 Let's pick the first one, Cyclonee. Let's see what that one is. Okay, interesting. So I think I don't like this one, but I gotta say on full preview, it's better than a third. In general, I think that the deal breaker for this one are the colors, although the composition is pretty interesting. I wonder what this has been done with, if it's like Inkscape or something. It's interesting the layering many shapes on top of each other, but I think that with the colors that has been chosen, some very grayish and blackish colors, I think it doesn't work really well. So let's go to the next one, which is Into the Void. This one is from the same person and I think it has a very similar flow. Potentially interesting composition, but the colors are very weird and in this part you can see many lines stretched to be one pixel, which is very weird. However, the very background with this, let's see if I can zoom it in. No, I cannot. This background lines are really like this. So maybe just these lines would have been a good wallpaper, but with these colors and those very small lines, I'm not sold on this concept. Next one, Lonely Island and this one is very interesting. This looks like it's made with blender and well, it is a Lonely Island. The issue here, which is actually a mistake, I think that I've also made when I did my own wallpapers from the 5.16 competition, is that those triangles, when you put them next to each other and you often see that they have different heights, it doesn't look really well if you don't convey well the let's open the image in a new tab. The concept of changing the height. As an example, you get stuff like here. Let's let me... In here you have this very small spike going out of the Highland. Here you have another one. You can see them throughout the wallpaper. I think that those don't work really well. But except for that one thing that I absolutely love of this wallpaper is that everything that's under water is blurred and as you know, I love blur. It's a good wallpaper. I like it and yeah, I only think that the issue, like the only issue I can see is the change in height not being very well represented in the composition. Next one is sun down and trying to go a bit fast so it doesn't become one hour long video and this one is a picture, a well-made picture. We got to say that. However, I don't think it works well as a wallpaper maybe because Well, first of all, I'm not into pictures as wallpapers, but that's me and I think this one might be a bit distracting with a very bright color at the center. I don't know. I can see easily people putting high cons here and not being able to read the labels. That might happen. We often ask for less busy version of the wallpapers if we are not able to read the labels. This one is Hallyu, Hula, sorry, and it's again a very interesting concept with very small spheres. Maybe it doesn't work well as a whole because it kind of feels wrong to me, but the concept is really good. Maybe with either bigger spheres or this part here, it seems like the spheres become very small. I don't know. I like it. I think it's a good idea. It doesn't work one hundred percent to my eyes, but I'm not sure why. Maybe you can comment a bit on that. X-Area and this one is actually one of my favorite because I think it does colors really well. You can see a very nice gradient from two very nice colors, blue and aquamarine. I think it's called in English as well. And the shadows that blend with the darker colors of the hexagons underneath really well done. I really like this wallpaper. I easily see myself using it. Actually, let me download it right away because I will use it. You will see it in my coming videos. So big plus one to X-Area for me. And of course the wallpaper winner has been chosen already. So with this video, I'm not trying to influence anyone. I choose to wait until it was announced, so I was not influencing anyone. Interesting concept is called core. I think that's how you pronounce it. If we... if you allow me to zoom in a bit and I think that there are some very interesting parts to this wallpaper. First of all, the objects at the center are well done. You can see a bit of a glitch. Again, I think this is Blender, clearly. A bit of a glitch here, but it's very nice that you have these glass objects that you can see through and these glue-glassy objects. I like them. What I think doesn't work really well is the background, which is... I don't know what this color is called. Kind of a dark blue with a bit of green, I guess. It's a bit weird if it was like, I don't know, space with stars that would maybe work a bit better. And this white-ish ring, you can really understand what material is supposed to be, so maybe that's not as good and maybe in those parts you can like, in this light here, you can understand a bit too much that this is a render. Overall, it's a nice idea that maybe is not implemented at best. This is by Aaron, by the way, which is also the winner of the wallpaper competition. This is late, interesting. I can see that it's a picture. Again, so sorry if I'm being biased here, but well, while it loads, let's also pick the next one, which is Parallel. So this one is about waste. And I've seen some