 That was by the creator of Interview with the Vampire it didn't get that much help by some team It's probably Byzantine. I'm just I don't only heard it is Byzantine So anyone who does something else that I'm not familiar with this has to be killed anyway They should probably kill themselves. Oh, yeah So, yeah that the editor will sure take that out Byzantine. Did anyone see ever see that? No The first comment in chat is Mando I haven't been able to bring myself to watch it. It's bad. It's funny. I got dragged into watching it by a friend That's it's funny. It's so shit. I Love man died. It always was my spirit Crocodile attack and title they say like three times just to make sure you got it They really make sure that you know his name so that he can be in the episode for four seconds and be completely inconsequential Yeah, it's real come back Crocodilian with the blaster proof inside of his mouth It's so stupid Yeah, if the whole season was out right now, I'd watch it all with with rags for email and we'd we'd laugh the whole way Yeah, this would turn into an impromptu live stream reaction Mando season three. What dumb shit happens today? And don't worry Uh, the efap tv episodes are on the way for that one folks. All right. It's just We've been working a lot of stuff. You got you lost of us. That's still we got another episode tomorrow for that Thanks It's gonna be interesting. Who knows what's gonna happen Um, yeah, sorry. We were just talking about vampires or something Or whatever it is I couldn't have been bothered with uh, mandalore, but I had a I had a argument with somebody online He can't take off his helmet ever, right? That's what that's what the uh, it's a good question Only eat and it has to be in private. There are no family dinners in mandalore. No I don't know that that was the every time she talks about it. It's removing the helmet at all Yeah, I think that's that's shitty writing though. But then if you want to be like, well, no It's just as long as he's not seen with it off But then episode four of season one is still bizarre when the the kids are just one casual glance away from seeing him without it I don't know it's thing either way. That's a bad scene for him Yeah, regardless of what the helmet rule is Because she says did you ever remove your helmet then you are banished or whatever? That's what she says. Did you ever remove your helmet like a straight-up question? No qualifiers So that makes me think that he's never allowed to remove his helmet Like but they have to eat and like take care of their fate like that's the thing It's dumb either way and the show seems to bounce between the two So I I would accept further. I wouldn't like a deep dive I'm like thinking like what are the all the ways and reasons why you'd ever need to have your face exposed I wrote a whole tweet about like I think 12 different things. So not only to eat eating drinking Cleaning your face so you didn't get all the oil dirt and gunk that would become turn your face into like an acty-covered Monster, whatever It doesn't matter But no, I was thinking like I care. What if you can't see what if you need to get an optometrist to check your eyes? What if you need to get your teeth work like a brush your teeth? What if you need to get a tooth polled? What if you need to get a cavity filled like there's so many reasons why you need to have your face exposed Yeah, yeah, yeah, if your helmet breaks your visor breaks you need to debug your helmet I don't even remember this dumbass show is the rule even just tied it all in any way Well, it's religious or whatever Yeah, I don't usually know something underpinning that you know But I guess just don't take the helmet off because we need it for marketing It would be much like basically, you know what it probably came from is just like the helmet is cool The helmet stays on that's probably the entire thought process and then somebody's like what if that's part of the lore So stupid Yeah, what it what it should have been it should have been something kind of like uh Like an islam where you pray to Pray to the rising sun or whatever every every so often like a day It should have been something along those lines where certain times of the day or certain Periods of the day it must stay on but the idea that you can never remove Helmet after a certain point in your life. That's just like that though. It should have been something less retarded like islam Well, I mean even the characters in the show would make a fun amando for his dotted cult so Things like it's not a cult It's not a cult. It's a cool club It's a cool club. It's a tight knit community of religious minded individuals that promotes tolerance and love and It's just the way though. This is the way That's the problem like we're gonna do your ceremony to put your helmet on you like and I can never take it back off They're like, nope. You're like, can we delay the ceremony? Like can we do it later? Can I do it on my death bed? I haven't had a shower today. So I kind of want to do that first Hold up. Don't we make the rules here? Can't we just can we just allow ourselves to shower? We have a second mandalore council or something Like I think about it It goes even deeper like the most effective way to take out a man a mandalorian would be to just sneak up behind him Take his helmet off. Oh, no, it's all your head. You're now excommunicated forever But I have a dog saber. Shouldn't I be the leader? No, shut up fucking Dog saber is so cool. I hate stall. Whoever has the dog saber is such a cool character. They keep hammering down They didn't follow me because of the dog saber. Well, I have it. Yeah, but you have to go take a bath now. So shut up Well, hello. Hey dad Are we here to talk about atomic heart? We've been waiting for you. That's why we're talking about stalls Are we going to to all of us are gonna now pledge our allegiance to the motherland russia Against the against the encroachment of nato and all this You guys haven't yet I've already signed up to collect it too. Well, it's just cool to know that this is what happens in russia because I've never been there So it's just you play this game. This is russia accurate russia Looks much more modern than I thought it would be Yeah, it sounds a lot more american than I thought as well. That's the weird thing look That british granny who's just running around a lot of british grannies in russia You leave granny zena alone. No, I talk about her a lot today. Oh, whatever. Oh my god All right. Well, the most reasonable thing for us to do is probably go as they say around the horn and give a quick vision of our Experiences with the game and uh, I guess what uh what we thought broadly of it But rags, what should we do in terms of an order? Who knows? Let's do all the people who actually played through it and then we'll have uh Myself and theo and I'm bringing and and we could be at the end Uh, and then we can do our little take as well. It's a sort of cat. Did you guys try it? No, I I'm having a I've got a computer issue right now Which I'm trying to solve by the way if there's anyone in chat who knows a shit ton about computers DM me on discord, please It's been weeks and weeks. So I know I should tell about computers. What's the problem? Oh, let's do this another time the um Basically crashing issue the game works. Everything works perfectly on my computer But whenever I play a game like 30 minutes into it the game just crashes to desktop um, so, uh anyway, um I can DM you later if you like we can talk please do yeah I I I think I've been running through a whole bunch of attempts to fix it And sometimes I work for a little bit and sometimes I don't uh, so we will we'll see But yeah, those who played the game I think they should go first and then those of us who have just watched the live streams We can cap it off at the end very well That means we'll just go from left to right but with that in mind indigo. Did you complete it? I assume you did Yeah, against all odds I completed the damn thing. Um, yeah Against the odds give your broad overview go Uh liked it did it took a different direction both gameplay wise And story wise and I thought it would um Enjoyed it, but like basically had to temper my expectations because it was not the sort of bioshock Ask game that it kind of purported itself to be easy right into some really really uh game debilitating bugs that I was able to What's that word? Game debilitating. Sorry. I have my aligners in that. That's definitely the word carry on. That's so rude You nailed it but uh Yeah, I'll get into that later. But uh, yeah, I had to basically go into the data files and fix some some Uh major issues with the game, but uh, was able to finish it and liked it, uh Have a lot of thoughts about it both good and bad and uh, but yeah, it was definitely not the type of game it was probably advertised to be So I could see people being disappointed by that and also performance wise it was great, but uh A lot of bugs a lot of bugs and uh issues So yeah, it's not quite the game. I thought it would be but I enjoyed it all the same. So mock go Hi everybody. Um, so I I did finish a tomahkart I'm pretty happy about the fact that it was on xbox game pass and I did not have to pay $70 for it because So 93 49 canadian on steam Not not a good time to be a canadian gamer these days But uh when a game like this is on game pass, I think it's kind of perfect because It's a lot of fun at times, but it's also kind of horrible in a lot of ways So uh, I enjoyed my time with it to an extent, but I'm pretty happy that I did not take a specific financial hit All right for me, uh for those who watched my playthrough You'll find that I said it there this game is filled with things An absolute crazy mixed bag Well as a person who's played so many games in my life so weird to see a game that just Feels like this stuff everywhere that I recognize But at the same time it doesn't feel like it's an actual like game on its own Feels more like a showcase of stuff that they've seen in other stuff and then lots of really, uh Great efforts toward creating a world that all this stuff is housed in it's almost like a game museum Made by people who uh who've been inspired by other stuff But haven't quite cracked how or why these things work Um, I I enjoyed a lot of my time. I also fucking hated several moments and uh, yes Filled with weird bugs weird choices from mechanics. Um, but at the same time Plenty of opportunities for fun. So it's uh The thing I thought about this game when I was finishing was like what a what a conversation piece This will be there's so many things to say about it, but that's that's that's the broad view. What about you metal? Oh atomic heart. Uh, it's a very fun and very confused game Uh, I've I've had a blast playing through it Uh, the the the english dub is something else Uh, I tried to play it in in in russian, but I realized there's so much conversation happening While you do things and you can't read the subtitles in that time. So I went back Yeah, and just embraced the cringe of the of the dub Uh It is uh, I mean people have already been typing crispy critters from the get go And I hate that people still write it because I hate it so much and that means it will never stop It will never ever stop. It will never go away Um, be critters are eternal I still don't know if the game wants me to take it seriously or not. I think it does And it no I won't I refuse because your dialogue is cringe And your character is weird I think someone in my chat said the character is like Duke nukem, but with like less than 25% of the of the charm or something oof It's it's quite the weird one. I think there's there's a there's some missed opportunities to have like a really fun shooter kind of dealio where you couldn't fuck around with Abilities and whatnot, but it's just it just tries to tell some weird high concept story and fails horribly Alrighty, uh, that'd be dev next Uh, is he here? So I I must admit I only played half of it but But but I was there for the whole thing because me and my friend handed off the controller every once in a while Oh that that's fine. Yeah. Yeah, I still got to see the whole experience. I still know I still know what's going on in the game um I watched him struggle more than than I struggled But I think he also we also just like had some bad luck of the draw because he got like the glitchier parts And I got some of the easier stuff um All you guys are pretty much correct when you when you like you're talking about how You know, it feels like a bio shock but kind of not really because there's that there's that open world section in like the middle Where it's like, okay, well you have bio shock s controls with the guns and the upgrades and the powers But now you're doing something a little bit different and it it really feels like they They had played a bunch of games. You know, you know, you know, it feels like it feels like they took like Bio shock maybe skyrim maybe some other games that were really popular about 10 years ago And then just slept with them under their pillow And then absorbed some knowledge through osmosis and then made their game And that's basically what atomic arts is All right, which then we'll go back from left to right but with the peeps who have not Uh played it fully at least uh, bring it go first um Yeah, I'm part way through i'm playing it now. I yeah, I'm gonna have the least uh offer on this one. Um, I presently find it Kind of like incoherent it seems like there's a lot of elements in play all at once But i'm not seeing like what it's all funneling into is sort of a I guess a core like experience or statement that the game has to offer um And i'm finding it occasionally fun and occasionally frustrating. That's more or less the gist of it for me Uh, which makes us jump over to ragu All right, uh, so I have not played this uh for mentioned computer issues. Um, I watched modelers play through Took notes. I've got my notes pulled up here on the right hand side But the I guess the short hand observation is Wow, what an incredibly visually appealing game What a what an end so much work and effort went into These wonderful designs the architecture the robots all the knickknacks and dude ads I love the way that this looks. I mean this it really does look like i was soviet bioshock and um, you always wonder between the time a trailer first releases And the finished product how much of that will change But at least visually, I think it kept an incredibly awesome soviet city of the future vibe to it And I really really appreciate that Of course the dialogue and the story Are are cringe awful Terrible The game is horrifically poorly paced in terms of how these are delivered to the player the gameplay looked pretty fun Um, I can see how you could get a lot of uh, you could have a lot of fun with uh, the enemy types and with the stuff that you have to You know shoot them with Um, and there's a there seems to be a decent amount of variety in the places that you go I was thoroughly impressed visually with the boss fights um, but uh, ultimately it seems like a massive mixed bag because much like other games that might be You know have decent gameplay and be visually very very appealing Um, if you have characters in a story that are just Awful and you hate You know like like wolfenstein youngblood and they're just sort of this grime that covers the entire thing Sometimes and that just affects the whole experience Um, I will I do plan on playing it though once my computer is back up and running in that regard Um, because I do want to experience it, but wow what a what an incredible mixed bag this game seems to be Alrighty and finally yeah, what are your thoughts on this? Work of art Okay, so I guess for context I haven't touched it and I I wouldn't unless this was Sincerely a bioshock level game because I tend to prefer faster shooters when I'm looking at for fps's So unless it was really something special I probably wouldn't have touched it uh, however, I've seen everything that the game has to offer and It's kind of weird because it feels It's it feels like a triple a product in the sense that it's got this you know designed by committee It's got all of the stuff in there. It's got all of the trappings. It's doing all of the things It's doing it's pulling itself in a bunch of different directions to cover all of its bases But rather than feeling cynical in that sense rather it feels Sincerely incompetent If that makes any sense like the developers sincerely really just had so many different ideas And they really wanted to get them all into the same package Even though that was never going to work out because it deprives the game of having any sort of core identity to stand by It's pulling in every different direction tonally Gameplay wise in terms of presentation and how it wants the player to engage with it It's just it has no idea what it wants to be but it's not like cynical in that sense Rather, it's just they genuinely didn't understand how to reconcile all the stuff they wanted to get in I'd be inclined to agree but uh there you are. That's everybody's intros for what they thought overall And now we'll probably just open it up to having a chat about it overall But I feel like it makes the most sense to start right at the beginning The first thing I want to say is that what I fucking started this game I thought I may have screwed up Because I when it just drops you onto a boat and everything is happening around you. I was just like oh shit, uh Have I like have I loaded up chapter two or something? Because it really It is abrupt It just starts up. There's not it doesn't feel like there's much of um And it's kind of hard to say because I could imagine the developers being like, well, what are you supposed to get? And it's like, well, I don't know like uh, I guess a lot of these games start with a cut scene And your character is in some kind of neutral position not like I feel like I've already made several choices that I'm unaware of Uh, and I'm just I'm here now And and again you get like a sense of like oh wait because if you read everything that you get through this game Of this game through the lens of bioshock Like oh, I guess because bioshock and uh Bioshock infinite bioshock to like the the games that sort of you get a blast of city As soon as you start But I feel like already it's like I think you may have misunderstood how that works You're not supposed to just go straight in Usually get like a subtle intro that that evolves quickly into a big thing So the game takes you from the world that you kind of understand to the big fantasy cool city setting Yeah, because there's even The key is to play that very matter of factly, which might be difficult to do but it's possible to just say Yeah, this is how the world is it's yeah to try and get you in like feeling This is a bustling world that you're just a part there's people speaking and there's subtitles attached to them And I'm just like am I supposed to be reading all of no. Yeah, okay. We're moving we're moving just I feel like the uh The the obvious way to start would be I don't know him in like a pretty normal looking mundane apartment And then he opens the door and then oh, wow, it's like this crazy like future city Yeah, it goes downstairs gets on whatever this boat is and then we're here like that would have been way less Jarred for me this like I said, I thought I'd made a mistake Um, but then I was just like, okay, this is it. This is atomic heart. This is what the game is And that's probably speaks to one issue I ran into throughout the game is that it's either like You think you're having a mental breakdown because there's so much dialogue going on at the same exact time Or there's like an hour without a word like it's such a weirdly paced game in terms of like input Yeah, like there's tons of overlapping dialogue where I'm like, oh god, am I supposed to listen to this person talking about A code to unlock their dog or should I oh these people are complaining about this or oh god This person wants me to put on this thing on my head Oh, and then In some cases it's kind of cool because it has like that kind of breakaway system where you can walk away from somebody And you'll be like no no time right now by and it's like, oh, that's a cool. That's a cool detail But other times you're just like I've literally had like multiple NPCs talking full on conversations to me at the same time. I'm like my brain can't take this What kind of same in piece to me? Do you ever felt that like the the the dead space bioshock People in the world the games in the world they know that there's a limit on just how much information They are even allowed to get out through audio logs text logs of any kind Like you there's a limit, right? You can't you can't go too far because players are just not going to be able to keep doing That you get it's almost like an allowance and the drip fed and they usually dropped in places where they know that you're not doing Anything particularly interesting like yeah This game does not give a fuck Hey, here's an audio log this 10 fucking minutes log. Here's a tax log. That's like 17 essays He's a cutscene that you're wondering if it's ever going to end And they really run the they really run the gamut from relevant to the lore in the world to Absolutely nonsense too. Some of the merches like you're like, I don't even know what this was trying to get it. Was this a joke? that's actually that creates a problem for me because um There's some stuff you know like cutscenes are probably the hardest ones in terms of uh information hard information of like You know exactly. Yes. I'm supposed to listen to this and pay attention fine But when you come across just like a computer did how many how many of you guys read everything from the computers? I I did it for like half of the game But there was so much nonsense and things that didn't matter that I just stopped at some point When you get to the end in these in these archives, there's like 10 computers. That's like, I'm not going to read any of them Fuck you. Oh, yeah, you've been wasting my time so much. I don't care. I stopped really early Yeah, I just Yeah, go ahead. Go ahead. No, just for context. I on a xbox game pass. They actually have a an api linking to How long to beat and supposedly this is an 18 hour game and it like 25 30 hours for completionist I spent about 36 hours on it and I was not a completionist. There's so much just like Noise and information and text logs and audio logs and just random shit to read I started reading most of it, but then eventually I just skimmed through and then I read every attachment I ran I ran across but there are hundreds of employee dossiers with like social credit scores and backgrounds and stuff They're just so much information and no way to kind of sift the The wheat from the chaff in this game. So yeah, you could you could really dig into all this stuff And most of it's probably completely unimportant And I just yeah, I wish there was like a little bit of like I think Deus Ex did this thing where they had like almost a way to highlight Important emails so you can kind of look like oh, this is something important. This is something I should probably read But yeah, it's a lot of information I was almost late for metal's show because it took me a while to finish the game because I killed Probably four to six hours Wandering around the open world kind of wondering what the hell the game expected I didn't know if it was a stealth game. I didn't know if it was like a far cry style game I wasn't sure what my objective was because I had a fundamental misunderstanding of this puzzle Where you it's the one where you have to pull the two sort of accordion-looking Um Parts of the statue to start the festival and I just didn't understand what that like I was like, okay Maybe I don't I have an ability that I get later that lets me activate this So I just started wandering around getting into endless encounters of respawning enemies that of Of stealth alerts that would never end and I'm just like what what am I even doing in this game? And um, yeah, so I I burned a significant amount of time just doing that and still managed to Not find the ak 47 in a game which takes place in Russia I am well to be fair You are told uh, how where the ak would be the recipe and then you get we'll talk about it in a second I was gonna say what I was looking for was this part nearly actually killed me. It was uh You find all these pieces for this robot lady and then she's like all right now We're gonna head to another direction and the first thought I think I had I even I don't know if I paused to say it to people But I was just like please Don't do it so that we are limited by her walking speed. I swear to god like Yeah, you played video games before you don't when you know this is bad. No don't do it Yeah That was I think one of the two parts of the game that I really didn't enjoy is the hunt for all of claire's body parts Because it's just It's like you're constantly coming back to the same spot and you're going over that you're just retreading the same ground And they keep respawning shit tons of enemies to slow you down. Yeah And the other part was um in the first act when there's just that there's that long uh dirt Where all it is is like plant monsters and there's no lore. There's no story. There's nothing And it those two parts of the game got to be like a bit too much for me Like what is this that's happening on screen? She she goes through this whole area and she just talks about These machines and how they like they do have a use irl That's beyond just killing people by the way and it takes her ages I think it's a joke at the player's expense. I think that's what they're trying to do So this is something we brought up off stream and we're about to bring it up now There's a little meme out there where there's a little stick man and he says Ah, I'm retarded. And then someone else says, oh look at that retard and then