 All right, so I'm going to look at this guy first Walk cycle and go through your reel and I'm go through the questions that you have in your email Which I love by the way, it is all fantastically well detailed and laid out. It's great And then I also have the list in front of me of all the stuff you want to do Let's go one by one since you also want to do a lot of cycles I Think for review purposes What would be great, but what I like for cycles is in terms of presentation and it's easier and faster for feedback It's a I don't need a three-quarter. That's gonna always be at the end when you're done with the shop for like the final thing but you know, it's always kind of Camera specific sometimes you just want to animate to a specific camera to make certain Motions just a bit better, but in this case It would be great if you have it divided in half. It's my So walking front, but it's an orthographic front not a perspective front and then you have a side also an orthographic side And that way I don't have to Go one by one here where you know you go through this and in that but you do want to make it orthographic Just for a final detail on foot placement and stuff like that That being said and even if I cut This part out here The main impression was are you mentioning you're asking if it's too slow? I would say it's good question. I think yes It also depends what you want to do I mean you are mentioning it's a vanilla walk from vanilla walk. I feel like it has Some odd moments where the knees come in. There's a very fairly big dip up and down in Y or T Y And they're very distinct pauses on the steps. It's kind of except pause pause pause pause So it feels like someone who is more practicing a walk like it's almost like a model. That's kind of going Okay, I got to go walk this way and this way someone's really thinking about those steps And something that's part of it is are those little pauses that you have This is as she comes down and it's subtle But it's just something you can do to just give it less Less of that pause feel Also, you have a very wiggly arms in terms of Elbows a kind of pop you can see that hair until he pops to the right and it pops back to the left and so on and so on There's a lot of wiggle stuff here and in the elbows That's something that I would I would kind of look at same thing on Your legs or some moments where it's bent goes into a straight Then you got those moments here We're kind of pops and you got those one frame moments where the leg kind of sticks in space and suddenly moves forward again But looking at that in real time Without the whole thing. It's just ever so slightly poppy Can be smooth than it does a hair. This is subtle things I think the biggest things to me are the inward knees are kind of too much This goes more into a character walk And then the locked Arm bits the arm bits are the are the most jarring things the leg stuff is a bit more polished detail Something also in the up and down that add to that pause feeling where it's your up above Sun down and an up above up Sun down and it feels like I don't if you're doing a Bit of a stretchy thing in the neck Some moments might just be maybe in the movie here There's something that feels ever so nice a subtle thing whatever so slightly Disconnected where this is one thing and this is another thing feels like you have the head on them like an headline IK type of thing feels a slightly disjointed from The body especially given this this thing Step step and up and down up and down. You always want to feel a bit more up and down dragging overlap on the head Especially during those down moves it feels like she think here This is all one big unit that just moves down as opposed to at this point a slight dragon head a bit higher Boom and on this down the head will be bits lower come up again And so on not crazy over that not crazy Jar Jar up and down, but Just loosing it up ever so slightly But those would be my main comments On this guy was you also have a lot of crossover on the feet As they go over there, which is to get more into like a catwalk type of thing versus a vanilla walk So you can flesh this part out and make you more like a little attitude driven character walk or reduce all those things and make that a vanilla walk but And that it's good. I like it just the camera thing how you present it And then here you're asking me to reel. Please. Let me know which two shots you think You should work on first. So let's watch this first here. I mean, obviously you notice, but I want to just go through that Cute and I like that it's interesting to see I like that a presentation here with That wall in what do you want to do with the kid? Come down and I like this a lot just because of in terms of elevation change It's not all in flat backgrounds or a surface. There's a bit of a change there that gives you a good sense of weight Good changes there on the posing on the legs. I like this one. I'm gonna say I'm a fan of this guy Think of watching like that. This bit bouncy on the head here and that whole aspect Boing through that it feels a bit springy bit rubbery that would probably be my The main point I think for this guy something in my Audio that's only funky All right, and then we're going to Like sky here. Interesting mechanics. It feels a bit Draggy Those are the length, but I do really like the posing in this section here And the timing of it. I think this is It's very cool, it's borderline referencing. I'm curious what how you plan this Part it has a slight reference you feel to it That's probably so far my least favorite one just because I'm not a huge fan of Martial arts and song and dance stuff like that just because it it's mostly motion Without a lot of character in there And especially so far as you go through like you see bottom mechanics and pants of mine and acting in dialogue and stuff like that it's all super cool and in terms of Showcasing what else you can do. This doesn't really show much and in addition to what you just showed so far Like to me that I'll just take that shot out. This one's neat But it's borderline in the same category as this not that you have a swing but if you shouldn't really good grasp of Mechanics and nice posing and timing which in this case is the same here What I like about this one is that You go from lands to air with a bigger swing, but I'm quite sure I'm buying the mechanics of She's not really going back that far So for her to go back even if that swing happens here not quite buying that you can get that far, but then again That might be just too picky Neaposes and everything like all that but I Didn't know the day looking at what you're presenting. I think this one shows more variety and timing and nicer poses This guy's just a bit more simplified This ones are right. I think with this The biggest thing that stood out Like I like all this on ugly Ugly is a bit contains In the jaw area so