Extra Credits S10 • E24

Procedural Generation - How Games Create Infinite Worlds - Extra Credits





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Published on Jul 22, 2015

Procedural generation can be used to create almost any kind of content, but in games, we usually see it used to create levels, enemy encounters, and loot drops. This random element allows games like Diablo to offer players infinite replayability, since every dungeon run will both look different and yield different results. This approach does have its weaknesses, however. Handcrafted levels will always be better at delivering a powerful experience that's mapped to the game's story pacing.
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♪ Intro Music: "Penguin Cap" by CarboHydroM

♪ Outro Music: "Mechanical Salvation" by Eino Keskitalo, Tuberz McGee



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