 Hey guys, Vladimir here with desktop makes you'll notice that this video is going to be a little bit different in my usual tutorials I decided to upload part of last week's fusion 316 online class I teach where we tackle a car rim design. This was a request I had received after modeling a tire the previous week So with these classes I basically go wherever the students want to go if someone is stuck on a particular design We'll bring it in and help the student get unstuck. In this session I particularly enjoy how we start exploring a few different options and even though we encounter some errors along the way We're able to solve them one by one and learn a few things along the way. Now for the car enthusiast out there I want to say that I wasn't focused on reproducing an accurate depiction of a wheel, not quite my area of expertise, but rather I wanted to show a Technique that you can use to get there. All right, sit back and enjoy and if you decide you're interested in joining my weekly Fusion 360 online class, I'll leave a special promotion link below. So after we did the tire last week K-Van requested that we do rims this week. So we'll go we'll go into that today. So See the hole you got us into Trevor here now we're into rims and we'll soon will be designing the rest of the car railway So, okay, we'll let me pull up Fusion here. Okay, so here's so I was actually let me show first This is the tire we did last week You can see only sort of half of the treads here are our split but last week We did the design approach that we took on the tire here So here it is and in today we're gonna look at Making this so there's a bunch of different ways you can tackle sort of a rim design There's so many designs and I was looking at some approaches online and it's it's kind of one of those projects I mean you can teach a whole Fusion 360 course and just all the different techniques that you can do here And I was originally thinking of doing Going into sculpting first because there's some really neat approaches you can do there with Sculpting the rim especially like some like organic looking rims But I came across this technique here and I thought you know this one's This one's actually a pretty good one because it's it's got a technique here that I thought would be really useful that I can show and I forgot the the YouTube channel because I was it was one of those where you know where you guys Like there's a bunch of channels out there where the design is sort of they do like a speed build and They just oh not really it wasn't a speed build more it was just like it was just music and the guy was just designing stuff and sometimes I just like to play those and you know and it's just music no one's really talking and They can be hard to follow if you're new with Fusion because they don't they're not really telling you like go here And choose this tool. There's music in the background and their design in a way But once you kind of you know, you get to a certain level in Fusion you kind of you know You'll do what I do where you're just like you'll speed it to 2x speed And then you'll just like watch them design and then figure out like you know Why would you go that way or like? Oh, that's that's a neat approach you took there, you know So you know they can they can be fun to watch and sometimes they just open up your eyes like oh I never thought of using that type of technique. So I was kind of Had an idea of what I wanted to do, but I said, let me just see what else is out there and I saw this technique and then so Sort of the background how I got to this design here that I want to show so Taking a look at this and here. So don't worry about the dimensions or anything. I just kind of went with whatever and I just wanted to kind of really just focus on the technique here and one One sort of design technique in principle, I thought would be useful and showing So just taking a look at this. I guess if we can get some some feedback like what's You know, what's what's your brain saying right now? If you were to kind of think of an approach to make something like this What kind of tools and what sort of strategy would you be doing? So the first thing is interesting because you've got seven spokes, which is almost never done It's an interesting number and then you've got six studs for the to hold it on which is also an unusual number Not that that matters, but it's first thing that hit my eye. Ah Well, let's see. Let's What was that there it doesn't look like a real It doesn't look great doesn't have enough edge for the bead and They're usually not Tapered like this. They're usually like There has to be a smaller diameter ledge in it to get the tire on. Yeah, I figured I get from the mechanics and Doesn't really matter. I'm more interested to see how you did this books. All right. Okay. Okay. Yep. Nope. They're right Sorry, it looks like a I can't remember the name of it now a mini light sweet Yeah, it looks like a sweep or maybe a loft would do that as well That would be my first thought A sweep or a loft, okay Yeah, I have a different shape at the bottom and a different shape at the top and then, you know Loft between off between and probably Okay, that's gonna hide my design history, but I'll leave it I forgot to hide it I didn't even look at it. I didn't look at it Okay, it's almost too small to see. Okay, good Okay, so we've got a sweep and a loft what else what are you guys thinking anything else any other approach you would take on something like this I Was gonna just suggest one detail like a 3d sketch to maybe connect the center You know where the holes are and the outer rim and then you know Then probably do a loft or or maybe just extrude and then maybe a fill