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Published on May 9, 2011
Collaborative installtion at Flux/S in Eindhoven, NL with Conditional Design, 9-12 Sept 2010. The 1200 m² on the 4th floor of the SBP-building acted as the surface of our playing field. The Court-Line™ Tape Machine served as our pen. Visitors received round stickers. Together with the visitors we generated the circular pattern on the floor during the four days of the festival. We and the visitors were bound to certain rules.
Your Instructions (visitors)
Make a snake. 1. Take a sticker. 2. Place your sticker at the end of the snake on the blue circle line. 3. On a junction, choose the path that has the best prospectus. Pssst! The snake may not eat its own tail. ----- Our Instructions
Provide a path for the snake. 1. Draw the biggest possible circle 2. Use green tape to mark the center of the circles. 3. Each new circle should touch the former circle but may not include the center point of another circle.
We were fascinated by the abstract beauty of lines on the gym floor. Usually these lines define the boundaries of the playing field. We designed a game that creates its boundaries through playing. The visitors were invited to play with us but they had an absolute minimum amount of freedom. They had to make a snake with stickers as long as possible. Only a few of them were able to change the direction of the snake: once they encountered a junction. Sometimes one was responsible for the crucial decision that could have ended it. Most of the visitors were only able to feed the snake.