he's like jokes on them I'm only pretending So the problem is Is it When when you're like lol wouldn't it be isn't this funny like how games will fucking annoy the bore the shit out of you For like an hour with crappy things like this and then you're like, yeah So this game likes to know a lot of that at least don't put it in your game Another game I played recently that was another sequence exactly like this With in that you're looking at a bunch of robots and it turns out they do actually have real life functions as opposed to being Video game enemies and that's hi-fi rush only in hi-fi rush It's all done through like data logs that you can just look at you can just read the entries for them and then go Past there's no one like they're not actively making fun of the fact that you're having to just walk down the staircase Very slowly with someone telling you about all of these things stopping each time It wouldn't let me hear it It wouldn't He's been through a lot I feel like the p3 was kind of written around that kind of lampshade the annoying just busy work They put you through but I I here's like a note to all game developers If you're writing dialogue, it's like, oh this is effing annoying. I can't stand this. Why am I doing this again? Maybe change your maybe change your game Yeah, your character saying that this is annoying and awful only emphasizes the fact that this is annoying and awful Maybe come up with a more interesting scenario like yeah that a really good point about the Claire sequence that was one of the weirdest sequences I played in a game in that I went around this entire Extremely well-designed, you know visually from a visual standpoint elaborate, you know set piece this gigantic facility with multiple branches and an interesting things going on and lore and Giant, you know set pieces and stuff to put together a robot that I've seen that model of robot like 20 times already Yeah, it's like the weirdest sequence in the world. There's even one point And we're skipping quite ahead, but one point where you're actually go outside and there's this whole Under there's a water Area, and then you have to climb up a the polymer And you end up getting to a door which is actually an exit door. You can exit the entire facility I did that thinking that's what I was supposed to do at that point Then it told me. Oh, yeah, you have to go all the way climb all the way back down I think you did exactly what I did It was oh, I did that too or think Oh, that's okay. We're gonna have to talk about that that if every one of us fucking I thought I was an anomaly with that shit Because yeah, I think it's in here somewhere It's like I climbed all the way up and then I looked at the at the marker. It's like wait. Why is it going back down? That's where I came from was what I was like. Oh, I guess I was yes Yeah, I'm on I'm on the surface world now Then I sort of like half remember I was like wasn't I building a robot and then someone in chat was like Yeah, you're gonna have to go back and I was like, oh fucking hell Yeah Yeah, okay, I finished that entire sequence with all the platform and everything like that got outside I'm like, oh shit. These guys are this is outside. I'm in the open world and I'm my objective is still back there So I came back in and I'm like, oh, well, I'm not going to go through all that annoying platform again I'm gonna jump into the water and I did and then I got stuck While climbing out of the water and I had to restart and because of the goddamn checkpoint system I'd do the entire sequence over again. Yeah Yeah, that happens. So I have happened a couple times Yeah, that happened to us too because when we climbed out we got stuck on one of the metal sheets That are kind of playing diagonally and the the room that you're showing right now Mollard was like a bunch of diagonal metal sheets You can very easily get stuck in them. You just can't just can't move as a person who got stuck about 30 times in total across The whole playthrough I can indeed believe you on that one. I must have gotten super lucky. I didn't get I don't think I got stuck There's so many different times that I was like I can jump from here to here, right? And then I'd start and then it'd be like you're stuck and I'm like, oh Then I'd be like oh strong this one I'd start to fear platforming because I'd be like did I save recently because I can't just I can't just go around willy-dilly platform It'll just be your default state as a gamer just fear platforming. Yeah. Yeah I got primary master just came out. It has pretty good first-person platforming It does actually and that there's there's one key thing that metroid prime did all the way back in 2003 or whatever That it's a little tilt Downward tilt. Yeah platforming in first-person You should and you're making like a jump the camera should tilt downward a little bit So you can see where you're gonna land metroid prime and I think prime two and three all did that automatically And that should be something that is um normal in first-person platform But it's not it's the only game that I've that I found that does that It's a bit easier to control with the mouse and keyboard manually, but for a console First-person shooter, especially it's I don't know why every game It doesn't do it at this point because it it makes it makes the world a difference There is legitimately so many things to talk about in this game. What I'll keep doing is just resetting us back so that we We might that's fair Talk about a couple things here and there again But that's totally fine because like I said, there's no fucking way we can coherently go through all of it We'll have to just uh run around because I was gonna say like how did everyone feel about the blast of this world at the beginning? I I was stunned by the performance for an indie game, especially it's a really well optimized game Yeah, this will this will probably come up over and over but the fact that this is this studio's first game like that's legitimately incredible Yeah, um This is for a for a game that is trying to do So much That has so many working Moving parts That's got a world that's of this size this kind of enemy variety this kind of stuff in it It is legitimately very commendable um It never feels like an indie game really or at least didn't look the part for the most It's not an indie game. It's published by focus entertainment. Oh, okay. I got you. Yeah, they're not indie But yeah first game out of the gate really really well, uh impressive though Yeah, I think it's your publisher like they're they're the one they're sort of european thq I guess focus they did a play tail, which is pretty good the first one at least Yeah, they did uh the sherlock games and stuff like that. Yeah, that second one wasn't so good Surge well Well, I guess uh, so this is the So this is the publisher that did the um the sherlock homes games Yeah, although they need to get a fucking clue and learn how to write dialogue. Oh We did it. Um, anyway, uh Kind of from the get go we should probably talk about it first because it rears its ugly head First from the get go. Oh, we're done with the fucking world. Jeez. Well, that's way. I would even started the world I just did I just introduced it as a topic. You bust it. Yeah, I know I I think we've got it's not like starting What? Being it all goes together. It all goes together. It all goes together. All right Um, how the cow the protagonist interacts with the world. I think is very bad This character does not let's talk about dialogue then that's fine. So I was gonna actually talk about the opening Okay, fine dev. You're you're the guest going as well. We're a good host of the game Crispy critters Crispy critters No, I think I'm a bit more forgiving of the opening than you guys might have been because I still got To say what I told you opening really Oh, well, sorry But it's okay. Basically I was I could I could see what they were going for I could see that they weren't doing it that well But it was done well enough that I could tell and I was being a bit forgiving because it is an indie game, right? So or a small public a small studio a large publisher, but still I'll clarify Munfish is an is an independent developer and they're the game is being released by focus interactive But munfish is actually a remote studio. So they're they're sort of all over the world None of them are in the same place. They're all just a bunch of people who Decided to work from home. That's kind of that kind of makes a lot of sense Yep, same thing with the ori ori in the blind forest or in the will of the wiss moon studio is totally remote It feels like five different studios were told to make different games and then they kind of stitch and you get there It feels like yeah, they were told in the five different games and they kind of succeeded Interesting contrast to ori a where a game where everything comes together so well Like wow, I guess that's that if you can go either way, huh? I was happily struck by this will being pretty cool and interesting and new and different I was like this feels like a The sci-fi fantasy crazy nonsense thing, but it'll I don't know kind of fits together in some ways And I like the um, yeah the crazy wholesome nature of everyone and everything and then obviously it's all going to fall apart which is clearly inspired by a bio shock thing because the One of the things people said about bio shock one when it was super popular and came out was like Oh, it would have been neat to see this functioning and then it has it fell apart and then by the time you hit Columbia and in infinite they do show you it functioning before it falls apart I have my own things to say about that which is going to run but that's all I'm going to say right now And then it's like this game is kind of like that too Like we're going to show them it functioning before it falls apart and it's like okay fun cool, I guess But um this Part here where you can get off the boat and start talking to this guy I think this was already what put me in a really bad place In terms of dialogue because I was already just like this is a lot of information I'm not even sure what they're talking about and uh, I don't even know if I was supposed to pick this up And that was kind of what I wanted to add on to what was being said earlier I couldn't tell the difference between information that doesn't really matter and information that does Yeah, yeah Yeah, I had the same feeling with this guy. I was like, okay, let's go around. Let's check out. What does people have to say? By the way at this point I had the dub in russian So I was reading all a lot of reading. I said to the stream I was like, I don't think I'm gonna be able to There's a lot of you are listening and so then you need to all be reading and I need to be reading And it's like this makes for a very strange stream and then I don't know how I'm gonna do this when I'm starting to shoot things or solve puzzles Yeah, it's very clear very quickly It's like, oh you're doing a lot of talking while we're going through these dungeons And I'm doing things while I'm considering on this. I can't consider the subtitles while also running a street It's like no, I'm just gonna go back to english About halfway through the game I tried to go to russian about halfway through the game after I realized you could have the sub-pedals in english And the game in russian which had to do this like on the main menu and back and forth whatever I tried it, but yeah, there's so much that isn't there's so much of the stuff that isn't sub-pedaled That I just went back to english as as cringe as it was but even the russian has some Poor delivery and and recording like some people are just kind of you could tell They did all this like all the dialogue is done in different probably different countries I mean, I couldn't I couldn't tell but I had people that speak russian in my in my chat apparently and they were like Oh, that's some horrible dubs like is it? I don't know Russian Trick with foreign languages. Yeah Throw that in there. It's like I can hide back that bad acting at least I can't tell here One thing on top of well legitimate, but yeah on top of all of that Then there's just the amount the sheer amount of information Oh, yeah, got a really bad blast of that with I speak to that guy for ages Move on to the next person that speak to a bull in this kiosk and they're like hello And it's like hi, and I can I can ask her about biology robotics or gunsmithing. I'm like, dude I just started the game. I don't want to get like a Come on You just got dropped into the game and straight these things like halfway through it You haven't been eased into the world at all You've been put on a scripted sequence going through a bunch of things that are like displaying the world to you that you're still Probably trying to internalize and properly process so that actually sits in your mind And then there's that one long really long long conversation with that guy Which just dumps even more upon you and then she just heaps even more exposition on top of that Like people can't Process this much at once. I would say it's already enough To like filter it into your mind It's enough for the average player to walk around and take all of this in You don't need a character reading out and like literal wiki pages of how everything works here It's like you can't you can't do this you can't Yeah Um, I think the reason they did it is because they knew they would have no other opportunity to do it You know they do it for the game. What do you mean? Well, no, no, like they like there wouldn't be a festival like this with NPCs selling things or like trying to give you a newspaper or whatever Like you would I'm fine with that But we gotta you gotta do it like it's pretty much comes down to pacing every time right like we have that robot in the kiosk She could be saying the dialogue could be way more sprucy and you could have like reason for any of these things happening People talking as you go past them that give more information and quicker dude fucking quicker Some of this stuff is like Takes forever it's like paragraphs and paragraphs talking talking talking just like you gotta find another way because i'm up for optional Uh sources of information that are much more detailed Which you could argue a lot of this is right simultaneously argue like I don't know which is important again That's a big problem. I'm not sure who i'm supposed to be talking to if anyone Yeah, and you're a player who's found their first interactable NPC you're probably gonna talk to them Oh, absolutely. Yeah, and I did and I regretted it That's just basics of player behavior, but just by again I think you know it comes down to sincere incompetence Because they don't understand how to get all of this information to you or that they don't even need to Yeah, let's say a bioshock kind of nailed the sort of drip feed Of input that was just enough to get you invest in the world And they do like a little interlude to get you to introduce you to rapture which they obviously They obviously this game the developers worship bioshock obviously because they like did the whole Fly around. Here's here's the different places you can go eventually Here's the here's our world, you know, kind of slice at least they stop short of making overt references I'm very much joking. Okay We'll be referencing bioshock throughout this more likely and we will get to the part where they referenced it pretty hardcore But uh, it's the primary influence and uh bioshock one is a gold standard in a lot of different ways I um I remember getting super into it not too far along away from when I first played dead space, which not long ago We talked about how gold standardy that game is for a lot of different mechanics um Lot of things want to be them Uh, I say them. I don't I don't think there's that many copycats for dead space But there's a lot for bioshock It uh Rapture is even bioshock infinite is a bad copycat of bioshock Unfortunately, I hope they do better with um, whatever the next one is judas, right? That's what it's called Yeah, yes, we'll see about that new studio new studio same guy running it Apparently, it's a smaller team though than the the team who made the original bioshock one Yeah, so but I mean like you don't need that to make a game look nice even so As long as the design is really solid. I'm I don't think that has a good style Bioshock one and two had a style to the way things were the way that they looked What are you talking about rags fire choke infinite has a style? Oh, yeah, yeah, it does Funnily enough a ghost story games is actually rational games. He just rebranded. It's the exact same studio. He just after Weirdly enough after bioshock infinite kevin labine was like Hey, I don't want to do big big overloaded games that are like published And and he just like by 2k. Yeah It's not very weird though. It seems like a lot of uh Directors a big budget like triple a games have stepped away from those big studios to go to smaller teams or start smaller teams He basically likes a lot He like let go of I think two-thirds or like 80 percent of it. I think it was even more than two thirds. Yeah Yeah, like most of his maybe 200 300 and uh ghost story. I think this one's cool. It's like 30 That's what it is. It is the same game that makes deeper ecolactic. Yeah technically the same company But that's happened a lot with people where like You'd assume that being able to direct like this huge triple a game is like the dream job Maybe it's not maybe it's like a really challenging and frustrating experience Well, hey, it reminds me of all those uh vfx artists who end up working for disney in the animation dungeons Oh, well, I guess this is different right because these are the guys in charge But it's like I guess if you're in charge of a big team how much of the game dev work that you probably Started doing and like doing how much of that are you doing? You know Compared to if you're in a team of like 20 or 30 people Yeah, you have so much more creative control and stuff like that and You just get to actually, you know do what you want to do kind of right rather than just having to be an administrative like you know in charge of all of the managerial stuff Um, well, maybe he really thinks bioshock infinite sucks. Maybe he knows Maybe I saw people discussing it the other day very negatively. There was a tweet that I really enjoyed being like wait Do we don't like it now? Is that is that? I threw a tweet that was funny along those lines. It said it's kind of crazy bioshock infinite Is like one of the it's like one of the few things where there has been an absolute reversal in the perspective of this game Yep When it came out it was getting game of the year awards left right and center Uh, and now it's just generally regarded to be bad And there's a lot of different reasons for that, but you know, yeah, I agree and and it's interesting because um One of the things he was getting shout out in regards to what you just said in terms of his reception People were showing this tweet cliff blazinski put out where he was like it's a pity Roger ebert has passed because video games just got like one of the most seminaled impressive representations of games as art in the form of bioshock infinite ever Why would why would cliff blazinski who's been in the industry at that point would have been like 15 16 years Why would he have said something like does he not think unreal as art or does he not think that Well, I'm sure he would say he would say no they're all it's just that this is the best one we've ever had or something like that I mean Yeah, that was 2013. I've said this a lot, but it's true 2013 was the year when I think games journalists and like that sphere were the most insecure about their jobs and their profession I mean insecure in terms of that they thought that people thought they were a joke or something And so you have like the last of us and bioshock infinite and maybe grand theft auto five to some extent where it's like They're kind of lashing on to it's like assi Games are mature and serious and tell great stories. It's like, where have you guys been like forever? Yeah, yeah Under a rock. Yeah That actually reminds me of something because So this is a bit off topic. I hope you guys don't mind. Oh, we don't mind what we can we can round it about Engend on e-fab Have you guys kept your finger on the pulse of j rpg's are racist? Yes, uh, it's been wonderful Because they're not happy right now Finger on the pulse of racism No, no, it's a skill up interviewed yoshi p or naoko yoshida Who is the guy who is the one who runs final fantasy 14 and is the director of 16 and uh, he is not a fan of the term jrpg and it has caused a discourse Yes, okay. Why does he not like that term? I think it puts him in a box Uh, it's not just that it's a pretty big box, but it's just a genre It was viewed as a negative and sometimes discriminatory term Well to make better games developers Well, hold on by Japanese developers Back in the in the late 2000s and early 2010s specifically because um western Game journals were shitting on we're shitting on uh, the japanese studios For making for making you know, japanese rpg's basically And now that's that's been like now that that's filtered into japan then filtered back to us There's there's this idea that if now nowadays the same people who were shitting on the japanese back then and saying that it was basically some form of bannet benevolent racism that jrpg's got higher scores than they deserve Now they're saying oh if you don't like jrpg's you're racist That's how like the same people are saying this now 10 15 years later. Well and then a weird fucking story Dev you just made a video on for spoken as well, which is basically you kind of say it's the the millennial writing's nadir That it's is an example of square enix trying to not make jrpg's and make a western game But they can't do that because that's not what they do and make jrpg's So look at all the jrpg's that that square enix has made in the past 15 years They've all been like they've they've tried really hard to be Western type games and how they control and how like they're laid out Even even like capcom has given up stuff like mega man to make you know, just subpar resident evils, right? So there's something going on in in japanese game development right now Where they're trying really hard to be like the west And I think it's probably doing them a disservice and I think it's because how the market treated them like a decade ago There's an interesting story here that i'm still thinking about and i'm still researching I'm still kind of developing it but something's happening right now. It's very it's a strange time It's an interesting argument too because there's some very very very japanese games rpg's that I don't consider jrpg's like Dark souls for example, that's a super western game Even though not not a not a bit of it was developed in the west basically other than maybe localization, but Yeah, no like jrpg for me at least I considered more of a mechanics and eccentric thing where you you don't have a particularly nonlinear storyline Generally, you have a turn-based combat. I'll uh final fantasy dragon quest, etc and you have named characters With their own kind of static backgrounds things like that whereas western rpg's generally have a character creator You can customize most of the things about your character Generally more non-linear Generally, I mean there's a billion different rpg's right, but that's kind of the more mechanical distinction I make but like yeah dark souls is a super western style rpg whereas final fantasy Uh one through I'd say maybe 12 or 13 or probably Very much in the jrpg style of games. So that that's how I make the distinction, but Yeah, there's plenty of uh rpg's coming out of japan that I would not define as jrpg's There's a game called see a stars coming out in august. That's a canadian game, but it's it plays like chrono Yeah, yeah, yeah, that was gonna make that exact exact comparison. Yeah, it's already coming out. Well. Yeah, I know I mean, yeah, we're the superior race of americaners Yeah, yeah, there's plenty of western made Uh games that are in the vein of jrpg's like I just played a game Chain deck chain decos, which is yeah much like chrono trigger and and uh zeno zeno gears things like that So, yeah, there's zeno gears delta rune plays like a jrpg. Yeah, absolutely. So yeah, totally strong earthbound preferences or uh inspiration there. So yeah, it's It's more mechanical, but uh, I I just want to know in the future at one point when people adopt that, you know As a slur, so it's like what's up my jrpg I've had a few people recommend chain decos to me like in my chat on my streams Oh, it's good. It's really good. I hear it's it's quite quite the good chrono trigger like Yeah, basically a chrono trigger and zeno gears had a had a 16-bit baby. That's basically I love zeno gears too Zeno gears are great It's also kind of strange that that we do this with western rpg's and japanese rpg's because You know the the metroidvania was japanese It the japanese made it first basically the first metroid game, right? We don't have western metroid vanias and and japanese metroid vanias We don't have western roguelikes and japanese roguelikes. We don't have western platformers and japanese platformers, but we do it for rpg's I'm not sure why It's just a bad title genres have gone through tons of names like for longest time I'm I'm probably one of the older people in this group, but for longest time we called any first person shooter a doom clone So that was just I vaguely remember that I was very young when that was happening though. We still get them. Yeah I'm a nineties child for sure souls like managed to just Become a thing like it was said casually now. It's just it's pretty you know a language works like Uh mel playing that new game. I was like so You know what is it? It's like souls like it's probably