least reason number one why they might be showing up in a lot of lists uh cool uh yes and yes this is remember this is happening at the end of the movement phase yes there was a question about that yes end of the movement phase okay so that's what you can that those are your your valid targets and the reason i thought this was so important to map out oh there we go yes the vexed village the hexed hamlet yeah perfect um the reason i thought this was so important to to map out right now is because as we look at the rest of the book and think about those synergies we'll constantly want to be thinking about this summonable reality right of just regenning these units at half size because it should influence like how we think about their points because if you're buying 20 of them or 40 of them realistically you're buying 30 of them or 60 of them in actuality right that's what that is yeah right you're getting an extra reinforcement for free almost like if you only buy them once and they show up at half you get half a reinforcement right here's four plus so we can summon back that is add one of the role of future moon phase okay so it's said it's on a four up base and then it goes to three up three up in your own turn yeah and then five up and what is it for heroes is it the same for heroes no heroes are exactly the same yeah here this is exactly okay all right yeah that's that's pretty generous yeah three up on your own turn okay yep um so like that's that's what i'm trying to think about like think about you have you know if you if you buy 10 black knights or something okay yeah then theoretically either they don't die which is fine and that's a good thing right because then they lived and they were a functional unit the whole game or you likely bought 15 black knights yeah yeah i got you yeah that's pretty cool yeah okay so and it's interesting how that math starts working out right yeah um so there we go yeah i'm just thinking about some the list that i played against right it's like 10 dire wolves 20 skeletons 20 zombies maybe 20 grave guard vampire lord and zombie dragon nefarada vampire lord on foot maybe some others like they're running a lot of stuff in these lists so and now you're telling me this which just for everybody's reference i haven't looked at this book like i said i played against i played two games that's mostly it but i haven't looked at the book in detail so yeah that's that's potentially quite a lot more on top of that pretty good foundation yep cool it also makes the white king and his and his buddy interesting because they were kind of like the the really bad choices last book and it makes them potentially more interesting when we come to them uh just because they can show back up right yeah and they're a hero that could then like in the next movement phase allow if they don't die then you could restore off of them right because remember you have to be near a gravesite or a hero when you when you pop these these models back on now it's quite generous um but like it's it's interesting that that you can get the guys back that could then let you get other people back like that's a potential right yeah that's neat so um it's also notable um that you do have to pick the unit before you roll the die this is a minor timing point but it's important because it matters i can't roll the die see if i get it and then say okay well now i'll use the the hero right yeah yeah yes okay is that really well anyway i don't at the end of the movement phase you're picking this thing right yeah i gotta fix something for tom well tom is apparently here he's gonna inconvenience me further as i now have to do this i can go back to painting oh no it's fine here we're gonna we're gonna do this real quick uh we're gonna just go ahead and and grab this little warhammer fest thing we're gonna put it right over here well i grab this and bring this over here we'll keep talking for a moment but i'm just i have to do some some channel back he's he's not joining us he's just having to do busy work well yes exactly tom continues to as always be nothing but a pleasure okay there it's fixed som i don't know if he can hear me or not i don't care i'll text him in a second all right now let's come back there we go all right we're back here we go okay from tom despite what you're doing to your friends tonight congratulations buddy i'm not i'm not sure if that's public news we can talk about well we'll see yeah i mean he put it on facebook so i see okay i figured i figured yeah oh there he is there he is hey man welcome back man of the hour the worst yeah well hi friends hi everybody hi tom congratulations man we should all start by congratulating tom tom got engaged over the weekend basically um so there you go i'm gonna say that i was excited you put it on facebook so i'm assuming it's public knowledge now i mean it's it's uh it's a real thing that happened yep so there you go okay we were just talking about endless legions tom uh so there you go and we're still around and we're talking about all the summonable units right so i have a list here of all the summonable units uh i will be right back i'm gonna i'm i'll stay on i gotta go get some paints i'm not you you go get your oh it's fine wow listen to him i love it i love you yeah he's you missed it tom but he's painting for a tournament this weekend so yeah full on full on in lieu of sending tom a gift to congratulate him for his engagement just hit like or subscribe there you go that's all you got to do it's that easy he'll he'll accept that happily okay all right great uh so let's keep going so this is all the summoning units let's keep that in mind to talk about black knight's grave guard zombies direwolves felbat skeletons the support guard watch captain halgrim critsa the white king and a white king on steed and then king moorlach velmoorne all right how about those uh how about those summonable heroes yeah there's a big talk about that yeah exactly like the summonable heroes thing it's a big deal obviously in the case of critsa it just replaced his existing mechanic but for the rest of these people it makes the things like the white king a lot more interesting right right will you compare him now sure sure absolutely yeah you can well yeah we were just but thank you what an what an excellent segue tom you showed up late but you showed up with good segways because let's talk about this the next ability in the allegiance abilities which is the unquiet dead so after territories are determined you can pick up two points in your territory and two points anywhere on the battlefield outside your territory to be grave sites each grave site must be more than one inch from all terrain features and objectives yada yada setup terrain features roll off you know that kind of thing cool so you get these four points on the board and those four points are going to be very relevant um not just for remember that's where your people can pop back from because they can be holy within 12 of a hero or uh when you're a grave site and as we'll see in just about five seconds it's going to be relevant to the next ability as well deathly invocation right so your grave site still very much matter okay during deployment instead of setting up a sole blight grave lord summonable unit on the battlefield you can place it to one side and say that setup in the grave is a reserve unit you can set up one unit in the grave for each unit you have set up on the battlefield so standard one-in-one out mechanic at the end of your movement phase you can set up one or more of the reserve units in a that are in the grave on the battlefield holy within 12 of the grave site and more than nine from enemy units and yes as tom just pointed out remember it doesn't say non-hero sole blight grave lord summonable unit or anything like that so now your heroes can be borrowed as well uh i should point out that the regular white king white lord what's he called white king white king yeah i do that he is a he's he's he's a uh he's a special boy in the current season okay nobody else in that list is everybody else is like unique or on a mount but he is a special boy he gets to benefit from all of the little special rules all the toys season all the toys um which means he could take the extra artifacts and stuff for the season so he could pop up and hold objectives and count them because their grave sites are only an inch away from objectives right so easily and pop in there and count as 10 popping up popping up is only three inches now instead of nine as well right yeah you can't charge but and you can't pile in so it's like pile in would be the cheeky way that you could sneak around this but because they put in that clause like it severely dampers that but that said like it's you know that's uh that's pretty good three exactly much better than nine all kinds of like yeah i'm right i'm right on that three you are exactly when you pop them back up that is the key when you use endless legions it is not nine from enemy units it is three from enemy units that is exactly correct you're right they can't pile in and so like you know depending on what you do there you might just pop them up and get them killed again but also you might just pop them up and who cares you just stopped the enemy unit from doing anything depending on how that unit just got set up right right not being able to reach its goal its objective everything like that it is a endless legions is a very very powerful ability now when used correctly like it just yeah it's it's it's powerful on its face because it's just regenning right half of every unit basically that dies over the course of the game right but it's also powerful just because of the way it can get in people's way continue board control stop charging corral enemy movement because of that three inch limitation and it's holy within 12 from a summoning point hero or gravesite exactly holy within 12 holy within 12 of a yep of a hero or great okay okay cool yeah yeah denying battle tactics screening something that would otherwise be getting hit in you know screening setting up a screen in your opponent's turn yeah lots of lots of different it's super it's super johnny ish super johnny ish right yeah um and like i know that i like i'm kind of jumping back to endless legions but there is a sense in which um because this is happening at the end of the movement phase um like you can be in there like you could jump in front of them for charge yeah absolutely yep if they're not literally if they don't end like three inches off of you right then oftentimes you will have the ability to suddenly just be like no you can't charge that unit right even if they add four inches off of you you potentially have a chance to get in the way yeah right yeah potentially that's how that's because there's still plenty of a little little tiny bit little tiny baby bases floating around in this army right yeah okay uh very good um um richard clark direwolves can pop up and pile in right because they can pile in from six no richard because it does shut off all pile in like on the turn you pop up you may not charge or pile in the period so even if you get charged right even if you get charged you don't get to pile it correct it's just it's just you sit there and take it right you're still crawling yourself out of the out of the grave think of it like that okay next up deathly invocation uh in your hero phase you can pick up two three friendly soul blight grave lords summonable units wholly within 12 of a friendly soul blight grave lords hero you can either heal up to three wounds allocated to that unit or if no wounds have been allocated you can return a number of slain models that have a combined wounds characteristic of three or less add one to the number of slain models that are returned to that unit if it is wholly uh within 12 inches of a gravesite you cannot pick the same unit to benefit from this ability more than once per phase that's exciting it's very potent and do note that the that will interact like it will interact strangely but not it doesn't actually matter too much so let's just go back here to this unit okay so like where this has really interesting interactions is with stuff like two wound black knights you could normally restore one if you're near the gravesite it's an extra slain model it's not plus one yes wounds characteristic yeah right now most of time that won't be relevant because like if it had added one or one model in the case of black knights it equates to the same thing yeah right but yep yep but that won't always be true as as we'll see okay uh oops sorry okay so yeah like it's a good amount of healing right yeah and it's it's automatic like there's no casting here so casting no rolling it just it is yeah it's just uh it's really strong yeah pick these three units i mean like reasonably you can have them within range pretty easy now it should be noted this one does not trigger off of a gravesite this one is only the hero okay yep and it's in your hero phase so it's before you would be able to put one of the heroes back using endless legions yeah okay yep but most of the time we could put a hero back in their oh sure movement fade yeah yeah and then and then heal them you know like if if you're coming into the turn right um you could certainly do that absolutely like you know you're on the bottom of the turn in their turn you gen back the hero in a safe position where he's not going to get charged start of your turn hey guess what there's there's potentially four models back or something yep absolutely um it should also be noted that when you're restoring these it's not like they can't be in combat or something like you can do this to units that are fighting and all that kind of stuff so it's it's all doable