 We're only a few days away from launch. I'm so excited so much show that you can pre download the game if you got it on PSN. I'm gonna have that shit downloaded just ready waiting for the launch. So remember about a week ago, I talked about a build that looked demonstrative, right? Terms of attributes and badges that looked like it had it all. Loli over the last week, Mike Wang, a bunch of other devs on Twitter been releasing info. And I'm gonna like, yo, there's been some new builds popping up like this could be amazing. It hurts because like y'all know like I'm a sharpshooter, right? But the longer I look at sharpshooters, literally the only thing at this point keeping them alive is Hall of Fame Limitless Rain. If for whatever reason that was patched, it'll be game over. Which is part of the reason why I put Stretch Bigs on my top five worst build. A pure stretch doesn't even have Hall of Fame Limitless. We still don't know if a 6-5 plus sharpshooter is gonna have Tier 2 dribbling. For those who missed that, I'm gonna have another video that's three tiers to dribbling. And if you're not at least a Tier 2 and you're a guard, at that point, are you just doing catch and shoot? So I'm waiting for a response on that. Y'all know I'm gonna go through and do all the tests. So I'm gonna make one build off Rip and hopefully it doesn't fail, although like most builds at launch well. Because I mean for a lot of reasons, I'm sure you guys have seen videos. I watched some streams, people already have the game apparently. I was like, yo, yo, show us this on the stream because I was trying to get some info. So we don't know what the gold badges, silver, the bronze badges are, which means in that video where I talked about the Sharpshooter, I said over and over again, it all depends on if limitless range is gold. Because if it's gold, that's a game changer for many reasons. But we won't know until launch, right? So I'm waiting on that. I thought that's something we'd be able to do in the prelude, but apparently not. And then some info was released earlier today. And I had my eye on this specific build. I'm making any videos on it, nothing. But I was watching this build. Man, I was just going out to grouse while I'm not gonna lie to y'all. I was buying some chicken tenders, bro. I was hungry and I wasn't, I didn't want to cook. Y'all been cooking me last week for a plate cleaner fridge. Hey, this ain't news to me. I know I'm well aware of my circumstances currently. That's besides the point though. But then when this info dropped today about which builds can get the tier three dribbling, changed everything. So Mike Wang and Zach Tudaz are talking about speed boost. Ever since they put out their initial tweets, people been having so many questions because we can't go into the attributes. We don't know what the specific badges are. So we have so many questions on which build we can make. There's so many variables we aren't sure about yet. Zach put out a tweet saying, the following are archetypes that will allow you to reach 86 ball control rating. And they divided this into two. There's a 86 ball control, which gives you the tier three dribbling, but there's also a 90 ball control. Mike Wang clarified by saying the 90 ball control will unlock new elite rhythm dribbling. So not only now do you have the explosive step of tier three dribbling at 86, but once you hit 90, you get new moves you can also use. So that means if you're a playmaker, you're going immediately to the 90 plus ball control and you're choosing from one of those builds. This also meant for me that the shot creator sharpshooter was not an 86 plus. And I know that just because you didn't hop into tier, even if you're on the high ceiling of the tier two dribbling and you're an 82 ball controller or we have decent acceleration, it doesn't mean you're going to be just as explosive as like a 66 pure sharp. Like I understand the significance that attributes are going to have. That being said, I've been eyeing this build. The playmaker with the sharpshooter. Now, you don't know pretty much anything I have to do that's comp. I'm going to have to have sharpshooter in there. And I think a lot of people are going to do that this year. And initially when all this archetype business was launched, I knew this was going to be a super popular build. But for many reasons, I thought, no, I don't know if it's going to be that hot. But as more info was releasing over the last week or so, it's becoming more clear to me that if you didn't like moving shots, which meant that you didn't want to be a shot creator and you wanted to dribble and get yourself open and basically shot create is what you're doing is you're creating a shot is this seems like the perfect archetype. The negative with this build and is why I like my shot creator sharp build so much is that you don't have the same level of badges with the shot creator sharp. You were coming out with tireless score hall of fame, difficult shots hall of fame, two of the best badges in the game with this build. You get no hall of fame badge. So I mentioned in previous videos, if you're making bets between attributes or badges, which you think two kids can value more based on all the info we have, pretty much everyone at this point should be going by attribute, which means you won't be as devastated that this specific build has zero hall of fame badge. I mean, in total, it only has eight gold bags. So you can hope and pray that limitless is one of those gold badges. Long range, dead eye, but chances are those are one of the nine silver bags that on top of the fact that for the most part, aside from maybe dimer, the badges on the playmakers are fairly useless. Not that they're useless, but they're just ineffective relative to some of the badges the sharpshooters have or the shot creators have or the slashers have. So it really depends on your play style. Everyone's trying to look for the best possible build, but the best build for me is going to be very different from most of your guys best build. If you like to dribble OD, then you're not going to want to go pure sharp, but I know I'm going to have a pure sharp in 2k18. Regardless of how slow they end up making the sharp, if you can pull from half court, you're doing your team wonders just by being on the court. So people are looking at pure sharps. They're going, oh my, what are we going to do guys? I'm not going to make it this year. And I don't know many people making pure sharps. And maybe you can let me know in the comments, but I haven't been seeing much of it on social media. And if you all need me to do