it It's hard to see the exact contour, but that's what struck me, but I like what everyone else said too. Okay, cool anyone else Okay, so let me let me go through the approach I took and feel free to jump in with any questions or comments okay, so first thing we're gonna start with is a sketch here and Let's see. Yeah, so I'm gonna sketch on the zx plane here So are front plane and The way I approach this I'm gonna start with a line. So I'll for a line and I'll draw a line straight out here. I believe I did Trying to remember. Yeah, so 90 millimeters here. I'm gonna take that and hit X to make it a construction line And actually I want to I'd rather look at this up and down. So I'm just gonna flip my view cube. So look at it this way Okay, and at this point what I like to do is I'll just create a basic Profile that I'm gonna use to make this Sort of this section here of the rim now This was actually one of the more simple ones. I've seen I don't know As far as the different profiles for this but a few of them I looked at looked quite a bit different than this. So I don't know if there's sort of one standard But anyway, I'll just it doesn't really matter like once you kind of get the idea here You can make it any shape you want. So what I did here is I'm gonna grab my line tool And I'm gonna just go ahead and start here at the top of this and so I'll just come in and draw the basic shape of the profile and You know at this point you want to get close to the dimensions You're gonna be putting in but you don't have to worry about being so precise So it's basically gonna be something like this Angle go up and then I'm gonna go down and then come across like this So now I've got that basic shape there I'm gonna come in with some dimensions. So here I'll put a dimension here for 50 And then this one I did six Seven here And again, these aren't really but I just made it so that visually you kind of looked like It was right and I won't worry too much about dimensions for the rest of this Like I said, I want to focus mainly on the approach. So here I'm gonna dimension between these two make that 15 And then I'm gonna dimension from this point here to the bottom here And I'll make that 95. So just enough here just to like lock this in All right. Now that we've got half of it. I'm gonna mirror it to the other side Just double click go to create mirror got my mirror tool here I'm just gonna double click to select this chain here and this will be my mirror line And I'll click okay now. I've got this so finish sketch And then I'm gonna take this and don't go to do a revolve. So create Revolve and it automatically now just will select your profile So all you have to tell it is the axis you want to revolve around. So I'll click that Click okay, and that gets me this shape here So, all right straightforward that part And now what I'm gonna do is I'm looking at it from the top view here is I'm gonna create a sketch Here on the so I'm looking from the top so now I'm gonna go on the XY plane here And here I'll go ahead and create a circle in the center. Oh, there we go. So see for a circle I'm gonna go with Again, just visually I went with 60 millimeters here for the circle And then I'm gonna create another circle actually let me move the dimension here So it's out the way zoom in create another circle here. I went with say five millimeters For the holes I'm gonna go ahead here And so I want to take this and lock it so that's constrained to this center here So I'll do a vertical constraint between that center of the circle and my origin here And I'll do a dimension from these two and I did Let's say I did 10 millimeters All right, and then I'm gonna take this and just do a circular pattern. So this part here is all straightforward. I'm just gonna get to a Place where we can get to that loft part I want to show So okay, I'll do six holes You five do five to five. Okay. Is that the standard? So actually let me show you guys this so when Does anyone they didn't want to know how to edit like when you have a circular pattern to go back because it doesn't show it on the Timeline here, you gotta find that little mark. Yeah, exactly. So you find a little symbol right here Just double-click on it. It'll open it back up and you can change this to five Okay All right, so now we've got our five there Finish that and then I'll just take this and extrude this up Give me 10 millimeters and there we have our little hub there Okay, so now here's the part where it kind of gets interesting because what I want to figure out is So this part here Right, I'd like to take this or shape here and And get this connection to this part over here, right? But one thing you can see right like this part here is curved So you don't really have a flat plane for a sketch there And then you're going from like one shape to a completely different shape and you've got this transitioning happening You know, which can seem pretty complex, but it's actually Quite straightforward. So We're gonna go back to that sketch here. I'm gonna use my timeline here double-click to edit and I'm gonna be here in the sketch So I'm back to editing and here I'm gonna create Sort of this the shape I'm going for I'm gonna start with the line tool I'm just gonna reference this outer circle. I'm gonna click once and Remember how I showed you can go from a line to an arc Without changing tools if you just left click and hold it'll transition right to an arc and then you can Can see you can kind of come in and make a parallel. I'm just gonna put another line here Now I can see I got a tangent constraint here and I didn't get one here So I'm just gonna grab it from my Constraints toolbar click on the tangent constraint and then click