 So we have a new update for Diablo 4, further adjustments to Elite Monster Density in Dungeons people. Why are they taking our precious farms out again? Why are they taking away the things we love to do? Today guys, we'll get into it. How's it going guys? My name's DPG and if you enjoyed the video, leave it a like, it really helps out and if you like what you see and want to see more, be sure to subscribe. So a hot feature's just dropped, literally guys, today. Well, earlier today, but you're probably running at 1.02, June 12th 2023. And these are the notes to said huffigs. Dungeons, further adjustments to Elite Monster Density in Dungeons. A developer note. We are standardising the density of Elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run than others. Like what? I mean, okay. So they're nerf in dungeons, they're basically standardising the density of Elite monsters. Okay, fair enough. But what they need to do guys is operate in higher tiers. That's what they need to do. I mean, it's just taking away most of the fun that people are having in regards to levelling up. I mean, there's already people already at the end game, there's already people. All I see now is high, high level players. So this doesn't do anything but effect the lower leveled players. I don't see the point in doing this. I really don't. Taking away one of the main fun aspects, no pun intended, in Diablo 4. It's just a weird one in my opinion. I just don't get it. I really don't. But hey, there's no doubt going to be more XP farms coming sooner or later. And I myself covered a ton of them. If you haven't subscribed already, make sure you do. Okay, so we're going to move on. But please let me know what you think about this down below in the comments section. Let me know your thoughts on them further adjusting these dungeons, affecting our precious XP farms and loot farms. Okay, so bog fixes. Legendary aspect changes. Fixed in issue where the damage bonus from the Edgemasters aspect, Legendary effects, was incorrectly reapplied to whirlwind when a shout was used. Okay, resolved issues relating to aspect of Bizzar Euripant and Barbarian's two-handed sword expertise that will allow players to deal unintended amounts of damage. Oh dear, oh dear, oh dear, oh me. I've seen a lot of this. Now Barbarians have been nerfed. But if it's unintended amounts of damage, then it shouldn't be happening anyway. So yeah, I'll guess guys Barbarians are just going to have to deal with this. But there's no doubt in my mind that Barbarians are still going to be absolute monsters to use. Okay, so on miscellaneous, fixed in issue where the World Tier 3 quest was given to players who have not yet met the requirements needed to advance to that World Tier. Okay, fixed in issue where an event in the Delipolated Aqueduct subzone had improper level scaling and furvastability improvements. So guys, those are the notes to the latest patch, the latest hotfix for Diablo IV, June 12th 2023. Well, it says it's June 13th, while I'm reading, but this is actually the latest hotfix that they have dropped. Unfortunate changes to the dungeons. I mean, it just sucks that it really does. But yeah, let me know your thoughts on this down below, guys. And well, hopefully I'll see you on that next video.