the best way to communicate quickly what it is And that's just what happened with jrpg versus rpg. I would suppose. Yeah If you tell tell people I'll sorry go with you I was just gonna say when you say jrpg as opposed to just rpg It puts a different kind of picture in the person you're talking to his head It's not a more specific person, but it's very anime specific and yeah It's gonna be you know, maybe pixelated turn based like statistical progression sort of linear story based rpg Where you go and kill god or something? Just like if you say crpg though you immediately will pick most people will immediately picture an isometric perspective Whereas there are like you could argue nice the old republic is a crpg, but it's sort of a behind the back perspective It's still a crpg though because of all the gameplay Conventions surrounding it and I mean it was actually kind of think about nice your republic's canadian as well spyware, but I actually didn't intend that but if nice your republic were made in japan It would still be a crpg with a slightly different perspective than a traditional crpg It wouldn't become a jrpg. You know, yeah, I mean there's first person CRPGs too, so it's it's a super complicated thing and and trying to assign a specific genre to any type of rpg Like an rpg is such a broad term You can describe fallot new vegas as an rpg. You can describe final fantasy 14 as an rpg You can describe final fantasy 7. It's a completely different game. This is an rpg. You can describe deus x We've almost reached the end of this Dialogue tree where genre names suck because it's someone in chat just said it's like moba is a terrible fucking name for Summarizing that it's like multiplayer online battle arena. It's like that is so useless quake then Yeah, exactly But the thing is these names have evolved past what they actually mean like in a literal sense. It's more so what they evoke in everyone's heads Nowadays rpg seems to refer to a a general set of mechanics as a part to like actually what you're doing in them is in playing a role Yeah Yeah, it generally means just like character progression that you can kind of carve your own path through that But then I know yeah light rpg elements isn't so many games now The base level just well two two letters xp So so if you want to bring it back around you can say that atoma here is an rpg It's an erp erp g eastern european rpg Shock like a shock like game Yeah, but it has Numbers has a skill tree and upgrades. It's an rpg I think so. So it has one dialogue choice. So Yeah, literally one meaningful dialogue choice, which to be fair I don't think there were that many meaningful dialogue choices in bioshock that I remember that really mattered I think they're there most of it was pretty much linear But I will say and this is actually something that's very interesting about this game This game wants to be bioshock, but it does not it does not fulfill its promise and that Uh, I don't think it It doesn't know how to yet Yeah, and and this is actually a really interesting conversation because another terribly named genre is There's no better word for it, but the immersive sim genre, which is the kind of bioshocks the system shocks the deus x is the uh Prey 2017's thinking this games like that this game wants to be that But there's actually not even skill tree wise like the skill tree is pretty good in this game. It's pretty basic But it's it's okay There's a couple things that are kind of missing from this game. Like I completely devoid of any sort of stealth upgrades So the stealth is not really a viable option in this game at all No, but really the the the secret to any good you want to call it immersive sim Shock like whatever Terrible names, but there's no real genre name for it yet But a good shock like is actually not in the character progression. It's in the level design The level design is what informs those games of how you play them And if you notice, I don't know if Kevin Levine said this or if it was Warren specter or Somebody smart who made a lot of those games said this were basically Their their goal in every single level was to provide three different distinct ways of finishing the level And so you can identify the games by their level design more so than their actual mechanics because and for example in like a Go back to like, you know Deus Ex 2000 or whatever it was, right? The first the first you're dropped into the shattered remains of Statue of Liberty on Liberty Island And you have to take out some terrorists etc And you can either go through the front door shoot everybody in the face And trigger all the cameras and everybody comes at you robots and tourists would ever come at you Or you could sneak behind and lockpick the back And maybe crawl up to the you can literally sneak by everybody and get to the the terrorist leader Without killing the soul or you could Hack into the security systems turn the cameras off or turn the turrets against the the terrorists and defeat it that way So there's like three distinct paths to beat the finish that level, right? And atomic heart does not have that Generally, there's one path. There might be some side objectives. There might be a hidden chest here There might be a vent over there to get some extra loot or whatever But generally there's one distinct way of finishing it that inside though outside. It's more like far cry Far cry is a bigger inspiration to the outdoor areas in my opinion So it's a it's a weird maze for sure. Yeah, I felt like I was getting some far cry on the outside um To roll us around i'm gonna uh That the you've got it. Yeah, you're looking and you're moving is all down You've got exposition and wills down and then they give you your first mechanic question mark with the um the scanner I thought there's a really intro strange introduction for a mechanic because are you supposed to do anything with it here? You're supposed to do anything. I think you just use it and it's like, oh, look, they light up And that's a I mean I feel if we had talking about this But typically when you introduce a mechanic you have the player use it in a useful way. So they understand what it is Yes, that is a very much a one-on-one thing and when I had it I was in this room for a little while being like, what did I miss? Was this something that you're supposed to find a secret exit something to pick up? Yeah, yeah I know what you're saying, but I actually immediately got it because This I actually like this part quite a bit because it kind of reminded me of um Of they live, you know that movie Yes, how did it remind us you can see well because when you scan you can see who's a robot and who's not Because they glow right and I was like, oh my god We're gonna be we're gonna be bumping into like humans who look they never did this they should have But I was thinking you're gonna bump we're gonna bump into human characters who look and act human But we scan them and they're gonna be robots. There's no humans in that room Well, no, I know but like the the point is is that like the fact that they glow I think was really striking and that's like, oh it really stuck in my mind as soon as I saw that because I was like Oh, okay, so humans don't glow robots do glow. They're gonna do something humans glow dev We know this I feel like I mean though like it just it really stuck in my mind because I was thinking that it's gonna be like a terminator story or something I didn't do that Like I don't even want to do that. I'm just like I don't know how to draw anything like you have from that. It's I don't think that the game is thought of that at all All I got was oh, I can see them for walls. Okay. Is there anything here? I guess no Well, yeah, it's not even a thing It's a really can easily see the things you need to lose It's a wonky introduction because you need you should have had in this room the All the uses of it, right? Purple are like key items blue is like a loot white are just interactable Just people robots whatever it's like Why would all of these things in the room and then you scan you go? Oh, wow, look at this and then you have like a legend just to give you a quick understand I didn't even know the purpose where scanner was It was only later on when people were like, why aren't you scanning to see what loot you've missed? I was like, oh, that's that's what that does. Okay I knew from the beginning like that was it. Yeah, I had like traumatic post-war flashbacks of dishonored stark vision thing that just completely the game in half A detective vision You know, I'm not sure what people That shouldn't be controversial that shit makes the game impossible to fail. So I'll make an old difference, but uh, but uh, everybody should play Uh, super Metroid from 1994 because I'd say that that game probably has the best Game I've played one of the best games ever. Yeah, but it has a an exceptional understanding of how to teach a player I missed the shine spark jump tutorial and And I I basically say that it's a hidden mechanic in a video I made on it The Nintendo fans let me know about that in the comments I get it. The little animals teach you guys. I know now I am Metroid like has to do that is because you need to use these mechanics. So it's like, all right Once we get you into the room. Oh, you've got it immediately. This is how you use it. It's like, oh cool And then usually it will prompt a memory in your mind But I remember like a place that had a door that looked like that or Exactly. Um, it's so the Metroidvania was born. It was yeah, there's the DNA of that Yeah, the DNA of that is in all games Yeah, pretty much like Mario does it too, right in terms of much more it's as simple as like Bioshock, right? It's like that door that is locked up and there's a there's a control that's sparking And you're like, I don't know what that is And then you get your plasmid and you're like wait does this and it's like uses soap and you're like, oh my god That works. That's so cool. You know, that's like the simplest most obvious way ever and hence my initial thoughts on this game Did the people who made this like, you know, you know games, right? You're not supposed to give me a mechanic and Introduce it in such a way that I have no idea what the hell this is for really. Obviously you can read the um The big old paragraph tool tip, but like mechanically introducing it so that I can bind my memory and experience with it straight away That's like a really Standard obvious 100 101 mechanical developing tool and they do it with a couple of other things You know, even the simplistic um got a war does this right where you get a new move and then it's like Right, you have it infinitely in this room. We're gonna send hordes after you so you can just Use it get used to it and then it's gonna be a bar that drains every time you fight So it's like so that that's just a really normal way to teach someone how to do something That's sort of so strange and it's it's also strange. They give it to you well before you're gonna need to use it Yeah Like opening tutorial level, you know introduction left before the game actually begins And that's why I mentioned super metric because almost without fail that game will give you A new ability and will lock the door or roll will trap you someplace until you use that ability Yeah, you just got in this game. God damn it. Yeah in the fucking mechanic loser You literally can't exit the room you literally can't exit the room until you use it So that's like a great way to just like hey use it use it bastard, right? Yeah, but that was that hole and it does that it's pretty common because I by using it You're getting it into your brain's cognition and your understanding of what things you have at your disposal to solve The problems you're gonna run into There's a couple moments in atomic heart that does that but I don't know about you guys But I got like tutorial Tourette's for this game like it occasionally just like hey, by the way Zap something and it'll open a door and I'm like, I'm gonna Oh my god, you've just triggered the fact that So somehow managed to take doom eternals tutorials and make them worse I don't know what sections should necessarily go in but I'm just gonna talk about it now when you have like Let's just make it easy It's a gun and this game will be like you pick up the gun and the game freezes and a tool tip comes up You start reading it But unfortunately it's triggered the audio in the background Which is your stupid glove being like you've picked up a glove What you need to do is pull the trigger and bullets come out if you shoot the enemy and you're just like I'm supposed to be listening to you modern world We live or am I supposed to be reading the fucking tool tip don't make me choose one or the other like what is this Or they show you you read it and then the glove tells you again Even though you just read it. It's like oh, but yeah, I just read I'm already annoyed that they would deliver it twice But yes, uh, pick one of the other hero face and your ability to just understand things Oh, they just bombard you Which is funny, right? Because my whole complaint about the fucking glove was that it's ill placed and ill delivered But then everything else going forward. They can't resist the fucking glove Shout out you everything is supposed to do and your even your character is like shut the fuck up sometimes in the game Which got only pretending to be retarded Talking gloves you're on steroids No, I don't know like if memira on steroids would just be like Like a crazy version of memir. This is like, um Like I don't know this is memir on like a horrific man Like there's like a really depressed and intoxicated memir. He just doesn't have to push in the same way Constantly misses his cues and then tries to catch up Remember when we were covering ragnarok, especially fucking the the review of like a hidden loading screen Man, we have to like reset and be like, okay. Hidden loading screens are a good thing You want them to be here good at what you what you're saying is you can tell it's hidden and that it's annoying and still boring It's it's basically the bad feeling of a loading screen But now you you see everything on screen is fake something like that in the same way that memir is often Very often an exposition deliverer and someone who lets you know about the hits coming from behind And they were like, can we make the character really engaging and fun so that we can kind of hide That that's why he's there. Meanwhile, the fucking glove already know He's um Well, some even if he does tell you some stuff, you already know that's fine with me, right? Like as long as they couch it I think that's Well, it's kind of one of the biggest issues I feel about our protagonist is that He should know a lot of this and act like a lot of this is familiar to him But he doesn't the well well not to skip to another topic But I don't feel like this character belongs in this world Which one both of the glove and the manual right protagonist. Yeah, p3 the glove, but yeah, the glove is Yeah, the glove is fine The glove is telling you all the things regardless of whether or not you should know them or not But I don't feel and this isn't just his familiarity with the kind of world He's living in in terms of the robots and the technology and things But the way that he treats other people and seems to react to everything around him But that's its own thing. Let's give us a well. Doesn't he have a major or something? His brain damage Um, what's that mallard? Yeah, his brain brain wipe. Well, he's he's got Yeah, he he's he only remembers things from like a couple of years ago But still like he he's around the stuff He walks with a lot of confidence about this world and the people he's talking to in it And yet apparently he's forgotten basically everything how everything works. Yeah, he doesn't Which is kind of one of my kind of big complaints honestly the more I think about it Um while the world feels really um neatly soviet Our character does not our protagonist. What do you mean? What made you say that? First off, um, I don't know what the fuck crispy critters mean Nobody I'm a crispy Hard to spoil it and tell you what it means I would love because I think I know what you're gonna say. Oh, yeah, go ahead and you say it Oh, maybe the one. What am I gonna say? Um, and that it's a it's like a military reference to uh, I had a different Things I wouldn't know it's not actually deep dive actually, so I'm curious about what you're saying So, uh, I had a developer of the game one of the guys who worked on it in my twitch chat Nice and and he told me a bunch of information and one of them is that crispy critters is a really bad translation of a russian saying That basically means um burnt pie They they use like burnt pie as a as a as like a slaying for like oh this fritters This this went south, you know, fuck that can't be just the food. Yeah, the pie the pie is burnt And it was so it was so mangled in translation It came out as crispy critters and they just went with it. I guess somebody right they hired like anybody like you You're from america. Um, you're just a guy Does this make like did they not have anyone to do when he says like Okay, speaks great english So I asked him about that too. Oh medican girls. They love me He basically said that they didn't have much control over the english version of the game But that was probably that that was more the publisher side of it and it just it just went to shit Well, does that make even less sense then the entire english translation was complete shit and they know it's shit and um Also, it was recorded like months apart and you can kind of tell that Well, okay, but yes, it feels like it's a completely different game like The character has nothing to do with this world. It's uh And everything he says. Yeah, there's even parts where he says like you are one crispy fucking critter or something It's like You are one for fucking these critters again real crispy. Do you like okay? It's not I I I realized we would go on a crispy critter tangent because how couldn't you that should be the name of the game I thought we closed it. They basically used the way that we use shit show that they're that's the equivalent It's like this is a shit show um, actually I went on a crispy critters deep dive because after the game like what the hell does this mean and I I read a bunch of posts and I also did uh, I actually watched like A full playthrough not a full one, but I skimmed through a playthrough of russian version and actually Used deep l uh translation features to get a rough idea what they're saying and interestingly enough A lot of the characteristics of the of the main character were similar in russian, but he was He was still short-tempered and and kind of uh, you know He was impatient, but he was a bit more respectful than the english version from what I could tell from the translations That's interesting. They made him like a complete nut job In the english version. Yeah, but yeah, yeah, like it's it's probably 90s cartoon character 13 year old like In the russian one of me when I grow up. Yeah in the russian version. He says fucking pie A lot of a lot of the uh, a lot of swearing a lot of the swearing are our Local russian kind of idioms and stuff like yeah, like fucked pies fucking pies fucked kicks roughly That's what the the original saying was But in in each language they'd have to come up with a completely new saying so in spanish It's roughly burned motherfuckers in brazilian. It's like smoked rotting flesh Yeah, take it down a few peg Yeah, every single language has its own thing So it's like, okay, that's weird But some of the other swearing things like are just simply that's a russian term And it's difficult to translate like one of the things he says is like uh, Uh, which is one of the worst things you can say in russian. It basically means fuck your mother Um, so they are obviously replaced that in the in the english version So there's a lot of weird russian only sayings that were probably difficult to translate So they just but how did they land on crispy critters? I don't know if it would have been better always in terms of funny if he just kept saying been flashed I probably wouldn't have minded if he just uh broke down into russian That would have been okay with me actually but whatever to go russian swear This voice actor really just web with it Just out of curiosity. What was the german one? Probably something about the polis But um, but yeah crispy critter aside, um if it could ever possibly not take center stage I never felt like p3 Was a citizen of the soviet union in the sense of him caring about the lives of his comrades What this meant to the the ussr? His How he saw himself as a part of this, you know, this collective people How he viewed his duty how he You know saw that you know how he looked at patriotism Because every once in a while he's like he'll be like oh, we got to kill that traitor Uh, and then at the same time he's just like he doesn't seem to care about anything that's happening He has protagonist man syndrome. Yeah, absolutely. He just knows like he's from um in this world It's from a box of generic characters that was dropped into this game. There's nothing to do with him Yeah, I figured because Like that he he is um, he is unbelievably cringe. I find like he just says so many things are the lame and annoying And he's doing the thing that I think a lot of people have been talking This is prompted the conversation about you know silent protagonist that those were the days Yeah, when you play a game like this, it's like holy shit, dude. Can you like say one interesting thing, please? Yeah, one thing that's insightful to listen to it. It's violently funny Like so when he um And in the last segment there is a part when I think you are in the uh Pavlov complex where all the organics research is happening And it stands out because it's such a like a normal human thing to say that the protagonist says He essentially says, um Like isn't it a shame? Isn't it terrible that all of these brilliant scientists who are working for the betterment of mankind are dead now? And of course, I'm putting it way more charismatically and interestingly than he said it Um, but he essentially says to the effect that and it was like shocking to hear this human-like thought come out of D3 That it legitimately was like I need to make a note of this event Occurring to the point where I remember where in Um The city he was when he said that and I shouldn't be doing that If you have a good character, I shouldn't be like, oh, he said something that like a human would say Make a note, barred it down to my diary. What's the day? He's performing for me like he's performing for the player The voice actor delivers very much like yeah, I'm a really cool guy and I'm Really His talks with Charles remind me of like School presentations from people who've come in to talk about a certain subject and they're trying to like pretty it up for the children So they'll actually be interested It's very repetitive in terms of the he just gives snark flavored Prompting questions so that Charles that whole like he was positing at you Is uh something that like I kept adding on to him, but then there were sub cuts These are some deliveries where he would actually do the I was like, oh don't actually make that sound dude He would just say you just get sorry fringy. Sorry go ahead. I was just saying this like it's like He's doing the meme. He's actually doing it. Shadow the hedgehog. Yes ironically Isn't it weird that we got two games within like a month of each other This game and forespoken where there's a really out of place protagonist who's super cringe who talks to his arm Yeah, isn't it also super weird the people were complaining that Isaac talked too much in dead space. It's like what the fuck you talking about Yeah, a real quick spoiler is that in both this game and Atomic arts and forespoken the the storyline of the the arm like the arm sidekick is the same storyline Yeah, they will go bad in the end. Yeah, it's weird. Yeah Like the final villain kind of airing today, aren't we? There's no room Some of his lines, by the way One of the ones I Someone's highlighted in chat that had me go for while I was walking till like there's just death and blood everywhere He goes like uh, you know, this was a nice place until everyone died No, that's the problem somebody would be like you see you see the game is self-aware. It's like well. No, it's not Like there's only a couple those lines that in a different context would be really great but like Yeah, because like, you know, I think I said when I was listening to I was like Imagine Leslie Nielsen said that in a naked gun film where they're going through a facility It's like this place was great until everyone died Well, that's the thing is I'm finding it very hard to latch on to what the tone of this is supposed to be Is it's meant to be serious or is this meant to be goofy or Yes, it's all over the place and they're really What's because the thing is is that you could go for something that is serious and kind of goofy and sort of camp at the Same time, but it's like it's real hard and I almost feel like thinking about the dialogue in this game It's like, you know at some point you have to think about Can I do this like am I good enough at this that I can I can make this work? And if not then you can back away from having the character talk so much because If the character that you're playing as is talking all the time and it's not funny or interesting Like it's pretty painful Especially when you start talking with the glove all the time and all the answers he gives are like so one note It's like no, he would never betray me because he saved my life And that's his whole narrative for the whole game basically until you go. That's actually a little bit suspicious We have to I just reminded myself because I was going through the difficulties when So the the thing is like we've got a bunch