ugly. She could have like a little sideways move in the head Just something a bit more Tied to the jaw and just to all use the energy of it just feels too separate It's just it's just an animation and then you just add a lip sync to it So it feels just for that moment and this feels super poppy Just given how the the beginning of the sharks presented style wise this suddenly is so post-to-pose into his big move And then a couple things where D there feels so a doesn't help that they only have four fingers I'm never a big fan of Four finger designs, but there's something where they're very evenly spaced. It was really defaulty You're also having a tangent with her hair and the finger there just some awkward moments where even through here It feels like it's just Such a massive move. This is such a pop and then you kind of stay that finger just locks to that hair And all of this you're getting too close to her face You don't even want to cover faces. This would be easier if that hand would be here and then you got the face and And that you know, that's your silhouette if you squint, that's kind of what you see This would be a bit cleaner. This kid also feels like you're out of this Rick supports it But like a separate like a IK head or headline or whatever those controls called depending on the rig But I feel just separated from the head through here again like there's a lot of Movements in here how she tilts over and goes up and down That doesn't feel reflected in here that the neck will go over there and then start taking that chest with her to start Moving that C shape over there. This feels like this is one section that goes up and down and this does the sideways tilt So it's a bit of a head thing that would fix on this guy But it's cute, but I'll I like it as a shock And you are Possible am shots Thumbs down a thumbs up It's wimmy on the legs like aish. Obviously they are IK but it's wimmy. They're Cuto. It's not bad It was is this with drag at the end. I don't mind the beginning, but I agree that the ending is a bit Because I need to be something so it's a button something's kind of missing But it's also really relying on the audio with that audio. It would just be kind of It's cute. I do like that jump and the timing of the of the hits and then after that, especially that hand super floaty But not too bad. All right, you're asking. By the way, I love your presentation over here all that stuff Yeah, I can see what you mean. I think the execution is good That is a bit popular Not you know, not like there's a one frame pop, but it feels like the swings are very pop pop pop pop interesting Timing there like that section It's almost pose to pose how both arms move and the heck that leg goes forward It's a bit really poppy there again not poppy as in a one frame pop it really synced That's cool. I do love this part though getting up and bring that leg up Into that that role is great. I really like that in terms of the posing how clean it is and all that Again, it feels slightly referencing In terms of the timing it's a fairly real looking move and then it goes back into this pop pop pop pop pop it do weirdly High frequency up and down pops and his arms of you know, like that It doesn't it feels like they contain a strain not to swing too hard. It's almost ballet Dancery as opposed to like bigger bigger arm moves where You know after that big jump Less contained and not so flat armed with just a wrist overlapping and this is goes on for too long This was a bit too simple here This is slightly confusing as to is he jumping on top of the tree what is going on here That transition was a bit odd. Why is he jumping in the air? There's nothing that indicates the drop that you see here. That's cool. It's a bit soft Mechanics are a bit funky. It's a bit slow and the legs are kind of not moving at all actually It's a weird moment there but I like the detail the ideas of the slippage and Detail of irregular slippage and it's getting stuck and Moving and sliding that's neat, but then it goes back into Feeling almost almost like a cyclic. It's activated and not quite buying the transition from here to here on to Boom for this would be maybe potentially hunched over a bit more. Just push it a bit more and Then again, and then it's a weirdly cartoony where it's very fast and very poppy up and down on left and right swingy Like this feels like a different character Then what's introduced here And these moves like this feels very referencey and real Especially all that stuff there and Then here it's suddenly a style breaker. It's just a different type of character. It's all right. I'm not sure Given what you have already if that shot adds a lot to it It's going through it as the mechanics. You've already shown so much in terms of what you can do I don't think this adds anything more that is better than all the shots previous Poppy things there and again, it's just dance thing where it is a very subjective I I'm probably the minority in this but this is just movement and it's not It's not character. It's just someone going through steps You know clean poses and all that stuff, but I'm just I'm more in favor of character driven work And again given all the stuff you have through instance like the kid at the very beginning with the fishing You know it has I would say similar like he's jumping and dancing, but there's something where you already show me that you can do Body mechanics, but on top of that is also pantomime and lip sync. There's just more to it versus this It seems too simplified compared to what you have already Don't mind this guy actually Just in terms of variety looking through this. I'm a big fan of this All right, you pantomime facial stuff and lip sync this I think shows, you know, you have different pantomime things and run Cool steps there cool posing. I like all of this This no This guy would take out this guy Not bad not on my Topless with everything else you have nothing that any of these are bad I'm just saying that what do you have before already showed off what he can do it Don't add that much to it now I like this guy in terms of Quirky Q acting why not could work um It's curious if that could be a shot with a bit more weight to it potentially doing a new one This feels like an older shot compared to what you're doing here This was like the qualities higher your understanding of posing and timing is different And here again, I'm not sure what this guy brings that you haven't shown here in Already know all of this in her This I would still I don't mind to sing that section this that That and that into this is cool and the rest you can leave out But I like that section a lot because it's also been a variety of styles. You know the kid cartoony Versus this feeling more real ish Where that's how in a dream work stuff feels sometimes bit referencey Also from the I anime aspect a lot of their show real stuff whose