um the one thing to remember here about deathly invocation is the rule in the core rules about restoring models to units that every one of the models you restore has to be set up within one inch of an existing model in the unit and can only be in combat if that unit is in combat just some small nuances and how this interacts with the core rules that's worth mentioning um so you can't like just daisy chain these guys off into into you know great make a little make a little comma tail okay and then finally deathless minions you have a six of ward okay cool uh i mean you know great good standard fantastic a plus okay let's talk a legion or sorry let's talk about sub factions because that's that's what this show does it jumps right into sub factions you know we were moving so fast at the beginning and now we slowed down we're gonna have to we're gonna pick this back up yeah all right the legion of blood i'm just here hobby because that's what i do i always just hobby on the show always that check out always you got it you're doing that tournament grind homie we understand okay there's no judgment no judgment here i don't know how many models that i painted on air over the last seven years it's a lot a lot a lot yeah all right so this is quick this is neffy obviously this is her legion yep so lo b if a friendly legion of blood vampire hero is within three inches of any enemy units it's blood thirsty if a friendly legion of blood vampire hero is more than three inches from all enemy units it is empowered okay got it it's hungry and it's whatever hungry and eating yeah we're borrowing from the ogres here you know what's funny about this is i read this and my first thought was oh we're stealing the ogres trick okay the ogres never get to keep anything yeah but my second thought was maybe they'll learn from their mistake before because the problem with the ogres was they created this really cool thing of hungry and eating and then basically didn't do anything else with it right right it was just plus two bravery plus two move and that was basically the beginning and end of it they never like the point to key wording a thing like this is to then use it in later rules right mm and so i thought okay this time they'll have to know and we'll we'll see some more spiciness of some of some key wording put throughout the rest of this this time it'll be different yeah it was not uh okay add one to the attacks characteristic of melee weapons used by unit that's blood thirsty add one to casting dispelling and unbinding rolls for unit that's unpowered sorry empowered uh very very very strong okay obvi those are crazy good benefits uh so i'll take it yeah my first experience was a full on vampire lord on zombie dragon to the face extra attacks now minus three brand flat three damage just i mean i i'm glad he got a glow up as we'll see later but good lord does that dude hit hard yes yeah like i'm like that's the first thing i thought i thought when i read this was like man that blazda looks hot sure ignoring lord and just the whole deal i was like it should be noted this will also affect mounts this will also affect nephi herself because she has a legion of blood vampire hero she meets all of the criteria so good stuff uh the coven of new lamia okay the start of your hero phase you can carry out one of the heroic actions below with a friendly legion of blood vampire hero instead of anything else cool okay so standard we got two more heroic actions you got a choice from um yep so premeditated bloodshed pick one friendly legion of blood vampire hero until the end of this turn ward roles cannot be made for wounds and mortal wounds caused by attacks made by this hero first of all love it this this take note gw if you're gonna do something that punches your ward roles this is how you do it because there's no commit here i can just if i'm fighting an army without wards i care about guess what i just never use this heroic action and who cares nothing ventured nothing gained right no loss right when i have to make a whole sub faction choice to eat away ward saves and like that's my whole thing if i like that that ends up feeling a lot worse when you don't play word save i wish they would think about this kind of optionality and playing to your outs more in the way that they design stuff and this is not really limited as well like that's one of the benefits of this the way that it's designed and what i mean by that is like not all of your heroes are going to do it right all of your yeah and so you have to be like like if you're fighting nervel you have to make a decision who are you punching through and who's gonna have to just weather it right and so like it is a wonderful design piece yeah agree uh again it's going to be the velocity he's going to come in hard to the that they're going and uh and and and nergal is going to have a real bad day i mean as someone who who always runs when i'm running as yeah i was going to say as the nergal player here i should be doing i should be doing the talking i don't i don't know what this other guy's doing nowadays but every goddamn game i'm playing i'm playing something that turns off my ward roles i'm getting sick of it but this is the best like if we're gonna do it let's do it this way i agree with you guys on that because there's opportunity cost there's limits it's not just oh we're just turning off every you know all the wards are getting turned off yeah all right i never i i agree i agree tyler you seem upset my my allegiance every every game yeah what's going on no i get it you're welcome to like playing storm caster every time every tournament where they wanted to use the shut off uh reserves right now you have your allegiance ability it's getting shut off that's fair okay yeah i mean we honestly might be getting a little too much of this in the game that's you're not wrong that's probably uh that that's probably a whole show right there in fact i'm gonna make a note of it uh uh mechanics we have too much of yeah goodness oh man i i could go on a tear sure it's like that's that that's probably a thing we need to think about because they really once they get an idea in their head they really love running with it oh yeah all right and then immortal majesty pick one friendly legion of blood vampire hero until the end of this turn your opponent must spend two command points instead of one to issue the all out defense and inspiring presence commands to enemy units within 12 inches of that hero yeah seems good to me yeah this is hero hammer there is nothing in the sub-factoring that that benefits non-heroes sure yeah i mean i like this one again neither of these are on a diet happens they're both auto but they're both very specific they're both only for this one hero that does it but again the first one helps you break through the the hard defense of ward saves the second one helps you break through the soft defense of literal all defense and battle shock immunity in a in a in a in a way right because it it softly penalizes that makes it more expensive to use those things cool okay again i have no problem with these kinds of total eclipse effects when they're very controlled like this yeah it's the problem with total eclipse was never that it was total that it was two command points for one it was that it was everywhere on the board just it's all like everywhere unrestricted yeah yeah all right so what else is in Legion of Blood what else is in Nephi space here okay uh well tom do you have anything you like out of this list all all because you you got a chance to actually read over this i can't just throw this at Tyler i gotta give him a chance to look over this but do you have anything you like off of this list i'll take doomed minions for 500 please okay okay yeah that's right d three units if they're within three inches of general everyone is two plus to hit on tasty not just the general and so like i can imagine come coming crashing in with the Velazza right and then flanking with like a black knight even like this is funny even something as weak as the black knights when they're hitting on tunes sure you know like coming in with a big block of them or or anything right like um i and and i think about how this affects those armies that are not hero heavy that do rely heavily on inventory that do rely heavily on uh their bodies um and this just flip it on its head and just says that stuff just me that's meat and wounds we're gonna eat yeah i will say i want to love game hunter i really do but this is like a very logical build here in the command traits by the way which i appreciate the first one is for heroes the second one is for monsters that aren't heroes and the third one is for non heroes non monsters so i like the there's a there's a there's a nice design parody the problem is game hunter is terrible even though it's like incredibly strong against an incredibly thin slice of the game that's the problem many armies have goose egg monsters that aren't heroes and so that just does nothing right now that being said the like beast of chaos guy who has a gorgon is just gonna be like oh no but it's it's yeah it's uh i mean it's just not a good ability you're never gonna pick it it's so strong what it actually does because it just completely neuters that monster right because that general just goes over there and picks that thing off no matter what it is but it's oh yeah that's another good point yes thank you it's it's anti-cron spine yeah i guess i guess the value of this of game hunter right will be determined uh on maybe like sunday when we see the preview for season of war whatever the next season is and we get the next incarnate sure if it's another bent incarnate right then everybody puts in their army then the value of game hunter jumps to like a million yeah okay cool oh i mean the other obvious one here cloak and missing shadows and no modifiers positive negative save rolls for attacks to target the bear amazing yeah yeah when you can be on a three plus base and take that effect it's obviously incredibly strong right yeah being four of a theory is generally terrible being three epithereal is generally amazing it's literally that that it's that difference yeah i mean and so like this like your your general builds himself right with like to me doomed minions or like or uh taylor downfall like i don't hate taylor downfall you know giving an enemy strikes last like pick one of me here like yeah yeah it's like so it sure it that's pretty good like yeah making like marathi strike last for the whole time she exists is fine yeah making my priority blah blah blah my nergal list last year as you guys know was built around the kitty i mean a lot of people you know had a list with the kitty where it was generally speaking a guarantee to make something fight last when you had a list that needed really needed to one wanted to gang up on something right before that something had a chance to whack you and and kill some of your pieces right in terms of activations so yeah i could see this being interesting that's a good shot yeah so i could see like taylor downfall or doomed minions and then uh cloak of mist and shadows on a valasta suit up right absolutely like as as cw just pointed out the ethereal amulet valasta has returned long has he slumbered but he has he has returned like sprinkle to taste right like that like that list rights itself sure absolutely i hate the orb of enchantment i hate it so much why do they keep writing artifacts like this please stop please stop once for battle you can roll a die to maybe do a thing please stop as an aside i don't hate the amulet of screams like if i have a second artifact it's okay like it's not terrible sure yeah that's not bad it's it's funny because it punishes them for being successful with their spellcasting and it's a very very big radius right like 18 inches off your base is is massive um so that's fun you still have to be like relatively up near them because wizards will oftentimes backward just slightly but yeah i don't i don't hate it i like a cloak fantastic amulet yeah it's okay i could see it in the list and then orb stop it just stop stop writing this trash why do i why am i being forced to carry this so like let's let's throw out a possibility like agin amulet of screams against teclas oh sure like against who's just gonna pick one spell and then auto cast it but sure but then you're still deciding it for him or two or right you like you're making you're making their decision for them uh and they're gonna take you know like if they decide to go for they're gonna run the risk of taking four d three mortals on type yes it's super good against like l l l where every unit wants to cast a spell and it's very easy to be with an engine and just like their whole army that's just now taking d three mortal wounds every time they fire off their magic vase you know zinch um it's even funny against somebody like negash right it's hilarious but it is funny that they that they have an item against their boss i guess i'm guessing neffi just keeps that in the pot that's like that's like batman keeping kryptonite you know yeah um just in case uh even though he will he will be resistant to that to some degree but still it's it's not bad yeah sure sure but again cloak is really obviously highly effective it just is good yeah i'm not sure what the i'll be really interested to see what this summer shakes out to and like where does magic sit because there's both going to be some really powerful magic and some really powerful anti-magic and whenever you have a situation like that one side wins right it's it's not it's not like oh let's just get in the mix evenly nope one of our one of our buddies was talking about how he had heard some of what at least one of the