of these people in these rooms And she's trying to prove that she has complete control over it And he says okay make the fat guy jump because he could use it And then she says why don't I make them all jump? This is communism That she gets really angry as well. I was like, okay, calm down. Which is like wait, what? Why is your problem with communism? It's this crazy guy. It's communism after all they can all jump Yeah Yeah, there's basically two Two passable ways to do a story one tell a really good story to make it very minimal If your story sucks, it's at least okay If it's like kind of in the background and doesn't constantly constantly interrupt your gameplay And this game unfortunately does neither at least outside of a couple points, but like I agree like It seems like the protagonist is completely divorced from the actual game world But occasionally you will get that like when you're talking to one of the corpses that is that are still kind of Half alive due to the the thought mod on his head and and and and sometimes he's just a complete Asshole to them, you know, yeah, but occasionally but occasionally he's like oh Wow, that's kind of awful and tragic that they're in that they're an eternal torment and regret Even after they're died and they're basically just wallowing in sort of a weird limbo and that's kind of tragic Like occasionally he'll acknowledge that I'm like, oh man I'd actually feel something right now if he wasn't just calling somebody crispy fucking critter Of these corpses had some uh interesting things where it's like, oh, is this like Could it play into the story and I don't think it actually ever did None of them do I'm not not necessarily Oh, they didn't grip me anywhere near as much as all the do you guys remember all the characters in Bioshock like the like engineers or plumbers or He just like convenience store collects different characters that you see a lot of I think one of the ones that I guess so they tell stories as they progress through Meanwhile, these are all like seemingly disconnected random You have no idea what you'll get from them nor what your character will say and I I think at one point Uh, the main character is like sad about the death of someone and then your glove is like is it because it's a woman Oh, yeah The only one that I I actually kind of felt a little bit of something about was during actually during that horrible Horrible sequence where you have to find like five different body parts and put it together um There was the subplot of the I think the tour guide who is touring a bunch of students throughout the facility and you're supposed to find them all and Basically report to her that they're all dead, you know, but one of them opens up with like I wanted to die today and Basically, she was feeling suicidal over a breakup And now she realized how wrong she was and only after she'd actually died did she realize her mistake and like Oh, yeah, there's something interesting there. They didn't really do it that well But that's an interesting story that you could have actually probably Developed a bit more and oh the concept you're talking to dead people's brains, essentially But they're still like they can't move but they're like conscious Like that's like a whole thing that just I wonder if there's a game we could compare that does that with Seedingly amazing results compared Can't talk about it Yeah Another another movie game that takes place on water I I do know that you know, sometimes the you know the tone shift is obviously a problem Right, but there are a few moments that were legitimately funny, you know There was that one moment you find a datalog where it's a person talking about like a new form of communication And how they can now use um They can now use punctuation to make faces Like emojis they didn't call them emojis But that's what they're talking about and people are saying there's no way that'll never happen That's ridiculous. You can't make a smiley face out of a out of a colon and then a parentheses and like that was kind of funny I laughed, you know There was there was one guy who was dead and he was like just lying there and he's like You start talking to him and he's like, yeah, I know I'm dead and it was kind of like a funny conversation Like there's there's some decent humor in this I think I I actually really liked the train conductor He made me laugh a lot. Oh, yeah the train conductor. I think I was A little bit charming I just I never quite understood exactly what I was getting from this game. And so I was always yeah like out of step with it I guess It's very surprise. It's not it's a very interesting game to talk about because it's not like You know, obviously it has some very strong inspirations from anything from like the first person resident evil games to bioshock to Far cry to pray 2017 to all these other games, but it's very unpredictable at times Uh, well, you could definitely say that about the fucking bunny vision Yeah, the bunny vision is like, yeah And did you get what that what that was did you get what that was? Your brain damage, I guess that's the way. No, no, no, no, no. There's actually yeah It puts you in in a happy place While you go into combat mode. So it's basically the same thing. Yeah. Yeah, but why a bunny? No, yeah, mel. What the fuck it's why is it a bunny place? Sorry We know why it's happening and like that I'm talking about why the fuck is it buddy? Basically, you're basically Yeah, I think you're basically in collective 2.0. Um while you're basically your body's being used as a as a brainwashed super Assassin right but the bunny thing is actually that headless that kind of like faceless cat you see at the end Yeah, that's fluffy. That's fluffy and Those dream sequences as freaking weird as they were and they also freaking weirdly use the Soundtrack to annihilation. I don't know if I don't know if you guys caught that. Oh, did they literally use They use the soundtrack to annihilation to one of those sequences. Yeah, look it up. It's crazy. Oh, okay Legally Because these are Russian sorry, but yeah I heard it. I'm like wait a second. Is is that the creepy song from annihilation because I've seen You know, I take songs from Natalie Portland film. No one say anything It was a great a great music from that. No one went to claim responsibility for annihilation But yeah, you're playing you're playing the faceless cat that you see at the ending fluffy Which is also the password that you use to log in that you that uh, the chick used to The doctor I forget his name But basically the doctor that was turned into the bit of polymer that went into the glove That particular scientist who's now polymer he I think he has a pet or Genetic monstrosity, whatever called fluffy. You're playing fluffy in that in that weird Sort of collective 2.0 vr system, but it all makes complete sense to me Yeah, but you see the thing just running around in that vision as well All the way at the end Yeah, so you're playing that weird little like a ball ball headed cat thing is collecting the apples completely irrelevant Yeah, yeah I think I collected them all and I I got the achievement collected the last one That was interesting A lot of the dream sequences as well as um, the plant enemies in the game as well It really just felt like the development team had like an asset pack And I was like we just put this in the game It all felt appropriately like science gone wrongy to me I especially like the animations and everything. I think I never got the sense that it was It didn't feel slapped to me, but um, I don't know it felt very sectioned off either I fight the flashy plant people or the robots Call me a furry, but I enjoyed playing as a parkour koala. You're a furry I felt like it lacked intention behind it other than to be weird, which is you know Go off, but I think you need to do a little bit more than be weird By the way, what a shitty happy place to put you in when there's everything exploding and people dying around you I don't know. This makes him happy. He's a weird guy. He's a weird guy. I guess My happy place is blood-borne. So Oh, that's nice Yes, that was that kind of caught me off guard and but The one thing I can't really criticize that much of the game are the environments like I get stuck in the environment with the environmental like Geometry, I had a lot of issues with level design, but the environments themselves are absolutely fantastic in this game I will say that like really. Oh, yeah Like everything our direction is great overall. That's really cool The buildings the windows all the appliances like a lot of work Went into making this world feel super like like I said, soviet city of the future Yeah, like so soviet punk basically I really really dug the design I like the the robot design for the most part Even the weird little mustache kind of guys reminding me of like a weird version of like a robot guys, yeah but uh chat said that A lot of the assets in the game were used in control previously So maybe they did just get like an asset pack from somewhere Maybe that's possible. I don't remember The enemies like that in control Uh, maybe just the environments of the enemies. Oh, okay. So you're very like brutalist in control like very uh, yeah, yeah angular yeah Control and the game also, I don't know about you guys, but uh the game ran really well for me like I was able to get a solid 120 um I also enabled the lss because I just like a stable frame rate But and I I found out the hard way that this game runs in UE4, which has kind of been interesting parallel to Bioshock because Bioshock came out came out right around the time where Mass Effect one and Gears of War came out Which was the the big new shiny unreal 3 engine and Bioshock actually runs an unreal engine too But you wouldn't be able to tell because they did some crazy things with that engine to make it Look as good as it did at the time. So this actually runs in Style to it. It had a yeah Oh, we had a everything looked a certain way the textures and the way things were kind of shaped Yeah, and it all fit together much like this game was very awesome. It's kind of interesting that Bioshock Has aged very well despite being the game that builds on a more unreal engine 3 uh I don't know like I'm not sure like Gears of War is um, I don't think that game has aged very well visually compared to something very much Yeah Sort of almost that's like the defining feature of a lot of unreal engine three games is like very Muddy whereas like Bioshock has got a lot of clarity and a lot of it comes through in this style I think of the impression with this game as well that will age fairly well as well for the environment design more so than anything else Yeah, so it shows you that the engine is less important than how you use it How you use it exactly and also I don't think you could be able to Pull this kind of stuff off with a ue 5 like that that opening sequence where you're In a parade where you see literally hundreds of robots all marching down the street with flags and stuff That was really impressive the the scope of they were very sparse with the the flags they were carrying, but yeah, that was there Yeah, I I knew the reason why they didn't all have flags. He had to be like fucking night to have all those Yeah, but still you're like this is this is decently impressive I'm not going like insanely incredible, but this is like your Good start, you know, I just kept getting like senses of man the man hours the absolute man hours Absolutely when you're playing this game Or watching this game as the case may be you never get the sense that they cheaped out much Um, it does feel appropriately high budget That's the thing the nature of the mistakes or errors or whatever we consider to be the the missteps They always feel like decisions were made with uh, not as much. I don't know I don't want to be as harsh to say not a much thought in it But uh, some of these things are just like, why did you do that? Why wasn't it this other way and uh, yeah I suppose it Things like the dialogue tripping over itself a lot You know the little walking sequences where it's things like that or i'm like you just you just didn't have to make it this way You know, you weren't limited by funds I don't know if it was one or two instances where I had a triple layer of dialogue Um, I was like how the fuck did I even do that? But several times and I was baffled by it the campaign dialogue was interrupting campaign dialogue I was like, I didn't even know that was possible Same character Did you ever like slow down because if you walked too fast you would get overlapping dialogue or you would you would have your What you're you're listening to like an audio log and then you run into it A campaign dialogue on top of your audio log. You're like my brain can't take this I just kind of stop and Listen to it It comes across as a basic thing you're supposed to be able to achieve like you You build like you know if you've got five seconds of uh audio to play and a whole way that can be passed in four seconds Like well, let's just make the whole way eight seconds So it's just like a simple problem solve I'm playing the game right now. I just got stuck in the terrain. Yep. Yeah I'm stuck that happened to be early while I was playing but I could dodge out of the way and now i'm just stuck Oh, so something of solution you might be able to do at some point when you late to play the game was uh That I did I got my rocket launcher and shot myself out of being stuck a couple times Um, that's interesting. I haven't tried that one out I got I got stuck on the bridge after defeating a plush and uh Like I'd been playing for about 15 minutes and I got stuck on some terrain I'm like I really don't want to have to restart after this So I just like jumped and dodged and jumped and dodged for like three minutes and finally got out But yeah, that that's a recurring problem for sure. Oh, dude. Where was my where's my loss? Are we talking about glitches? Let's do it. Why not? Sure Jumping all over the place. We'll get back to the dialogue eventually. I'm sure krispy critters will return The overlapping dialogue did you specify the ones just in the uh In the cutscene itself like there was of course the ones that overlap while you were playing but The way they edited the audio together They kind of started the end of their sentence, but then the next character already started talking like they Overlapped that. Yeah, there's um, did you notice that? Is that and there's uh actors delivering lines like in different don't match the state of the characters Yeah, yeah, get a lot of that Yeah, there's amateur problems. Yeah, like when you're in polymer p3 will just talk normally It's not it's not like faded or muffled or anything like that. It's just you know It's gonna be taken about how Yeah, dead space you've got is it three versions of dial dialogue for isaac. That's what I found out is the Full health low health and then running I demanded the same thing they had different dialogue for spider-man depending on whether he was standing or walking or like Web slinging if he was web slinging it'd be more grunts and like out of breath and like, you know, like, yeah I'll get around to that. Yeah, and then yeah, and then dead space did the same thing too It's like this sort of attention to detail is always really cool You're doing a lot more work For something that a lot of people won't notice but they do kind of notice it Yeah, well this one you can tell people the people were not in the same room when the dialogue was recorded It doesn't feel like they're talking to each other. It's the it's a good example of talking at each other I would say Probably the best example that I remember is a game I covered from uh, I think 97 And I think it was where it actually had I think four or six different versions of dialogue depending on your character because it basically early in the game is a normal human that he gets infected by this this kind of monstrous kind of Transformation and so he has a different voice then and then if you use this certain ability Like if you give into the monster form a bit more you get even more monstrous Then you'll transform even further and have a different voice and so you have basically throughout most of the game you have Uh, not a semi monster and full monster voice and as he becomes more monstrous he'll he'll like speaking more of a kind of monstery tone and uh Speaking less words. So it's a completely different voice over line But also the game has a a mood Switch where you can be friendly or mean and it's a toggle that all actions you do Well, so you you can if you're in a if you're on the light mood You'll open the door normally and everything like that if you're in a dark mood, you'll kick the door open Uh, if you're in light mood, you'll say hey, can you help me out with this thing? And if you're dark means like give me this thing or I'll rip your your heart out or whatever and so Every throughout the whole game depending on how transformed you are or your mood It'll have completely different dialogue lines and actions and stuff And sometimes if you're in a dark mood, you'll like threaten somebody and then they'll start to shoot you So it's pretty funny how much detail you can put into that But obviously it's a a lot of extra work to do that because the player can just like tune the game to their own mood When they're playing it's like I'm pissed off today. I want my character to be pissed off also. Yeah basically Um, so did we want to talk about just bugs glitches and flams of all kinds throughout the game? I have a really big bug. I want to talk about it once you guys are done We because I could go through I just sort of have random notes because we're going around randomly Anyway, I could just like knock them out one at a time and we can uh for bugs or I'm like, uh, no not for bugs Just general notes that I was putting down Oh, well just because um dev seemed excited to talk on on that. All right Yeah, that sounds good. Dev is excited about bugs. So I would never want to take anyone's bug excitement Did you play on pc or or did you play on console with the game pass? PC the game pass version Oh, did you can play game pass on pc pc? Yes, that's what I did. Did you get the near model module bug? Yes, I actually wanted to I oh it has a name. That's always good. Yep. Yeah Uh, it's basically the the best resource you can get from enemies. You only get them from bosses And you couldn't pick them up Oh, that's Not good. Well, so yeah A more broad one as an example of picking stuff up, there were just several uh loot related items That were there and I just couldn't pick them up. It was like press F. It's like, yeah, no, it's just come pick it up And I'm talking a lot like one per significant area at least Uh, this game this game would kill and this would game would kill somebody with ocd If you're trying to go through the entire game and pick up everything You will just have fits and be on the floor after like the first the first area because there's some stuff Just doesn't work. Yeah, just sometimes it doesn't work properly, which is very bizarre There's a lot of there's there's a lot of cabinets They're just tipped over on the floor and it gives you the the inputs like press F to loot when you do it It's like nothing happens. Yeah, it's not allowed. She's like, oh, okay. So you're lying to me. I guess or The game's like this is uh, this is something you can loot like it's maybe detecting the model or the prop But there's like nothing inside it. They didn't program. It's actually have anything in it Something like that probably yeah And it's a it's a kind of a fault of there They did the whole magneto thing where you can suck stuff out of drawers and out of off-of-shelves and out of cabins, right? So I guess that's what we need. I was sick of that. Yeah Yeah, yeah, so how they did that was they basically made each individual part an item real items in the game world And so you had to target them with your f-key or whatever you bounded to Interesting considering the game runs as well as it does with that Yeah, yeah, and that's how that's how they make it so they actually flies every single item Actually flies out of its container and into you. I found that out the hard way because of the near module bug I grinded for for hours trying to get near modules because all the best upgrades require one near module each I killed a pluge and as you know, these guys are uh an effing bitch because they they take a long time to kill Especially on high level use Oh really, okay Yeah, the fully upgraded uh melee weapon thing you just freeze them but then Fuck them god you can fuck everything up with that thing Uh, yeah, I hadn't okay time with them just with my melee weapon and a fire cartridge in it because uh, they're they're pretty weak to fire I had pretty good, uh, the the one two punch of the polymer jet in the ice jet kind of froze them in place. That was a pretty good tactic as well, but They're they're pretty tanky. They have a lot of health So the the polymer Metal metal commander came up with the term for my build. What was it a kume shocker? Oh, yeah Oh, because you spray out all the all the polymer goop and then shocker. Yeah You know on the um The fact that things went picking up properly all that we've already mentioned getting stuck in in the land They would still be as well just jumping up to stuff. He wouldn't grab. You just you just refuse Yeah, and uh People who watched my play through this part was fucking stressful for me because I'd gotten up here I it's on screen if you want to see what I'm talking about And I was like so am I supposed to jump forward onto that but it's broken I don't know if my guy can grab onto that or if I'll just die And it's like but I can't I clearly can't go up on this ladder to the stair Even though in real life I would easily be able to do it because I don't trust it But I was just like so I don't want to do I do whatever I do I get reset fully if it fails I'm just like oh here we go jump of faith and it's like oh it worked. It's like ah Like fuck and it's like I should never be in this position. Yeah, like why am I stressed out about moving? It's so simple Yeah I found out that holding down spacebar helps you climb better I found that out But sometimes you even on the yellow even on the yellow rails that you're supposed to grab to I sometimes land on my feet on those because they're they're still like platforms Did he randomly grab shit like cabinets or things that he absolutely shouldn't be climbing if you we did it for me all the Oh, yeah, all the time Absolutely insane. Why the hell is that a thing? I think you'd have ledges that are just sort of like marked to not be Grabbable the only reason I can think of why that happens is you you dodge to the right But you actually like a little higher up So you're kinder in the air and then the game thinks oh you want to grab onto this because you're jumping That's the only reason I can think of why that happens because it happens most Happened most of me while I was in the fight dodge something and then he just grabbed something and went up and was like Or someone just said the protagonist is a house cat when you grab a Like a shelf that's in a room and you can't actually climb yourself on top of it because it's it's high up Right, it's like it's near the ceiling. So you're just dangling there while enemies are hitting you It's like oh, how come this how come this ledge has grab enabled. Oh, oh here it is All right, Karen talking but just look at look at what I'm streaming here. This fucking shit drove me nuts Surely this is the sort of play testing should have caught Really quickly the grabbing onto random shit. You don't want to grab onto Doesn't this look like I'm supposed to be here like I climb up to this jump up But it's like and I'm stuck forever Yeah I think that's pretty much behind I think that's just level design needs to communicate very close. Oh, yeah Fucking hate it wasn't even yellow You know, I I recall playing like Playing like uncharted or assassins creed and being like how why is the random white paint on all of these? This doesn't make any sense the assassins that came before you guiding your way Once you play this game, you realize. Oh, they're there because the game would suck without them Even though it makes no sense Just grabbing onto random shit. You have no idea if you're climbing properly Okay, there was that one dream sequence near the end of the game where you have to go up Like an elevator shaft or something and there's beds flying up into the sky And it's like a platforming nightmare like where where are you jumping at? What are you supposed to do? There's like no set path. It's all just random garbage in the sky Fuck Right after this glitch I get into this area stuff final these enemies and um I can the battle music doesn't stop and I can't move on yet And I'm like why and it's because two different enemies are stuck in two different spawn points I had to kill them from behind the wall. No like Well, I uh, I just mentioned it before I just faced through a wall like I was on the platforms were turning I faced through the the wall and had to do it all over again And also I just had some combat dialogue play when there was nobody like it was clearly combat dialogue But I was in the empty room It was a little bit strange. Well, so funnily enough I think this is a good enough part to actually say if everyone can uh Jump in and experience it as it happens, but My we're about like a we've we've talked about the dialogue overlaps or rather plays at times. That's maybe not appropriate I think this would be a time where we can maybe talk quickly about the soundtrack and uh We'll introduce that I guess is the at one point I'm uh moving through It's one of the late game facilities. I think like campaign facilities And uh, so it's around about here and lots of things attacking me and they're popping on they do music Yeah, I can