referencey and even if it is not used It just has that feeling and it's not very pushed Compared to for instance, I think Adam school has a very pushed sense of style anything that's like blue sky or anything or it doesn't feel like that for instance, but I like Seeing that in a real is to me shows range It's cool to have that in there. I don't think you need all this I don't think this brings anything to the real that you haven't shown yet same with this guy take that out But I like this one because it is You're mentioning that you might not want to have that because you don't want to you know ready yet I think even what you've shown I think this this would be worth tackling but in terms of contents I think this is definitely something you want to have on your reel To characters interesting, but also, you know a bit more emotional bit more serious bit more subtle Definitely something you want to have on there so that would be doesn't be my comment on on the reel now looking at your Your your cyclist my question These are the cycles you like to tackle artist. So are these just the ones you want to go through and And bang those out for exercises so that you've done them Because you're saying you create cycles to refine your workflow and to use for games and studio applications But which one so this is a massively long list especially I'm confused at the Lego man walk Lego man jump and I Feel like that ties into your wrote with animal logic which I'm personally again. This is just me and I know this is just me because I ask around a lot I'm always in favor of having It's pretend you have a reel with five shots. Well, let's say seven rights go balls out here. You have seven shots One of them in the middle is a shot that is relevant to the company That you're applying to so if you have all those things and in the middle of all this massive reel You have one Lego shot. I don't mind because you're showing that You did the research you can do something that the company is currently doing. They're obviously doing Lego movies So that they know, oh, oh, oh that person can do this. We can just plug that person in and Work within the pipeline and then the production Every time I mentioned is that work I mentioned is to other people other companies Everybody says no Because it feels like you're not original enough using other property You know standing on that property shoulders to do something You know, it's like there's two things a doesn't feel original You don't bring your own ideas and at the same time You're showing something that a company has already worked on and they're very familiar with it So if you're showing something Lego, it has to be at least as good as what's in the movie So you're gonna be harshly judged And you know, there's a big chance that you know, whoever might do this I think you're really good. I think you could be able to pull that off But probably majority of people wouldn't be able to and then it might be a big You know big down around there. We're like, yeah, they're trying to do this But it's really I mean we're doing this we know how this looks and this doesn't come close to what we're doing in The movie that person is just not ready. It's just a risky thing to do So that's my question to you is this because you want to get into animal logic and that's why you're adding stuff like this Would you be okay with not doing this again? I I don't mind. It's obviously your choice anyway but from within Within the experience that I have asking other people. It's always been shot down But again, I kind of understand a point of view but Anyway, not to linger on that You have all these like female human walk and run. That's all good There's some stuff with like a toddler crawl baby crawl toddler walk personality t-rex walk I tried seratops walk I mean, these are all awesome things to go through And this is just me because you know, I don't know how fast you are you're saying you can Pump these guys two out in a week if you have all that time and you can make it through that list That would be awesome. I don't know that many people that will go through all of that and have the discipline and the time to do it I think it would be fantastic practice and my only question is Do you want to go through all of them and just pick a handful to have on your reel? Do you feel like some of them are just there as an exercise and you don't feel like it to be in a reel? And on top of all of that You do have flight action And other pants of my mind, but this is just a lot of work and You be the first one to be able to go through all of that at a really high quality and finish it all Looking at your reel I think you have a really good grasp of principles and animation and posing and timing I think I would not be surprised put it this way with everything how organized you seem and The quality of your reel I think yeah, why not but I don't know anybody with Such a list that has gone through that so I'm just from my experience hesitant in saying Yes, do all of this only because I feel like you won't have enough time It's such a massive list and on top of that you have still the real stuff you want to polish and finish plus new shots You want to do This is my initial reactions. I'm concerned that you will run out of time and maybe you want to pick Certain things out of the list that you like the most But again, this is me being completely unaware of how fast you can be so as a whole I think list is great great variety the biggest note will be I don't think you should be doing Lego stuff Based on my experience with other people and their feedback And in terms of which shots I would do this guy for sure and It's a good question. It's like this guy is pretty far along just I'm keeping just that section here Of course, you know, let me know what you think about all those You know, like I'm not a Mac massive end of this guy another massive fan of this guy But maybe you love those and you want to keep them I Like this I can see why you think maybe it's too long and you want to do something shorter But I am in favor of doing something subtle and more emotional Probably say this guy and this guy to be honest, I really like those two and then this guy I Think you can do you could do another one if you do like in a brand new shot I would do something else with More weight. That's a bit more within this type of realm type of character and facial stuff I think you can do you can show weight with also a lot of facial stuff to show the strain and the struggle Do more interesting than just this faceless creature But yeah, I mean, that's kind of me it doesn't kind of my my thoughts and ideas you might be completely against everything I'm just curious You think and I think we can start a dialogue after that. So how you want to proceed and with what and all that stuff But yeah, that is it. Thank you. All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you