elis world's teams were dropping presumably supposedly dropping zinch i believe because of corn's existence sure because the potential right of of running into corn which is kind maybe it like is that well if that's not necessarily the best context but anyway that that's the whole show that we need to do in terms of the state when you can choose matchups yeah like you yeah think about that like yeah when when you're actually going to be as part of the format choosing matchups sure having a strong what weaknesses of an army is just simply a liability like there's no there's almost no upside if you get a bad matchup there yeah like it's just an auto we were we were talking earlier time we want to do an extended conversation after we get through these bell tones about kind of the state of the game and yeah one of the the premises is potentially that we're at an unprecedented level of rock paper scissors within a meta that's the healthiest that it's ever been which we've said a lot but like a very healthy meta it's like the macro looks amazing but the micro gets very messy potentially right so anyhow that maybe maybe this is one of the examples yeah all right let's talk about the legion of night uh manfred's group here okay so very very potent ability this is funny because like i can't imagine taking legion of blood without nephi it's my honest answer right which will see when we get to nephi scroll i just think she's like i just think she's uh she's strong she's really strong she is strong i can absolutely like i like legion of night a lot actually but i can a hundred percent play this without manfred all day and night and be fine with it just fine okay but we'll get to that more when we get to their two scrolls once for turn during the enemy charge phase after an enemy unit finishes a charge move you can pick one friendly legion of night unit within 12 inches that enemy and more than three inches from all enemy units that unit can attempt to charge i love it okay let's just give this out to everybody now again this is just reading back into that mechanics we're overusing the off turn charging in response uh is probably one of them other than ironsons can you think of anybody else well obviously your guy in your army has that capability but you pay like 700 sure yeah glotkin yeah and and also uh obviously obr that you guys covered last correct yes last week remember obr has the same ability yeah in uh in um uh whatever the mean mortis protorians mortis between i watch shows even when i'm not on it i appreciate it i appreciate it got your once you're quit in good job man so i mean you know that's just an extremely potent ability like wildly strong because it turns so many fights into losers right uh all right cool uh swift form is a new heroic action pick one friendly legion of my vampire hero more than three inches from all enemy units remove that unit from the battlefield and set it up again on the battlefield more than nine inches from all enemy units that hero cannot move in the following movement phase so only for vampire heroes but your vampire heroes can all now teleport on an automatic heroic action no roll no spell no prayer no chance of failure you just can't be engaged and now you teleport cool so that's pretty good it's pretty good you know like in general uh turns out that teleporting is good so sure you know teleporting still good still good i look at all these every book getting all these new like command abilities and heroic actions and monstrous rampages and then look back at my my precious scaven book and i'm like oh okay i guess we just forgot to write any of that that's cool um all right and then finally into the jaws of death pork forecast yeah it's funny uh well at least they were written first like at least they got an excuse at any rate uh legion of night zombie dragons or terror geists uh pick one in a unit within six inches this unit like i'm not going to read the whole darn thing okay yeah um it's you can unleash hell without unleashing hell but only with the breath weapons of your dragons that's what it is it's a second unleash hell specifically for the thing you never want to spend the command point for to unleash hell right but that's what it is that's what this is it's just specifically for their two breath weapons yep and it's and it's about rolling over their charge their unmodified charge correct yep so there you go and if you if they actually charge the thing itself it's becomes much easier because you get two six plus three against their charge yeah so okay cool so like you know it's that's what it is would you like a second unleash hell with a with a potentially good but sometimes wiffy weapon then great here it is yeah cool all right legion of night uh command traits uh i mean we've got some good stuff here i'll say that okay like i just love it all of these have a use right like above suspicion lets you reserve uh your general and then set them up anywhere you want nine inches away obviously but anywhere on the battlefield doesn't have to come out like a grave site or anything like that you can just reserve them and then set them up at the end of your movement phase doesn't have to be your first one could be doesn't have to be the bait is plus one to save rolls and ward rolls for all of your legion of night summonable units in the first in the first battle round their turn and your turn so everybody goes to a five up ward and plus one save like you know crazy all your summonable things do and remember that is some number of heroes as well yeah and then unbending will your legion of night summoning units summonable units count as two models instead of one when they contest objectives while they're within 12 with the general uh yeah holy within 12 with the general yes yes those are all pretty strong uh you know big zombie units counting as double or big skeleton units counting as double is very strong even dire wolves counting double is very strong um but the bait is crazy strong in the first battle round you know as somebody who used to play uh a lot of uh i remember what i called it what was the real city called in in in cities tom tempest tempest I is that what tempest I yeah tempest I i can only remember whirlwind's edge because that was my name for for the city i can only remember what i made up my narrative anyways you know famously plus one to save in the first battle round right and and it was a very strong ability it's crazy how strong that is um last battle round or sorry last book it was plus one to save only and it was like i think it was some other limitation on it too but but yeah it was just to save um yeah i think it was death rattle it may have been some of the live i'm wanting to see this death rattle keyword yeah i think it might have been the unit more more unit limited it's i think it's yeah i didn't like do a direct rule-to-rule comparison yeah i mean those of the two are good but guys i'd just go unbending will i mean playing a lot of x for conquerors last season it's just phenomenal the county you pair this with a rogue action right swift form to get your sure general right now i'm over here yeah to give out the bonus at the right time that's that's really nice synergy there yeah but those are all three pretty interesting so yeah interesting stuff uh then you've got for your artifacts uh your shard of night which is interesting because it's not a theory it's the good one but it's only for missile weapons so you ignore all negative modifiers to save rolls for attacks made with missile weapons target bear fine it's okay i most shooting weapons you care about don't rely on rend too much although i say that but we're also living in a world where i think ko might be the best army in the game right now and quiet and so like i don't think it's a secret time i think i think we all know ko is like overcooked right now and is the best army in the game so uh the you know it's like i guess it's super useful against them i don't know how how long will the ko sky dominance raining i guess because most other shooting you're you're concerned about doing mortal wounds and stuff you're not really worried about the rent um the chiropter and cloak is the standard if they roll the one to hit you they get a mortal wound kickback okay that's fine whatever and then more begs claw how many how many times how many versions of this claw have we had how many shots on goal have we taken with this claw okay in your hero phase if the bearer is more than three inches small enemy units you can say they will carve sigils in the ground using more begs claw if you do so add two to casting rolls for friendly legion of night wizards holy within 12 of the bearer until your next hero phase however the bearer cannot make a normal move run retreat or attempt to charge move until your next hero phase okay so they got to pin themselves to the ground as per always to add two to casting rolls to all the wizards within 12 inches and here's what's so funny about this if you ever want to know how much of a movement focused game this is more begs claw has basically always let you do some kind of version of this right yeah where it's always it's it's shut off fighting and it's it's done various and sundry things right but it's always pinned you to the ground and as a result it's just never taken okay because it is a movement-based game now i will say maybe maybe this is its time i doubt it but maybe because there is also a heroic action that lets you teleport you have to give it to a vampire not like a necromancer which is its traditional camera but you would have to for this thing you would have to pin this or you'd have to teleport and then pin yeah correct which you can do but but the problem is is that you're going to want to you're going to want to do the buff in a ready like you want to be able to move and then use the buff well no but the problem is that if you teleport your guy's going to be out of like out of position maybe unless he's catching up like the idea with it would be first round you know where all your people are it's the hero phase he doesn't need to teleport he pins himself to the ground he provides the bonus right all the other heroes get the bonus then they go about they move and then your next round he teleports to catch up with them pins himself in the ground again now reset up in the middle of them rinse repeat right yeah that's the idea of the sequencing um so maybe this is finally when's it going to be more begs clause time maybe it's now maybe it's now i don't know because the other two artifacts aren't doing anything for me so i guess this is the one this is it make a mistake where you are yeah go ahead sorry if we had a bingo card that would that would be on there does this that would get filled in every game show though does events make a pop culture reference or sing that those be too separate this would be cool with endless spells potentially so doing the heroic action teleport right getting set up to do a nice endless spell in a nice spot i could see that potentially yep that yeah yeah because he gets to benefit the bearer of this gets to benefit from the plus two to cast you don't think anything all friendly leads to my wizards within within 12 yeah cool so yeah this this should get played like i would i would think this would get played i think this will get played between the teleport now the fact the spells are really good i think this will get played i think this especially and also because arcane tome isn't very good anymore so like there's a sequencing events that are conspiring to make this thing actually be played so i my vote is more begs claw all right talk about veerkos the once in future king as it were uh so you know i think this thing is still good but obviously this is coming off the last book where it was like just the best right we all knew it was it it was an auto take yep so veerkos in the combat phase after a friendly veerkos hero has fought for the first time in that phase you can pick one friendly veerkos unit that has not yet caught it fought in that combat phase there's been three inches of an enemy unit and there's holy within 12 that hero that you know fights immediately okay so any of your veerkos heroes can chain any of your other veerkos units including a second hero which they then say designers note if you pick another hero to fight you don't get to keep going right so i'm glad i'm glad we figured that out and put in the designers note thank you thank you for thinking ahead on this one i appreciate that that thumbs up okay so that's fine you you get very dynamic chain activation okay yep it's cool it's the wolf pack oh uh at the start of your hero phase you can carry out one of the heroic actions below with a friendly veerkos blah blah blah because you got two heroic actions pack alpha instant f a q pick one friendly veerkos vampire hero then pick one friendly veerkos dead walkers unit within 12 inches of that hero invisible to them you can add d3 models to that unit designers note this ability allows a friendly veerkos dead walkers unit to be taken above its maximum unit size instant f a q okay so i start with one corpse card yeah correct there it is there it is yep corpse cards are veerkos dead walkers units i had to go verify myself when i was reading this look i was like as soon as i saw that i didn't even have to go look i'm like dead walkers units i could do the ogres the ogres aren't bad oh wait a minute no i'll take the corpse card yikes yeah just space a d3 out like obviously this was meant to target in my mind zombie either the regular zombies and probably i think it could include the ogres because the the night guard don't have much other use here no they're pretty much junk but if you get like two of them you know for