 So the war continues and it's going better than I expected Despite Scott having learned a lot of things. I might be able to pull this off So one thing that's interesting is Scott built this Citadel, which is fine I'm gonna build a Citadel to overtake it and then another Citadel because I think that's all his great generals And I have two great generals. It looks like he just barely killed this swordsman And he didn't have any units for he left to take this great general So that actually is a huge boon. It means that he spent Seven or eight attempts because I know he replaced the turds over and over again trying to take this great general And he couldn't and he left it there. That's a good sign That implies that he does not have any more military than what I've already seen him display So The other thing that's really good for me is that despite him putting a Citadel here This is a pretty heavy choke point So he can't really easily bring a lot of arms to bear Also some moderately powerful barbarians are hanging out up here Which are no threat to me because you might have noticed this city Other than this one plantation here and this one lumber mill has got jack-all for improvements And I didn't need any improvements because as you might recall It's not showing the stuff for whatever reason. This is like Victoria I let the city grow gigantic with a combination of a caravan coming into it sending food from thieves And Lake Victoria, which provides like six or eight food. I think six. Yep six and doesn't require any improvements So I made this city Pointedly not useful to assault because one of the things that I do when I assault a city is I pillage everything around it While I'm assaulting to keep my catapults in such alive and fighting Scott does not have that luxury So let's see I just have to advance wars this and as long as I can destroy at least one of his units per round And get another one. I need to destroy about one point six units per turn Let's say and then I'll be able to destroy his fighting force Before he can whittle the city down enough to actually take it and it's like if these barbarians move in and give him some trouble There that'll give me what I need because I can actually produce units pretty quickly. So see I just finished a spearman here and I can have another swordsman done in two turns or a spearman in one turn But I just crank out a bunch of spearmen or do I wait for the swordsman? I'm just gonna crank out a bunch of spearmen So I'll have another one next turn. That's a pretty good deal. So how can I do the most damage to Scott here? Well, first, I'm at negative six happiness. That's not great. So let's get a garrison here to reduce that to negative five And let's see what I can do that catapult I can just take out with this catapult Now a citadel is mostly useless All right that night is wounded that night's wounded more I'd rather take out the night That's wounded more because I just want to hurt somebody now annoyingly I just finished the swordsman, but I can't attack with him from the city just because of the way the game works So I gotta just move him somewhere pleasant and out of the way Let's see I Could really work on this guy or could work on this night this guy or the night the night's already wounded He's actually not that much of a danger to me Taking this guy out would be pretty good Start going after this guy Because if I go to the range units that pretty much ends his assault. I can't quite finish that guy off Maybe I can't with the swordsman even over the river. All right, not too shabby that guy's probably gonna die now So I'd love to just attack right here, but I can't So I'm gonna move this guy here Nope, actually. I want him to stay in today one of this guy here and let's just get you out of the line of fire I want you to start doing some useful stuff. Oh, I forgot I got my chariot archer here. He's not that weak I had to look in a lot better And I got this spear man Who can't attack anything yet, but I can just get him up to the front line and ready Off another spear man in one turn and what can I build here? Can't build anything super quick Well, just in case I should start with something that'll finish relatively quickly So that's the quickest unit I can build so I might as well just build another spear man all told Not too bad of a turn. I'm gonna move this guy back onto the full health Spear man rather than build a citadel Though actually building a citadel like right here Or even right here right here would be perfect because I've got the mountains protecting me If I leave the if I put the citadel here it can attack these planes easily there's no way around the citadel except at considerable cost and That would sort of funnel and attack straight across this plane Which means I could just build a wall of forts here and man it that'd be good to go Might as well keep the wall up. That's a pretty good turn. I don't think I can do much better than that