 Well, hello. So welcome to be here. And I want to talk about the hero project. The hero project is the first 2D animation open movie project with the support of Blender Cloud. So for me, it's a gift, right? So the first thing that we need about the hero project is that the hero movie is not the project itself. The project is the GRISPENCIL tool. This is usually in the open movies, is put the force and development in one part of Blender to get this part. So the hero is just the excuse to sell the potential of GRISPENCIL to the world, right? And make it to make it ready for production, right? This is common in the open movies, right? But it's not just about that, right? It's not just about that. As you know, Blender is about people, right? When I start 11 years ago with Blender, I thought, oh, Blender is free, no money. So it's good for my wallet, right? But after all these 11 years working with Blender, I realized that it's not just a slogan, right? Blender is that. It's about people. It's about users, developers, open movie, the Blender conference, the Blender subscribers, the community, right? This is an important thing. This is an important thing for me. So with this thing in mind, hero, the real goal is to say hello and welcome to a new kind of people to Blender, the 2D animators, right? That is the key for me, right? I have last year to remark this, right? It's so important for me. Because if we made a great software to make 2D animation, but the 2D animators don't embrace this software to make 2D animation, it's cool. It's great. We have a nice and super powerful 2D animator, 2D animation tool. But for me, the key is that introduced to Blender a new kind of user that truly 2D animators to make 2D production. For me, just the point is, it's the key, right? In this goal in mind, the Blender 2.8, the workflow project is perfect for that. Because in the workflow project, we have a specific workspace for 2D animators. We have a room to create a nice interface for 2D animators and workflow to try to feel 2D animators quite comfortable making 2D animation. Because I really believe that making 2D animation in a 3D environment is the future. I really think because I don't know if it will be, maybe it will be Blender or Maya or Toon Boom 2010 or Oculus. I don't know. But I really think that the future of 2D animation tools is working in a 3D environment. And it's so, so powerful, right? So to reach this goal, there are three different states. Nacuerdo in the Gris Pencil project. The first, the development right now, OK, but always is development. The second part is the hero of a movie that is to show to the world, to show to the animators, to the industry, the possibilities, the potential of Gris Pencil, right? And really important thing is training after hero of a movie. Because if we want to introduce 2D animators in Blender to make 2D animation, they need good training, useful training to get into Gris Pencil. This means video tutorials on the internet, maybe seminars, and maybe training in studios or company to how to use Blender Gris Pencil. For me, these are the three main steps to reach this goal, to introduce 2D animators in Blender. So this is about the big picture, about the project. So what about the hero of a movie itself, right? The hero of a movie is just a way, it's a medium to show the potential of Gris Pencil. And there is a two-minute animation in a trailer format, OK, because a trailer format allows you to a different, a buffet of visual, different shots and takes and situations to show the potential of Blender, right? So this is the idea, make a 2D 2-minute animation in a trailer format. So now we have the animatic of the hero project. So let me show you. Maybe the sound. That's just the idea, it's not a full shot, right? It's just a trailer to explain this kind of epic, a lot of action with some meshes, OK? But the idea is have a, no, not with the body, my English. We have a lot different shots to show the potential of Gris Pencil. For example, there are many shots that are truly 2D in animation and other shots with a lot of camera movement and 3D integration. So it's quite ambitious, right? So I think it will be work. What about the team, right? The team, the artistic team are me and Javier. This is a really nice animator and design. And Eva, we have Maria in the design, and Sergey in animation. We have a couple of collaborators like Rafa Cano and Abel Tebar working outside in my school, collaborating in the project. And the Gris Pencil developer team, the great Antonio Antonio Antoniolla, Nacuerdo, is a really big piece in this project. Of course, Joshua Aligariz is the original developer of Gris Pencil. And in the artistic side, Nacuerdo and the artistic side, Mattias Mendiola and myself, right? So just to finish, I want to show you some concepts and designs, some final designs, concepts and final designs about the characters, right? We have Bain, right? This is Farquat. This is a research to try to give the right character to Bain, the same thing in Farquat. This is the other people, right? The Atlantis people, right? Some research about the character and the shapes, right? The queen of this theory. And some designs about the planes, right? The idea is make the planes in 3D and convert to Gris Pencil, right? So in this point, you can tweak and redraw and make a lot of things. Because I don't want to, for me, it's a challenge. I don't want to, I don't like it when you see 2D and 3D in the same space and you notice that this is 3D. I try to keep seamless all this between all of this work, right? And some final stages, right? About the for the animatic. OK, so just to finish, what are the main problems in this production, in this project? Right now, the main problem is that we are working with the unfinished software, like 2.8 right now. Of course, it's not finished. So I don't know what happened. The good thing is the Gris Pencil tool is quite developed, is quite good to make this animation, right? To make this animation short. But I don't know what the 3D. The second thing is that it's my first to the animation short. So for me, it's a challenge thing, because in the production steps, right? But I think it will be nice. And the last note is right now Gris Pencil, right now, is have the tools, all the tools to make this animation, quite yes, yes. The main thing, thinking into the animator, is we need to improve the drawing experience for 2D animators. Because right now, it's OK, but it's not so comfortable. Make fine-tuned drawings right now in Gris Pencil. For me, we don't need more spectacular features right now in Gris Pencil. We need to improve the usage experience in the drawing session when you are working, right? So that's it. So thanks for coming.