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NoVA VR Meetup: February 2, 2017

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Published on Feb 10, 2017

What can we expect from virtual reality in 2017?

This video is from a panel discussion on the future of virtual reality. We had panelists representing several unique perspectives - virtual reality in education and training, simulated vs 360 video, AR/VR and mixed reality, new advancements in VR gaming and what to expect in terms of hardware to create and experience

Panelists (left to right):

Jeff Aronowitz is the Director of Public Programs at the Valentine and a student at Virginia Commonwealth University finishing a M. Ed. in curriculum and instruction with a concentration in instructional technology. For years he has been integrating emerging technologies into innovative, interactive programming and consulting with educational institutions to help them develop successful digital strategies. Currently, Jeff is exploring the symbiotic relationship of virtual technologies and digital fabrication.

Sean T. McBeth is the Lead VR Engineer at NotionTheory and one of the very few professionals who can create almost anything from concept to polished product whether it's a software or hardware product. In his career Sean has successfully bootstrapped and deployed multiple database applications covering workforce automation, data analytics, IoT, GIS Mapping, numeric and 3D simulation, and machine vision. Sean is also the creator of Primrose VR a free, open-source framework for building Virtual Reality applications in web browsers. https://primrosevr.com/

Chris Wren comes from a background in AAA game development, working as an artist and producer for 12+ years at companies like EA/Maxis, Namco and Microprose. Among the titles he has worked on are the award winning F-16 combat flight simulator Falcon 4.0, the Sims franchise (Chris worked on 7 of them), and Warhammer: Mark of Chaos for the PC and XBOX 360. Chris has spent the last 8 years instructing game development at George Mason University in Virginia and for over 5 years he has been researching the topics of VR and AR, specifically advanced interactivity in this new emerging medium. Chris also founded and runs a small company focused on Game Consulting, Virtual and Augmented Reality: WrenAR LLC (www.wrenar.com).


Moderators:

Rob Cloutier of Digital History Studios has been in the field of computer animation for over 23 years. He has worked in the fields of cinematic computer animation, VR development, special effects, real-time animation for games, compositing and digital video editing. He has worked on over 20 computer games, including Sid Meier's Civilization IV series, Pirates, Railroads, Gunship!, M1 Tank Platoon II, European Air War and many other titles. Robert has also produced animation segments and/or VR projects for various companies, organizations and agencies such as the Newseum, Smithsonian Institution, Discovery Communications, NASA, HHS and the Department of State. His 360 VR showreel can be seen at: 360 Reel and his animation show reel at: Digital History Studios Showreel http://www.3dhistory.com/



Amy Nichols is the Founder & CEO of bThere, a 360 video platform for creating and streaming interactive 360 and virtual reality video. With a focus on uses in real estate and travel, bThere is focused on the practical applications to enhance user the experience while promoting travel destinations, real estate sites, and self-guided educational curriculum. http://bthere.io

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