on the line and in the arc Okay, and then I can adjust this One dimension. I saw he had was a dimension between these two or an angle in between these two lines here And that was set to 25. I believe And then next I'm gonna use my symmetry constraint here. So I'm gonna click on symmetry For actually, I'm gonna need a symmetry line first. So let's go ahead and put that in so I'll for a line I'm just gonna draw a line straight up here Make sure I've got a vertical constraint there and then I'm gonna click on it and hit X to make it a construction line Then I'm gonna grab the symmetry constraint and the way the symmetry constraint works is you click on the one Line and in the other line or whatever sketch entity you want to be symmetric And then your third click will be the line that you want it to be symmetric about which is gonna be here my center line and now Now there yeah, it's kind of like the mirror tool But it's after the fact like after you've made it you can go ahead and apply the symmetry constraint So I'll then add a dimension Let me see I have that marked here so I can see it the dimension for this line And I'll make that 12 and then the other dimension I had was this arc here I'll just make that three millimeters in diameter You can bring this down Okay, so now I've got this basic shape here Okay, I'll finish sketch and that's all I've done and I want to basically I want to have that profile Do either a sweep or a loft to another shape here So, okay, I guess let me get your feedback What what part would you do next if you're trying to create this? Like how would you approach that? It's a plane at a tangent I think outside outside the diameter Okay, yeah, so do you say and do a tangent plane to this sort of this surface or as close you can get to the surface here Yes, okay, you can do an interpenetration later on Where is this here and then extruded through yes, okay Who else? Yeah, I was gonna say do a plane outside of it and then the truth through the part and then use the part to cut Yeah, the excess and then assuming that's what Trevor said, okay, but then once you get the cut What would you do with it? Well, then you do a lot, right? So you'd have like a separate body you mean or do Right Are you saying cut a hole through it and then try to loft to the hole No, I think I I if you draw a plane tangent to the outside of the wheel just draw your oval on there and sweep to that Well make that something you can sweep to and sweep it through the wheel to that outside plane Okay, then use the wheel to cut it off. Gotcha. Okay So you sort of like over over build you make a plane out here Then you do a sweep through it and you kind of use this body to cut the rest of it off that you don't need I'm not trying to I'm not trying to get into Trevor and K-von's mind, but I think that's what they want Those are both very dangerous places Anyone else Okay, I'll show you the so the approach I took here was I mean you can do the The tangent plane I kind of showed that last week Or you can do like a plane with three points. You've got some options for different ways of creating a plane here But actually what I did here was I simply went ahead and created a plane on the midplane here so in this case, it's the zx plane and I'm gonna let's hit P for project and I'm just gonna project the top line here and click okay And then I'm a untaggle the bodies here and then here I came in with an ellipse So I'll just draw it somewhere out here and the way the ellipse works. You just you give it a the width and a height and Then I'll come in with dimensions here. So let's say 20 by 12 and Then I'll go ahead and align this so do a vertical constraint between the center of the ellipse in my center point here and Then dimension and here's another Tip I'll mention again because when you hit D for dimension you always get when you select the circle it always goes to the midpoint But let's say I wanted to mention this off of the top Here of the circle What you do is after you hit D for dimension you right click and then you can choose pick circle arch tangent and now when I click The circle here you say I get a little dot right there up top click there and It'll let me to mention it right to the top of it So click my dimension 48 millimeters good Finish the sketch All right now I have this sketch, but it's on that midplane right next Where I want it here So what I'm gonna do here now is I'm gonna choose Modify and I'm gonna go to split face And I'm gonna go ahead and choose it says what face do you want to split and then choose this face splitting tool is going to be the ellipse I created and Doesn't really matter here if I extend it or not click okay, and now I've got you know this ellipse right here Um, so here's the cool thing now because when you think of I'm gonna try to do a loft and You know you may be thinking or you may not even think of this because you may think okay I loft I may need it to be like a profile on a plane or a surface But the nice thing with the split body you don't need it to be a whole separate body You can use Or a split face I should say and you have to be careful because there is a split body Option which will split the entire body or we'll break it into two separate bodies But in this case all it's doing is just that face you can see behind here. It's not touching the part It's just the face here that it's it's throwing the the sketch on it So now you can come in you can actually say let's do a loft and if I go ahead and Let me untangle this body here I can select this surface and then you can see there how it'll let you select this even though This is a curved surface. You can still select it and it'll do a loft through it Now in this case, it'll