four wounds each and you add and you just keep adding two every round it's pretty pretty interesting right like that's eight wounds for free every hero phase like yeah sure that's not bad like i think it should it should stay on the on the kasar kasargi night guard or whatever like i'm i'm okay with that right that's fine but yes the the silliness is the the corpse card um like obviously this is not meant to add d3 corpse cards yes someone wondering they see me rolling they hate and yes indeed adding 240 points per hero phase feels like probably not what this is meant to do per everybody's hero phase too you're just i'm doing that the enemy movement phase too baby every hero phase boom boom boom let's roll okay yeah obviously that's going to be fixed instantaneously don't be silly do not go out and buy like 10 corpse cards it's not happening folks roll out indeed okay um kind of the wolf pick one friendly vircos and as pointed out thank you somebody um sexy bear said wolf pack is not once per turn that is absolutely true um it's just even every time each it is not your your chain activation is not limited to once it's every hero gets to chain one other unit yeah so if you go with a hero you get one unit and then if you pick another hero next time you go with another unit the key is it's just if you pick hero you don't go hero hero hero hero yes oh that is a good point yes thank you very much frog um i forgot these additional heroic actions are limited to just your hero phase i did forget that thank you either way you're not restoring corpse cards you're not adding corpse cards so stop it yes these are only your hero phase thank you i i read it and then immediately forgot because i got so excited about the hilarity of adding corpse cards uh pick one friendly vircos vampire hero if you do so you can add one unit of 10 dire wolves to your army this unit must be set up with a nine of the hero carrying out this action more than nine away from all the units the dire wolves unit cannot move in the following movement phase you cannot carry out this heroic action more than once per battle these are so strong here have a 300 however many points yeah yep so i mean both of these are very good vircos has got some good stuff it's sort of like it's interesting because of the way it chain activates it will minimize casualties and then it has like a lot of interesting both restoration and adding through the the restoring of zombies and the additional wolves so yeah and remember you're still putting units back on the table when they go yeah sure at haxtra yep yep absolutely um and vircos obviously has the most named heroes so they've got kind of the most wacky capabilities coming out of unique heroes as well um yep so all right so uh command traits they have a worse version of one we're just about to read which is you can reroll charge rolls for for vircos units holy within nine of the general okay fine the hunter snare is still there it's still good the the contesting objective the general counts the number of models equal to their wounds characteristic still strong on something like a valazda or whatever and then my personal favorite which is the start of your hero phase friendly vircos dead walkers units holy within nine of the general could get a move of up to three inches again sounds like the smallest thing but it's actually like the biggest thing i love how i decided to spell vircos there that's very fun there we go i couldn't take that it was bothering me um that there we go i like that sounds so minimal but it's really very strong and just extra three inches of movements every in each year here it's an extra 15 inches per game yep yep um but like none of these are incredibly mobile to me right yeah like they're like okay it's interesting here's what i mean by that the interesting part about the vircos treats is is two fold things and yes i'm getting there don't worry i know e santos we're gonna get there the interesting thing about the vircos traits to me is that none of them are really that interesting okay but unlike almost every other command trait and artifacts vircos's stuff can be taken by their unique heroes oh okay okay this is just like an extra thing they get because they have so many unique heroes okay none of the other sub factions do this um and it's funny because when i first read this i was like oh all these are kind of underwhelming but it's it's fine because i'm just going to take the unique heroes and then i won't get to select these you know what i mean and then i read again and i was like wait hold on a minute wait hold up wait um yeah like totally changed the the story there um so yes now all of a sudden you can give chat a car the beast hunter snare where he's counting as his wounds you know sport tracker on some of the heroes like it it changes a lot when you consider adding this this stuff to the unique heroes we look at totally different okay and can they be added what do you mean yes that's what i'm saying there this is that is what's different about vircos command traits and artifacts unlike all other command traits and artifacts in the game these right here can be given to unique vircos heroes they have a special exception in their sub faction that allows their unique heroes to take this stuff just this stuff they can't their heroes can't go out and take like arcane tome the unique ones or something not that they necessarily want to for sure but but but they can take these six things yeah so like chat a car can take these belladama can take these the in in yinva whatever her name is the new one she's really cool bat lady she can take these like this is this book's third rail where they decided to violate a core sort of principle i really don't like it is what i'll say okay but maybe they're experimenting yeah like when i read the command traits and thought about this then you know like having because i did like i this this this peeled like an onion for me when i first read this book right and i was like okay it's fine and i was like ah but these are all weak is it really gonna matter and i was like but it's still an extra thing getting piled on top of these unique heroes right and then i read the artifacts okay and i got to olford carney phylactery where add one to ward roles for friendly virko summonable units for the purposes of the deathless minions battle trait while they are wholly within nine of the bearer and i was like whoa never mind i thought we were only dealing with like average things uh you know because that is a huge deal that all of your summonable things now go to a five up ward i mean i guess as we said earlier everything in the game cuts through wards rolls now but that's strong yeah right the standard of the olford watch giving you every time your your enemy spends a command point on a four up you get an extra command point boy are these guys excited to face their their death brothers from last week if they've got the standard of olford watch yep uh spending like eight command points in the turn they're just fueling the power right and then the terminus clock is is uh bad but it's it's it's bad you can use every every enemy hero phase but it still doesn't do anything well it's on a three plus enemies are bored wide minus one to cast i understand i get it it's fine like an unrestricted debuff like that's not terrible i got it i'm with you i'm sure there's going to be terminus clock defenders i don't like it i yes it's neg one to cast word wide okay like okay the only magic armies i'm concerned with look at that and go all right and like you will greatly inconvenience armies where you didn't care about their magic anyways it's it's just throwing good money after bad phylactery and the standard are are just straight money of course right so virkos is still interesting and it's it's doubly so because of that unique uh penetrate an artifact exception all right let's talk about castelai they have the might of the crimson keep the castelai vampire units get to play a role playing game that's still the case so they still get to level up uh what was it what was it was it rise the eldrazi tom that they introduced the level up cards is that what that was from back in like 2011 yeah yeah that's just what they're doing here right that's that's what they're playing with now when's that mechanic coming back um so i the the when i was personally getting into the game events i wrote that i don't know if i've showed you how taryon war scroll i created a taryon avatar of light war scroll and it had this mechanic a leveling up mechanic as as your your units died in the army uh anyway yeah he got stronger he was taking back teclas's power that had been disseminated to them so i i love that they've added stuff like this more and more to the game i think it's a lot of fun uh huge fan of uh uh i i'm a huge fan of like these rpg level up mechanics i love them i really do um i i i love like i i love bonuses for killing stuff i want to cookie like i i agree with that i think that tracking this is going to be a nightmare because everybody's going to carry around a bunch of like permanent tokens with them it's not as as watching and it's not that hard it's your vampire units in your blood nights it's like okay right like your heroes and your blood nights correct yeah okay it's fine but if you're playing this like that's what you are you have some velocities and a bunch of nights like that's what you're playing sure yeah absolutely i mean i'm excited for so let me just say this i think i don't think castelize very good i'm just gonna say that straight up compared to the three we just read which i think are all stronger um i think castelize like a fun fluffy choice there's to me they divided this book into like the three highly competitive choices and then the two narrative fluffy choices so sorry scott sorry many accurate he's gonna because this is absolutely what he plays he's all about this he loves this he loves blood nights and stuff like this um okay so they get a heroic action and a monstrous rampage their heroic action is pick one friendly cast live vampire hero until the end of that turn at the end of each phase if any wounds or mortal wounds were allocated to that hero in that phase and that hero was not slain roll a dice for each enemy unit within three inches that hero on a two up that unit suffers d3 mortal wounds okay fantastic great thanks i hate it um and uh battle crazed uh which is a pretty good monster rampage yeah go ahead read read it again at the end of each phase at the end of each phase if any winter mortal wounds are allocated to that hero in that phase that hero is not slain roll a dice each enemy within three i'm just not terrible that's it's situational but the end of each phase is interesting to me that makes me think of the hero but it's within three inches of that hero that's that's the real problem yeah the three inch requirements yeah okay all right yeah it's probably it's probably too situational it's bad and and what yeah and what i mean vlas does and board dry it are so powerful that like i don't know if it's gonna matter uh you know doing some additional damage chip damage like they're probably yeah i don't know they're very powerful in combat so this maybe if it's on a vampire lord or something on foot but okay yeah i think you sold me not that great yeah it's bad fortunately they got a good monster rampage uh which will like this is something to keep in mind later on um their monster rampage is very simple it's just you get plus one to wound for attacks made with melee weapons by this unit in the following combat phase yeah that's good yeah that's great any cast alive monster okay okay cool plus one rolls huh it's also by this unit so yep i guess the mounts and riders i guess the writer gets to to get the bonus to wound as well so everything i can read here seems to say that yep yeah i enjoyed the say castle i monster that is not a hero so i'm guessing that's just uh a thing very very very strong monster rampage so good stuff there yeah i mean the problem with going heavy blood knights and all this stuff is that you you're not getting in any of the summonable stuff right which as we've seen has a lot of reinforcement um and a lot of play so you're you're not some of you guys have to do a lot all right castle i traits swift and deadly reroll charge rolls for castle units while they're holy within 12 just a better version of the last myself but it's still it's fine uh the undead blade lord if one of your units gains a gains a level up the general gets to level up as well and shifting keep your blood knights can go in in reserve it gives you that it gives you the the gravesite thing effectively right but you got to come in from the battlefield edge because you know the crimson keep is off board it doesn't just drop in the middle of the place it should be a lot cooler if it did be a whole lot cooler if it did uh these all are terribly unimpressive to me is my answer i would probably take the reroll charge things just because i'm probably always charging with this army if i'm playing heavy blood knights and monsters so why not cool uh uh the graved sand shard no uh like it's fine it's fine enough but it's summonable units and i'm not taking a ton of those in this army uh the like it's just it's a it's a hard pass for me uh fragment of the keep in the red casket that were both very good fragment of the keep is neg one to wound rolls for attacks made by melee weapons by enemy units within three inches of bear very strong very very strong because it's just all units anywhere near there you know stick that that vampire on in there and broadcast out a nice big uh neg one to wound and then the red casket is plus three to run in charge which is just good god okay truly