 gonna have to wait and see this is this is a match we've seen plenty of times in the past so I would imagine both these players are ready for each other but again it's gonna come down to the tendencies now as we move in Johnny Keith dies is the next winners side match I feel like we haven't seen too much of Sonya lately you know we saw a lot of Sonya in the beginning of the season Brazil game that was a hell of a display of Sonya but now we'll have to wait to see if that's still gonna stick and here we go Tekken master versus combat trading projectiles to start us off and that's definitely not a trade in combat favorite at all so he's gonna have to go through this bullet hell this platformer that Tekken masters is performing rear big punish the advancing highs there from Johnny cage leading into some good damage and Tekken master fights himself a little bit closer to the corner trying to fight out wow where you're gonna see out of Sonya is a lot of overheads a lot of lows and that's a big punish there that is a huge mistake by combat force him off of the breakaway and now Tekken master has all the real sick he's just gonna back up here obviously you don't want anything to do with Johnny cage up close especially outtake but now combat not out of it just yet gonna inch his way forward he low-crushed it got right over it but hold on not just enough combat down to basically nothing here oh I respect that's right you know what some might say it's desperate I'm gonna say I think it's smart because everyone usually expects some sort of cancel and then we have that low of life you're probably gonna go for a jump over I think it was right to just let it rip and go for it start off this new round nice and fresh he just needs to be careful in this range right here cuz one with punished from either character is gonna hurt breaking away here and good block of the low but Tekken master does not put himself in any dangerous spot doesn't fully commit to it as he saw that did not get the hit good reversal punish good reversal punish here from combat Tekken masters gotta think twice about dropping those overhead drones for the rest of this set I like it combat is slowly trying to establish dominance like right outside sweep range the force Tekken master to think twice about throwing out those rings because like I said one with punish is crucial for either one of these players now the way I see it here I don't see you know Johnny Cage cannot refer to just the zoning oh big big punish there oh and the fatal blow not gonna be enough to seal the deal but just gonna be one throw one combo something away from taking this first game and scary enough one mix to go but we might not even see he has gonna have to go back through the minefield combat playing slow text to grab for his life he has to be careful one little mistake will cost him we can very easily take this round the minefield getting dangerous and getting clipped he stood up a little too soon thought the ring shots went past him and unfortunately that was the last hit he could possibly take had no more life and Tekken master takes that first game I wouldn't say convincingly maybe that first round definitely heavily in Tekken masters favor but combat was you know making the adjustments and okay I can't just refer to the zoning game I have to take risk I have to go in good that was a wow was that a ballsy drone drop that close or was that an input error I don't know but either way it works the second master to take a nice little deep breath of fresh air as he again just has all of this space to work with and this is the right take for Tekken master because it really keeps outtake Johnny at bay combat is not winning these traits he has to get in even though Sonya has you know 950 health as opposed to 1,000 it's still in her favor you know she recovers so quickly from those onion rings and the one crushing blow the single hitting from that amplified ring combat tried to make the read thinking that Tekken master wasn't gonna do the amplify goes for the shadow kick and eats that crushing blow but this is where combat wants to be he needs to keep this pressure going nice interrupt when he's letting the fatal blow rock I believe this is going to kill especially again Sonya oh yeah yeah she's got 950 she's got 950 health and you know it's but you are coming off of that finite resources you know we what we love to see from Johnny cage is the fact that he can dash cancel that fatal blow and kind of go in for like a throw mix go in for a shimmy or just let the fatal blow rock but now we're not gonna be seeing that at all for the remainder of this game and you know what that's a moral victory for combat to take that first round because Tekken master use the crushing blow off for the projectile and look at him he has the perfect positioning this is where you want to be if you're Johnny cage but he cannot let up because of Tekken master gets out of that corner combat has to start from scratch oh yeah and it looks like we're gonna know we're not gonna be switching over to the other side regular shots as combat does have the life lead here in this situation but we all know how fast I can turn around against a character like Sonya good awareness good reactions from combat to stop Sonya's advancement and going right into that down run rising star oh not sure what combat was doing at all but he definitely wasn't blocking and now Sonya and Tekken master has the life lead and has the space this is a nightmare for combat right now that was scary and he was ready to poke back train it didn't matter I'm ready to down one right after rising star gonna keep it safe with the amplified offensive bar rolling forward to close the gap between himself and his zoning opponent that's inching Tekken master towards the corner still has the potential to take it the breakaway Tekken master not out of it just yet goes for the foregrab and he steals the round away from combat and more so than that did not need to use that fatal blow so now one mix in the fatal blow if it comes down to it it's a massive hazard it is scary a very scary start here for combat but if you can outplay Tekken master just here just this round he's not gonna have to worry about it beautiful throw escape from Tekken master with the reaction the mid the reversal throw from combat a great option whenever you know your opponent's gonna be blocking down to what was he looking for where are these conversions he said all beautiful flawless block from there this is gonna give them a perfect opportunity to close out game number two and a jump over punch will certainly do the trick that was the weirdest scramble I've seen in a while there were so many drops but you know what that flawless block reversal by combat was perfect complete complete outplay there in the corner I mean what a different round that we saw there and especially after losing a round by just that tiny little bit it is so easy to get tilted so easy to get furious at the fact that you barely lost that round but combat was able to just keep his composure