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Game Engine Modular Architecture Overview - Making a Video Game

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Published on Mar 2, 2014

In this video, I give a high-level overview of the modular approach I used when developing the Squared Game Engine (I aka Game Engine Squared). This video details how divided the code into several C++ libraries and the benefits gained from this approach. It should help those wanting to learn how to make a video game.

I've also written a article that gives more details on the subject. You can see the article, by visiting: http://articles.squaredprogramming.co...

You can also visit the Squared Programming website at www.squaredprogramming.com

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