people saying, maybe we should pick this wallpaper to show that we are interested in climate change. It's not actually waste. Is it just rocks or is it also waste? Actually, it's just rocks. I thought this was a representation of waste the first time I saw it, so I saw it incorrectly. Again, I think that it doesn't really work as a wallpaper, although it's a very nice picture. That's my personal opinion of it. Then you have spiral. Let's see it. Meanwhile, let's also pick out of the blue. So spiral is loading. Okay, interesting. So we've got a very flat, but interesting composition. Colours are maybe a bit too dark for this kind of wallpaper and maybe I don't understand the concept of having a one pixel, two pixel line at a middle. I don't quite get what's super supposed to represent, but I think it would work very well as a wallpaper without that line. I think this is a good submission. I like it. I just don't get the line. Then out of the blue, again, gold drive and we also pick the next one, which is zero. Okay. Okay, same artist as before and again an interesting gold paper that would probably work as a wallpaper for some minimalistic desktop, but maybe it's a bit too minimalistic. I don't know, but I like it. I think it's a good submission. I haven't seen it posted a lot around, but I would consider using it if I was into minimalistic desktops. I've seen that some people are. I personally like 3D renders. That's me. Okay, so this zero is interesting. We again have a middle black line. That's a bit weird. I'm beginning to think that it's a bug, but the idea of this wallpaper is this right line. It looks a bit like a door from portal or something. It's interesting. I like it. I don't know how well it works as a wallpaper, but it's non-intrusive enough to be one. So good submission. I'm not sold 100% on it, but I think it is a good idea. Then we have Exo. Interesting, but I know I always say interesting, but that's I think the best way to give a bit of criticism that I hope is constructive as well. I always try to take the good and bad parts. I like the hexagons. I think they make up for a good wallpaper as last time as well. In this case, I'm not sold on the use of shadow on the top left and bottom right, because the blue one going to a dark blue that does not convince me, where these gray ones just fade into being nothing, and that feels a bit wrong to me. And this center part is a bit empty, but I think that if we added another layer of hexagons in the center, maybe of another color as a wallpaper, that one would work. Then we've got some plasma flares, which I actually remember about, and it's this one. You can see the preview. Let's open up the Google Drive though. Okay, this one is one of the few I don't fully like. I'm sorry, but I don't quite like this one. Mostly because although I think the drawings on top representing the flares going out are really pretty, the sun itself is way, way too busy. These weird hexagons with this very render-ish texture plus this noise, I don't think that it would work as a wallpaper. If you put some text on top of noise, it won't be readable. And again, if you just took the right part with the flares and the night sky, it would be much better. I'm really not sold from the sun. And I think that the sun easily ruins much of the wallpaper. Oh, and then we've got Blue Ocean. Blue Ocean? Well, I've seen many people loving it. I've seen many people hating it. Me? I think that it's a very, very good render. If you look at it, you get nice, realistic water with all the animals. You get the sand inside of it. There are many good details. I love this dolphin and this star. But I'm not sold on this as a wallpaper. But I really like the concept, like the Plasma logo, which is here. It's really nice. And I would use it as a poster. Like, if this was a poster, I would buy it. But as a wallpaper, I don't know. Like, I know that many people would use it and I think that's good. Me personally, probably not. But as a poster, I mean. We've got another Triangles one. And let's look more closer to it with my very slow internet. We can see that we have some grayish blender-ish. I guess this is a blender or similar. I think that the concept is interesting, but this feels way too much as a render. If we zoom in, which again I cannot do. This top part with the triangles being of a random color, it doesn't work really well. If I had to make just one suggestion, it would be use more noise. Because not too much like the previous wallpaper, but a bit of noise can make things much more realistic. I remember I also made all the triangles of random colors and it didn't work really well. But when I tried adding noise, it worked much better. So that would be my go-to suggestion for this artist. So as I was saying. And then we have ancient blocks, I think is pronounced. And I do really like this one. I think it's very well made. And it addresses most of my criticism of the earlier wallpapers. It does not feel like it's a complete render. It's well done. It has a good composition. I really like the idea of having one central element and then the white blocks around it. You can also see some cool details, like this maintain and the top bottom right. I like