 Mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm, mm-hmm. Stop humming that song! I can hum if I want to. I know you can. I'm asking you to stop. Well, if you're asking, then I'll stop. Thank you. Stop humming that song! I can hum if I don't want to. I know you can. I'm asking you to stop. Well, if you're asking, then I'll stop. Thank you. Isn't that amazing? Isn't that really amazing? So, that, what you just seen here, it's no other than Grease Pencil. But after a refactor, actually, it is. It was possible before, but there are many new features that are coming up in a complete rewrite of the way Grease Pencil is drawn and the tools behind it to allow for more, for better performance, for faster playback, scrapping to make the overall experience a lot better. So, if you go to code.blender.org, you're going to find a blog post wrote by Antonio Asquez, the main developer of Grease Pencil. And you're going to see here, I'm going to go through it. You can go ahead and read it a bit more, like, step-by-step, because it's really, really fascinating when they pulled out because the Clemence Foucault, the developer of EV, team up with the Grease Pencil team to improve basically every aspect of it. You're going to see the draw engine refactor, for example, which is the thing that draws the Grease Pencil on the viewport, together with the overlay system, with any other part of Blender itself. So, previously, the old draw engine wasn't really designed to draw, like, to the objects, because Grease Pencil was just basically an annotation tool. So, thanks to this refactor now, Grease Pencil becomes, again, a first-class citizen, and it can even respond to lights. You're going to see here that the lighting in the scene, in the object, like your lights, they also affect the Grease Pencil objects. Not only that, but the way the color management, for example, is handled in Blender now also affects Grease Pencil objects together with anti-aliasing problems that have been solved. Macaways are also issues with Grease Pencil that should be no longer an issue. Then Blend Mode, Color Mixing, and Mixing, basically the whole Mixing 2D with 3D. It's just crazy, but not only that, it's not only about improving the performance itself and the blending of Grease Pencil with the objects in the viewport, but also a mask system. There is a new mask system, the way it worked before it was a bit limiting. It would always mask whatever was underneath in the layers below. Now you can actually combine the masks, so it's a lot more flexible, and the issues, the anti-aliasing and the weird artifacts that they should no longer be an issue anymore. Effects, the lighting effects, for example, the lighting effect is now replaced by actual lights in the scene, but the other effects have been improved for performance. Blur should be much faster, pretty much every effect got rewritten from scratch to allow for more performance. Performance is like the word of this refactor, I think, but it wouldn't be a refactor without a new feature. You know how to explain it in the meshes where you can just paint colors and textures on top of your object depending on how density geometry is? Well, now you can also do that in grease pencil. Up until now, if you want a lot of colors in your scene, you will have materials. It will be for strokes, one color per stroke. Very limiting. That's no longer the case. You can just color any color you want. It's crazy. The amount of freedom you get with this improvement is huge. With a lot of colors, you have to organize them somehow. The palette also has been improved. The improvements go from making them easier to use with a better UI, but also tools such as extract palette from an image. You have an image that you like the colors and extract the palette from it. You can also import from Krita Gimp or even Photoshop. Convert materials to vertex colors just so you can work around if you were used to using materials but you think it's a better workflow which I think it is to use vertex colors instead because it feels a bit more natural more like 2D software would do. You can also convert those. Super nice. This is insane. Let's go full screen because this is just crazy. Look at the comparison between the old on the left in 2.82 and the new one on the right. FPS has been... It's hard to measure how much faster it is. It's just a lot faster, depending on your scene, but the complex scenes shouldn't be an issue anymore for Gris Pencil. So, yeah, scrubbing also when you're animating, scrubbing back and forth also should be much faster. The first time you hit playback your first playback you're seeing also should be faster. Memory management you name it, anything. Then faster drawing of strokes. Yes, this is when on Windows especially when you were drawing super fast that would lead to artifacts, some rough corners. No longer the case that has been improved thanks to new shaders and the narrow strokes or more like hard edges when you have edges that are a bit too pointy to acute angles now they are also having so thanks to new shaders. It's like all over the place. Then sculpt and weight paint tools become brushes. This is mainly like a cleaning app the whole system. When Gris Pencil was added in 2.4, really back in the days the tools it was an annotation tool so you could sculpt for example and weight paint in Gris Pencil but it wasn't really made for that. It was just like a hack on top of a hack of a hack and no longer the case this has been completely rewritten so here you're going to see you're going to read more about it and basically now there are real brushes that you can append or link just like you can do with regular brushes in Blender. So what happens to your old files your old Gris Pencil files well they should work mostly but there are a few things that you might have to look like manually fixed for example light objects sort of the light effect modifier make your lights yourself make some little adjustments but I think it's really worth it to go through that or just start anew with the Blender 2.83 for new Gris Pencil projects because it really if your scene was simple maybe you wouldn't notice the difference but if your scene is complex it's just better to start or just run and see what's missing, what's not maybe it just even looks better out of the box fixes in the draw engine but yeah the team had to go through the question shall we keep the old hacks around or just you know the spring cleaning and just start fresh and actually they I think they did the right choice start fresh and lay a good foundation for the future so yeah this is a patch is not currently as of today on master yet on the actual master branch but it's a patch it's a big patch and the developers basically have to go through all of the changes and it's it's really hard to review something like that because look at the list of changes is huge it's a factor so it might take a few days or a week until that is available for everyone in the master branch you can try the patch but I will just wait a few days and then we can talk about it even in the next few days so yes amazing improvements go read the blog post because he has all the right information all the details I missed a few points but the big thing here is to thank the community for all the hard work the developers have been doing all over blender not only on the grease pencil team but especially in the grease pencil team so here you see like the grease pencil they have been working as an artist giving feedback to Antonio who is the main developer working on this Clemence Foucault is the developer of Eevee he took over the complete draw engine refactor and it's insane the amount of work that went there but it's a good foundation for the future and all the tools like the palette and pretty much everything else in grease pencil is coded by Antonio so he actually wrote this article so he doesn't say think myself but I think we owe him a huge huge thanks for really pushing the limits of what blender can do in 2D, 3D, 5D who you name it so thank you Antonio for taking the time for working on this and giving the tools to the artists to crazy things such as the last splash screen in blender 2.82 or all the artwork that you can see here there's also here some credits and this insane let's look at it again I love the pirate here so yeah crazy times we are living in thank you for watching and I'll talk to you again in the next video bye bye