go ahead and connect those two and you get that transition happening from this shape to an ellipse And if you go here and you change this connected to direction you can kind of do some funky things here you get this arrow and you can kind of move it up and And it'll change How that looks and also this little widget here that you can do all sorts of weird things with To be honest, I never really used this much But it looks like you can create some neat things if you want to experiment with it But and I'm actually not going to do that because I want to sort of give it more control here I'm going to tell it the exact path. I wanted to take and for that. I'll create a sketch on The center plane here, which is the the blue green or z y and Here what I'm going to do is I'm going to do an intersect to grab Basically what I want is the top of the ellipse there to To be brought into this sketch. So I'm going to go to create project include and I'm going to go to intersect Now if I hover here, you can see it'll give me a line just where this That sketch that projected face intersects My my model there or actually should say my plane I'm going to do the same thing for the bottom here this model and check them. I'm going to go to create project include And I'll do an intersect in here. I just hover near the top of this arc I'll get that point right in the center there again where it intersects my plane So now that I have those two points that I want me on toggle body. I can come in With the arc tool and basically I just want to connect this point to this point here And anything here is you can really do any shape But I'm going to grab my arc tool a three-point arc It'll snap to that first point and I'll snap to the second point and then you know, I can go ahead and Click the arc I want Okay, even I can come in and enter a dimension here Maybe 80 millimeter Or 80 radius of 80 Finish sketch bring those bodies into you here Okay, now I can bring so the interesting thing here is right like this In order for me to see that profile. That's actually a sketch here So I have to show that and let me on toggle this The hub here so I can see this part But this section here that's actually not a sketch. That's just that's the body, right? It's just the line around the body So I have to be able to show that and then I also need to be able to see this line So now I'm going to try my loft again. So I'll go to create loft and I'm going to select the Profile here and then I'm going to come up here and select the split face And I'll have to do now if I click on the plus sign here where it says rails I Can select the path here. It'll go ahead and follow that So now I start with this profile and it's going to follow this arc as the rail and it's just Beautiful how it transitions from this shake to the ellipse and it just does it so smooth So I'm just gonna click. Okay. Oh, actually since I wanted to go ahead and join these to be one body Have to make sure that This is actually toggled on So I'm gonna make sure that's on a click. Okay And now you can see everything collapse into one body and I've got This shape here Any questions there so far Yeah, I thought if you want to use this Guiding rail you go with this sweep. So I thought the loft is like Connecting just two surfaces directly Either way, I mean, it's the same. I guess it's not the same but if you did it with Sweep what would be the difference? So the sweep lets you take one profile and it follows a certain path The loft will actually allow you to go from one shape to a completely different shape So you wouldn't be able to do it with the sweep anyway No, because a few the sweep would just let you do let me see okay clear clear Yeah, so that's the use law when you want to transition from one shape to another I Think the key that I learned here was splitting the face. I'm like Yeah, hadn't thought or encountered that before that's magic Nice. Well that and being able to select a non-planar Profile basically to loft to I didn't I didn't realize you could do that. I thought I was thinking like like Trevor and Avon were that you were gonna need to you know run that through the body and cut it off, but since And clearly you didn't because you can select that Projected or split face as a profile even though it's not flat Yeah, and that's that's kind of one of those things that as I was watching this when it was kind of like one of those things I Know I know that I know that but because you kind of get stuck so much and like a plane having to you know The profile having to be on a flat plane It almost like when you see it done, you're like wait a minute isn't like that's illegal You shouldn't be able to do that, but yeah, it does work well with the loft Okay, and here so I'm looking at this now right and the beautiful thing with fusion is I can look at this and say You know, I'd rather just be a little bit bigger I can just go back to that sketch here. I think it's the third sketch there with daddy lips And I can say you know what let's make this 30 By maybe 15 Finish sketch You know bring that body back in and we've got a much bigger transition there for this part so It updates beautifully and then we can you know put in some fillets on here So I want to do a circular pattern But it makes sense to do the fillets first because then you only have to do it once instead of like six times So f4 fillet. I'll select here and the bottom here actually does as a separate Doesn't like a little separate section here So you have to select both of them and I think it has to do with the way Like this is sort of broken up here on the bottom when it's doing the loft But let's you select them separately and then I'll go ahead and do let's go back