 Welcome back to the Rig Review and today I'm going to take a look at the Ninja Rig and that rig you can find on my animation view face site alongside many other rigs that I review so check out that site for your hub of all things rigs and you can of course buy it on the Build by Colossus page. You have Ninja, I'm going to take a look at it now, I'm going to take a look at Brawler and the Lizard later. And that is the rig. Layers are on as you can see, nothing in the layers and as always I'm going to start at the bottom here with the main controller which looks like you can move everything around there are no extra controllers here. You have this little thing that is not selectable but there is an outside and there's an inside and on the inside as always you can do those things where you just bring it down and potentially that gives you more of a chest scent of gravity for whatever reason if your character decides to fly around but there's nothing there in terms of any type of resolution switching or anything which is usually on main controllers so that is that. You got your props here which I shall put to the side and look at the feet. Footwise you got here your main controller and this moves your foot around, let's zoom out a bit, always interesting to see, yes this one moves the knee around as well, some rigs don't but of course you have your pole vector here in terms of knee control. Going back to the foot here let's move it down, you have your upper length which a lot of rigs have and then this for stretchiness for cycles all kinds of things if you go in here you have that inner controller which you can move around as a what they call a subcontroller and you have rotations and translates then you have this one which gives you the stretchiness so if I take this leg and pull it there's of course the stretchiness as you can see and this controller here will tell you nope I don't want this and bend bows on off and bend bows are these guys so you can move this around and preserve volume yes or no so if you stretch it will actually stretch or you can keep the volume as it says here which are cool functions I like this going further down here you have the roll heel so as you do this you have the pivot from back there you can also translate because if you look at those pin controllers usually they have foot roll and everything on those pin controllers but this one has this on this controller so if you want to do this like that that's how you do it for your toes and even these guys again you can always move for a translate here but you have that pivot out of here then you have the foot master control and what that does is that when you pull it that gives you actually the foot roll the banking like this if you need a different pivot it is actually doing like that I think that's the first time I'm seeing a rig that's built like this there's no up and down so you have these options that's an interesting setup why not and of course this is on both sides as we go up here we have that bamboo here and that bamboo here there's one here let's not forget you do have here translates but you have also foot on off and roll on off that's for your space and you have a knee pin and if you've watched my reviews you know that I love knee pins and elbow pins it's super helpful when you animate let's not forget when you go back to this one you have that this is your FK so now that reveals the round controllers here and you got your classic FK which as you select sometimes these controllers also have stretchiness so if it looks like as you're moving into FK there are no extra stretchy controllers I mean you can pull you can still transit all of these if you want just as a heads up let's go back to IK now moving up here we have the hips and they are nicely centered there there's no shenanigans with offset pivots so this is all good of course you can translate as well moving up to the root this is your classic route right but you can select here offset control so that gives you another control for more control then as we go up here you can select these all together and you have your chest FK now as I select these separately can see there's nothing else in the channels there's nothing else to change it seems like this is an FK only and no option for IK coming up to here this is your clavicle that moves this and doesn't look like there is a auto clavicle function off so let's see so let's go to this controller here and we have an IK FK switch so I'm gonna move this to IK you can see you got your stretchiness which here you can change the length here and even the wrist control that's interesting controller here but just to show you as you go up here there's nothing that happens in the clavicle there's no auto clavicle function now with IK on you still have these you still have a lot of Benbo options and you still have as well this here like that you still have your pole vector that gives you again all the space controls and the elbow pin which I of course love now going back here and selecting IK FK switch you have your stretchiness on on so let's do this here move that you do have stretchiness and you have Benbo's on all you have preserved volume which is again really really cool you have the auto twist and by auto twist I mean if you take this and you rotate you can see how everything starts to move here in terms of your deformations but you can take this and go and not have it give you some candy wrapping but it's a little good to have control over all this and then you have your fingers and you can switch these to IK that is cool I like that if you chest and the world can use our space switchers that is all very cool to see I like this going closer here you still have your sub control for your wrist so you have your IK version to move things around but you still have this will be very handy for constraints then of course you have your separate controllers for your fingers that we go here as you move this here you can't translate these are purely extra controllers so you have scale okay interesting that's not what I was expecting scale this seems more scale as in spreading and not as in scaling the fingers now let's just check here you can't scale but you can translate like this okay because you can't make them thicker but that's interesting so that is technically a spread now rotations here are like this and like that so you have master quick controllers that's interesting they're not rotating in the same axis or in the same direction just as a caveat here but right these are your options including settings for a thumb follow but let's not forget here you have those extra controllers here as well for the base here of the fingers so lots of goodies here and this of course is on both sides now going up here you have your lower neck here but then right above you have another one that's interesting I'll always see this here and then if you select the outer one this is your neck control here and you go inside and it gives you another one so lots of sub controllers which is always very helpful let's zoom in a bit stick the eyes eye controllers so you can see if it's like this you have head chest and worlds I don't want it to follow the head but I want it to follow the world so if I now move the head you can see how this stays which is usually my preferred method there you still have of course separate options to do this thing here for your eyes that's all cool let's go a bit closer here you have your jaw if I can select it there you are right and you have all your rotations you can see here watch out you got teeth going through you have rotations like that and you have let me check here you have all your translate controls just in case so all that is there then you have this one which moves around all of this again watch out for the teeth but in case something happens so I'm gonna show you you do have controllers here to move the teeth around and you have an inner control just in case you have intersections so you have this here but you can't rotate so this is really just repositioning where that is selecting the upper one you can see this is an upper lip control there's some creasing there so watch out how far you can go