good that's that's a big charge bonus that's a really big charge bonus i mean i'm probably taking red casket is my honest answer i think that is crazy strong like lean into it right just lean into it take this take the reroll charge rolls a b c's always be charging your stuff's better on the charge anyways get into it that's what i say get in there blow them up okay finally let's close this out oven gory um the fluffy monster one uh their special ability is uh it your monster you get to pick one monster every combat phase and make a fight on its top profile fine enough uh and then you have two monster spam pages obviously because this is your thing you're the monster faction maddening hunger d three different enemy models than one inch of this unit and roll a die roll separately for each model throws greater than models who in characteristic it's slain it's fun you know take a bite at a hero or something pick a couple units out of a thing that's fine you do get to pick specific models but it doesn't really matter because it's it's at the end of the charge phase you're not gonna like break coherency or anything but you can kill specific things like champions and flagbearers and stuff like that and unstoppable nightmare until the end of the following combat phase the first time a different this one's so wild the first time a different friendly avingora unit within six inches of this unit is destroyed this unit can fight immediately after the last slain model in the destroyed unit is removed from play so it's like death frenzy but not for the unit that dies it's like death frenzy for somebody else nearby well it it's an i it's a death frenzy for an other avingory yeah so like okay you do this monster's rampage okay yep and then you're like i dare you to kill anything else kill anything correct this isn't like death frenzy this is like six inches yes this is revenge frenzy right i dare you to kill anything else within six inches of this unit go now it would allow you to like fight twice like if this thing fights and they kill something else then this thing gets to fight again so that is all true like it would it's still allow that yeah um but this rule is wild i do not know what's going on here what is this who templated this and why is it called unstoppable nightmare what does that i don't know what this rule is why this rule i'll do you one better why is this rule like what what is this no the the right answer is is it just needs to be death frenzy yeah why is it just death frenzy right wouldn't that make sense because it would actually like read appropriately then i don't get it okay whatever anyways uh your command traits you still got monster smite we can probably just stop there because it's subtract one from wound rules for attacks made with melee weapons that target friendly avingory monsters holy within 12 of this general cool we can probably just go ahead and stop reading because because that's the one okay you're gonna do that you're gonna do that uh it's it's like don't not that torment driven throws isn't cool strike last is fun but it's on a five up and you know like yeah free movement is cool but neg one to wound in a giant bubble turns out that's the good one you know what killed it like i looked at the artifacts and every single one was once per battle i know right no no no why are they all like why are you like this and by the way none of them are that good like they're all okay one of them is a once a battle roll a die do some mortal wounds but but potentially do nothing yeah gorevar's collar is like a once a battle strike first effect which is like okay and uh furious crown is a lot of words if you do so after the bearer makes charge move in that phase you can pick one enemy with the one inch the bear and roll a number of dice eat one of the charge roll for that charge move for each four plus they even suffers one more wound it gives you good ogre charge you could i love about this point we could have just said good ogre charge really got it but that's once per battle ability good ogre charge the thing they do every time they charge like these are all bad right yeah okay they're all bad all these artifacts are bad it is disappointing but true which is why i say i'm just playing luke of i automatically if i'm playing oven gory because like why not who cares truly not losing anything uh i don't need the artifacts i guess i'll take i'll take another one of her her friends that'll be my monstrous might carrier he'll actually be the general but whatever all right and then spells they're good spells i don't know yeah okay like they've got a good speller yep uh it's it's a strong speller so we got vampires the death majors are down to three spells each uh soul pike spell it is cast of five six and range of 24 if successfully cast pick one of me within range invisibility caster to your next hero phase if that unit makes a charge move roll number dice equal to charge roll for each four plus that unit suffers one mortal mortal wound if the unmodified casting roll for this spell is a nine plus and the spell is not unbound you can pick two different enemy units within range instead of one so here we remember that in the last book there was a whole nine plus double tap that has that was removed as an allegiance ability and baked into the spell itself okay uh vile transference spell it as a casting vibe of six and a range of nine very short pick one enemy unit within range invisibility caster roll number dice equal to that unit's wounds characteristic for each five plus that unit suffers one more wound you can heal one wound allocated to the caster if the unmodified casting roll for the spell is a nine plus then you suffer one more when you can heal one wound for each four plus which is cool you really want to run into like a giant with this or something of monstrous dude because you will tell the crap out of yourself with this yeah okay yeah good my great and clean one got hit by this sure added to the the healing of the dragons that I was trying to bring down yeah and that's what we'll see there's already I like vile transference there's I mean what everybody's gonna miss is amethystine pinions right and I'm not sad to see it gone is my honest answer yeah yeah uh and uh the spirit gale is just really funny cast on a seven and every enemy unit on the battlefield takes a mortal wound and if you're all nine plus it happens everybody takes two mortal wounds okay it's funny uh not bad it's fine it's fine I like big giant effects like that like it's pretty cool it's a fun thing uh all right lower the death mages fading so this is obviously your your non-vampires fading vigorous spellage cast cast five six and range of 18 pick an enemy unit what minus one to their attacks characteristics of their melee weapons to your next hero phase if it's if you're old and nine plus it's minus two attacks so good and again good that it went to 18 inches I don't think it was before maybe I remember this one was 12 or 18 inches somebody in the comments will know for sure uh I think it was 18 was it yeah I'm pretty sure yeah I got hit with it a bunch over the years so yeah I think so I couldn't remember I know there was a couple of them that were annoyingly 12 but again I did do like a line by line comparison yeah prison of grief still locked to 12 inches uh okay vigor was 18 cool thank you very much prison of grief still locked to 12 inches but very strong pick an enemy unit strike last and what's fun about this one is if the if you roll the nine plus the range goes to 24 inches okay yeah cool mm I actually really like that kicker that's really neat and it works fun with the sequencing of spellcasting because you don't have to pick a target until the spell resolves so you can you know roll see what you get then pick your target so it's fun all right and then waste away uh casting life six and 18 inches pick an enemy unit visible blah blah blah to your next to your face subtract one from wound rolls for attacks made with melee weapons by that unit and subtract one from the damage characteristic of that unit's melee weapons to a minimum of one if the unmodified cast normal for spells nine and the spell is not unbounded you pick two different enemy units ungodly strong ending on the strong note there minus one to wound and minus one to damage with the the rampability of a double tap to pick two units yeah they they had it is like so strong now yes but this was just a hero before oh okay waste away used to be like hero only that's the hero okay yeah I know it's called something different I can't I can't remember what it was called but yeah yes okay interesting oh there you go yeah sexy verse that used to be called decrypify there you go okay fine yeah yes yeah now it's just a unit like this is so strong so strong yeah it's a really really good spell yeah uh yep like minus one to wound minus one to damage is a crazy strong ability crazy strong spell yeah one of the characteristics last season or last book was debuffing with soblight like you would just get yeah you'd get hit with with multiple debuffs and it was it was a so it looks like they maintained that with the spell or list and we'll see the war scrolls here but yeah 100 speaking up let's get let's get into it let's keep moving here yeah let's talk about the war scrolls uh I skipped Nagash because we covered him last week so and he's he's still in a gosh he's the same he's been showing up a little bit I've seen him in some tournament lists which is cool I am shocked see how that goes yeah I am I am legitimately shocked he's so expensive okay yeah all right uh manfred still 14 wounds three up save yada yada double cast wizard warmaster fly mount he has his ghosts all that kind of stuff okay he's 390 points he's obviously pinned to legion of night because duh he still has the armor of temple huff which is the first word or mortal wound caused in each phase is negated his sword uh still geist of our geist of war however you say it still has that weird trigger and so you have to stack his attacks in the particular way because then if he manages to slay somebody with just his thing that he gives plus one attack to all summable units holy within 12 of him and all this kind of thing yeah but really what's interesting him is how so he used to obviously be super annoying right because he would just bounce out of combat constantly right he was very he was really annoying piece now he's going to bounce into combat I love when they just completely decide to rewrite the way a piece functionally works more torque of night the strike first effect effect applies to this unit if it makes a charge move in the same turn okay all right so he strikes first when he charges got it with it okay in addition if this unit receives the redeploy command it can attempt charge instead of making a d6 inch move oh so whereas before he would just you'd like get near him and then he would just leave now you get near him and he's like now I'm coming for you I mean well not only that but not only that like he's going to choose his fight because you're always going to get the chance to charge with man print before they get to charge sure because it's happening in a movement yeah nothing saying you move near him like you move over here trigger a redeploy at the edge of nine inches and he's like oh I'm off to the races boys I'm going this way and he's just zoops over here yeah a hundred percent he doesn't have to like charge the unit that triggered the redeploy and he's charging first sure sure and then also striking first later in the turn but that's what I mean like sorry got you I thought you meant sequencing like yes he both charges before any of their charges happened because of the sequencing and then he'll strike first in that turn yes right and so to get near him is actually to invoke his wrath yeah in that sense because he's going to strike first and lift some of your unit it's so funny how this guy changed right because he went from this like charge disruption piece who would just like constantly soak up basically enemy attack like moves it was impossible to pin him down to like to now he wants to go get in fights but they're going to be unexpected fights he's always just choosing his fight effectively right so it's it's a it's an interesting way that they decided to change that we'll mention the hunger here really quickly because we're going to see this repeatedly like throughout the book so I'm not going to talk about in the future I'll just talk about it here he has it this is what we've been talking about with the self healing each time this unit fights after all of its attacks have been resolved you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units to a maximum of six that is just going to be the rule we will see a hundred times repeated throughout this book okay it's enormous it just yeah my I mean it's first experience you have to I feel like I've been getting a little too excited on first exposure to some of these recent battle tomes you know for getting the principle of you've got to play it multiple times to get over the initial sticker shock but good lord did the healing stand out it stood out against that they called the the truck boss with a four board which just takes it to a whole new level that thing is ridiculous at 210 points 200 points whatever and then these you know these these dragons just how difficult if you don't have a really good range projection to blast them down before they can get into combat blah blah blah which I don't really like that incentive I don't know I'm trying to figure out like what I think at a high level about this just in terms of like sure because it kind of it's a little like anti-range projection which seems good because we have a lot of we're