 Okay so fasten your seat belts people they post the update about the patch that's coming today is absolutely massive now I ain't going to go through all but I will showcase it all within this video if you do want to pause the video and read through it and that's completely up to you I'm just going to cover the main things I feel you do need to know about this patch will arrive today at 12 p.m. PST that comes with the Avenger the Car Towers loot the universe and mayhem 2.0. How's it going guys my name is DPJ and today I bring you another BR3 video if you do enjoy it leaving a like really helps out and subscribe if you do want to see more so new content added support for Avenger Car Towers a new seasonal event happening from April 23rd to June 4th permanently updated mayhem more to 2.0 so on screen now we can see fixes in terms of stability across the board and there's quite a few fixes here to be honest we're going to move on to network and multiplayer now this is a biggie for some people having many issues and there's quite a few fixes here for sure people so if you want to pause the video and read through it that's completely up to you now we're going to move on to gear and this is actually pretty important so I'm going to definitely cover this added additional SDUs for bank size backpack size and heavy ammo and sniper ammo with all of the new gear that has arrived via DLCs 1 and 2 and events like broken hearts day and revenge of the cartels we thought it was time to expand the bank once again you can now purchase 100 additional spaces for the bank as well as 10 more spaces for your character's backpack we've made him more 2.0 luncheon today we also thought it was appropriate to allow players to carry more heavy ammo and sniper rifle ammo so make sure to purchase those SDUs and the others on Sanctuary 3 now they talk about fixing exploits so we'll go through these they're just an exploit where players could continuously increase stats that are triggered when shields are broken completely or or by continuously jumping off the map and dying such as with the shield the bang of sitarak which we all know about a lot of people have got this at low level in their banks because it is literally crazy what you could do with it so that's been fixed. Address to report concern that the projectiles from the shield in star shield would not spawn properly. Address to report concern that the artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats. Address to report concern that the combustion effect persisted when traveling after breaking the starwarsys burn legendary seal via assault rifle. Address to report concern that the knife drain artifact was not applying a correct percentage of healing. Address to report concern that where artifact with the knife drain ability lifesteal for 100% of the damage dealt. Address to report concern that the boss saw projectile damage was incorrectly listed when viewing the gold warrior artifact. Now we move on to general fixes right here and you can see quite a few which you can see on the screen now. Again if you do want to pause the video and read through these that's completely up to you. There are a couple here I just want to address though as cash pickups now level sync correctly and also address to report concern that players were able to turn in a teammates vehicle for parts if the teammates respawned their vehicle while another player is in it. I mean this is a glitch an exploit I posted quite a while back in the early days of this being released and it's just being fixed right now. Also address to report concern that the beam attack from Grey Ward's head did not do the appropriate amount of damage. I mean I wondered why I could stand in this and it went doing anything to me but now that's been fixed. Also address to report concern that players who are in spectate mode would gain experience from other players kills in takedown. I mean this is something a lot of people used to gain XP and that is now being fixed. Also address to report concern that NPCs were not fighting during the gun of the Alliance mission in Floodmore Basin. This is something I've experienced myself so yes quite a few fixes there people if you do read through them all. On screen now you can see audio and there's a few fixes here too nothing I've really experienced and I've seen many complaints unpersonally but there's still quite a few fixes right there. And by land science we see quite a few fixes here too which you'll see on screen now. Moving on to characters and we see both some moles of the gunner. During our investigations into moles viability we determined a handful of changes that we were unable to include as a hotfix and are now included in today's patch. Specifically we've made some changes to allow a few of her skills to generate health or her shields. We've also included the damage output of a few skills. Dacker bear when a player is in the gunner's nest iron bears weapons and turret now deal increased damage. Force feedback added an instant 10% shield restore on top of the medium regen and shield recharging. Russian offensive added two skills while sprinting the gunner also steals health with her weapons. Redistribution adds health regeneration as well as ammo regen after a crit. Scrappy adds weapon damage to the skill. Toad cross promotion skill also now increases splash damage. Vlad off ingenuity. Skill also now provides a shield to generate bonus. We can see many many other fixes addressing all of our hunters which we will go through. A dress to report a concern that the gunner could sometimes be ejected from iron bear when another player fast travels in the same map. A dress to report a concern that shields were no longer regenerating when the terrified health regeneration anointment part was activated with the bloodlust class mod under gunner. A dress to report a concern that the gunner could escape the map by activating iron bear just before reaching a kill volume. A dress to report a concern where the forge capstone ability for the gunner would not fill up the user's magazine when the reserve ammo is filled up after firing the weapon. A dress to report a concern that the bubble shield was not constantly activating when ejecting the iron bear before the shield was deployed while using the security bear and auto bear skills. A dress to report a concern that normal melee attack while in the iron bear did not launch explosive barrels. A dress to report a concern that the siren's character model would remain in the