 So, you just need to see your progress. Not a problem. Progress bars are just like every other UI asset, but they're great for visualizing how much of something you are missing from the total. If we go under Style, under Progress, you'll see a bar that goes from zero to one. This represents how much of the bar will be full, one being 100% and zero being completely empty. You can change the color to fill down here, and up here. There's basically two parts, the background and the fill, both of which you can change to be whatever you want. Just be sure to remember to change the tint to white in order for the colors to show up correctly. Now, let's say our first person character has a value in them called ammo, which is a float, and we wanted the bar to represent how much ammo our weapon had before it was empty. Well, to link the ammo to the UI, under the Progress bar on the right hand, click Bind, Create Bind. Drag out Cast to your first person blueprint, drag out from the object to get the player character, then drag out here to get the ammo variable, then connect them like so. You're done. Now you can see that if our character has all their ammo, the bar will be full. If the character has half their ammo, the bar will be half. 25%, 75%, I think you get the picture. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around.