now back to quite a bit of range projection in the game like the last gt we I don't know if you guys from we say this but the last gt we did locally our top 10 was either combined arms or just like intense ranged output shooting magic like every army in the top 10 was that so and I've been hearing more people talk about shootings back in the game shootings back in the game so I don't yeah do you guys have any like high level thoughts initially on this and does it seem yeah does it seem reasonable this makes me want to play more shootings that's okay like my natural response to this incentive is man I want to play more shooting yeah yeah this is also the sub-action this won't help man for it but just as a heads up this sub-action that also is going to limit rend on shooting is the night has the the one of the item of night the artifact yeah where you can get off the red right right yeah so yeah I mean he's an interesting piece of 390 I like him I think he's strong right it's just I don't see him as an autotake in legion of night I could I could build you know many legion of night list without him not that I not again not that I'm saying he's bad not what I'm saying I'm saying he doesn't feel as required whereas Nephi the more target blood legion of blood also 390 points also a double casted wizard with warm out fly a mountain companions just like everything else she still has her little dagger uh they can get you okay uh she has twilight's allure subtract one from hit rolls for attacks made with melee weapons the target friendly legion of blood units holy within 12 inches of this unit so she's always neg want to be hit in melee and everybody around is neg want to be hit in melee but then she has the more Tark of blood let's let's check this crazy rule here's what I love about this this rule will get better and worse over time depending on the ghp here we go at the end of deployment before determining control of objectives you can pick up to three friendly legion of blood units on the battlefield first remove this unit from the battlefield and set it up again holy within your territory then remove those friendly legion of blood units from the battlefield and set them up again holy within your territory so effectively her plus three friends are going to get to at the start of the game before you determine control of objectives pick her up pick three other units up and reset them up anywhere in your territory right no yeah no no more than nine away from enemy territory restrictions none of that correct so meaning you could take a massive chunk of your army and go like put them up on the line like if you've got it if you've again the reason I say this is ghp depending is because what are the battle plans look right right right if you've got a bunch of battle plans that are like this that are like the line in the center and territory territory right then she can just like poop she can just just harry bellafonte her way right up there just jump in the line right just get on the on the on or if you prefer we can go for the the cake reference and she can be reluctantly crouched the starting line okay like whatever you like but or or the other million tricks you could pull with this yeah yeah like even the zigzag stuff even like there's just so many options right so like she doesn't have to be distanced from the enemy she doesn't be distanced from their territory none of the units do um and I don't know that this will be FAQed or changed I mean in she'd almost buy necessity have to be nine away from enemies um but not necessarily like there's probably an FAQ here to how this interacts with other pregame moves given the timing of it right because it doesn't have the timing clause but like yes if they pregame move stuff she can reset up into combat with enemies like if somebody jumped way out with a pregame move like way up just like ran straight up she could set up right into combat with them right now yeah like that is a legal move at this point yeah my guess is they may have to fix that um I don't know that they'll they'll change like the territory thing because again that's not always gonna be the case because sometimes the board's deployment zone is like this yeah right and it's like then the pregame move where they can just walk out of their territory is a hundred times more powerful right she's she's still locked into the blue zone or the red zone can I ask how is it possible that we still haven't fixed dark mist it's lovely right because it's still only negative modifiers on save rolls and so you can still give oh yeah a unit a two up a rumble yep sure yes that is a thing you can do yes she still has dark mist it's still incredible and she has the hunger and she has more tarka blood I'm not playing legion of blood without nephi in it no I mean she makes me want to play legion of blood that and I could model an entire army after like a tomb games style yeah now look yeah here's what I say even if more dark of blood gets FAQ'd to like the sensible things like you can't set up into combat if somebody pregame moves or whatever whatever and the timing gets clarified I still love the ability because redeploying four units out of your army anywhere in your territory is just great it's very strong like it's just even played completely fairly you know what I'm saying like no no jankiness yeah it's very strong yeah no you're right because you can just bait people and then be like nope everything's moving now yeah you know I think of Tyler the boards with the big L's your favorites yeah yeah yeah right I mean like that's just bait city for how you're moving around okay actually you don't mind those too much it's the no I like them it's the it's the it's the nightest paths maps that you're not correct I don't mind L's L's are fun L's all day buddy give me L's I'm good with L's I like I like the decision-making of L's this Tyler this is gotta go sure so yeah that's where we were as far as I can tell where we were with the last book we ended up with Nephi 10 blood knights some a bunch of others 20 grave guards etc right but it was like it was Nephi 10 blood knights 20 graveyard I've seen a ton of that because of the because of this thing darkness so it kind of feels like we're still going to be here with a lot of list at least yeah the difference is now there's a lot of other really strong supported stuff in Legion of Blood right on that like some of those abilities in there really got upped and improved uh and and more target blood just has like boundless potential so yeah okay let's keep going Prince Vorderai look look folks here's what Prince Vorderai is he's a killer he's a killer that's what he's here for are you looking for a hammer i'm not going to read this dude but like what's relevant here is he can go to five or six attacks on threes and threes or potentially threes and twos uh at neg three rend three damage each he's nuts I faced him Tuesday just just just a baller he's obviously in castle I he's a he's a straight killer he's a war master he's a single cast wizard his spell gives him strike first now right yeah he has terror so he shuts off because of course it does his uh his he now has terror we'll see a couple units of terror now on these these big monsters where they just shut off inspiring presence uh boy do we need to do that mechanics that are that are now we see too much of because here's another one I get it we're just we're just shutting off it like the goal I guess this is the patch until 4.0 and apparently we do something with inspiring presence this is how this is called trying to make bravery matter right uh uh but yeah that's that's and he plays around with the the role playing game level up thing so he does it the opposite way of the command tree yeah he's just a straight murderer he's a high damage high rend killer high mobility what's that high mobility high mobility high mobility working play I mean if he eats any base model he goes to 15 right the castle I oh yeah correct that is correct yes because he will level up he's a castle I hero he is a castle I vampire hero yeah our castle I vampire sorry doesn't be here yes he can level up same as any of the others yep so yeah I mean look are you looking for a hammer look no further here he is yeah yeah I don't have a good sense right now of what's the power rankings what's the draft class of hammers in the in the current game uh he's got to be up there I would I would guess uh because he's not as straight damaging as like a mega boss on maw crusher maw crusher even though he's in the same points range he gets only off by 10 points he obviously doesn't have the the the mega boss's speed but what he does have is the ability to shut off inspiring presence and the ability to self heal and the ability to cast a spell and put himself into asf which are three potent things in his favor right and then then there's he can gain all the various level up mechanics as well and stuff like the fact that you can basically read that guy's profile as twos to wound yeah is is should it's just like very very powerful yeah yeah he was twos and twos or threes and twos whenever he was fighting and and then leveling up and yeah it was him a vampire lord and zombie dragon three by five blood knights three by 10 skellies and maybe a little hero uh oh kato who was awesome as well and yeah I mean it's they're tough to deal with uh like they certainly were from my army like it's just it's tremendous damage output tremendous and very very hard to kill because of the hunger especially sure but I think he is still like weaker than a mega boss he's a good hammer in this army um but like we'll talk about the generic vampire lord like as well don't worry everybody I see everybody repping for the regular velocity don't don't worry I'm not we haven't got there yet we'll talk about him okay we'll talk about him don't worry okay luke of eye she's 300 points she's she's luke of eye I mean these these two nightmare creatures in in my estimation have always been a little underwhelming like they're fun they're fine they're overcosted she's a single cast wizard war master she can fly she's got a 12 inch move she only has 11 wounds which is a terrible number of wounds um yep her fun thing is that she can make avingori monsters carry out two monstrous rampages which I do like um that's fun especially because there are they do get an extra of what I think at least is at least one good monstrous rampage right so that's fun um she still has the worst in rend um around her just like her her the the non-named one does as well she has the hunger um I do very much like her spell which is the queen's diktat what a fun what a fun name for a spell uh casting by a six in range of 24 inches it's successfully cast pick one enemy unit within range invisibly cast her until you're next to your face friendly avingori monsters are eligible to fight in the combat phase if they're within six inch to that enemy unit instead of three and they can move an extra three inches when they pile in so that's cool um she gives all of her monsters cheater pile in so they she can like pick a target everybody get if the spell goes off which you're gonna know before you move right then everybody can run at that thing yeah and then cheater six inch pile in into it right so it does make the whole army a lot more mobile which is fun yeah it's cool um I generally hate cheater six inch pile in um would I ever take luke of eye outside of avingori no would I ever take avingori yes it would be absolutely what I play if I played this army because I'm a I'm an idiot like it's the weakest one by far but it's also the like super timmiest one so like of course I'm gonna play I I mean maybe like I could see I don't know I could see some of the others being super timmy as well just because uh like just instead of going monsters you go vampire monsters right a bunch of mounted vampires yeah yeah I have no disagreement there this is just my particular brand of nonsense in timmy yeah I'm not saying all I'm not all timmies right and then the regular vangorian lord yada yada wizard fly 10 wounds the worst number of wounds his damage is like fine still a monster he's 280 points which is again too many points um he uh he can do a heal if if a monster kills something that's his festering feast um he has the hunger like all the rest of these people have the hunger like they all have the hunger yeah uh he also has the nightmare miasma thing worsening the rend uh and he can allow uh a different soul like grave lords monster to also use the hunger so he can give his hunger up somebody else to let himself heal so it's fine he's like mm-hmm he's simply not worth 280 points that's that's the bottom line like yeah scroll is not 280 points would have been nice to see his saber on rin two but just one less attack than lagovi like that but not rin one yeah the yeah too expensive yeah I mean like he's okay it's not that he's terrible he's just like the scroll is fine for what he should be he's just too many points for what that is but I get it as armies were likely paying a premium in its heroes for its sort of regeneration amongst everything else but whatever yeah I played against this guy a lot as well last last season and just the the minus one rent or that is rent reduction plus minus one a wound but right all that is part of the debuff package it's it's notable like it just generally always felt like he's a little off like it wasn't yeah like like you could play him but he's definitely not he didn't strike me as ever the optimal choice right in list building for the most part but yep playable yeah a little too expensive radicar the wolf little radicar 130 points he has the hunger it caps out it did that's funny that they didn't have to write the cap of