 Alrighty, let's check this out And You actually have another version that is Splendid out. I'm actually gonna take a look at that one instead. It's always a bit easier to Check spacing and everything. So looking at this and also looking at your question. You had an issue with pose 26 and then the in-betweens and Then the settle so the thing about a jump what you're doing, right? Is that you want a full extension? Sometimes people have jumps where they jump off like that or even the land with legs like that's a bit tricky You have extensions, which is great What I would look out for is that when you're doing this there are a couple of things Hey, you're your legs like with that type of line of action for this You're almost expecting with that arc that your character is going to Jump like this Maybe a bit forward to something like that. I mean, you know if you go up like that It's gonna drop like this, but just cartoony wise you might have a little bit of something like that in there It's because you look at that and that path. So the weirdness if I draw it like that you have This is your path Or the implied path that I'm that I would like to see but then what's happening is that you're actually going this way And then the problem with that is that a does it's not what you would expect given the energy and path But also the problem is that when you have a jump forward like this is that the body keeps Being straight like this now you might argue well if someone's running then you can totally have a body like this That's totally fine and I agree but the thing is this is a jump where You if you want to jump from here to here, right? Then your body is going to be something where you're like this and then you're really Jumping like that and then at the end you might have legs here and Arms up and that's a weird drawing there Like many drawings that I have but that will be The idea so if you do this You have to look at where is this pointing? Where is the path going with this? So it feels like okay. Well, that's going to be a jump this way So that's generally the path that's on So you want to make sure that it's not this but if you're going all the way over there That it's going to be that and that your character doesn't have to be in terms like a flying path where it has to You know be like oh, I'm flying and be on that path But you still want an idea of the lean forward lean forward and then it can go back end up being down here But I think I just know my file attached it So it'll be actually easier if you can send me that and then I can Help you out with that the other thing is the spacing so you look at the amount of spacing you have It's all fairly small. That's fine. You look towards the end. It would accelerate It's not small small small small small and then suddenly jump here and that's the other issue That I have there. I'm gonna switch to minus all this color. So if you track The root with this lot really here right above there. Anyway, it's been sloppy But you can see well, especially here I really start to just go straight up and then it suddenly here here and then it suddenly slows down again Then you have slow slow slow And then it's only accelerates really fast. Okay, that thought was a cheat Always the undo button undo button undo is the undoing the wrong thing there you go strange and Down into those smaller bits here So if you look at this and Let me be fancy again You can see there's a section where you have something happening here That's all fairly small and then pop on to huge spacing moments And it's only small again through here all the way through there So that section here small and then suddenly big again So on a jump like that you want to make sure that it's in my you know might start somewhere Crouch participation and then might be you know round it out here And then it will bow and then it will Shoe and have a little bit of hang time which you're looting to which is great And then you will gradually accelerate again And so you have no the job the jump Jolt with a bit of hang time slowing it down and then as you did correctly it starts to accelerate because of of the Gravity, but the spacing is just a bit too harsh That for sure. That's a massive linear key right there and This could be smoothed out a bit. This doesn't feel quite like a land Because a the path doesn't feel like it's like this it feels more like you're doing this and Then that section a because it's so straight and doesn't have an arc and it's on the accelerates It feels more like someone's pulling the character so jump and then Suddenly gets pulled through there And then if you jump like you know if you shoot your reference or you find something It's also a bit odd to have the upper body to be in that hunched over position Till the end like it just it feels very stiff And it feels like if you're already down like that and you have that whole forward momentum with it The landing wouldn't be this you're asking about the saddle to me The landing would be well now you're gonna lean forward and take another step to stop Because the body is leaning forward and the one point the hands will be somewhere and then you might take another step and then straighten up for that So I would have again this is a whole connection of you got to lean forward. That's your path You might be like this in the middle But then when you're landing Your body is going to be back out again, and you're gonna try to land again arms up whatever it's going to be So you have a bit of a of a change Let's go crazy again where it's like this and that and that Instead of staying straight and actually hunching over so again, this would be back here Into the land because if you're back like that with your body then you can compress Even then the compression will probably with the body a bit further back and then as it goes up That's when it will catch up and be maybe here and then at the very end They might still have some forward momentum, and then you might have to take one more step forward But that's what I would do in terms of the settle because it is quite a distance. You also have to look at realistically That is a ginormous distance to cover for a jump so you would really have to have a Massive lean forward arms up and then those arms are going to Really swing forward In order to get there So you also potentially have to consider maybe Character lands only here and that's that's your path But it really has to be a push-off a massive push-off here with the legs and a big Swing with arms to get that extra swing momentum going forward into that land I Hope that makes sense again, I feel like with the myosin That might be a bit easier to show in terms of the path. I'll let me know if that makes sense or not And that's it. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you