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Extra Credits - First Move Advantage - How to Balance Turn-Based Games

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Published on Aug 27, 2014

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In turn-based competitive games, the player who goes first gets initiative. Designers must find ways to balance this advantage and keep track of win rates for both players as the game changes over time.
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Many thanks to Addy for the guest art! Check out her other work!
http://bit.ly/1opbSUZ
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Recommended for you!

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Randomness in Esports: http://bit.ly/Vlo41y

Extra Credits - Why Unbalanced Design Creates Balanced Play
Perfect Imbalance: http://bit.ly/1snWXCt

Design Club - League of Legends Level Design Analysis
Summoner's Rift: http://bit.ly/1jqQ4aj
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Get the intro music here!
http://bit.ly/1eIHTDS

Get the outro music here!
http://bit.ly/1wACOeq

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