two a max of six because he only has six wounds so he's either dead or healed back to full right like that's the only choices um he gives plus one to the attack characteristic of virko summonable units when he charges and he can ward off on kusagi nightguard okay it's fine it's cool enough he's you know good good little guy good little vampire of your coast dude like he's at 130 points he's he's honestly not terrible but he's still a wizard he doesn't have any spell on his on his scroll but he's okay he's okay for 130 like he has that he has the good hero foot attack profile right it's he's fine he's an interesting way to get plus one attacks right to your summonable units because all he has to do is charge around pretty cheaply then we got chat a car the beast going up to 12 wounds the four up save and oh remember with all these virko's heroes they can carry the command traits and artifacts that we looked at under the cheater the cheater stuff so like you need to factor that in to your evaluation of their their points right um okay so the beast same thing he has the call to the hunt as well so again if you like he's a lot more expensive one of the things i actually don't hate about little radical the wolfies he's kind of a cheap way to get that package he's a lot less survivable but it's it's an interesting enough way to pass out plus one attacks so it's fine um this guy's obviously at 290 is more than double the cost but he still gets you there with that same ability um he can do some mortal wounds with his claws uh he has the hunger still so he can heal up to six um he is uh minus one to be hit and wounded all the time yeah which is melee and uh range which is pretty good uh for obvious reasons like the fact that it's not just neg one to hit but neg one to hit and wound is good um and uh he can't retreat but if he gets wounded out of phase he can sort of loop forward at people yeah okay i was like this guy yeah i mean i think he's really cool this is a guy i have painted actually i have both of the uh radicals painted as a matter of fact he got a i believe he got a rend buff on the bloods the claws i think he used to be a minus one rend all around which was weird so that's if it's true that's really nice to see they help him with output a little bit but yeah i was always impressed by this guy like pretty pretty solid yeah it's a shame they made his unleashed frosty be two mortal wounds in the attack sequence ends i would have liked it if it was like one mortal wound in addition you know i think i would have liked that better but it's fine like he's fine i'm not i'm not incredibly moved by him but he is an interesting thing to carry the the master the hunt or whatever it is the thing that lets him count as his wounds characteristic as as toward capturing objectives so right the the the can't retreat part always hurts me because retreating is such like a such a like important tactical component right i think that's new i don't think he had that last time but it's it's fine he's good yeah he doesn't have a seven ten dire wolves thing anymore but obviously the the heroic action is stated for that now yeah uh ivea vulga the new ice i didn't read like the story to her is she like related to belladama i assume is she like her daughter or granddaughter niece something like that i don't know she is an elder yeah i didn't see it if it's probably in like the the it's probably in like the wrong but narrative probably in the story there somewhere yeah i have both books sitting next to me um okay that's fine i don't know she is but i like her a lot i i actually like legitimately really like this special character so she's a vampire of your coast hero right she's 135 points or she's like five points more than radicar or the standard let's just call let's call 130 points vampire hero that's our baseline yeah okay now not a wizard so number one but she does have the standard hero attacks in the game standard foot hero attacks five attacks three threes neg one two just like what what will you apparently give every uh every foot hero now right she still has the hunger uh her little shrieking swarm subtract one from hit rolls for attacks that target this unit in addition if this unit has any wounds allocated to it the attack characteristic of the needling fangs is 12 instead of 2d6 that's just fun it's a fun rule right but here's actually the reason why i like her this is i i really legitimate like eat your heart out yandrosta uh behemoth spain if any enemy monsters are within three inch of this unit this unit counts as 10 models for the purposes of contesting objectives in addition while an enemy monster is within three inch of this unit the attacks characteristic of that monster's melee weapons is one heaven forbid jeez that uh what's his face comes rolling up um we just talked about him um archaeon i don't know who you mean no what's the guy uh the vampire lord um oh prince more dry oh prince more yeah like prince more dry rolls up she's like sad man yeah sure he might still flat line or even with one attack down his profiles but still um well remember it's a minus one to hit sure i can and she could get she yeah like it's minus one to be hit and they only make one attack on every attack on their profile yeah right it's right it's like neutered monsters yes no joke like she straight neuters monsters right yeah uh yes that's right but his cw critter said ivea versus cragnos is the rumble of the century are whole her rolling up on uh on like a giant army sure like it's hilarious when it like for sons of bad my loon boss on on mangler squigs like there's there's a hundred examples of this right the the aforementioned megaboss on maw crusher becomes a heck of a lot less effective that's for sure yeah right i mean she can still die if the opponent gets lucky if they get through she she's six wounds on a four up save with a six up ward like let's not overstate the situation yeah right but that is a heck of a penalty no joke that ain't bad and as an aside she can carry all of the traits and items a reminder yep sure sure so she can bring ward saves to summonables she could uh make the one guys move uh i don't know why she's not immune to monsters rampages how amazing would that be because she wants them to stop she wants them to stop her so that she gets 12 attacks on her bats i guess yeah yeah yay uh those bats is our our negative one rend so eat that every other weapon profile in the game that isn't neg one rend you're worse than bats so i guess that's the level we're at here um i like her she's very squishy but that's a very fun ability um i just think she's super cool so yeah i'll probably paint her up and it has it has a real purpose yeah 135 yeah she's like i said she's she's basic like post the points change in the ghp when everybody loses their five points which i'm just gonna assume is happening because like we cut a bunch from out in the points update right so i'm just assuming when the new ghp and the new points come out or whatever nobody's gonna have five points anymore i assuming we're getting rid of that yeah right so she'll just be the same cost like i'm just reading her as 130 right she ain't 140 i mean unless she is i mean i don't think she is all right let's talk about her grandma maybe i guess i don't know potentially some kind of relation belladama vulga wolf grandma you gotta love her uh nine wounds the best number of wounds uh with a with a four up save 10 bravery uh she's be your coast vampire hero of course she's a double cast wizard with war master and amounts she still has the hunger as well they all do right uh willard ward said i think they're the bats from the scooby-doo intro right you're not wrong uh she's still plus one to casting the spelling and unbinding roles which is great and if she's within three inches of any friendly virkos dire wolves uh then she can ward off on them on a three up they can bodyguard for her like they used to so that's still great and uh she still has the incredible spell which is like and curse which is amazing uh and it lets you do d three mortals to a unit and if you kill something you set up a dire wolf unit in combat with them for every slain model as an aside a brief reminder that dire wolves are dead walkers yeah so so and so you can one and then on the next hero phase you can trigger the restore d three models your next year phase yes your next year yeah on your next hero phase and you can go like one of them up to four to start building that unit if for some reason they failed to kill it yeah sure well like if you go after the sort of dream here as you hit sentinels right and you kill like three sentinels and then get three dire wolves in combat with them and those three sentinels cannot kill three dire wolves in melee probably right then it rolls back to your turn and somehow yes you you manage to then start reinforcing and growing that unit which is hilarious so uh yeah and then under a killing moon um is just a good buff spell standard six is double tap spell so i've i've always loved belladama i thought she was super amazing thought she was good before she's 170 points i think she's good now the fact that i can give her a command trait in artifact even if they are a bit underwhelming i think is incredible that being said i think she's an awesome carrier for stuff like the the plus one to word for virko summonable units because she's going to have uh well two things one uh she's gonna have if she if she carries the phylactery with dire wolves are a summonable unit okay yes absolutely cdb krainer said your phylactery carrier everyone i agree now i i kind of brushed past her bodyguard rule but it is worth revisiting it for just a moment on a three up that wound or mortal wound is allocated to one of those friendly units instead of this unit end of sentence yeah it is lacking the and that wound cannot be negated may not be negated all right meaning that if she's carrying the phylactery and making all her dire wolves have a five up save then she's passing off all her her wounds to the dire wolves on a three up and then they're negating them on a five up five right right and she's the perfect wound number so that she benefits from the minus one to be hit from shooting so um you get to look out to her yeah you get look out and you can bonus the ward save like it's just it's it's dogs all the way down right and then she can take the uh she can take the other the command trait to give everybody three inches of extra movement as well yep so you know pretty good i think belladama is absolute rock star at 170 points like i'm in for grandma for grandma sang here over here uh i'm i'm shipping it she she's doing all the work yep gore sloth so everybody's previous favorite 75 point ridiculous hero now 120 um so he can bodyguard off to zombies on a two up and then once return at the end of your movement phase he can shovel back to life a zombie unit right but still have the models but the trick with him is a couple of little nuances to him he's doing it instead of uh is belladama of your coast auto include yeah i think so yes well not only that can we go back to how good killing moon is it is that's what i said it's a six is double tap spell it's good yeah like but it's a 24 inch rain yeah it's every yes it's good it's good it's it's like she cast that it's the battlefield like i mean oh like because if she's in the middle that's a 48 inch spread yes and it's hitting everybody in that space with a double tap spell yeah it's it's good it's absolutely great yeah it's just it's a double tap spell yeah it's just a huge bubble double tap spell which makes it very strong no you're right like yeah it's amazing like she's great okay i'm just trying to keep us moving but yeah i am uh the trick with gore slob is there's two nuances to this okay so you still only get half the unit back but and it's only in your movement phase he can do this he can't unlike the other ones which happen in both moving phases yeah and it's only zombies correct it's only zombies but the tricks are uh in addition to the yours he also he does have the nine inches away from enemy units when he shovels them back up yeah so remember the regular endless legions they could be set up three inches away from enemies this guy it's nine right and other than that he still has the same but you don't roll the die he just does it it's not on a four up he just does or a three up he just does it sorry because it'd be a three up in your turn okay but they can run it they can they can charge though right yes they went when he shovels them back that is correct they may still pile in and charge yes yes so basically with him they get old set up rules yes he's he's like he's not only digging up the zombies he's digging up the last books rules uh so there you go um torgillius the chamberlain boy oh boy i think i i think like i hate this fig i really do like i just think it's an ugly fig okay um i'm pretty sure i just gave it to somebody dear god he's so good he's way different now okay so he has his little bird and attacks that don't matter let's just start there like they don't matter he's a single cast wizard for 125 points but his ability is just friendly virko summonable units have a ward of five up while they're holy within 12 inches of him oh so and he could carry that the uh item to make him the oh yeah so let's go back boop boop boop boop boop boop boop boop boop boop boop so let us now return to the ulfin carny phylactery okay in virkos add one to ward rolls for friendly virko summonable units for the purposes of the deathest minions battle trait while they're holy within nine inches oh it is not a stack correct yeah he thought of that tom that's why you're giving it to belladama not yeah to this guy so that you have two