blitz animation after activating it. A dress to report a concern that the siren's sustainment skill would not work while infusion was active when using normal bullet damage. A dress to report a concern that the siren's structure skill did not trigger phase slam and noted parts. A dress to report a concern that the siren's indiscriminate skill would reflect toward projectiles nearby when the siren damaged herself with it. A dress to report a concern that the siren's helping hand passive skill did not reset the duration if it was still active when the action skill came off cooldown. A dress to report a concern that the siren's remnant passive skill did not function after killing an annoyed enemy. A dress to report a concern that the elemental projectiles from the siren's deliverance skill would not always seek out enemies. A dress to report a concern that the siren's glamour skill would cause confused enemies to become immune and change allegiance. A dress to report a concern that the beast master's likely wound passive skill did not apply its 30% damage boost after reviving. A dress to report a concern that the beast master's chance to fire an extra projectile per shot from twofang can be stacked if the player's respect after triggering the skill. Then that's a glitch I covered a while back. Glad to see it finally be fixed though. A dress to report a concern that pet healing from beast masters who saved who's skill could last for longer than intended after damage is done to the player. A dress to report a concern that the beast master's who rescued who's skill did not allow players to heal their pet by dealing damage. A dress to report a concern that the beast master's ambush predator skill did not have an icon on the hood indicating when it was active. A dress to report a concern that the beast master's action skill cooldown reductions from headcount during fade away were lost on action skill end. A dress to report a concern that the damage over time would interrupt or reset the stacked buff from the beast master's stackbutt class mod. A dress to report a visual issue with the beast master's royalty head. A dress to report a concern that operative death follows close skill did not modify the damage of the kill skill best served cold. A dress to report a concern that operative whatever that says skill did not apply when damaged by vehicles or other non-enemy sources. A dress to report a concern that the operative was able to gain more ammo than intended when using Digiclone with the double barrel skill. A dress to report a concern with the operative where the calm cool collected skill would not trigger when an enemy was chosen by the operative Digiclone when using the double barrel skill. A dress to report a concern that the operative Digiclone would share damage when the player still has shield capacity available when using the digital distribution skill. A dress to report a concern that some enemies projectiles could damage the operative when holding the shield. I am glad to see that fixed that confused the heck out of me a lot of the time so that had a fixies and changes to the vault hunters across the board. On screen now we can see FX again nothing really I've had much issues with and I haven't seen many many problems being reported on this we can see them on screen now and then mission again there are a few hiccups here and there but nothing can major can be cool but those are the changes being addressed which you can see on screen now and UI same goes for this and changes here and fixes applied you can see on screen now and a couple changes to our echo cast update to support new items included in the April 23rd Borderlands 3 patch and late joiners should now see accurate donation time during a mox tail event and then hotfix notes which we will go through in this week's hotfixies we addressed some reported community concerns to apply hotfixies to where the main menu to see a sign that says hotfixes applied and we can see a few other changes included addressing a reported concern where the lc legendary artifacts pearl of ineffable knowledge and lunacy were able to be used when players did not own the guns live in tentacles dlc no no no they don't want that people they want people buying their dlc's before you can use such things addressed a poor concern that action skills could sometimes start functioning temporary for the operative when getting a second wind while the action skills were still active addressed a poor concern that the siren soul sap skills would sometimes target another player in fight for your life rather than the player using a skill when missing health added the legendary school crusher and cocky bastard to the boss loophole in the guns love and tentacles dlc i think they mean school masher but hey ho addressed a poor concern that the starosis burns a sword rifle combustible was sometimes not triggered when breaking addressed a report concern that it was sometimes possible to use the siren's face slam ability on the stairs leading to joey's arena and prevent them from flattening addressed a poor concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the catagal junior title card during atlas at last and addressed a poor concern that exploding enemies would sometimes not die when self-destructing with the body system may have modified okay guys and that is it so quite a lot of changes like i said now all these will be pointing to perspective on my discord if you do want to join that which will be linked within that video description and you have a dedicated section for trading hut fixes you name it i have it again linked within that video description but yeah guys many many many changes coming one of the biggest patches we've had so far for the game let's hope it don't break a few other things because we know these hut fixes and these patches can sometimes fix one thing but break a couple others let's hope that don't happen but yes increase bank sizes increase back pack sizes increase heavy and sniper ammo we can carry absolutely amazing tell me your thoughts on this down below in that comment section if you have anything to say but i not know we have come to the end if you guys enjoyed it leaving a like really helps out if you're new and you want to see more borderlands be sure to subscribe and if you never want to miss a video upload you can turn notifications on by hitting that bell button but guys thanks as always for stopping by hopefully you enjoyed the video and hopefully i will see you on that next one