with this of course this is top and bottom seems a bit more leeway on the bottom here now you do have those little ones and with the little ones you can shape all of this into whatever you want of course there are limits you can see this in the geometry but why would you go this far it's like some wind canal or something in your face so if you're just looking for the controllers on the face these are to find details so you have this on the cheeks close up even on the side here there are still lots of options and of course you have your tongue controls here all the way and these are at the bottom teeth right that going up you have your fine controls for your eyes so like you would do any blinks with that but fine controls are always good so the side here you have your ears two of them for extra control you do have controls for your hair at least for that front part this is going to detach the head that's not true you can move this here and it's going to be a pivot that leaves the bottom part there so this one doesn't do anything as you can see with the transit rotates this is not a squash function but what is usually on the main control is up here so overall controllers on off face controls on off geometry on off joint visibility don't have on anyway you can lock the geometry so I can select this and if you have this you can't and proxy that's what I was looking for for a faster version you have that and you have sort of visibility on off now speaking of sorts going here you have one controller here and if we go inside again you have another controller go here and again you have different kind of world space and you have hands I say no no to the world yes to the hand it's going to be attached to the hand but of course you know you can place this wherever you want but it's going to be attached there which is always a very welcome or rig function now I will save this to the end here because I was wondering about additional facial features so select the top part this is your squash there you go so you don't have it directly there but you also have a bottom function with a limit that's all cool you have a chin function so if you're into that type of thing that also gives you a bit of that that's pretty neat it's kind of like your jaw function there you got your overall smile what I was talking about so if you want an overall controller for smile which seems pretty good in terms of deformations of course you have these on both sides this is your mouth here this is your overall mover can only move so far until it breaks which makes sense selecting this you can do anything it's in the channel so select this rotate and you can do your cheek puff it's interesting function here so I guess if I do this yes cheek puffs there you have an auto controller for your nose and then you have a inner controller for that as well now that being said let me just check if I rotate this okay you can do some sort of one-sided sneer but you would have to move this around and then translate I guess let me see there is a nose curl in the channel as you think doesn't do anything so if I move this around and now I do this let's do anything either so I have to profess your ignorance I don't know what the nose curl does this might be a broken controller channel there I will check with the rigor I can post something in my pinned comment of course I would love to have a sneer just like a separate more detailed control on the nose though like a nose flare and an overall sneer again these are cheeks and these are overall nose controls if you want to go into a you know more detailed facial stuff then on the side here you have your blank that's interesting rotation there let me see that's not exactly well I guess you can rotate so that's something to watch out you have to rotate a little bit it seems a bit wonky in where it's going and to be honest I would still love well I mean you have it here you have translates here if you want to do this through the channels but interesting now if you have this here this is your eye to look around and you have this this is your overall eye sockets to move around now you do have an option in this to blink now it's want to make sure that everything is at zero here zero here zero here this is at zero and this is zero and just to be fair let's take this and zero this out so we are at zero here I select the outer one I say blink so I make sure that there's no there's no gap so here if you want quick blinks that is there and there is a blink bias that will change where your lid goes down so you don't have like a 50% closing in the middle that's pretty cool though I like that then you have your overall eye controller for both if you don't want to use the big one then you have your overall eyebrow mover and of course you have your inside that can push pretty far at least that that's pretty cool you'll break the model but it's always good to not have too many restrictions so you can go down here you can visually remodel this and do something like that and then you go back up here and then you want to do that and do something lower kind of pops up and that seems pretty okay but that is a great pose but I'm just saying in terms of options you're gonna see how it's gonna start breaking to the pupil there but it's not too bad let's bring this all back to normal let's select all of this and I say zero that is that the overall ring you can reposition you could parent that maybe to a face cam whatever you want to do with it that's pretty neat and don't forget as you have all those controllers you always want to check what are the options in there so you have your lip roll that's also in here for the nose you have again the curl that doesn't do anything right off the bat I will double check on the side here you got nothing the cheeks got nothing nothing on the eyes but here you have your scale the scale like this and scale like that and of course you can make this bigger here there is nothing here on the side here as we said here you got the blink and on the eyebrows you have all the standard controls nothing else the main controller nothing here on the squash that is it and I believe that's that so just let me see something here if I bring this up here rotate that hand around into whatever position and now I'm using this controller so I want to see some of these deformations here that seems pretty okay let's move this down a little bit and move this out just kind of seeing what's happening that seems pretty cool I'm a big fan of IK and spline setups as well I would love to see a what's the word an option just to have that that's all interesting let me move this up because of this seems pretty good in terms of all these formations now that being said these don't have any scale so just be mindful of that but you can still take this and translate around for changes but again it's not a spline it's it's going to take everything with it just as a caveat grabbing your foot here maybe like that and tweaking this here just looking at deformations what you get the fall off here you can see how quickly it changes right into that belt section so watch out for that you can still reform but again that purely FK is a bit of a bummer and if I look at all the other controllers that's a double check there you have offset controls everything but I haven't seen anything or on the outside in terms of a spline control and that check before does I want to check again that I don't see anything while I'm recording here that's completely off so I will also potentially bring that up with the riggers but that just me that's my preference and I'm gonna leave it at that that is an interesting post that is the rig if you have used it let me know in the comments curious what you think if you have any other thoughts about the rig of course any updates I will put in the pin comment if there any immediate updates don't forget if you want to see more rig updates check out my channel I have all kinds of videos including reviews as you can see there's a bunch of stuff that are reviewed already and all of the rigs that I'm collecting are on my animation beefy site so that's it for Ninja which is a free rig go check it out and thank you for watching