to the top. We'll select this section Along with this line and this line here And I'll just enter a 1 millimeter fillet there. I've got that and so it takes it all the way around here to in that bottom section there click okay and Now we're gonna go to Create pattern circular pattern And it makes sense here to go with features if I had done this done this as a separate body I could do a body but then You know, I wouldn't be able to do it together with the fillets So it made sense just to join them all do the fillets and then you can come and pattern The body, you know this well the two features the extrusion or the loft right here and then the fillet And since I did all those fillets together and one feature I just have to select it once here My axis I could either select the circle I could do my Z axis here and We'll go with I was gonna ask what's the right number here. Here we go. Okay, so we got seven spokes there. I'll click okay and That should work That's vision calculator and there we have it. So Looks like one of the old mini light wheels, yeah So the only way to make this though is with additive construction, correct? This would be possible to make By welding it up or by casting it maybe like a five-axis mill. I think you could just do it with a big piece of billet Yeah, but then you're gonna have your spokes are gonna be solid Yeah, I want them solid. Oh, no, no, no, no There's I can show you a picture of a real wheel Solid real wheel. Yeah, but it's the spokes are the center parts cast. Yeah But I've seen wheels that have been billet machined out of a complete block. Oh, yeah, I have to but they usually Usually don't have circular or pipe type Spokes right they wouldn't do this that way. It's just too expensive. Yeah Do you want to see a picture of a real wheel? Yeah, let's let's see that and you can tell me all the parts that it's supposed to Be in what they're called and and how it's supposed to look but before that's the one last thing here Which I think it's a nice touch here to come in and add an appearance here and we'll go with Let's go with the metal And then we're gonna go with chrome So you can do a chrome here, which looks nice. I like the black chrome how that looked on there. You get the nice reflections right there Yeah, that's it's pretty much it As far as just the technique, I mean right you can apply one last thing Probably should maybe do some fillets over here a fillet here and maybe like another fillet on the inside So you don't have such a sharp It's there and then There we go. That's that's the idea and you can take this technique and apply it You know to whatever whatever design but I mean you guys hit on the basic point I wanted to show was that idea that You can do a split face and then you can actually select it even though it's not a flat You know a sketch on a plane It'll let you a fusion will let you select it and then you can go ahead and If you just have a line that connects and one thing that's important about that part is So this line here You have to make sure go here that Your rail line will actually touch Both points on the two parts. You're trying to connect. Otherwise, it'll give you an error and the other thing That I Want to show here is that it's actually it's actually important that So I bring this back Finish sketch It's important that this Loft is actually from the bottom So let me bring that sketch here And that gives you a whole different design here We kind of look here. You see how this transition comes right down to the bottom here Because if I was to create that sketch on the top and go you wouldn't have this whole section here You it wouldn't be a strong of a wheel because that loft would just come right to the top surface So I did it first. I was like why is it not working? Why does it look so different? But yeah Create that loft from the bottom and then you'll get this section here where it's actually connecting on the top and the side Oh any any questions Yeah, so good good question there that's from Doing the the split face unfortunately It doesn't let you Just do it one side it kind of goes both directions Yeah, you see how I have to see if there's a way because it takes this and it goes in both ways. So You end up with another Section right here. I wonder if we just yeah, actually it works right. Well, if you just click it and hit delete Um, you can just heal that you'll have a little section here and time lines showing you delete the face But yeah, there's no option. I was looking at this. I was like, is there a way a long vector close this point Maybe I'll play around with those but I was trying to see if there's a way where you can just tell it Which way which way to go and I get the other but maybe closest point would have worked If you didn't have the plane centered in there. Oh, yeah, that's that's a good point. Yeah, because it's only one It is only one face. So, you know, it extended both directions Right because I yeah, it doesn't give you an option to pick which side of the face because it's a circle but If I do closest point with it, what will it do? Let's see Fusion breaks Yeah, I just get a I get a warning Vlad, America, you hollow out those spokes I Guess they're by default. They're solid. I assume right Yeah, so these are solid control how the mouse so the way I would have wanted to how them out because this is all one body I Would probably come back to right after the loft Or I would create this loft actually as a new body Yeah, this may give me some errors down the line. Let me see and then it works. Okay, and Then I would come in here And do a shell and now I can select let me see can I do both of these faces and say like a one millimeter shell? Yeah No, cool. I would