keep his head strong and just made the right play after right play after right play that is so rare to see in a competitive setting and it goes right back to what I was talking about earlier you're he's going combat is going to have trouble getting in but if he can manage to get that corner position or really just stay right on top regardless of where it is that's where he's gonna be able to thrive and he was able to do that in game number two and then took that convincing so now we are going into game number three second master is going to stick with Sonya I respect it because he's playing really well it just has to stay out of that corner now there are two corners on every stage so you know whichever way we're going of real and left or going right definitely in the favor of combat as long as that is not into the center of the arena it goes for the plus frames and then the forward we're gonna be able to clip home but again no conversion off of that combat's gotta tighten up at this level of play you cannot be dropping like that are you test are you saying he's not ready are you after seeing that what enough to hear from tech and master able to convert for a little bit more damaged and that down one a rising star was all he needed he actually didn't have the bar to amplify it or keep it safe so that could have been a very dangerous play you know either way it worked out for and combat is looking so much more comfortable as the sec gets later and later goes in for pressure trust I think he's trying to fade out like a poke from tech and master as you see him go for pressure then back up with that second master answering back decide to go in this time nice grab tech ready to react ready to escape there is taking master good block of the overhead and recognize the flawless block and just stopping right there and say you know what I'm going for a throw you want to follow us walk flawless block this throw I love the mix-off step combat starting to put in play going for the backups going for staggers company feeling confident that down to the call out on the breakaway so because he didn't break away second master left a lot of damage on the table he possibly should have just went for the regular combo there the down three trying to poke but nobody's home oh he wanted to get there but he just couldn't in time there was an onion ring between her and Johnny cage just breaking his ribs open big jump it doesn't get tested doesn't get anti-air it just gives combat the opening tech master is just this brick wall but that is definitely going to be able to chip out combat was just fishing for tech a master to hit any button and that would have certainly been a confirm into a fatal blow there nice use of the interact both back towards the corner but also about close he has wants to be able to slowly into play it I want to say that's why he was so willing to jump into the corner because he knows this corner has a great interactable to escape failed escape as combat mixing it up going with the back row instead of the more the more telling forward row break down to but hold on a second this is all combat tech and master has no defensive meter so combat you just get his hands on her he's gonna be able to chip her out one more time the down one to finish the deal and combat that one game away that micro step back by combat was beautiful he baited out that forward for it perfectly goes for the down one he knows he didn't have to overextend tech and master had no breakaway no defensive meter to work with and combat had a massive life lead those are the kind of decisions where you realize even though you're on occasion your pressure character it's okay to take a few steps back even if you're going up against a zoning play style like what we've been seeing so now tech and master sitting back calling over his coach it is time to think like we said tech and master has a lot of different characters at his disposal so it's a matter of who he's really gonna feel like he wants to bring out combat combat is sitting in a 2-1 lead yes after tech and master won the first game so he is tech and master went from feeling really good to losing two games in a row and that is just not a position where you want to be in both players are now talking to their coaches and let's watch with combat and then shark teeth with tech and master let's talk about their coaches I mean these are two sets of friends that have been through almost everything when it comes to Mortal Kombat 11 you know this whole weekend I did not see tech and master playing anyone except for shark teeth just grinding out different matchups different scenarios over and over again and Splash being another Brooklyn native to combat up there you know sharing words of wisdom maybe seeing something that combat is not paying attention to maybe certain tendencies but this is very scary stuff very dark waters that we're going into because we don't know what the other player with the competitor the other competitor just found out from their coach so this is gonna be possibly a very different outcome here it's always good to get insight from a fresh set of eyes especially I mean being former competitors we know sometimes it's good to take a step back and maybe there's something that you're missing that the other person is not so hopefully we'll have to see if the wise words from both coaches will be playing off as we see a switch to upgraded Jackie from Tekken Master I cannot say I'm surprised that was the most beautiful anti-air I've seen all day so far is that gonna set the tone for this counter pick is that gonna set the tone for what Tekken Master was reaching for who knows combat can react to the best of them and again this is what we were talking about earlier upgraded Jackie's one of those big characters as of late but people know how to deal with that they've done their homework especially coming in the final combat a missed conversion by combat that could have easily taken the round but cracking the team closing out round number one we talk about how fast you have to hit that down to when Jackie with throw it's not the same static animation on everybody else Jackie pulls herself back so quickly in combat was able to react just like nothing seeing a lot of misconversions the tensions are super high right now but combat looks so comfortable and you know he's been playing this match up a ton this was one of the matches that you just had to be ready for interrupting every gap that he possibly can and establishing just this corner dominance Tekken Master off of the breakaway this is all combat right now and respecting that and Jackie that mid that does start a lot of damage combat ready to block ready to react but hold on looking for an anti-air but not fighting and that is gonna be off she wrote combat taking it three one over Tekken Master a few amazing reads and you know a couple of risks to going for those down to use was very scary but you know what it paid off every single time and that was a beautiful performance by combat in a beautiful display of