it, I will hop on the park and pro am things up and then people will go. Yep, limitless range. We need to go back to the sharks because as cool as it is to blend things, you're going to need that stretch on the floor that the sharpshooters provide. Regardless, there's actually another build that I've been looking at. And this one I didn't even think about because y'all know I wasn't really looking at big man builds, but somebody I forgot who was tweeted this to me and a lot of y'all been tweeting me, oh agent, I think this could be the best, but I've seen that so much. I'm like, I don't want to hear it. In fact, some of y'all been tweeting me, yo agent, is this going to be a good build? And it was one of the bills on my top five. Do not make this build build. This second build has a special place in my heart because I don't know how comp it's going to be, but I think it's going to be super solid. But more than any of that, I know it's going to be a whole lot of fun. Build I'm talking about is a shot creating primary with a driving and finishing secondary. And not just that, right? But you got to make him 6'10 as tall as you can go. Actually, how tall can I have it in the background right now? Yup, you can go as tall as 6'10. Not only will you be one of the quickest 6'10 players on the game, but your mid-range is going to be money. So you at least have a shot. You're getting gold tireless score mid-range, dead-eyed, difficult shots, relentless finisher, and probably a couple gold slasher badges. One of which we hope is going to be posterizer. Not only will you be slamming on folks. You're 6'10. You're going to be dribbling decent because when you have shot-creator primary, you get a pretty significant boost to your ball control. But you're going to be dribbling around 6'10 dunking on folks and you can shoot the mid-range. Now, that's why I said it's not going to be a comp build, at least for me, is because you're not going to be shooting the 3-point shot unless it's a moving shot. And even then, it's probably not going to be a great percentage so I wouldn't bother. But this build is getting me excited because I'm not going to choose a big just because they feel slow. I like having the ball in my hands. One may or may not call me a ball hog in certain situations. But I could definitely get used to this build. I'm going to have all kinds of crazy builds, but this is going to be one of those builds where, especially if you like to slash, oh, I just feel like it's a perfect blend. The only thing I wish, because I wish there was a few more Hall of Fame badges on it, like at least three, three would have been dope. The only Hall of Fame badges tier dropper, arguably like one of the worst. Like, why would you tier drop anything if you're a secondary slasher? I want to destroy you. That's why I chose a slasher because I want to dunk on you and embarrass you in front of your friends. But instead, they got me doing cute tier drops and shit. Like, I'm not going to be using that. In fact, I'm never, actually, I might grind for that. I don't know like, hey, would you grind for tier dropper Hall of Fame? That seems like a serious one. So y'all got it here, man. If you go through and I'm going to leave a playlist link in the description and the card. If you go through, I'm making a sharp-creating sharpshooter, right? He's going to be around a 6-2-point card. I'm going to be making a 6-5 or a 6-6-pure sharpshooter, right? He's going to be wavy with that Hall of Fame limitless range once I grind the badges. Now I'm going to be making a playmaking primary, a 3-point shooting secondary for the times where I'm trying to dribble. 6-foot-5, just cross people out, shoot from hopefully silver limitless range with silver long range that I, we could hope. But I'm also going to have the build where I just slam on folks with the shark-creating primary and the driving and finishing secondary. I'm going to have them all. And depending on the people around me, the different circumstances, I'm going to be using different ones. But those four builds, at least until we get the game and we get a chance to really experiment a month into launch, we're going to know a lot about the builds, right? And slowly, Mike Wang will tweet out some info so we don't have to find out for himself. He tweeted, say, pro tip, play around with the walking size-ups. They will change your life. Now, Mike Wang, you know, that's a bold statement right there. And when he says stuff like that, I just can't help but get myself a player who's tier three dribbling at least the 90-plus ball control, which is why I'm making that playmaking sharpshoot. In the comments down below, I want you all to leave a comment on the first build you can be making when NBA 2K18 comes out. There's no seriously safe build. It feels like there's variables we don't know because last year, we could upgrade and see the attribute points for the specific builds we were trying to make in the pre-loop. This year, not only can't you do that, but we don't know what the gold, silver, or bronze badges are for most of these archetypes. Like, even last year, even though I guessed right with sharpshooters, I still guessed wrong because I made my players' wingspan too short. On my second player, I had to make it longer. I also made him 6'5. I wanted him to be 6'6. There was so much we didn't know. So we don't know if this year it's worth actually upgrading strength, although based on what we've seen in the pre-loop, it seems like it should be. Like, there's so much that changed is that no matter what anybody says there's gonna be some room for error. I just want to make sure that when I'm creating my builds that I don't want to have to remake everything and delete builds or never use builds again that I spent money and time on just because of a small error. And that's really all it takes. If you like to play casual, it's not really gonna matter whatever builds you make. But if you want to at least be average or really good or let alone comp, the smallest thing is gonna make the biggest difference. And we won't know so much that there's only gonna be a handful of people that end up making a build if they stick with the entire year around. Anyway, that being said, yo, drop a like if you guys are, no, no, I mean, subscribe if you guys are new, regardless of whether you're new or not. Drop that like though. I'm gonna catch you guys later. I'm back on this daily shit. Last few days have been a bunch of weird type of uploads, man. I just been, I don't know what's up with me, man. I'm just, anyway, I'm gonna catch y'all later. I'm out. Peace.