take care of it Let's see. Well, so at this ends up, let me see what happens if I carry this timeline three I'll get some errors and I think the main reason here is probably because this is now If I did this as a separate body, it's no longer a feature it have to I Can do it still but my circular pattern would have to be bodies instead of Okay, yeah, I'd change this to body select the body Click okay, and now these are all hollowed out And then I'd come in with the fillet afterwards Yeah, but you'd have to do that on each one individually Yeah, in this case you would What if you hollowed it and then joined it? Yeah, I was thinking that as just as you said it if I do that Let's see we got the hollow and then then we do the fillet. Oh, then we join here So we do a modified Vine and do this with this and this Okay And then we do the fillet. Yep This should work. I would think your existing fillet on the timeline might store all Not sure if that would work. Why isn't this taking fillet? Oh Even this now is giving me issues Well, so okay, let me just cancel it. Let's see if yeah It doesn't work here the existing fillet on the timeline. I think because I Changed it so for that to work It was part of the feature With the first of all the circular pattern is looking for feature. That's no longer there because I changed it to new body And it's looking for as part of one body. It's doing some weird things here, too I don't know what that is but So yeah, this is kind of one of those things like you can change a lot, but once you change some of the rules of how It was designed at the Kind of gives you issues and you'll see you'll find a lot of that with like fillets to come back Let's see if I go back delete the pattern It's not wanting to do this fillet here. Let me just see if it let me try one more time here I do this this and And this and the one millimeter fillet it'll take it. Okay. Let's try adding this piece here Okay, it looks like it what's working now So that works And let me delete whatever this was Yeah, now I can come in with a pattern so circular pattern and then do So I should be able to do I want the loft the shell and the fillet and Then maxes of rotations here and I want seven of those click. Okay No, there's an error You need the combined step to I was yeah, I was thinking about do I need to combine let's It's weird that you would but let's try it create Patterns circular pattern the loft the shell to combine and to fill it seven of those Dean Going Dean. I thought it was cave on it. It's going so perfect Um, the one thing I could think of is you can try some of these other Well the different computer types, yeah Everything by the way, that was my wife's fault Let's try optimized see if that works and then Although I'm not selecting the combine What's it doing? Oh, there you go. Look at that. I did it So, yeah, that's usually the like when you have Charles sometimes with Circular patterns just try the different compute types. So it was set to Adjust, I believe and then I went to optimize them and that worked I don't really don't know what the difference in math that it does but sometimes it's one works and another one doesn't but yeah, so that's option and Where was that compute option if you go right here on your circular in the pattern, okay? So that's where you'll see it in the pattern. Okay. Yeah, it's just a little drop-down Section yeah section analysis here. Let's do To see see our hollowed out Spokes Oh That is weird. It's not but it's still here The shell feature is still there. Oh, that is strange. Okay, so let's try this. Let's go back to Before this and then let's do an inspect Section analysis Right here And it's it's shelled out there It's hollow here, did you not pattern the shell? Let's see No, it's selected to be patterned Oh, I'm confused. Let's try identical as a compute option and see if that does anything different That gives you an error. It gives an error. It's all here But it works now Well, that's the original one. What about the other ones? Yep. Oh, yeah, you're right. It does it does that one, but it makes the other ones Oh That Dean You're almost out. Oh That is weird. Why wouldn't it? It'd be a just like balance problem. Yeah Man anyone think of something I'm not thinking about right here, why would it Why would it do the first one? Pattern, it's not applying the shell Hmm I'm still trying to figure out the logic why you wouldn't want to include the combined because I By leaving that out I would think it would make separate bodies for each one of those because it's not It's not a it's not a feature being used. So why isn't it creating six other bodies? For the spokes that aren't combined yet Uh, let's try it We'll add this to the list Click okay Now we got something Where is it getting these others from? Well, let's do a section analysis and see if that included the split face and pattern that or something. That's weird Or it's trying to do eight because nobody in the right mind would do seven Oh, look it was right. No, we solved one problem. So ed we chose We chose the combined like you said and now they're all shelled I still don't get why it works. I mean or why it didn't create all and look it created all these extra bodies Yeah, but you you solved this one problem, but now we have another now. You just got to do another joint step. It looks like Um always so okay, so we have all these separate bodies But what I'm not understanding too here now is we've got these split faces all here I mean the circular The circular pattern created those when I so the fillets are there. Are they part of the spoke body? Yeah, they were Yeah, because those were selected. So the fillet here is selected to be patterned We have the