oh, yeah, this this part. This fight was randomly had crazy music Yeah, well, there's a couple of times in the game where they play crazy music And uh randomly decides it wants to be do maternal. Yeah, I fucking love this part of my favorite part in the game Or say Gordon for all these enemies this sick music is playing. It's like don't stop, please Your work on the medic all of our adaptation Well, the music is playing, but it was really a team effort Oh, I'm sorry. Who are you? Looting the cabinet's taken out metal I'm about I would just say what I'm about to say on stream. I'll just let me say it anyway Should be like sift through about 50 shelves and draws for just stuff And you also have excellent work science person and he's like, well, thank you very much. I appreciate it I'm just talking about something that in the back road It's like what is happening. What is going on? It's a very strange experience. Yeah It seems like they had no Like just they just no cohesion with how a lot of this ends up happening. They're just sort of it just happens Also, just uh, yeah, it's like they didn't expect you to actually pick those up while you were fighting Yeah, well the music wasn't turning off and turning on correctly for me It was still on right now because it's an enemy in the area But that enemy has no way of getting to me right now. So the director's just like, I don't know I guess I leave the music on Yeah, there's a whole in the combat arenas that's If you want to I'm like this if you want to mute this I let it play in the background for people at home, right? Yeah Oh, yeah. Well, we're talking about the music. Uh, this game was really aggressive for me in terms of copyright Even though I had streamer mode enabled Like like two to three copyright claims on my on my vods on basically all of them. It's music, right? That it was in Yeah, and it was always specifically the music in uh, in on the radio when you were driving the car Because yeah, real songs Yeah, the point I'm trying to make is you implemented the streamer mode You turn it on. Yeah, you still get those copyrighted songs But that might be uh, that might be like the localization stuff. It might be publisher cited where it's not Like they didn't clear the copyright with maybe like the west or something like that But that's what it does is you is you basically do like, you know So-and-so licensed song at home, you know, you do like uh original original songs that Are nowhere else in the world that replace it even uh Anybody else play the hi-fi. What was it the hi-fi rush? Hi-fi rush. Yeah Like that game has a streamer mode as well where they take out Songs like nine-inch nails and things like that right with a with an original song That kind of has the same vibe, but it's not not quite as as awesome very rip off Yeah, it sounds a lot like I almost think they should have gone further away from some of them Yeah, but it's enough to get streamers not copyrighted because they're gonna ruin your Yeah, right so But yeah, that's weird the streamer mode There's games that don't have streamer modes Especially like try playing one of the old gta games nowadays. You're gonna get like completely destroyed. I thought I thought this tooltip was funny where it was like The twin has the ability to store up energy in order to enhance its attacks attack it to take out its stored up Energy and weaken your foe special attack this to me as a tooltip really came across this make sure to attack the enemy Yeah I'll stop attacking them so that I instead I can attack them This is an fps like I'm always attacking it So the idea that it's like you should wait until it's charging up to this like well, I'll just attack it I guess You can see it I know I know other games do this But I've never liked it when they introduce a new mechanic at the very end of the game Literally the last spot. Yeah, so this uh the parallel that comes to mind instantly But the the parallel here is in guild wars 2 and there is a certain enemies like boss enemies in particular Have a defiance bar a break bar underneath their health bar and you have to do cc attacks Uh to break that bar and to to lower it so that it essentially stuns them and stops them from doing like a powerful attack Or a particular set of moves So you know, which of your abilities do stuns and crowd controls and daisies and things like that And you kind of save them for these sections of the fight so that if you time it right you can get a big bonus by Um breaking the bar making the enemy vulnerable instead of just shooting everything you have at once And that's the good version of what this game probably would have Profited from with some of the boss fights and stuff as well If you had certain moves that if you used them at certain segments would Um like create these vulnerabilities instead of just unloading all the time with everything that you've got Yes, yeah, it didn't seem to take advantage of the element system as much as they could like the enemies didn't seem to be that affected depending on if you used a like uh Uh weapons strong against robots versus organics versus, you know fire versus like some some guys wouldn't really respond to being shocked For example, what or others were but it wasn't crucial like if you ever played uh Endgame uh destiny or whatever like that. It was crucial of what kind of elements used Like over like borderlands stuff like that where yeah You know elemental damage can be entire builds That are based around that Yeah Um, so uh, because it's we're kind of just jumping around after this happens, right the You walk up and you're heading toward the next bit and you see like another showcase of things And there's like a chest next to each one of these just and look at this shit. I was just like Blowing it all out just absorbing everything. I think I even say when I'm going through you're like I'm not even collecting all of it anymore. I sort of give up I'm just holding down f and just watching all of this pilot to be able to look what happens Yeah, it just goes for the guy that I did it slowly and it still happened to me Like I Why would you get a chance to use it? Oops It's not even that it's just how hilarious it is that you got this cutscene playing and like on the side of the screen It's like large neuro vent capsule shotgun shells shotgun shells energy module neuro poly was like, okay Probably put that underneath the cutscene. That was probably a good thing to do I had one bug where it would show that I picked up two rocket launcher rounds and it stuck on there for Probably 30 40 minutes until I died It would just never go away and I'm like, okay. I got those rocket I got those rockets that I it took me like 20 hours to even get the rocket launcher. I had probably 50 Or more rockets Collected before I got the rocket launcher and I had easily 500 rounds for the ak before I got the ak I don't know about you guys, but took me forever to actually get the guns that I could use with the ammo that I already had 20 hours. I was already done with everything so Okay I one of my notes. I don't have a note pulled up, but I know that I'd mentioned watching mawler Was he it seems like how mawler if you could remember How long was it between you acquiring a pistol and acquiring pistol ammunition? Oh, fuck. I don't remember because I feel like it was probably It's probably minus time because I'm pretty sure you get ammo before you even have a Yeah, mom was the opposite of it when I was watching mawler I'm a part of the pistol Mauler got the pistol and he had those eight shots with it And I feel like it was a long time until you ever got any pistol ammo for it The thing is I never you like I was always using the energy pistol anyway. Yeah Like the way it seemed to me was as you would have sold me saying like it's just resource efficient to always try and use the The energy pistol Yeah, I just just seemed to notice that you you kind of just had those eight rounds for a long time and you didn't find any actual pistol ammo Also, I think it's strange that this is a game where you get the shotgun before the pistol Or it's true. Yeah, so yeah, actually it does. Yeah A lot of the drops are kind of random though like the the materials you get are semi random The the blueprints to actually make things are kind of random So it's it's I think it's completely possible to like pick up stuff earlier to just get things randomly thrown at you If I'm not mistaken, I think in the in the overworld the schematics or the blueprints, whatever they call it for god A random because I got a lot of doubles While I was in the overworld But I think the dungeon ones are set possibly I think I'm not 100 sure But if that's a vibe I got Yeah, I got recipes like five times and I actually got recipes for modules for guns. I did not have yet So like I would get I would get upgrades to guns Unlocked before I actually got the gun itself. So it's very amazing All the side quests that you go to they give you or what are what are they called? They actually have a challenge Testing the testing grounds. Yeah They are all the rewards for those are all upgrades for items that you need those are said how to build Yeah, and those those flimpy chests that are supposed to be transportation devices or something. I don't know Uh, they are all set. You can see in the overworld as well. By the way, that's all the side quests you can do in the game as well Currently on screen is the lockpicking. How'd you guys like that? I kind of just fucked with it until it worked every time. Yeah Also, I thought it was okay. So this game is one of the horniest games I've ever played without a sex scene Yeah, we all know exactly what you want to talk about now What are we done with the bugs? I thought we would really take one for the bugs. I prepped something. So oh my goodness really? Yes, so should we do that now? Is that what we should do now? I remember one way I was facing through a Through an elevator and I could see where the elevator moved Underground I've seen people fall through maps in this Yeah, actually I was I watched I think I think I watched Sophia Narwitz play this and she fell through the ground once or twice Lots of like I think I think it was her was somebody else. I think it was her But there was like a few like oh, I clipped out of bounds. Oops I mean, I think I think a lot again apparently Yeah Yeah during during my playthrough here my mother I'll give you the I set up a two-minute supercut here during my playthrough Um, I encountered a glitch that I haven't seen anywhere What so okay, okay? And it's it's it's the the film reel bugs if you want to put that in the in the watch together or something We can check do we do you want audio or? Yeah, yeah audio, please. All right. Alrighty So I'm trying One of the film reels. I have no data. What? Uh, why is this attached to my face? Why is it so comically locked? Why am I so roused I want to see It stayed the rest of the game It's not even on one of the gun models either it's on your hand It's like watching really bad what it's like here watch it. Do you like my film? So there I participated in the development of the game How would you rate the game? Well, look at look at what's on my hand right now Okay, we have a film reel. This film reel has been glitched on to our hand for the past half hour or so From the film reel room in the basement of the facility and it's still with us See the cut scenes The film reel there. Oh my god. Why is it there? Oh How is this I think that's that must be where the character model actually is just visible This is like the cut scene model for the character. Yeah, that's where it has to be. Oh my god film reel is a true final box It's good shit. So that's great We just we just For something happened that it attached the film reel to our glove So whenever our glove did something the film reel would move with the model and then it just stuck for the rest of the game Well, that was the the thing you give the doctor to looking at the archive, right? And that's the yeah. Yeah, okay Yeah, you're down in the archives and you have to grab I think like three or four film re wheels to like see your history You know the big reveal at the end of the game and you're walking around this ruined lab or something and the films are Are sitting around but we picked one up and then it just it just stuck with us and it wouldn't go away Hey guys coming with you Yeah, I got a couple high quality euro jank I got a couple quest trigger errors where I had to restart uh, plenty of getting stuck on terrain Probably the biggest one was definitely and this is documented and and quote-unquote fixed was the fact that any pc players who Played the game on game pass Could never ever ever ever pick up in a neural module Yeah, you would even oh like I killed a pliyush and then saw a neural module fly out of him and stop in my face I could even use the scanner. It showed like As shiny as if it was an item I could pick up but I could not pick it up and yeah It just floats in the air forever. Yeah, it's there the model is there, but it doesn't exist actually It comes out of the enemy and then it just stops in front of you Yeah, and after that i'm like what the hell so I actually looked it up and i'm like yep That's a bug and they supposedly had patched it already, but apparently the patch was not retroactive So it was something that was in the save game. So I could basically never ever ever get those upgrades that required Which means you there's upgrades you're locked out of uh, for example, the real gun. Yeah, you can't get the real gun Can't get them down You can't use the uh What was it called? It's like one of the scopes that has like thermal detection or something Let's you basically look through walls or see enemies through walls can use that one Uh, so that was fun. I was like, oh, I finally get the railgun. I'm gonna check that out That sounds kind of fun. It's like nope. You can't even build it. Oh great So I don't know what you did metal, but what I did is I looked it up and I'm like, okay Where's the iini file and I found the iini file and you can actually uh Using just like wordpad go in there and change all the requirements and all the settings for all of the Recipes you could ever get. So I'm like, okay. Well, if I can't get neuromodules, then I'm going to eliminate neuromodule requirements for everything in the game That's what I did man I modern problems Yeah Sounds like a fun a fun fix that someone described that's pretty crafty Yeah, that's on my stream last night. I was talking about the difference between a mod and a hack and that Sometimes they can serve the same purpose. It's just more about the method you go about it With the mod being code you apply To the code of the game and a hack being you going into modifying the code that's there Yeah, I mean, I just I just realized that's the thing that was happening Because I think it was the same with you. I was just going for the game I think I noticed things flying around was like, oh that happens sometimes. It's fine. Don't worry about it And then it's somebody's like, shouldn't I be having like some of these? I have all resources, but I don't have that one That's weird. I think somewhere in the somewhere in the in the menus you can actually check who drops what item Yeah, like which enemy I was like, wait, I could like I killed all these bosses already. Why don't I have this there's like, oh, maybe I got unlucky like really unlucky But then I start seeing them items like flow it floating in front of me after I killed him. It's like, oh I think that's a bug Yeah, I grinded for hours trying to get those I even went up to like alarm level two where they started dropping those like tougher enemies done Killed killing them that was freezing in the forehand That whole system like like as someone as everyone here has probably played gta It's just like what is your alarm system? It's like zero one and two and it goes pretty much straight to two Yeah, I yeah Sometimes you'd be fighting a whole bunch of enemies and it would just be no alarm Yeah Yeah, but you just tried it very Confusing like how it's meant to be conveyed like the level of detection that should be because it feels like you can just shoot enemies Like with a shotgun blast is very loud and there's like no reaction from the world It feels I think it only goes up when you get seen by by those cameras. Yeah, that seems to be it Yeah, I'm like and also I mean, how do we feel about the stealth? Oh Why does it like? Isn't there a line in the game where it says something like you don't do Isn't there like a self-awareness thing about how there's just no stealth really? Well, why would they even One of the first things that you get introduced in the game But like there are no mechanics that have really built to facilitate or support that system That it's like there's the sound propagation is like Um in terms of like an understanding of detection or being able to keep track of enemies You don't have many tools at your disposal like there is nothing seemingly in this game That's like built to what even is level one help you with stealth I don't know what stealth is like. I don't know what level one is rather Yeah, because I was gonna say like it sounds like level one be like we'll send, you know 50% of the enemies after you and then level two is 100% You're like, okay But if you like get inside a house and sit inside a room your glove might be like, I'm sorry, but you are fucked And you'd be like, okay, and then you're like fine I just went up the stairs and then they yeah Yeah, and then it went back to zero Oh, dude, the amount of times I'd go into place and the front door would be filled with robots who can't get in They're just like Okay, it all contributes to because like some of the stealth games can sometimes struggle with is like Communicating to the player. I guess where the area of effect for like getting detected is Like to extend beyond this room usually like in like in Deus Ex if I remember correctly that I'm talking about the later ones and usually be like sort of a clear divide of like I'm going into this area now. So we like reset, but it seems like here. It's very hard to tell like where This is how a Splinter Cell would work the last two Splinter Cell games if you wanted to get your ghost points Uh, you get them in big batches after every section for all the enemies that were left undisturbed Yeah, I mean it would say like it would say, you know, your ghost bonus or whatever and it's like, ah Yeah, you get your points. It was like an X enemies, you know undisturbed communicating. This can be tricky But like I don't really see any sort of coherency to like the detection or stealth or like The awareness level zero for me right now and I've been like a full-on fucking war Yeah, sometimes there's a fucking ton of enemies around and then it's all aggro. It's weird I actually do understand it. It just you're not gonna like the answer. So It's only about the little Yeah, yeah, we've already talked about it. It's like that's just that's just not at all intuitive for this world Like all of these you tell me all these robots aren't connected except for the cameras Yeah, yeah, and some of the robots have a camera on them and those are the ones that can communicate Yeah, oh, yeah By the way, uh, just while we're watching it, um Robots if you're gonna give people all these buildings and stuff everywhere, um Robots should probably be able to go in them. Yeah, like this there's a difference between, um Designing it so that they can't get in and it's a form of defense. This looks like an oversight Look at it. It doesn't know what to do with the terrain. It's like what i'm confused Yeah, this is also why I think it might be more of like, um an asset issue where they just had a bunch of pre-made assets They kind of slapped together It kind of feels that way. Mm-hmm. Yeah, I think it's just I think they just have all these Robots and they have all of these places that you can go and they didn't think about how they meshed The thing is, um, how could they possibly design that robot and never actually get to the point of considering How it gets through an average doorway. That's not even like a complicated doorway. That's just a normal one or a staircase Because if you're thinking about fighting these guys in laboratories and things that there are doors in laboratories too Yeah, I I don't know. I guess they just I don't know I suppose it was one of those issues where they said it wouldn't happen too often We should focus our efforts someplace else They needed to to basically make a binary thing where like, okay, this this this building is not secure So put a big hole in the building so that the robots can get through Or this building is basically a resident evil safe room and nothing just let the robots through the doorway a little bit We're really cool. I know this is asking too much But if the buildings were like destroyable and they could hack through the doors by breaking open bigger holes You should be like, oh shit. Mm-hmm. Yeah, the game is surprisingly Nondestructive like you can't break hardly anything in the game Which is weird considering just how much destruction you can do like in terms of you know, rocket Think well in turn, I think depending on the engine break instantly Speaking of breakable engines. Yeah, but uh, I think that would have been a that would have been a probably a shit ton of more work to make destructible environments Look fake ladders. I love them. I hate fake ladders. Don't put fake ladders. Don't lie to me A middle ground, right? You don't need to have the environment destructible by having destructible Props. Yeah destructible props. Yeah, you can keep speaking. I'm just saying like like it's just This guy was like He's doing a rough day for everybody The uh, the ultimate example of what you guys are talking about is the bridge before the final section of the game How many of you guys just drove right through it? I didn't try it. I tried but then I saw there was enemies. There was bosses and I wanted to kill them Yeah, there was the the two spaghetti men who were hanging out in the bridge Especially because the game says you should probably take a car to get there Then you should expect people to plus. I mean, it's just you got cars everywhere You know, you got a plan for cars You got to put a big barrier or a turned over bus or some rubble or something that stops them from You know Yep, and this so this is the moment. This is the moment where I realized that after killing this piosh Because I my car got like kind of jacked and so couldn't turn properly. Wow, that's really effective I should have gotten that upgrade. Yeah Yeah, it's amazing. Yeah, it's so good. I never got that one. I I couldn't get all the energy upgrades too And yeah, the way it works right as the my energy is drained now But if I pull out any other weapon like the eight Uh, Kalashnikov, look at the energy go back up as I'm shooting him as well Well, maybe I haven't got that upgrade yet It's uh, she's one of those consumables to get all your energy back. Is that too? Yeah Yeah, but I got the That was it went high Dude, I I fuck with this guy a couple times what he jumps for me. I keep picking him up. It's kind of cool Yeah Figure out the the trick with the levitation You you put you bring him up in the air and then you hold down the button to then slam him to the ground That's how you do it. It's well. Yes, but uh, if you It's almost a choice when you're running the build that I had where I try to drain energy out of them Is he glitched? Oh, no, okay. He got out of there. He's okay So just so the chat knows uh this this bridge basically, um I think it's the barrier between the end of the open world section and then it goes out to like the final Kind of final run of the game pretty much. Yeah And the game says hop into a car drive down the bridge and as you drive down There's like a hundred zombies that the plant zombies are there plus two bosses Um, and also it's very hard to actually drive down I'm not driving the game and if you touch anything with that color just starts Burning and it explodes guys blows a lot guys. This is this is the ussr Of course, of course the cars explode when you touch them So the game makes it feel like this is gonna be almost like a chase a chase sequence That you just you're supposed to drive through everything and hit a bunch of people and it's gonna be really fun And it was kind of fun. Um, but the bosses they just show up and they fuck you up Um, and I think at that point you're supposed to stop and fight the bosses But the interesting thing is If you stay if you somehow keep the car and just get to the end and keep going But you have you've actually triggered the boss sequence so they've spawned They will follow you right to the end Like The car spawn right here. This is a problem that fallout 76 had where enemies didn't have like a range limit Of where they would stop pursuing you. They weren't like they weren't like anchored or tethered to a certain point on the map And after 50 meters 100 meters whatever it was they would stop pursuing you Uh, and so in fallout 76 if you pissed off an enemy it would like chase you forever theoretically Um, so yeah, so mauler it looks like you haven't triggered the boss or you already killed them because there's no health bar Right, but if you get to this part if you get off the bridge and the boss is still alive It will just chase you forever Oh, it will just it will just keep coming it will it will completely leave the bridge area It will chase you and it will trigger every other enemy That it that it comes into contact with oh and also and that that state persists through saving So you can get to the facility at the end save the game Yeah, you can drop your computer turn it back on reload your save and all the enemies are just sitting at the save point with the boss Well, it's on my mind um little cool detail, um, you're right It doesn't really do it accurately, but