it. I think it's a good wallpaper. It's not exactly my kind of wallpaper, but I would use this one. Yes. So plus one to this one. I really like it. Next one is called Hurt. And I know this one really well. I even replied to this person. So let's pick this one. And also this one. You've got two versions of Hurt, which I will call New Hurt and Hold Hurt. This is the new one. And I think it's a good wallpaper. But I preferred the old one, which is Hurt Less and is this one. So the composition here is good, maybe slightly confusing. You don't fully understand where the shapes are, but I like it. And maybe the only suggestion that I would have here is to try to make all of the glass part to be a bit frosted. So it's a bit blurred behind them. And this is the old one, which I much preferred. It represents an Hurt with all of the Hurtaries coming out of it. It's probably not anatomically correct, but I like it. It makes for a good wallpaper. So plus one to the old Hurt. Then we have Cobweb. And we are back to the concept of having Dots, which is a good one, except this time we don't actually get to see them. It's nice with this perspective, so they all go to the center. Maybe it feels like it lacks some element to give focus on. If you notice, all of the elements in this wallpaper are out of focus. So you can see none clearly. They're all a bit blurred. It's of course by design, but I think that if you blur your entire wallpaper, you're at the end a bit lacking some object to actually give focus on, something that the user would actually look at. Then we have Square. And I think I really love this one. I use this as a wallpaper already. If you go see my last video, cover art, it has this wallpaper inside of it, because I think my personal opinion that this is the prettiest out of the competition. Many of you probably won't agree, but I think that it's really well done. Maybe the position of the squares could be improved a bit. You can see that oftentimes you get many squares on top of each other with only a small difference in position. That is not optimal. Maybe again the position could be done in some other way, but it's a really good wallpaper and I would and I did use it. Then we get DuneS, which incidentally is also very similar to the name of the book I'm currently reading. You probably know it. It's a good wallpaper. It reminds me a lot of the Microsoft one that was announced I think one or two years ago. It's pretty. Maybe it feels a bit too much like a renderer in these left and right parts, but I could see myself using this as a wallpaper, maybe adding a bit of noise to the sand. Florence. I've seen actually some developers really liking this one. I think that it's really interesting and as a concept, it really reminds me of the Big Sur wallpaper because I often see these wallpapers that are completely based on gradients. And for this kind of wallpapers, the make it or kill thing for me is how good they're able to use the gradients. In this wallpaper, we've got some very good ones. As an example, the top left part, we've got a verness gradient from this bluish to this reddish and then this purpleish. But on the bottom right, we get those grayish colors that are really out of place. So my suggestion here would be to improve the gradients of the bottom right part. Otherwise, it would be a good wallpaper. Maybe it's a bit too abstract for me, but for other people, I think it would perfectly suit them. Then we've got serenity and it's clearly a good name for this wallpaper. I really like it. It's one of my favorites. We've got this tree on the top right that is really in strong contrast with the rest of the room. We've got a good water. If I had to pick something set it in light, just to give some feedback out of it, I think that this light coming from upstairs is a bit too bright. It's maybe a bit distracting in the composition. This door, the first time I saw this, seemed to me like a pill because I did not notice that this bottom part was a reflection. Maybe that reflection should be turned down a bit. And this object feels a bit rendered. Maybe I would use a different texture for it. But overall, I really like this one, one of my favorite. Processor, I think, is actually a good wallpaper. I've seen some people not liking it, but personally, I do like it. I think it's well done. It's very busy and that's probably the main reason why it was not going to be fit for Plasma. But I easily see myself actually using it for some other machine, maybe for a tablet. I think it would work really well. So maybe I'm the only one who likes this one, but I do like it. Then we have got Fusion, Fusion, Fusion. And we are back at having colors being an issue in wallpapers because this dominant purple doesn't really fit and it's very busy as well as a whole. It also feels a bit rendered. I think those are the main flows. I really, really like the idea of putting very many colored lights. There's a red one here, blue one, green one, yellow one. I think it's a good idea. Also, I guess this is a purple light. There are some parts that are glitchy. You can see that all here where I have this cursor here as well, there are some glitches. So that would probably be the first thing