combined the fillet and I have no idea how that worked because Oh, you selected the whole body. Yep. Okay. Yeah Everything is rotating because the holes are lost now Oh, maybe that's why because when you is it because when you click The combine it's selecting that body that entire body and so it's it's Oh, so it's taking that For it to work. It's taking the whole body In doing a pattern out of the body as well. I think that that's why And then so you have so it's also taking that face Let's see if we do a combine after that of everything into one So we'll do one body And see if that fixes it. Oh, yeah, look it fixes it gets rid of all of them Except the one here, but this is our original and we can just delete that Yeah, but you lose the hose Yeah, watch your holes All right, I lost my hose. Why did my well man? This is not good We're having my holes All this to avoid doing the manual filleting That's weird. Let's check. Um So the other thing I was wondering when you were doing this earlier if you If you did the shell and didn't do the fillet So and then did a circular pattern and had seven Unfilleted spokes And then if you fill it then joined That then combined them into one body and then Do a fillet on one of them And then do a circular pattern just on the fillet with it. Oh, yeah Would it then you wouldn't have to repeat it on every spoke? Yeah But would that I don't even know if that would work either because fusion might get confused about Joining that properly. I don't know I think that that would be probably the next thing I I would try here. Let me see really quick if I let's undo We So where are we now we've got our we need a chat gpt interface. Yeah Let's undo the pattern here. We'll do one more thing. We'll undo the pattern and we'll undo The fillet. I want to make sure that we're still shelled here. So let's do a section analysis right here Okay, we still have our shell. Okay, so now We have Take off the combine as well. Take off the combine and now so let's pattern this by itself as a body circular pattern of this as a body And our axis of rotation we got seven. Okay And now as you're saying do a combine and then do a fillet and then combine combine one Yeah, combine them and then do a fillet on one of them and then do a pattern then pattern that fillet Okay, so now we've got one body here Um, I just I want to keep checking. I want to make sure I don't lose the The shell that's there. Okay. We're good. And then I'll do a fillet here. So I'll do a here Select these And then this top and let's grab the bottom there And then the one millimeter fillet like okay Okay, and then we'll go to create pattern circular pattern and this time We're going to go back to features and we're just going to choose the fillet And choose our axis here Click okay And then smoke we're not there yet. Oh, there we go. There we go So that worries and just to confirm we have our Shelled Spokes we are good Okay, we got there And this is bothering me. So I'll believe it All right guys, that was uh, that was a fun trip, but we arrived That's good. You know what I think you guys Who's that? You guys are geniuses Yeah, that that was more fun than uh, should you have shelled that center puck because I noticed there's still some material You know you the spokes are shelled, but there seems to be some material On the inside of the puck if you do a section analysis Section analysis Yeah, see how there's The puck kind of comes up in into that. I'm just wondering if the puck were also shelled along with the uh Oh, you're talking about this section here. Yeah, this is that little bit in there I'm just wondering if that was causing some problems because you kind of have a shelled spoke going into a solid Puck her hub or whatever you call it. I'm just wondering if you should have shelled that center Portionated about the same thickness of the as you did with the spokes Hmm But would you want to shelled out? I wouldn't want it mounted on my car. Yeah, I wouldn't ride with that Yeah, the other thing you could do is I mean after making this and making a solid maybe doing a A cut so this is all one body and then when you do a shell I would just select From here up so that this part isn't shelled. So this is solid But it also depends on how you are going to manufacture if you're going to weld those on to that block You'd want to add it all there. Yeah, because that's how I would end up going together You know what it's also I think I mean I'm glad we went this way because usually I'd say it's best practice to save your fillets for last anyway Um, because you can see I mean just from this example Is it can cause all sorts of troubles when you try to do them first? And it kind of makes your design easier to work with I think if you just kind of save it For last because then trying to calculate fillets when you're trying to make parametric changes Um can can wreak havoc. So Um, so that the approach we took at the end there and I think that that's actually the better approach For any design is to just save those fillets for last and then do one and pattern them separately Like don't try to pattern fillets with other features. I think that's just asking for trouble So did you pattern those fillets as a body or as a feature as a feature? But here they're just I did one and then just patterned the rest and that was a feature. Okay Yeah, does one calculate Faster or better than the other a feature or a body? Well, you can if the fillet can't be its own body So it has to be a fillet body. Yeah, okay, so it has to be a feature It has all right Yeah, you could possibly do faces But I try to avoid that like when you do pattern you have another option here for faces And you can go ahead and select