it's a nice little thing that they put in your right hand is shifting As you're driving the car. Yeah, that's cool. It's it's it's a neat little detail. Does it work like it should But it sort of works. I wish that's a neat little detail I wish I had the timestamps, but I rolled this car so many times and it would always like end With just being back on the road and being chill and it's just like, yeah, there you go I've seen you do at least three to four at least three four times An american cars So I don't I just remembered one of the pliushes pliushi, whatever you want to The spaghetti mess the one in the the first one you fight in the theater Uh, that one clipped for me through the floor or something Uh, yeah, did you still kill it? No, it was it was gone. It was just gone Just telling these on that's why I had the uh the the health by just being there the whole time Damn that upgrade is so good And then someone in my chat was like you should probably reload I had that and then my save file was Busted when I started loading it back up. I was like, oh, thank you for telling me So I was gonna do it again Oh, actually one of my moderators had that same glitch with that same enemy Clutch to the floor and destroyed their save file. Yeah. Yeah Um, yeah I don't have footage of all the enemies at the save point because like we had reloaded the game to grind in between streams Just to get some more stuff and when we loaded it up, we like just everyone was was just they're looking at us Hey, there's like 15 robots and then two and then and both bosses are just like standing there in the save And I'm like, oh That must be so satisfying just pick them all up and boom That's how I mean this looks like it's fucking insanely good. Yeah, maybe this is a huge range It's awesome talking about maybe gunplay and powers and stuff because I found that throughout the game I just had one thing I relied on that was basically better than everything else and at first it was the energy gun Especially at secondary attack that was whenever I had a two or more enemies. It was just easy. Yeah. It was just so good Yeah And by the time I hit the end. Yeah, it was this melee weapon that was just ridiculously overpowered playing the game for you I think you had to say you basically have the same loader than I had at this time collage Yes, the blade one Grenade launcher and telekinesis on backup whenever anything went badly telekinesis We draw a bonus bar of energy out of all the enemies and then you can crash them all to the ground It was so when you up when you upgrade you can pick up big enemies as well Which is really good Yeah, the weapons are kind of strange in this game because it feels like the dominator is going to take over as your primary energy Weapon instead of the the energy pistol, but it never does You know, I try to My energy pistol got outclassed by this weapon I didn't need the energy pistol anymore because I had this the dominator got pretty good if you if you did all the upgrades And then got the shotgun That the homing shotgun was pretty good. I never got the I never got the rapid fire But the homing shotgun version of the dominator Actually did a lot more damage than any of the guns that did ammo had ammo maybe aside from the rocket launcher See look, am I like am I supposed to do this or not? No, no the answer is no The gun that really disappointed me was the railgun that thing kind of sucks. Oh, please tell me about it. I couldn't use it Yeah, well, I after after seeing two literal neuromodules just floating in my face taunting me I was like, okay, I'm gonna figure out how to remove that game So I did and so and I did precisely two upgrades Because I didn't I didn't go through all of the testing ground and upgrade things because they just are so so damn long But uh, yeah, I got the the magnum which is actually really good If you upgrade the pistol to the magnum it does like a lot of damage It uses four bullets to eat or something like that. It's pretty good. I never built a pistol or found it I think you can find it in the first area, but it didn't first area It's on a desk here. I just missed that one, but I got the recipe But so I never built it. I had so much ammo for it though Oh, well, I just had so much resource my my storage was fucking huge Yeah Um, oh a quick uh, because it happened while you were playing. Um Devs, you don't have to make a game where when the players like Crowd controlled push to the ground stun the enemies will still beat you Um, you don't have to do that. You can't just not be pushed to the ground. It's really annoying It needs to be like a special thing if it's in the game, you know, like Not just a lot of like failing um Failing an opportunity maybe because like just having enemies run up too quickly and knock you over It always feels like a delay. I'm just like, yeah, all right Yeah, I gotta wait to control the you know, my character, which is always minute mini rant Don't end you don't start your final boss with three Uh unskippable QTEs. Oh my god. Don't do all that Yeah, uh, I think mel you and I both died on that Oh, it was me and someone else. It was a dev. She was watching the airplane. I mean the airplane No, it's the final boss intro Oh, no, I think I didn't die for on that I don't remember. I think I was watching dev stream and he died on it. Uh Somebody did I did too. I actually have a it's this I got a better criticism I've got a better criticism of it. Uh, how would you actually make your final boss fightable? Make it good because yeah, this is it by the way guys, right? It starts up and you're like, all right time for fbs And then it's like no no cutscene. You're like, oh, okay And then it suddenly is like Press f you're like, wait, what was that a thing? You're like dead. It's like, oh, okay Yeah This is drilled. This is really fun. By the way, very good addition to your interaction with that was very important It was very necessary part. Yeah, it was that makes the boss fight, of course. Yeah, this may be like second to Uh, not as bad, but second to for those who played mass effect. There's a certain Mass effect game where I had like a 20 minute cutscene and then right in the middle of 20 minute cutscene is qte And remind me Jesus Christ. Oh god. I hated that. I was it in andromeda Isn't three at the end of three There was after 10 minutes of cutscene There's like a qte and if you fail the qte A major character who's been in all three games dies Wasn't that um, was that what damn i'm trying to who was that? I uh, are we saying? Yeah, I was about to say Oh, yeah, I gotta watch my spoiling. Sorry. The games like want me to play mass effect or something. Yeah, it's pretty old now And it wasn't me this time Totally worth playing but oh my god, that's such a dick move Yeah, I think it would be one of those things where if they're in there they can be used they can be used well Um, I will defend their use in certain instances. A lot of the times are used very poorly You're not expecting them and they come out of nowhere Which just annoys you when they suddenly happen, but you got to be careful when you put these in your game I promise you you're probably not Nearly as clever as you think you are by putting qte's in your game. You're probably doing it wrong Yeah, you're probably doing it wrong Doesn't have a ton of qte's but the qte's it has are just baffling like I've never seen a stealth game with qte's Where you have to do qte for every single stealth kill With the game that with the game that has zero upgrades in stealth So it basically just weighs you from doing stealth ever because there's no real advantage to it And it's not viable. Well, dude the the plushy-bushy-mushy when they grab you and it's like fucking 10 Like I want to say like good half a minute of qte's stuff Yeah, it's like let me go Please let me go The screen turns like red like you're about to die, but you're actually not it's just yeah just Yeah, and your health bar is not showing during those sequences So you don't really know like like when it when it ends did I lose health? Did I not I didn't see my health bar go down because it wasn't showing so I'm already dead Like this is even worth me pursuing trying to finish this. I don't know I really regret making that upgrade that would mean so much. Oh, yeah, this this weapon is sick. Uh, that's ridiculous By the way, did you did you guys think oh go ahead? Just the thing about qte's is that like I know they were initially they were initially made to make cut seem seem more interesting Yeah, it was like it was like 1999 on the dreamcast with Shenmue. I was like the first quick come event And it's like let's there you go. This is a very cinematic game. It's one of the first cinematic games So let's let's put in some qte's they they invented them for that game And I think everyone like universally agreed after that they're kind of shit So why is it that 25 years later? We're still doing them I think it's because there are some implications that are okay. They do exist Yeah, it can be implemented well They can also they also seem to be implemented very poorly a lot of the times, uh, or they're either overused. They come out of nowhere um, it's kind of a You guys for those of you who are familiar with deep rock galactic There's an enemy there There's there's enemies called cave leeches in that game And one of the issues with cave leeches and really any enemies that are kind of like them that I hate anyway Is that cave leeches they hang out in the ceiling and maps that are typically quite dark And if you wander underneath them they grab you and they pull you up and they damage you until somebody else Saves you. Oh, and the issue first off stop making enemies like this. All right lever dead was 68 years ago You don't have to fucking emulate everything they do but Secondly they're not common at all so You never think to always be looking for them So when they finally happen and get you you're like, oh Fuck, you know, I you're not you're never in the habit of constantly looking for them because they're Rare enough to not then the ceiling is like in your mind high in that cave and dark Yeah, and this is ever to and this is the same issue that qte's can have where if they're If they're not common, right? Um, yeah, I said barnacles rags. It's talking about smokers. I assume when he says laugh it Yeah, oh, I just like basically all of them actually Just any enemy that just hits you once and you're just useless until someone else saves you You don't have to put those in your video games And if they just fucking died as a mechanic and never came back, I not a single tear I would shed Yeah, but smokers at least make sense because duffer dead is all about staying together and teamwork and don't get Split apart because that's like a whole mechanic of the game. Oh, fuck. Um, you don't split apart It sort of isn't deep rock too like no, yeah, but in deep rock you can play solo though if you play solo, you're fucked You're really oh because you have your robot with you. Um, your robot doesn't save you. Does he doesn't seem to save me You're in the on screen right now is On screen right now is probably my my personal biggest piss off is that Now the game has said it the game is setting up to reveal the actual final boss And here he comes and then you just don't fight him Yeah, oh, well wait should I show the cutscene where he's created first so we can get especially weirded out Oh, you mean the Metal Gear Solid scene? Yeah, let's do that. Well, I don't even know how to describe it I don't know if that was my part three or four. Unfortunately Wait, don't speak ill. Uh, that was right after you. You assemble Claire. It was the cutscene after that Okay, that should be that should make it easier to find. I think that was my three Could talk about things while I find it Oh Both of the endings suck and they're super anti climatic and um I got the wrong one because it didn't register to be pleasant to like It's just like I like the ending shit Well, yeah, the largest shit It seems like also it seems like 90% of like I go I go No, I'm just gonna say it seems like 90% of the important stuff happens in the last quarter of the game Oh, yeah, it's a very odd It's the twist apocalypse. That's what I call it. Yeah, it's Metal Gear Solid 2 the ending Spreadover goes absolutely bananas like this is seeing and I'm this person. I'm related to you Also, this is your wife now. Well a part of it. Also the glove bad and Oh, look, it's the qt sequence with the Oh, yeah, I'm sitting there like when do I get to paying the robots? Never you have your fridge This is another connection There's another another overlap with force spoken is they both have a choice near the end of the game Where you can choose to go fight the final boss and then get your shitty ending Or you can choose to walk away from the adventure and you get a really short ending where He's got an ending where your character walks away and is like, yeah, I refuse Why is that a thing? There's way too many things that are similar about a point Proloquent heroes or well That's into games lodging the good ending Yeah, yeah the fact that I mean it is because you kill the Well, sort of super ai guys in the in the main ending you you go into What was it called collective and you're just stuck there? And you're just yeah, you're like collective and you get to be with like your wife But she's a robot, but she's dead and you know, she's dead and I don't know And and then like all of it's just shit, right? You know, it's all just shit And then the other ending is as dev said you you just walk away you rip off the glove You say I don't know what to do. So I'm gonna leave. Yeah, and then you leave And then the credits happen This is why the character starts to pretend like he's much like, ah, you gave me all this information So you're actually bullshitting me. So I'm gonna step on you and now I'll leave Yeah, also this little sequence is stupid. Well, so I was about to say let's start here I guess this was one of the cutscenes where I think I was just like, yeah, I don't know what the fuck's going on anymore It's it's weird without any of like there's not like you can make things that are weird on you Oh, this is gonna be fucking deep cut You guys know the you guys know about the 1997 game obsidian Anyone that rings the bell Yeah, well, okay, then this point is you could be anyone in the chat who played 1997 obsidian fucking gets 10 pooch points I'll also be obscure This scene reminded me of revolutionary girl utena where utena pulls the authority of their girl's chest Is that an anime? There's an obscure reference. It's an anime. It's an obscure ass anime based no Look how this happens like look at how this happens What they're trying to do is like one of them reaches into the other by using a unicorn horn to open up her insides Which are goo and then pull out this cylinder Which is actually two keys that come out and then they attach them to their like foots and then they do this move to turn around And then they like put the things into another thing like no no one would design it this way. This is retarded Why are you doing this like this is horribly inefficient? Why does their leg have to be up like that? It doesn't like just do something can be weird But you can also see like the point behind it the mechanic behind it You'd be like, oh like a human designed this but it's a little strange But you know a human did this and this is just weird shit for the sake of being weird You say that brags. We haven't even gotten to this bit yet Also this bit It's someone's fetish right that's the explanation. Yeah, what about that ass? And it is cononically This guy cononically this guy is called jelly man. I showed you the picture that's off of their official website Jelly man called jelly man. Yeah the hail jelly man. That that's not like his His like his model's name in the files or something No, I showed you I shared the picture on the on the chat They call they call it Newton fluffy with those are the fluffy things you you play in the dreams And jelly man is literally that he's made out of polymer call him polymer man. Why jelly? I guess because he's red No He's advocating. Okay, leave him alone What's weird is in the final cut scene the black polymer guy actually looks pretty creepy from what you see of him So I would have like no, it's silly. Oh god. No, he looks No, not not like not the cut scene but in the final like pre-rendered You see like a Photo of like his foot that looks more like a a man made of like black slick oil That looks cooler than in the actual game where he looks like jelly That's my argument. I I can find the I just didn't fucking understand any of this Yeah, I see then this is like the bath drains and it's just a scale of man. You're like, okay Yeah, it's weird to the sake of being weird. I think it's a cool visual trailer. Yeah. Yeah. Yeah This is trailer bait. This is all trailer bait. It's really doesn't make any sense Because all all it does is just oh We sucked him up into a polymer consciousness thingy and now we have his knowledge or something And it's like, okay, but why didn't you just throw him in there with your hands? Yeah, you just need the two robot ladies doing this Uh, let's see. Well, I mean a lot of the games does seem to be like just sex appeal bait with the two robot women Because they they heavily promoted them and they're in the game for like 15 minutes But those make sense in a way because if you're like this if you're such an ebb and you're super You know, you're at the top of the tower and you you you run all this stuff You would have if you have two assistant robots that protect you You making them like very feminine and pleasing to the eye to look at that makes sense Like I like I see why a human could do this and then you have the fucking like sex fridge Nobody would do this nobody is turned on by this. No one thinks I actually like the sex fridge Well, wait, wait, wait what rags just said was very specific and And so and so to my girlfriend. So So, you know, there's we chill out. What do you like about it? The ballerinas. What do you like? What do you like about it if I can find the sex fridge? Uh, I like that no other fucking company would do that in 2023 because they've all been castrated And it's just right. So that's so that's a meta thing We're talking in the universe of why this would exist Oh before we get to the fridge, can I just can we just talk about like, uh, I'm so sorry to interrupt it, right? But this cutscene since we were just talking about story cutscenes, okay Might even go with my uh my in-game commentary because this this is how it feels Right, you get oh, yeah, you get knocked out. I kind of remember why but you wake up here And I'm just gonna let this play. I'm fine How many fingers uh four great now get up. I need your help Ah Who are they? They brought you here put pressure on this wound They tried to save you and who are you doctor. You got a name. No time for small talk. God damn Four steps four steps four steps. I'm on it. Get me them. What's this doing here? What took you so long What you got a neuro polymer We don't need one So what's your name doc lores and you ask a lot of questions. You know what you're on your own You're on your own Great Now Fuck this guy. Fuck comrade here. Why is everything so fast brought me here and saved my life What is happening? What has happened Hi Oh And then it's like christ. What was that see me? I was like and now you now you're allowed to boss fight just me by the way because that's that but Yeah, yeah, oh What the fuck seems written while high It's well, maybe like ritalin also whatever the thing makes you because holy fuck like it's Yeah, the the actors didn't even like when they were editing the lines They put them like almost overlapping to the point where the characters clearly hadn't even listened to the other person speak Yep. Well, when I was talking to that developer who was in in my chat He said that like again, they didn't have any control over the over the uh the other Languages other than russian and that none of the actors in english knew They only had their lines. They didn't have who they were responding to. Yeah, they didn't know anything about the story They didn't know anything about the script everybody They didn't know anything about like What intonation they should use They they just said say these lines and so they did. Oh, they just gave them the script and just said read it cold It was worse than that Yeah, they only gave them their character script and yeah, they're responding to no context or what there is yeah No context. It's just say these lines. It's so weird. You think that you'd have one script for the game You'd send everybody there's and say you're this character Say those characters lines. It's not it's not Super uncommon that you can have people just get you know, like their scenes, but usually you'd include the context, right? It was a direct on this point who's responding to Yeah, it's very weird to just add their lines and absolutely zero context It definitely felt like uh, it definitely felt like uh acting over zoom or something like that Where you're like, okay. Yeah line cool. Got it. Yeah, basically they like Everyone recorded from home. I think and they just sent them. Okay. Say these lines and then they said them And they just sent the file back and then that was it. Yeah, send us an audio file Reading yeah, but it's so disjointed. Oh, I think this is the intro to the sex fridge. Actually, isn't it? It is. Oh god. I have a cliché here already before you even walk in the room I would say this fridge made me feel like patrick klepik watching a girl in a bra in yakuza That's that's some deep lord jesus. Yeah I'm happy someone got it. But yeah, I was just like, oh wow, I'm actually I'm actually being made uncomfortable by this It feels juvenile This belongs in a whole different game I don't think they really got the rest of it working But to be fair it does feel like seven games like put together this whole thing Yeah, it does So it it is juvenile and it is weird and it is at a place and I like it All right I enjoy it and the only reason that I enjoy it is because it's like I said before so many game developers nowadays are all cucked They're not going to put any semblance of anything interesting or edgy or slightly offensive in their games ever I'll take it. All right That's a lame reason to praise Maybe maybe so element of That that like I understand like you at least this company has the cahones or the They've got some like they they'll do it and it's not a typical thing that you'd see like I get it But I wish it was Not cringe and juvenile, you know, did they realize it was so annoying that what's that's why they replaced most of the fridges with Just the generic The generic female boys. Yeah I think they did that because Because I think it would have been so abrasive that it would have kind of take people off if the if the Fridge wanted to basically be inside you constantly So I think they replaced most of the fridges with just kind of a generic female voice. It was very weird. I don't know Did they I was pretty happy just had Why some fridges had like the girlfriend fridge programming others didn't I thought it was the same fridge I I figured they just made it so that it sometimes she hit on you and sometimes she didn't Aren't they in different areas? Yeah, they're different areas. Like is she is she walking around the facility behind you or something? Yeah, I don't know Well, sometimes weird anyway because you had the the safe room fridge and then you walk out go left and there's another one And I was like why why? Yeah, it's like five steps away like it's only gonna take me like 10 seconds to get to the next one That just seems odd. Yeah Because I was somewhere in the chat Some of the chat says that there's like an audio log or something where Uh, the guy who programmed them couldn't couldn't put his his programming into all the fridges He like he like he was fucking but he only got some of them. Okay. Well, I think god Hopefully he was slain by a robot before he was able to continue his work Was he the guy removing the like sexual harassment or putting it in? Well, I think I think it was victor it was victor so he had like kind of gone insane I think he was putting it in. Oh, you mean in lore. I thought you were talking about during development No, no in the lower. There's okay one of the one of the who which one was victor again I think he was he was the guy if the collector's head Yeah, yeah, yeah, so he's a guy who went nuts in the theater and he's not sander cohen Yeah, so he he basically made the girlfriend fridge ai And he was fucking around by putting it in some of the fridges, but he didn't get all of them That was some weird because the whole theater sequence. I couldn't help it be like you'll never be The atrium and stop trying to please Yeah, this Um, I I one of my complaints is before you entered the fridge room here Charles is like no don't go in there nor is in there. She's dangerous And that's all he says And then you walked in the room and then she grabs you and everything and it feels like a struggle for your life And then it's okay. I'm like Charles Charles What are you doing? You need to tell this guy what's going on? He's a very dangerous opponent. Yeah, stop major. Don't go through that door There's an evil robot on the other side of it and here's what you should do. Yeah, but isn't it funny though? Yeah, it's very funny. Yeah, it's really funny To be fair and James has already been yelling at me for this because I have mentioned yet The the fridge was was right the whole time the fridge was time take off the glove. He's gonna manipulate you There you go. I mean, okay Yeah, you could be right for the wrong reasons. Yeah, it's just You know how like the tear thing it's like man, that was like really really cool how that was so set up Yeah, the fridge said the glove was evil Something I I noticed