to look at to fix. So now we get three wallpapers by the same person called Plasma One, Plasma Two, and Plasma Three. This one is Plasma One and I like the idea. This idea of taking this galaxy with two very bright colors here and here and then overlaying some transparent to some degree gray pattern. I like it. I think it's a good idea. Maybe this didn't work fully as a wallpaper rather than a picture, but I would probably use it for some kind of maybe dual-screen display, having the blue light on the left and the red one on the right. Then there's this one. I really like this one, the background of this one, because you can see that there's a bit of motion blur, which is very well done, and all of the cables at the center are colored. I think that the composition as a whole doesn't quite work for this one, but it's a cool concept. And the more I look into it, the prettier it gets. So let's stop. This one is probably the less, I think the less prettier of the three. I don't quite understand what it wants to achieve. It looks a bit too blurry and very renderate, and this center part is just too confused to be a wallpaper, in my opinion. Here we've got plasma. Again, interesting idea, but it's not clear what it should convey, because here at the center, most of the wallpaper is black, and at the center it's actually very bright, and then we've got this triangle pattern at the center. A bit confusing. Also this greenish area that propagates into the nothing. Yeah, I would try to make those who look at it more able to understand what's going on in this wallpaper. This just looking at it makes me a bit confused. And then next one. Pulsar, and I accidentally picked the mobile version of it, but if we go back, you can see the preview of the desktop one. I think that it's a good wallpaper. And again, colors I think could be improved, especially if we give a look to this gradient here, which seems to disappear into the nothing. It doesn't even look like a shadow. This part here I think is the biggest issue. In general, I'm not solved by the colors. It's a good wallpaper. I think it's by the same person that did Florence. No, it isn't. Sorry, never mind. Okay, this one is vision. This one I think works much better with the colors. And it's very abstract. Maybe it's a bit too abstract for me, but that's because I don't personally like those kind of wallpapers. And I've also seen Heliosphere, which is I think less abstract and I like it more. Again, well used colors. The only confused area for this one, I think is this bottom part, which is loading. This one where the red goes into gray, into blue. I don't quite get it, but except for that, those are two, I think, very good wallpapers. I would probably not use them myself, but yeah. Exegons, I actually like this one. It's weird that it's only white and black, but I think it works really well. Let me get this out of here. I like it. Maybe also I'm not sold by those lines that we see between the height of each hexagon, but I would 100% use this as a wallpaper. Maybe I just into hexagons. I don't know. I just like all of the hexagon wallpapers that are thrown at me. Then there's Liquid Class, which I think is one of the best wallpapers. And there's not much bad to say about it, and there's much good. I really like the colors and the gradients between them. And often it seems like some parts are being blurred behind almost completely opaque objects, which is nice. Maybe I'm not sold on these parts here and here, when where you can see that the lines are really stretched together by perspective. I don't think those are really clear to the person that's looking at it. Then there's Dark Glow, which I think is a bit rougher, more rough compared to the other ones, but it has potential. You can see the rendering is not perfect. We can see all of the lines, but I think that with some work it would be a promising wallpaper. I think it's a good concept. It's not a good realization of the concept, but it's a good concept nonetheless. Then we have Forest. I think that Forest tries to have some very low poly look, but it kind of feels, I think. It feels like it's a bit too low poly. If we look at where the things intersect to each other, as an example here in this part of the tree, I think it doesn't work really well. You can very easily see that all of the trees are just copy pasted and they all feel the same. It's interesting, but it's surely a different concept compared to the other ones, which is good, but I don't think that it's well implemented. And then of course we have Patak, which we can actually see here, because I'm using it as a wallpaper right now, and it is a good wallpaper now. I gotta admit that the first time I saw it, it was an earlier version from it. We asked the judges, asked for some versions, and at the beginning it was a bit too rough. There were many rendering issues, with lines disappearing, some black parts, and some colors that were not used correctly. But now that it uses an ice blue, the triangles hovering into this sea are well done. The only issue I have with this wallpaper is that the stream uses this pattern of shapes that I don't fully agree with. Maybe I would have used another shape, like hexagons.