 Alright so I've been sitting on this story for I'd say about a week just because there was a lot of other negative news going out there and I wanted to make sure we got some positive coverage out in the world before we went back to some practices Nintendo's been doing for 20 some odd years, really more than that, that sheds negative light on the big end. And today we ended up getting some positive news, go check it out, hey there was a new Bowser's Fury trailer, you could check that out, and hey there's also like a brand new Nintendo Switch coming out, check that out as well, but now we need to talk about the ugly side of Nintendo, the side of Nintendo that has good reasoning to do what they do but also really frustrates people at times, Nintendo has a history of shutting down fan games, you've seen the title, you know what's happening, Nintendo shut down more fan games, they shut down hundreds of fan games, and they were legally right to do so, in fact there's actually some blatant like literal copyright stealing of like full games like Mario 64 in this that obviously deserve Nintendo doing something about it anyways, but I'm not here to defend this, I'm here to just talk about it earnestly and honestly and about what happened, and before we get into it, hey we're giving away a PlayStation 5, an Xbox Series X or a Nintendo Switch this month, go down to the description or the pinned comment for more information on that, we might even give away two of them if we somehow miraculously gain like 7000 plus subscribers through the end of this month and hit 70k, alright let's get into what's happening. So as you see here I got this article at ScreenRant although there's been a lot of them, it says Nintendo removes hundreds, that's right hundreds not a single, hundreds of fan games in the worst DMCA takedown yet, the same new year, new me does not seem to apply to Nintendo, as the massive games publisher continues to issue DMCA takedowns against fan made content this time resulting in the removal of hundreds of fan games from popular hosting website Game Jolt, while Nintendo has resided in headlines due to its recent influx of content takedowns, the actions against Game Jolt have resulted in the worst DMCA takedown yet worst is obviously subjective, it's the highest amount of games taken out by Nintendo at once. The final months of 2020 were filled with the disappointing decisions made by Nintendo, it started with Nintendo issuing a cease and desist to stop one of the Super Smash Bros. community's largest tournaments, Nintendo then began to take down several Smash Bros. mod showcase videos on YouTube and eventually cancel the official livestream of a Splatoon tournament due to the participating team names including Free Melee or Free Smash Propaganda. The company also made various disappointing announcements regarding discontinuing game support for Super Mario Maker Wii U and most recently removed a large portion of DSIware games from the 3DS eShop. As I said, that's why I wanted to make sure we got positive news out before we recapped some of the kind of crappy things that happened in 2020 for Nintendo, however every DMCA takedown Nintendo has issued seems miniscule compared to the number of titles removed from its strike against Game Jolt. The takedown notice was made public by Game Jolt co-founder, CEO Yaprak Dekarmine, which included now defunct links to 379 titles, all of which have been removed from the platform as a result of the takedown. In the notice, Nintendo claims that the webpages associated with the links display content belonging to Nintendo and that Game Jolt generates revenue by running advertising on the page. Nintendo requested that the infringing content be removed and Game Jolt has complied. The fan games that were targeted used assets from Super Mario, Pokemon, The Legend of Zelda, three of Nintendo's largest IPs, while a vast majority of the 379 titles listed were fan-made projects, some titles such as Super Mario 64 and Pokemon Gold were blatant copies of the original titles. However, according to Nintendo's notice, it seems as if it was less worried about the creation of fan-made content and more concerned that Game Jolt was earning revenue from advertisers. While Nintendo has made it abundantly clear it does not want anyone else profiting off of its intellectual properties, this takedown seems like a slap in the face to the fan-made game's creators. The creators weren't receiving funds for their passion projects, but they were still forcibly removed by Nintendo. Hopefully, these titles can find a new place to call home and can't be touched by Nintendo's greedy paws. And if you go into it, this is where we're out here on GitHub and where the Gaming Jolt guy talked about this and showed the DMCA takedown and the giant list of games, the reasonings given, the franchises, all that jazz, all the links to the games. Yeah, Nintendo took down a lot of stuff. Now, this gets into a wider conversation. Nintendo has been taking out fan games, fan films, fan creations using their intellectual IP for decades. This is not new. This might be the largest single takedown and Nintendo did it in a rather simplistic way. Instead of going after each individual game, they could just go after the place that was hosting these games because there was ads. Games equal making profit, profits equal Nintendo has an easy legal path to take out all those links. That doesn't mean these games can't appear somewhere else and they've been up for a while so chances are they've already been downloaded by thousands of people and so they're probably all over the internet as it is. Essentially, once something goes up on the internet, it's pretty hard to scrub it off the internet. But I do think that even if we're hoping that these creators can take their fan games and find a new home, I always caution that we already know what Nintendo is like. I don't agree with Nintendo taking out fan games. I want to make that abundantly clear. I do not have an issue with fan games. I do not think they deter sales from Nintendo games. So I honestly think that while I support fan games and I absolutely think that they should exist, Nintendo has made it abundantly clear for a long time. They do not want these games existing. I think this is a serious case where fans need to just stop it. I don't want to see fans wasting their creative juices using Nintendo's characters, using Nintendo's IP to make their own fan games only for Nintendo to get rid of them. We've seen it already. We've seen it with numerous fan films, Hello Hero of Time and others out there that have been taken out. We've seen it with fan games. The only way that you can get away with even touching Nintendo's IP is to make a parody. I'll give you an example, Legend of Neil. That show, I don't know if you've heard of it. Look it up, it's fantastic. Yeah, that show could get away with having references to Zelda stuff in it because it's a parody. So if you're going to make a fan game, it needs to be a parody fan game. But unfortunately that's not what most people want to do. They want to use things like Zelda Classic and make their own Zelda games. And they want to do all this stuff that they really should not be bothering to do. So honestly, don't waste your time making fan games. Put that energy into unique projects and just say inspired by Metroid, inspired by Zelda, inspired by Mario, but not actually using any of Nintendo's assets or referencing any of Nintendo's characters. That's the way to get around this is basically to stop making fan games that are based in Nintendo IP, but rather inspired by. I know it sucks. I want Nintendo to change their policies too, but it's been decades. Nothing's going to change. So we have to just live in the world that we are in. Alright folks, I am Nathan RoboJets from The Tanner Prime. Thank you so much for tuning in and I'll catch each and every one of you in, hopefully a lot more positive next video.