This is the video of the version 0.062 of my platform game. The idea of this game is to be a fast-paced and simple 2.5D platform game like the ones from the 8-16bits era.
In this version I introduce the third stage theme, a salt cave with flying spirits and a lot of flying platforms. Also now the stage theme doesn't start from the beginning when you die, so it becomes less annoying to die a lot of times :)
Also now I think that I really solved a bug with the bullet object buffer, so they won't spawn in random directions anymore.
For more technical details please read the manual or take a look at the Unity3D post.
Tools used: * Unity 3D - Game programming; * Blender - 3D Modelling; * sfxr - Sound Creation; * LMMS (Linux MultiMedia Studio) and Audacity - Music Creation; * Inkscape and Photoshop - Graphics and textures;