 When people are messing up the neck position of the row, it's generally just flopping all around. I don't see a lot of people overextending their neck, though it does happen. The biggest issue, though, is it's just kind of like flops. Flops forward. So if I'm doing a row, I gotta be bent over facing the ground and gravity just kind of seems to take over the head. It's really hard to talk when you're playing a row on your throat here. Push my head forward like that because gravity is pulling me down and then people try to row. And they find that they need to throw their entire body into it. They find that they feel it a lot in their shoulder joint but don't necessarily feel those muscles working. So the common mistake that people are doing is they are falling the head forward. They are translating the head and the neck forward. And so when this happens, I get this, we call it a forward head position, right? It's like I'm working on the computer and it works really well for working on the computer because then I can see everything that I'm working on and my arms are at a comfortable distance from the keyboard. However, it's generally not that good for your neck. So you need to take breaks if you see the keyboards and you need to remind yourself of the right position if you're doing the row. A good warm-up can help you with this and we're gonna outline a bunch of exercises that will help you with that. But biggest issue here, we talked about the right curve where I look up and I get a nice curve in my neck and I tilt my chin down and then I can turn my head really, really well. When I push it way forward, if I try to turn, I get blocked, I joked again, it's funny. It's kinda, yeah, it's freaky, it's cool. Position determines a lot of different things and that's just another example of why we're doing this, why we need a strong, stable neck if we want a nice, strong row. We talked about the nerves come out of there, the position matters. So don't let your head fall down towards the ground. Don't just throw your whole body into the thing. You want a nice little curve here with loose mobility.