Also the fridge is evil the fridge. So that's another isn't you that comes across it It's another problem with like a trend setter in any way she performed Like this game obviously was like bio shocks big ol, you know, I was about to say what you bring me No I mean, we haven't finished that woman yet. Maybe that is the Yeah, good. But um, you know, would you kindly they like we've got to have something as as crazy and awesome as that And it always feels so like uh, you thought that was oh, okay At some point I was actually thinking that he him saying my boy would be some kind of phrase Like would you kindly the things you can't you can't do that twist because then everybody would be like so that's just a ripoff Yeah, but at this point, I just didn't know what the fuck we're doing. So I was just kind of Thinking of things that could happen at the time Yeah, they knew they had to do some twist and they followed the bio shock formula. It's like, okay Yeah, there's a lot of things going on a lot of players and then at the end the final players revealed or the final Whatever's revealed. So they did something like that But in the end as much as they borrowed from bio shock it ended up being what plasmid Mid nice. Hey, there you go Hey, I see you skipping here. I see you skipping through here Yeah, and it showed you swimming through the uh, just the strange polymer structures How come they always have like plants grown in the sides? I don't know It's yeah, I mean you also are for gaming it so that you could distinguish the walls from the inside Yeah, but I don't know why it's in the maybe they they're trying to imply it's like, uh Well, the polymers might hyper grow the plants too. So I guess it's probably like super fertilizer Yeah, but really it's just to make it visible. You also hear like Mind things the voices of the dead. Yeah When it's not noticing it's like, oh, they gonna is this gonna be like something clever where you can hear like your I don't know your dead wife's voice or something. It's like, no, it's just random chatter. It doesn't matter It's like, oh, okay. Well, again, it's so much and it's put earlier on in the stream, but noise There's just so much stuff. I don't know what I'm supposed to be listening to Right, like there's a lot of information coming at you all the time And it's difficult to tell like how much of it is relevant or how much of it is just like A dead space like that's a game that has very limited Pieces coming at you and they're very specific and even that I didn't fully absorb I didn't read everything and understand everything but this game I had no chance Let me just pause it here if you don't mind Because I'm thinking about this now. So for those of you in the chat who don't know There's these locks and these complicated locks that have like three pods and sometimes they there's like one puzzle in them And sometimes there's two puzzles Um, and I actually found the the variety of different ways to unlock a thing a little bit refreshing It wasn't just picking a lock, right? Uh-huh. Did did we ever see a lock that had all three utilized? Uh, no, I'd say no. I can't remember one with three. I I remember two like mostly the A lot of timing one and then the other one I think three was probably determined to be just too much to unlock There might have been one triple one at the end, but that probably had I don't think it had this one on it, but it had the timing um A shuffle around thing. I don't know how else to call it. Uh, and then the key card key Yeah, I might have like little way for a key. Yeah, I think there might have been one that had all three But one of them was away. Yeah, that was quite quite rare. Yeah, it was probably at the end A lot of them had one and by the second half of the game a lot a bunch of them had two But I can't remember a single three and I'm like by the end of the game. I was like wait a minute I I thought they'd fill these out eventually and it just seemed like I never did Yeah, I just missed it, you know now granted I haven't played it But I feel like if you were regularly coming across locks that had three that'd be like It start to get like this is too much for one locked door Yeah, um because you like bio shock for all of this, you know things to praise The the the hacking with the pipes minigame was uh, yeah, it could be less of those You know, yeah, that's fair probably It was a lot, yeah Yeah, um, but to be fair a lot of the stuff in bio shock hacking was optional Um, so like you could have optionally hack cameras optionally hack. I think the robots So it kind of gave you a way to and it also Like as well So I think rax's point would stand even with defenses including but not limited to once you Research cameras and certain things enough you would auto hack you can buy auto hacks. Yeah, these are all true But it's still there a lot. It's one of those like oh, I should just definitely do it because it's beneficial to me But it's just so annoying to do it every time especially at the end when it gets longer and longer and like, oh Maybe something I will say I quite like the war puzzle. Yeah, that the pipe puzzle That's what I was going to say that it would almost be better if through the game. They got easier Okay, just so that you'd be able to fire them off in the middle of combat without it feeling like you've totally broken your flow Granted if you're in a person shooter battle, it's tough to have any The hacking in drg does not stop the game Uh, so the faster that you can complete it the uh, better off you will be A closer comparison ranks is bioshock 2, right? They changed the hacking game to the little meter. Yeah the time Or the reaction thing. Yeah Well bioshock 1 it was similar to the system shock hacking that's also kind of like the game pipe dream It would almost I guess kind of a similar equivalent would be if they made a game now that just had Tetris as your hacking fortune. You just have to get one like wine or something I mean, yeah, Tetris would have been out, but I'm saying that like as a way to explain it differently Sorry, I guess I didn't praise that properly. No, I guess Having a minigame of tetris would actually be kind of interesting. It's a russian game. They could have done it. Oh, yeah I think anyone's in the trailer to the tetris film. Yeah, that's from Yeah, it looks fucking awesome In terms of the of the hacking for this game, I think it wouldn't get as old as you guys are saying Just because there's so many different types of minigames I'm fine with hacking this game from what I've seen. Well, yeah, I do have like you have another problem You have the the the pegs that you have to light up and you have the the three colored dots You have to align and rotate. I like those seem like pretty decent. Yeah seem like a little decent variety there Did you that you guys? Solve the one all the way at the end. We have to align the walls properly to find a code I quite like that walls properly to find the code. Oh, yeah, there's one There's one I just cheated that one. Yeah, you bastard So there's this there's this room in the final facility of the game that has a bunch of neat stuff In it that you should probably get because there's a lot of a lot of I think Well, it's just a lot in there actually No, it's just a lot of resources and random recipes again But I just like the way you could you had to solve it So there's basically one of these logs we just saw earlier with the with the with the dots Yeah or pegs, yeah And I was like, man, I really want to finish the game But I also really want to open the store and I know there's a key somewhere around here and In universe, I don't know why they put it on the wall there anyway, but I just like this as a puzzle concept So you basically had to look from a certain angle through like a doorway and then you They were like hand prints that made a circle and then there's like the other circles in the middle You can you had to Align so basically just was looking I was like, oh, I need to do this this and this and it was like one big blood splatter There was a circle and then it was two they were like Were like stretched out when you looked straight at them But at a different angle it was like a proper circle So like three uh three dots and then you that's how you had to put in Thing was kind of neat. I liked it. Uh, you see I didn't even get a hint of of that So I just had to look it up eventually. I was like, uh, fuck it I couldn't figure out where this where the where the code was. I got the idea because I was walking around It's like, where's that code because obviously I was looking at one of those Pieces of paper again like every time. Yeah, actually every every other code like that is a piece of paper by a corpse or something There's my code and then just saw this weird long elongated circle on the wall It's like that looks like it's in a weird perspective. Let me let me go over here and then it's like, oh, that's kind of neat Yeah I enjoy cutting these kinds of things as a puzzle Yeah, the puzzles nice and range from pretty repetitive to like actually really kind of interesting and innovative like some of these optional testing grounds had some pretty Mind-bending puzzles where you're rotating different rooms. Yeah, I thought it was fun I hated any of the platforming Yeah I I think the issue I think the issue with the puzzles Um, there's a consistent issue and it was just that I had figured out what to do But there was just some like small thing that it was you know, you I thought you couldn't platform to a place It was glitchy, but you actually could or like something was hidden and it was just stupid Like there was a lot of I felt cheated by a lot of the puzzles So I'd figured them out, but I couldn't get the game to do what I wanted it to do uh probably the The best example of this is the room where you have to move the the train cars You have to like turn them and then move them along the trail and then like turn them again And you have to go over to another button and then push them through like That's an interesting idea for a puzzle because you're platforming around to get to like different places You can you can turn the different the different pieces of rail But some things just didn't fucking work I was like, well, I know I'm doing it right But it's not happening. Yeah, I realized my problem I had I I was completely stuck on that train rail puzzle until I realized that you had to have both Endpoints aligned properly for the train to move and they didn't tell you that So I wasn't thinking that oh this train won't move forward and if the end of the rail Isn't aligned properly. So that that was a weird little issue there that I didn't quite get Build to put you on a fake time by there Yeah, yeah, I I figured out because you know, we played all played video games I figured out after like the first time I'm like, oh Oh, it went down a percentage that seems like pretty coincident with the my progress. So it's probably I don't worry about it. I'm gonna look at the secrets and stuff yeah I did appreciate like sometimes the creativity of this game and its themes and it's it's imagery kind of aligned I passively and I'm like, oh, that's interesting like one highlight. I thought was the uh, the ballerina posing puzzle I don't know if I understood what I did But the idea of aligning aligning the ballerinas to make a pose with the shadow Lining up with the floating the floating corpse that's been hanging from the ceiling. Yeah, that was actually any puzzle Yeah, that was cool. Like if they had more moments like that I think I'd have a lot more praise for the game But overall, I mean, I'd say the testing grounds were pretty good. It was I kind of felt that they had some inspiration there But I was getting pretty tired of them after a while. Yeah, they're very long. That's what I kind of felt. They're very long But depends on the testing side some of them go by pretty quickly I felt like at least uh They really should have kind of figured out a way that It just seems like most of probably about half the game is optional That's the kind of weird kind of issue with the game is that there's so much of the Basically almost all the mods modules and upgrades are are in the testing grounds Which we have to go well out of your way to find And the way you unlock those very and they're not very clear on how to how to Get them like you have to you have to bring down the hawk and then Uh, you climb up into the hawk and then and then use one of the the zip lines down to area and sometimes You know what's stupid about that It it it it doesn't have that hook on the thing Where you need to go initially Even though they tell you it's to be hooked up in case there's bad weather sort of don't just fly away So there's no reason for it not to be hooked up So it should be hooked up so you can see oh this goes in there I need to go in there and slide down, but there's no hook there So it just kind of like I guess I I remember having to do that this one time So maybe this is gonna happen when I get it down and then it does Then immediately your brain goes like why why wasn't the hook there? Like you weren't secured like you told me this is the point of the hook Yeah, and there's a couple areas That were different to you like one area. I don't everyone did that area But there was a one one town where all the Security cameras were down like there's no power to the whole grid and yeah, I was infected with the plant man Yeah, and I I always kind of suck that area. I'm like am I done with this area because there wasn't a clear sort of Tell that okay. You're done. The cameras are good like a like a five-second Cut scene saying oh cameras online now. You're good That would kind of told me that I can leave now, but I just kind of Gave up on that area then left and like oh wait, I did turn on the cameras. That's cool Yeah, you had to it wasn't that the one we had to go underground and then activate the whole thing Yeah, yeah, and it's basically an easter egg at that point because that was pretty hard to find Yeah, you have to use your your scanner. It's like there's shit underground There's some infestation down there. I guess I have to find a way down there And only then you can open the the testing site, yeah Yeah, so there's some things that are just really really hammered in and with random tutorials and cues and And your glove talking to you and there's other things that are very very unclear That I've had to look up a couple times just so like what is this? What is going on here? I would uh, yeah Watching this boss fight, uh, I would show off the belly ash fight before you get into the Theater the one that you fight out on the lawn Oh, right. Yeah, it was uh Crazy, yeah the the boss lights. Oh these puzzles we didn't talk about Oh, yeah, that's a spectacle and the boss fights go from here and then we'll find that the boss But I actually kind of like these puzzles too Yeah, that was pretty fun I got a little bit confused at some points because I thought it's sometimes it didn't actually go all the way through Like it only travels like two slots Yes, someone in my chat said that once they go through two it like counters or whatever And I was like, I don't I don't know if it was a bug or if that's actually how it works Yeah, yeah, that could use me a little bit. It's like, oh, I think I should have gotten this like oh, no This went red now and I don't know why is that one red? Should that be blue? Yeah Yeah, it's almost like reflectors like if they go bounce back they they reflect or something. It's very weird Yeah, I'm not exactly sure. Maybe if I looked at it longer, I'd well in any case I enjoyed these puzzles for the most part. Yeah, but yeah apart from that. Yeah, you can see the little Yeah, I do appreciate that a variety of kind of hacking ish puzzle things like they had the laser thing they had the Very very seldom but they had like the lockpick ones, which are probably my least favorite because they're very difficult to read weren't Hard but they were just like the kind of two is kind of like half of skyrim's lockpicking system Is kind of weird But uh, yeah Luckily for all the puzzles Charles wasn't telling you before you even have a chance to Interact on the puzzle what the solution to the puzzle? Yes Oh Did you guys have a I didn't I didn't watch all of your stream about um got a war regnark? Was that a pretty big annoyance with that game? Yes. Yeah. Yeah very much. Well frustratingly something they should like They haven't fucking had that in the game People wouldn't have so like everyone like sticks on that, you know It's a nice little thing that people latch on to the shit on the game when And then problems it's not that yeah And the additional problem is they have like Millions of accessibility options, but there's none to tell the character to shut the fuck up. Yes Seriously, what would happen is the moment that you're like, ah It's like someone would just say it or they might beat you for it and like before you've even had the chance to get Yeah, there's a couple instances before you get to the area like you're still watching the other thing After you finished the one puzzle and then you hear from somewhere a trailer saying like hey if you go there Maybe you can shoot this It's like I don't even know where you are right now. What are you talking about? So so in terms of like hand-holdy sidekicks Is is that the worst you guys have come across? in this game any game Oh Yeah, I mean I I think for for me it was probably fee from skyward sword Zelda skyward sword because she just told you fucking everything constantly Yeah, I guess that's an interrupted every five every five minutes to say oh just go do this So oh, I haven't finished skyward sword, but I I'd been playing the switch version recently In the switch version actually fee does talk quite a bit. You're right They actually took out about about 75 percent of her dialogue in this. Oh, okay Yeah, then if you go back to that being annoying She's she's like okay. You have to go down this hallway. Okay. You take it right here. Okay. You have to go and like She just tells you the whole game Here's how you solve the puzzle. It's like fuck dude like you can't turn that it was during the least chance to show you How stupid I am before you just assume it you said hand-holdy, so I'm just clarifying It's not about how annoying they are. It's about specifically the element of them like spoiling how to solve things Um either or I guess but like well because um This game is more this game definitely has an accolade of some sort. I'd show you but it's there's no real I don't just describe it. There was like a portion where for I want to say about eight or ten minutes Uh, the main character in the glove were just talking back and forth and back and forth and back and forth and back I was like walking through search and the magnet puzzle, right? Or was that I don't remember exactly where it was in the game But eventually I had to like I was dying. I was like I couldn't handle it They talked for so fucking long Yeah, because the it's super condensed their conversations. They they seem neither they they miss the best of both worlds They are both Extremely poorly paced and they don't seem organic when these conversations begin They just sort of begin for no reason It's not like I see a thing that leads to this that leads to that a conversation Suddenly starts talking for like five minutes. They'll just sort of be walking through an error It's like let's talk about this thing for the next five minutes if um, if we compare over quickly to ragnarok, right? I think uh, Theo you'd brought up While I was streaming it I can't if we were talked about this when we were talking about the game But the way they've done the dialogue in that is specifically to counter problems Experienced like this, but it can bring you to a different problem where they'll have like a full conversation That's very well written as far as I'm concerned. They'll be like, how do we deliver this like let's split it up into four And we'll have it triggered by portions of the campaign that you're they're reaching And so sometimes if a player is rushing through the conversation will all run pretty well and pretty naturally But if a person's taking a long time it might be like, you know, uh creators I I had my don't talk to me about a dead child and he'll be like You know like quiet or whatever and then she'll be like you couldn't possibly know and he's like I do know And then you're like, holy fuck. Are they gonna talk about that? And then and then you're like, oh wait I gotta open this chest. I gotta solve this puzzle And then like, you know, maybe 20 minutes later you cross over the threshold and he's like My son and daughter Yeah, okay, which I will say like as much as that is a drawback. I fucking hyper prefer it to just well It's time for an essay everybody. It's like no Spread out a little thin Or spread out with some thin segments is way better than what this game does which is Massive long essentially exposition slash story dumps and these long Conversations that are back and forth that are ultimately not well 100% If that's the compromise like it wouldn't of course be quite that binary But if that's the compromise 100% rock every day, yeah Yep This is not quite the same thing, but it is kind of related So if you if you ever decided to play that god awful secret of mana remake One thing they added in that game is that every time you stay at an end in a town The air for the for the first time at a at a story point the characters will talk about what just happened. So Well, that just happened Yeah, yeah, so so you're thrown into your village You stay at an end the guy talks about being thrown out of the village you get to pandora You stay at the pandora and and then the guy's like, well, we're in pandora and everyone looks like zombies What's going on in the town? So However, if you stay if you stay again, they won't say anything until the next story beat happens But the issue is Is that they didn't quite know how to pace the game? so they have all of these cutscenes and You you go through the game Faster than the cutscenes play because you don't need to stay at an end that much So you're at the end of the game and characters are still talking about stuff that happened 20 hours ago Like it just happened because you have to iterate through every single in cutscene Oh, it makes the game like progression like one two three four five rather than contextual in the chapter Yeah Wow, that's a That takes me off. I I love secret of mana. It's one of my favorite games I never played the remake, but uh, that sounds like a really badly executed idea Well, how do you always made very upset by it? When when have you last played secret of mana because I recently went back to it and it has not aged very well Oh, I I played it like a like a year ago. Maybe which version oh really How the hell do you do you deal with the the slash weight slash? Um I mean, it's a it it's honestly like The charge up is a little it's a little slow, but I I like the variety of combat I like the the menu system the ring menu system. I still think holds up really well I wish more games would do that personally, but um Bring back Xbox blades Yeah, I was shocked to a ring menu Actually, possibly I know what did Tomb Raider gold and Tomb Raider 2 Oh my god But I think I think the charge up attacks are saved by the fact that every every new I have to get a whole tangent about secret of mana, but with every new weapon upgrade the charging goes faster So that's not it's not like it takes like a full two seconds for every single charge up level The first the first charge up level is very fast by the time you have it up like seven or eight Okay, so I'm gonna I'm gonna depart upon not depart. I'm gonna impart upon you The the super nintendo Deep lore the secrets. Okay. Oh boy. Here we go If you want if you want to go back and play a game like secret of mana You should you should mod it first because there's an incredible modding community out there for that game They they basically they took away the the the charge stuff so you can just attack constantly They upped all the enemy's health, so it feels like a hack and slash um, they added there's a mod that will add Uh, um hotkeys for spells so you can use l and r which go completely unused in the game to cast spells in the fly Basically the game becomes playable and it's quite nice to play it that way So next time you play it you should you should mod the fuck out of it modding the super nintendo version Yes, or oh, it's probably there's like a modded uh rom for I've seen that I've seen that for like turn nygma and stuff like that because like turn nygma I had to have some similar problems where the map the magic system was a bit shank, so embrace the jang I I recently played through a mod of legends of the link to the past and they added Orchestral music and an anime cutscene And it's on the super nintendo. It actually works Oh really like uh You just need like a flash cart to do it because the the game file is really big after adding all that shit But yes, I think like a 40 40 megabit cartridge though. That's that's gonna not gonna fit on that Well, that's what he was saying though. You got to get a custom cartridge that Yeah Or you just play it on your emulator, right? Like that'll that'll do too. Yeah I have to mention this earlier. Sorry. That's the secret of man. It was the emulator secret of man. It was retro orc I haven't done my super nintendo Like a good citizen showed us. Oh the original cartridge. Yeah It's probably worth a punch now man. Like all these games are going up going up crazy in price Yeah, because the retro market has fucking retarded. I hate it so much Isn't it? Yeah, stupid I'm I there are some of my viewers in the chat I'm not going to go into the full story because it's a 15 minute story. I know that you've heard it before Just very quickly. Not us. Not us. I had a copy of chrono trigger Oh and man I