bubbles of five up correct yes yeah okay yeah yeah he's still good and more importantly he's a death mage and so he can bring the minus one to wound and minus one damage spell yep because you're gonna need a death mage on the on the table yep that's not a necromancer i mean he is gonna lose the yeah i mean we'll we'll get to the necro because obviously then you're not you're not van helzing if you've got him but right it's a it's a potent ability handing out a second bubble of effectively five up ward is is pretty good so okay virkos bloodborne nope if only this didn't have the virkos keyword okay why do you say that because as vampires like they could pick up other sub faction keywords and trigger like so you could get vampires that aren't blood knights sure and aren't heroes like you like you could play in that space but you can't because they're virkos it locks them in yeah keith it doesn't work because the specific add one from the phylactery is saying it modifies their ward for the purposes of deathless minions it's referencing a specific thing at bonuses his five up ward on the chamberlain is not it's not death it's not deathless minions look i could be wrong on these guys and what could be great about them is the fact they do have a pregame move at a very cheap points cost like they're 90 points for nine wounds and they have this 10 inch pregame move which is wild board coverage okay but i just don't buy it like i'm not buying that that's worth it because that's all they do yep okay maybe i'm wrong sexy bear is over here saying these guys are great maybe he's right i don't think i mean they are gonna throw a what nine attacks yeah they make nine attacks on threes and threes neg one two damage like they're okay fighters it's fine they're okay like you can't you can't let a pack of three of them go on molested like you have to clean them off the table because they're gonna hit and and kill something or damage it severely because they're gonna come in on using threes neg one two two damage maybe i don't know that you're like maybe how you're fighting it's it's i'm not sure they're getting the all out attack but okay yeah i mean like again the question with these guys revolves around is it worth it to have these three models on relatively small bases making a 10 inch pregame move is that enough yeah that's it well you don't have any other way to i don't rate their damage they die to a stiff breeze i just don't think you're gonna see them honest answer i say can i hold on i make comment they're actually not terrible um in virkos because you're gonna pack attack so they can come out come along as your plus one so like when you're picking attackers on an attack sure like are they your top priority is that your your first hero goes these are the guys you're picking next uh if you don't they may not get to swing that's what i'm saying is yeah which i don't like being in a bad place which my my point is simply that they're going to be able to get into tight spots with only being three models and and you can you can basically pile them in with a hero like it gives you another activation to maximize your uh your activations so i don't hate it um i think counting on these guys for anything like to me this says pay 90 points make a 10 inch pregame move with three models yep end i agree end no and then for me is if if if they're in position they're not a terrible plus one i who my answer is who cares i just i have so many more things i care about in this in this army fighting and and being concerned with this is not a summable unit it's taking away from my summable units points it's taking away from my hero points like there are priorities in this army i'm trying to get on the table these guys in it right so like if they happen to do some damage or all that great i'm sure we can all construct the scenario okay but i am not banking on them for a thing not a thing okay other than is it worth it to have three models float out with a 10 inch pregame move that's it yeah and my answer is no it's not worth it um i think you've talked about this in the past you would have liked has maybe been she did as well would have liked to see in a different design direction with these guys and it still feels to me like yeah they're really missing that it's such a fascinating unit i i've never liked the design of this unit like i think there's so many other positive directions you could take to make this a really fascinating unit i don't know if it's easy to get access to this these models right now but anyway it's a it's a cool concept like the idea of a little skirmishy elite vampire unit that's that's amazing but this is i don't know it's a weird execution on it yeah i mean i just i don't buy it like we're gonna we're gonna see the unit later that i would potentially buy in this position i just don't buy these guys sure mm okay watch captain howlgrim uh he's a fun guy he's a fun little deathrattle virko's hero he's formidable which is cool so you can pop him back up if he dies he'll pop back up with two wounds but he will come back uh and you know uh he can use the at the double command up to three times to friendly virko's deathrattle units the same phase if it does so no command points are spent the second and third time he does it he's under 10 points which is like 10 points too expensive for what he is um yeah he's a cute little dude it's fun to be summonable i guess i'm paying the extra 10 points for the summonable thing so okay yeah besides being a cursed city alum what about howlgrim says virko's virko's yeah i agree it's like he he just got inducted in because he died in cursed city that's it well he's he's a named he's a named like they only do one well no i guess that's not true um like he's the primary faction right yeah sure yes he was he was part of cursed city yeah um varg skier nope skip i i cannot picture the arm ed put this thing in it's cool that it's got an 18 inch charge like i love its charge and it's got the hunger but okay it's not a hero it's not a monster it's not summonable it is a vampire i guess which is cool but like it doesn't do anything in the faction you know right like this guy continues to be the replacement for the var var guy or var whatever vargulf yeah for the vargulf in fec so he can continue to live out his existence over there ghisarge nightguard they are dead walkers as you mentioned at the top of the show in other words zombies um so it is funny you can you can grow this unit beyond its starting size of two so i don't hate it and he gets plus on its attacks with the near uh chatter car i mean they're not good attacks but they're fine like they're five up wards that's eight wounds on a five up ward and you're gonna add a d three models every every one of your hero phases like if no adding if this if these don't get faqed out which which again i don't think they should but they might who knows yeah i actually think this would be a pretty fun one to add models to if they get faqed out they're totally worthless correct that's right they don't have a use otherwise i agree with that because like their five up ward doesn't actually stack with anything else in the faction sure like for the all the bureaucos five ups like you know how we talked about like having velodama and having the tortuga as the second that's the second color like they don't actually fit in any of those bubbles because they don't benefit from any of them right right yep okay uh lady an anica anica i don't know anyways she's got the hunger she has a war to four up uh she can uh go into reserve and she can come out she can pop out places so it's fine and uh her kiss of the blade probe proboscene proboscene i don't know they're like a little it's a little stinging blade at the end of any phase if any wounds caused by attacks made with this unit's blade probis probiskin probiskoskin probisian i don't know in that phase we're allocated to an enemy hero monster and that enemy unit has not been destroyed worse in the state characteristic of that unit by one to a minimum of six plus for the rest of the battle cute skip critsa um you know uh critsa is actually somewhat interesting to me at 120 points because he's summonable so he can pop back he also has the scurrying retreat which is basically he's a he has the scaven ability that when you pick him to fight he can yeah exactly lady not gonna not gonna work here anymore yeah exactly um critsa is fun because he because he can scurry away and in the current season he's not protected right because he's a uni hero but he can be rather hard to actually like chase down and it's be like i can't imagine somebody wasting shooting on this guy uh well and he he shuts off artifacts on a three plus two yeah yeah exactly and he does that like at the start of the combat phase which is fun because he can sort of do that and then leave right and and then if he dies if he does end up getting caught or shot or dies he can come back at half life and then hopefully go kill something with the hunger heal himself back up because he is summonable i don't hate critsa like the fact that he has summonable and hunger is a nice combination um so he pops back up wounded but can still heal himself i i often find value in little unusual heroes that are just kind of hard to bring down and always stick around especially in an army where you want to have heroes around to increase your optionality of where you can where they're like more pylons are needed you know like okay great like you know keep the pylons up you know yeah yeah he always like scarred blood wrath i think a tarnus now especially the tarnus point drop like i yeah pieces like that are always great in my mind yeah just the very the various options you can use yeah something that just sticks around right it tends to be pretty useful so yeah i i'm actually kind of a critsa stan i'm i think i'm supporting this dude i don't know for sure he'd make it in every list but i could write a list with him in there and be happy with it so but yes i agree my scaven bias is showing he's also a rat guy so you know all right vampire lord on zombie dragon so let's say you're playing anything and you also want and you want a hammer well here he is at only 440 points 30 points cheaper than the unique guy still good he's so strong this dude can still be on threes and twos neg three rend three damage he still has the hunger he's still a single cast wizard he still has terror uh and his spell is like okay at best but he is uh you know not he forces a response he is not a unique hero and this guy can take some absolute back breaking stuff in the various sub factions he is incredibly strong in legion of blood he is incredibly strong in cast a lie he's incredibly strong in basically basically anywhere i guess is what i'd say um yeah this dude's a house a house and a half um again he's fast he's tough he's uh you know he is not a mega boss on mawcrusher let's be realistic here right but he does do a lot of damage um his weak spot is certainly the number of attacks with his lance at only three attacks base but he can hit hard like this dude can't absolutely be a be a be a hitter with two of these things and like nefarada and i don't know what's up faction but like you know all these artifacts and nefarada's spell right like we're talking about something that gives you ignoring rends i think it was an artifact legion of blood maybe yeah well and being near nefarada is going to be minus one to wound too minus one to wound yeah nefarada's legion of blood yeah i think minus one to be hit no minus one hit right yeah anyway yeah i could i could potentially see a couple of these things even because they're they're great yeah you got like you've got enough to go around in terms of like buffs for them oh sure like i mean you get him in in legion of blood that's what i said i really think he's super strong in legion of blood especially with nefi which is a significant points enhancement but again you can kind of like they're your two big heroes maybe you got two-foot heroes and then the rest is just just all cheap dudes cheap bodies but he's you know yes he could be in her bubble of neg one to be hit he can also benefit from dark mist right where he's on a three at bay save and now he can't suffer penalties to save anymore and then this dude if they don't have if they don't have like spam mortal wounds he's just not dying basically because between the hunger and uh two up on rendible save i i literally don't know what would remove this piece if it's not mortal wound spam right like there's no normal attacks that would lift this guy it just doesn't exist all right so yeah you know i i think that like i think he's a versatile piece he can be a strong pinner he can be an unbelievably good anvil he can be a really good hammer um yeah i mean the velocity is strong i don't know what to say i think he'll show up in most lists yeah that's and used in very different ways which is which is good right like yeah i'm generally excited where is that i like set up tbd on the on the hunger mechanic just i need to get a better feel for that just kind of because that's one of the mechanics you know we talked about there some of the as they always do they they have a mechanic and then they go sometimes they go overboard on that mechanic and it's everywhere right so we'll we'll see if if that turns out to be the case here but yeah this guy was just he was lame i thought in the last book i don't know that's you know a big a hot take but i was always underwhelmed by this guy previously as opposed to like board dry who was amazing consistently man for it and yeah so but he's he's there now yeah which is awesome you know i love how we we've always talked about healing in the combat phase it's like the best time