the face But then you'd be multiple selections because I'd have to select this face these two faces then two faces up here So it wouldn't be efficient anyway Okay, good Stop that share here So how would you print that there's a question How would I print this? Let's see So With no color change Um, I could you know what I think if you print it like this and just do supports on the center part You'd be okay, you know, maybe even like your own supports if you want and something that can break away that would print fine like that Because I think these I mean you've got enough of an arc there I think it'll be okay. You know and some printers, maybe a little rough on the bottom here, but you mean you Can do supports here where it starts to get a little bit shallow if you want but Um, I wouldn't print it like this. I don't think I mean you can with some supports here But That might get you into more trouble What do you guys think? I'd be a candidate for tree supports for me 2.6 You know like this position like this with tree, right? Yep. Yeah, we'll wait for 2.6 Cool All right there you want to show us what a real wheel looks like You're mute That coming through Yep So I actually have these wheels. Isn't that the one I just designed? Not quite This I want you to I don't know if you can see it, but there's quite an elaborate profile on the wheel itself. All right Um, first of all to get the bead to seat right and then there's a Uh, a smaller diameter ridge in here so you can actually get the tire on there So you shove the bead down in this ridge which allows you to pop it over the other side Gotcha because the beads don't expand they won't get bigger. You can't stretch it on there very much This one happens to be a two-piece wheel. I don't know if you can see this seam right here They do the outer piece Separate and then they weld in the center piece, which is I don't know how the outer rim is formed Um, they're aluminum. So I guess they're machined and then the center piece is actually cast You can also see the spokes go towards the middle of the wheel to give it strength And usually the lug nuts are between the spokes not inside the spokes. This is just a hot Now do they always go to the middle of the wheel or because some of those pictures looks like they were more out Like the end of the spokes Or do they always like did they? Curve up and then back in and always attach at the middle of the wheel Um, this one this design has sort of a a hump shape. Yes There are other wheels that are more like the one you did um I think some of the foos wheels Look similar to what you drew, but the hub is completely different here Hmm Wow, it's interesting. I just had Four tires changed on a car that I'm borrowing moves So when we get our new car Anyway, I had to put all new tires on it And I was watching the guy do it years ago when I was doing this You'd have to flip the tire over to put the tire on or the whole wheel The machine he had it put it on the one rim Then sucked it down and put it on the same rim so that it all fit down onto the yeah And it was quite interesting the way they did it Now is that profile the same for every wheel or do they change with different? Well, there's designs all over the map, but um um I mean there are thousands of different custom wheel designs and they just keep increasing And depending upon the design they cut it out of a piece of billet And then other designs like this one they make two pieces and weld them together And the reason they weld them together they actually want to change the uh The offset so the wheel the wheel sets in relation to the hub So sometimes they want to move the The the face that gets bolted on closer to one edge or the other So I mean I'm talking about this where the tire is going to sit here Is this always like what you showed is that the same or are there Now you've got the inset where you can probably stick the bead down on one side You probably need a bigger ridge on the outside for the uh for the bead But there isn't one sort of standard like designed for this kind of it's more of a It's more of a Channel in the middle and then the rest of it is flat The wheels that I had for this pickup that I'm using I bought a set of tires on rims that were for a Nissan Xterra And I went to put them on because there's six lug wheels And I went to put the Xterra wheels on the Chevy pickup and they wouldn't fit they had this much overhang or Not enough clearance between the wheel and the caliper I had to discard those wheels and put the old wheels back on The bolt patterns for wheels are all over the map Most common one is five bolts But the but the diameter of the circle that the bolts are on is all over the map And some small cars had four Four studs instead of five and a lot of trucks and heavier vehicles have six And some of the some of the old Chevrolet's have eight Yeah Interesting and on some of the moped bars the threads are left-hand thread on the left-hand side All right Really screws mechanics, so Try to change a tire at the end of the side of the road. You can't get the nuts off Or or you're using an impact and you break the studs off Yeah All right, let's jump into show and tell enough we'll talk Um, I just want to say real quick I enjoyed learning about wheels. That was awesome and a really good really good lesson You know several ideas. I hadn't thought it. So thank you And if you if you want to do something with horses be prepared because I'll be letting you know All right And we're I just wanted to find out Just john want to borrow my vehicle and switch out the tires for me And then give it back to me. Is that can I get on a list? You'll have to bring him to alaska though Okay, nevermind a little far away