went off to university and my my sister's friends came over like hey Can I borrow some of your brother's s and e s games and she's like I don't care sure I never saw any of my shit. I never saw chrono trigger again. I never saw fucking Diddy Kong racing was gone. All right, my major my gold major is mask was gone My my earthbound was gone. I'm so pissed. I lost so many good games that don't work I lost It's probably like at least five figures worth of collectible games by today's standard. Holy fuck I was so pissed. I have one game Like I had one I had a copy of soy coden soy coden. How do you say it? Uh, the first one I had a copy of that, but I just lost it. I don't know where it went. It's just gone I've got an interesting story like that. I got I lost my copy of a link to the past a long time ago Never knew where it went and about three months ago. This girl messaged me on twitter It was a girl that I used to work with at eb games and in toronto And she worked for ubisoft montreal or ubisoft toronto now and was like, hey, I found her copy of legend of zelda Do you do you want it? She dropped it off to my parents house and I just yeah, I just won it was like 30 years later We we worked her during ps2 launch Like it was a while ago. I was like 14. How did you lose your your game? I think I must know I lent it to her and I just forgot about it Man, so My uh my editor he had a copy of the game cube game 13 He bored from somebody and then the guy got like called back to australia and couldn't go back to canada It's like, well, I guess we just have the game now. I don't know how to contact you anymore You mentioned chrono trigger. Uh, believe it or not. That's literally in my notes for atomic heart All right, because there's a there's a mission in this game called chrono's trigger I don't know if anybody noticed that if anyone looks at a reference. They just they just didn't know They they knew reference chrono's trigger. They they they knew well speaking of iteration for all the games Speaking of they knew should we go to that part of the game? They know. Uh, yeah, sure. We're skipping around Really quickly. I wanted to get I wanted to share a funny story about we were you were talking about ragnarok Um, I'm pretty sure we were I'm pretty sure the reasoning why behind the really really really in your face. Oh my god push the button Kratos you moron tutorials I don't know if anybody else in this column knows the story There's a gdc talk. Yeah, we know a couple. Oh, you do. Okay. It's dark side. Well, someone else might not so tell it for them Yeah, I don't know what's going on here. We still don't know if you fool So I know in the chat there's a condensed version. I'll share in the chat for your own research, but A few years ago. They did like almost like a Where'd that be a post mortem or whatever a gdc talking about the original god of war 2018 Not the original original, but the original remade. I just pulled you for five seconds I just want to point out when you get you buy the cadastres this they fucking screw up the png or whatever Uh, let me let me show you guys dredged. Yeah, look at that. Yeah That shit made me laugh every time. That's just like what is that? Menuing in here is crushed That's like for no reason at all It carry on the floor. It's just pretty horrible in here as well It just goes back up every time this looks like something this whole menu system broke on me once in the game And it stayed for a little while too like the background wasn't black It was clear through and you could see the game and there was a point where I was Accessing the menu from my first person character's point of view in the world And this screen was on the fridge in the tiny window. Oh, wow. It was really fucking weird, but anyway carry on Oh my god, okay Someone in the chat somewhere in the chat said that people are selling paper mario the thousand year door on gamecube for like 500 plus dollars Man stupid my my ex convinced me to sell that to a pawn shop for 10 bucks Back in 2005 I see you already taking care of that. Yes, your ex I could rent about the retro market anyway. It's so annoying. I just want to play We've gone way too far off indigo was talking about something Get back to you like it's off. I didn't want to rent. It's just like I'll try I'll try to write much, but uh, basically there's a Gdc talk from one of the devs of the god of war 2018 project and They were talking about how players played the game and they learned a lot from how they saw players playing the game And they they were using a let's let's play as somebody in the background while they're talking about, you know This is the average gamer that they bleed about the gameplay whatever And by the voice you could tell it's like bug gameplay mechanics and stuff like that's like is that dark side phil They use dark side phil as a representation of the average gamer when he's like one of the worst game in history He is literally the lowest common denominator You can barely get through games even when chat is like saying use the blah or do this do that So when he's so sad that whenever Whenever myself or azel mel complain about like anything in a game People will be like you having a dsp moment. Just like that's how it's known He's been a meme so long that total biscuit like as has mentioned him is like a meme way back on the day It's like yeah But uh, yeah, so that my my estimation is that they used him and some other people's Terrible let's plays as example like oh, okay. Well the average gamer is a 40 year old man child Who can't who has the tension span of a of a cricket? And so we have to if they don't figure out the puzzle within five seconds Let's have a player in our character in the game and tell him exactly what to do Because otherwise they're gonna quit and rage quit or whatever. So every time no one is talking That's just the time for me to to beg for super chats, right? and tips Pretty much It's just sad to know that that's a good chance of why and to be honest with you It's really sad to know there are players out there who will go up to a puzzle and be like five seconds of Ah, I'm out and they actually like quit the game you'd be like you was a dead be like what what why did you Didn't even look the other way My favorite yellow for you you fool. It's yellow It's gotta be it's gotta be insanely frustrating because on one hand You don't want the player to get upset and quit your game because that lowers retention That makes people rate it lower and that gets you less sales for the next game, right? But at the same time if you make everything stupidly easy, you're gonna frustrate players You do want to challenge you do want to actually think and figure things out and we'll blame your game for being casualized and and Stupid if you don't have a good challenge. So it's how do you fix that? You have just like I guess some games have like a an easy mode or like a Story mode for people who don't want to actually be challenged through the combat or vice versa, but Yeah, it's there's there's no one solution for everybody because some people just have more of a puzzle Puzzle brain some people don't some people are adults and some people aren't So make it a fucking slider Especially if you have a million accessibility options already Well, they're make one for the puzzle stand by the idea that's like a gamer is a lot smarter than they're given credit for You have to agree rules are really stupid, but you know smarter than we're given credit for you have to understand There are people out there who will stream an IQ test and score under a hundred. That's a thing There are Who I think you're talking about who else has done that Dev? Who else has done that? I don't know. I mean, I'm sure at least I'm sure more than one person has done that. Who else has done that that you know of? I only know that xander hall did it Is that who you're thinking of? Oh, I don't know. I was just being hypothetical Yeah So here, um, if we're talking about dark side fail for a minute, have you guys seen the dark side fail cooking show? You guys watch that. I think so, yeah No He left the camera on was it Oh, no, it's not that time. Oh, yeah, by the way, do you see this? People in my channel are trying to speculate on what happened what happened here, but I was just walking across here at the Are you just died randomly? Oh, wow It doesn't explode I'm not sure So someone theorized like did you die because you shot at one of those machines earlier and then decided to kill you? But it happened so quick that it's like interesting because the apparently that that death Scene at the end doesn't know what happened either. It just says you fell over You fell over the little animation brain in your the animation. You can clap by something Yeah Something Yeah, there there are like zones of death like if you fall into certain pits Which wouldn't be enough for to die to die by a fall damage So maybe there was like a a rogue Death zone or something that you touched or something Someone just put a pixel of hillbox in that Anyway, dev you were saying something Oh, just that uh stardust introduced me to Dark side fill downloading mass effect 3 dlc back in the day for his his stream And so he decides to make himself breakfast and and record it dark side fill cooking And he makes three he makes three Uh bacon and egg sandwiches and he's like this is my breakfast. It's like wait. Oh, yeah And he just wolves them down. It's like holy shit, dude. Oh my god Gamer energy Whoa They looked they looked like like very unhealthy, but probably like good comfort food But that's one of them. All right, this guy just pounds three of them like damn, dude Holy shit I like his life hacks where he was like, you know, oh, don't don't pour grease down the down the drain Go to your toilet and pour your pour your bacon grease down the toilet Oh No, Jesus Christ. That's not any better. What are you even trying to do in the Right now I I believed I had trapped myself, but I do think I actually escape Yeah, I was looking for secrets over here, but yeah that stuff like this. I started getting ptsd I'm like, oh shit. I'm gonna get so stuck on this and I haven't seen yeah I I assumed like I'm steps away from getting stuck forever. I just I'd like not to Yeah, um, well, we're here. Uh, this is it. Uh, oh, what a rapturous view, right? No Oh It's kind of funny because I was walking up to the To the lighthouse. I didn't even think about bio shock at that point. Oh, I did. Oh, I did The thing that made me cringe the most was was the music. It was actually that beyond anything else. It was just That crappy Reattempt because that part is bio shock has boomed into my brain And so like them trying to emulate it but avoid being actually ripping it off like Just oh, it's just gross sly me get away. You're not bio shock. You can't be bio shock. I'm sorry. You tried. I don't know It looks amazing a rapture It's definitely use that word in day to day speak That's that that's what yeah, that's the thing. It's you this could have been done And first off it would have helped if the game was better secondly um There's a way that you could have done this in a more reverent kind of way Or like a nudge nudge wink wink, but everyone's saying play the audio. Why? Because they want to hear you being disappointed and also there's the orchestral strings. Well, yeah, I guess we can show people What it sounds like so once like I'll turn the backing music off All right, I've been sent send the clip So that's Neptune, huh? Looks nice actually It looks oh He said a rapture Yeah I wouldn't mind spending time there myself I can't even imagine what's going on there right now Calvary at set you know, I've asked you to return to chelame How will you explain this delay we can do that? Let's talk to the doc first if she tries to take off again. She's gonna regret it. I'm sick of playing Fucking rip off Fucking rip off It's like the asylum's version of bio shock or something The asylum are the people who make the really shitty knock. Yeah. Yeah, that's those are really great movies I will not have you slander to them. Hey, they're making math gator Nice. Yeah, I go great in the cocaine bear cinematic. Yeah. Yeah Do they make a film called math gator? Yeah. No, I'm not kidding Yeah, trying to capitalize. I do find it funny, but I'm not joking about it existing Is the hilarious that cocaine bear just like completely absorbed the box I mean, has anyone here seen it? I still haven't seen it. I want to see it. I'm gonna. I want to see it. I haven't seen it yet I'm not too enticed to see it It's not worth the ticket price It's not gonna live up to the memes. It obviously won't yeah It's a little sad that it contains raleo does last scene and what that is Oh It sounds like it's gonna be the 2020s version of snakes in a plane. Yeah Speaking of main movies has anybody here actually seen morbius No Yeah, nobody's seen morbius I've only mean about it because morbentime has I found out michael king was in it three days ago and i'm not kidding Yeah, no one ever told me that I like how the internet basically gas lit sony into making it go to Yeah, just fucking bombed That's the last time they would listen to the audience ever again. Yeah I was used to it as I said, what is mulbing time? I've never heard about it Oh my god, why do we even begin? Just know your meme.com and let it stay there just What is the next major topic? by the way game Um, no the 20 of you. Well, uh, I can just go ahead Once I started banning I had I had to banevade on twitter again But uh when I came when I came back as morbius divo is basically like I know the memes already dead But hopefully the fact that it is dead means that my name's gonna be obscure enough But i'm not gonna be banned again Hopefully because I've I've gone through a dozen twitter accounts at this point. Fuck Have you been racist or something? Well, yeah I wasn't saying there's criticism. I was just, you know, curious Um, let's see. Oh, yeah, so this whole by the way this whole facility we go down to this is just basically a long cut scene and then we go Oh, it's a nightmare of a cut scene. Oh, well actually I I'm not sure we've fully touched on but like that opening like as an introduction to spend like What 30 40 minutes of 30 That was a bad idea that really was not I think they were hoping to wow you with the world but like good The exposition something was you're going to test any player's patience Why didn't they learn from the bioshock games? There's a limit bioshock gets you into the gameplay eventually It's almost like um Has minecraft then you swim through and then you go down through the bathroom sphere and then the game like starts Yeah, you see the lighthouse the doors open it starts when the lights turn on you go down the stairs And it was cool because atlas said they're crowbar or something and it's like like half life only this isn't that it's it's um It's it's really Exactly how to like start your game is kind of it's a it's a complicated thing Like I don't know that there's a clear way to do it But it's hard to deny that you know dead space bioshock of like, you know Five minutes of really concentrated like delivery of story and establishing of setting and then it just opens up into the game proper Like that's that's just a good almost what separates These games from arcade games like we get our Couching of all of the reason why we're having this gameplay. Yeah context Do it a little faster, please Well, I think um, yeah, well, there's actually uh, I was saying that um Like like I kind of had mentioned earlier this If you're gonna present this incredible amazing world I feel like this is like neat for the spectacle for a little bit But there's something to be said about easing people into it and treating all of this world as if it's very matter of fact Yeah, we there's robots and some of them fly and some of them are butlers and you see like it's a semi futuristic kind of You know a city of the future and if your character is treating it like normal And everyone's going about their days if it's normal that kind of helps to acclimate you to this world subconsciously What I would add on to that is I think the problem for me is like the spectacle Is cool for a bit, but like eventually Like it it just again like in bio shock I guess it's also like that juxtaposition right because in bio shock It's like wow look in that cool like this underwater city rapture and then a grizzly murder like happens right in front of you It's like a really sharp shift in terms of or Yeah, is it on the outside? It looks incredible and then you get in and everything's yeah exactly and of course You know thematically that's hyper relevant throughout. You know, there's a lot to be inferred from that Whereas here it's like we ride on the boat and look at all of this crazy cool stuff And then we go walk through and have some really long conversations that give you information That's hard to contextualize at the time and then you go walking again You have another conversation and then they have which was kind of neat to me It was like when the car lifts off and then you realize you're in the sky and then like gives you the pan over It's like okay with three minutes four minutes. Maybe like five minutes is like, oh my god Like what are we doing? We're just spending a lot of time looking at things and not playing the game Yeah, I was really ready probably all in and I was getting like, okay, this conversation's going on a bit long Why is like, okay, you could have been like showing me some of the most interesting Well that there is that but I mean the reality is even if it's the most interesting stuff ever It's like I do want to get to the gameplay at some point, you know Also, you don't even you don't even stay here You just get your orders and then you leave this place and go somewhere else You arrive go all the way up to the top which tower to get the key and then come all the way back down That confused me with the story because the stuff that's going on like This place here in what ways it connected to the ground in terms of like do the people Good, so you go here and you're getting your car case like look at how well you're floating You float to the car, right? You're doing this you get this Very long sequence where you look at this and then you go down to the the ground essentially to the way the game takes place Yeah, then the robots attack And then later on granny says that the robots have been harassing her for days And I'm like, but no Confusing to me because we were just up there and everything was fine and everything's normal and it just happened now So I I get the sense of what's going on like timeline wise to the cities up here know what's going on down there Um, it's when we do a lot of questions and not the good kind of questions It's kind of like questions of logistics more so than like, you know intrigue I was out for days. It's like, oh what has been going on then Um What's kind of nice to me because anybody know So many different ways to contextualize some basic you could even uh, this is how you do tutorials, right? Like someone's like you you as an officer or whatever role you play They're like, uh, we got this uh new sights on these guns Maybe test them out and this little little gun range and then you can have medal rewards Like fucking card games knew how to do this In between all of this crazy shit can actually make a player be like yay gunplay Ooh leaderboard or your friends did this one just anything to keep you like Shooting range and then you run through the range. It's like, yeah, that was pretty cool. You want to try again? It's so basic. But I am not beginning this game until it recommends veteran difficulty No, why not why not have a segment in the open where you know that instead of instead of being on rails on the boat It's like a little demonstration day of look at all the cool stuff Like you you look you're maybe they recognize a patch you have or something or a hat you're wearing You're a soldier you'll take you know, you'll like this and they show all the weapons of the future and they have a little Yeah, like a little shooting range that shows them off So right now the abilities and those are the guns that you eventually unlock But they have all of their upgrades and everything here You know it's like shoot these practice robots for target. That's that this one does it You know just a little you know thing to shoot the training room in titanfall 2 has the most difficult achievement in the game It's uh get through the training the training course in under 30 seconds or something like that I've never I've never been able to do it. It's it's real. I mean mark You're kind of staying it almost as a joke But for real like all of my friends It was like a point of pride that you get through the card for training bit with a veteran recommendation You don't you keep going until you get it. Yeah, that's right. That's right. It's like fun I love a lot of this architecture. I like the statues like this is this is a really cool place This is really neat. Most places you can't go to uh, yeah Because this is I don't know they they say it's like open world, but I don't know It's more like a very big hub world There's even more exposition about the world This is all of this should be like stuff. I know like I I'm here. I know Yeah, like one as he knows it's like, uh, great I think the problem is it's like it's just been said a few times This is a lot of information to present the player with it They don't really know what to do with it and if you don't know what to do with it I think you're gonna forget it or it's not gonna like stick And so like in terms of it feeding into the story later on, I don't know the player's gonna go Oh, yeah, it was like in that 40 minute intro cutscene Nobody's gonna do that. It's um, it's just not a very elegant way of delivering this information And maybe it's tricky because of like the nature of how high concept this world is But I don't know. I feel like bioshock does a really good job As rapture is super segmented you are in this you're in the medical pavilion now. You're going to this place now You're going to this place, right? Like you are specifically in the crew quarters. You're on the bridge. You're in the engine room You don't see it all at once If you're playing with one of the devs you're playing bioshock and then you do that whole intro And they sit next to you and they go wouldn't it have been cool to have looked around all of rapture And then you could be like well no no so the reason they've done it that long is because you want to get a sweet spot of Us being all in awe of it, but then also, you know move on because To go because it's a city and then they're like well, yeah, but I think it would be better if there was just more And you're like, okay Yeah, and it's almost like you're kind of showing I don't want to I don't mean to say show because it's like you've done some really good work here Would like the architecture and the overall aesthetic like it's a really interesting look. Yeah And I get wanting to show it off, but it's almost like in showing it off you're kind of like You're almost going to blow your load too quick Yeah, like a little bit of restraint would have been would have gone a long way I think because it's cool to go from place to place and have them be different You start out in the underground little complex Then you get up into the world then you go to the you know the Pavlov center in this place and that place and then And they're all different, right? They're all different kinds of like Experiment laboratory places and they look a bit different and and then like that you know the theater and everything People will want to check out different places You don't have to have this long ass sequence that if you're going to have a long ass sequence I feel like we could have used it a whole lot better um It's a very interesting thing because this is like all the all the components are there But the way it's done the way it's stitched together and added together is all wrong like a yeah Again bio shock, but bio shock is a very very deliberate kind of Pace and way of presenting its world to you at first you're in an airplane. There's airplanes in the 60s. Sure You crash line. Oh man. That's kind of a sort of an inciting incident But you're still just kind of like you're in the real world You swim uh to a lighthouse. You're like, okay lighthouse. That's fine Interesting kind of art deco design kind of different. Sure. Why not and then you you go into this elevator You're not sure where you're going, but you need to get somewhere you're going down. Oh, that's odd and then you get uh I am Andrew Ryan Yeah, and then and then that that cutscene is it should be shown in schools because that cutscene is such a good job of being to the point but Basically the uh atomic heart couldn't keep it in its pants. They wanted to show you everything right at the beginning Whereas bio shock is like, okay, you're in the real world something bad happened But you know, you're fine whatever and then as soon as Andrew Ryan kind of describes his whole You know ammo his whole Because as you're joining this if you're going to join the city you take the bathysphere And so it's like you're a tourist like that's how in universe A tourist or someone coming to the city would be introduced to the city And that's how you get there an introduction and and then there's that there's that stinger that stinger reveal Where it's like I give you rapture, you know screen goes up and the oh my god This is something i've never seen before And that's the whale on the sydney's and the music the strings the Just the reveal he's still talking over it. It just gets all oh here at all you got pause it right here This is supposed to this is like bio shock This is like bio shock. This is where you see the bio shock logo and then you hear the waves and then it gets rusty And old like you could see the you know the decadence and how it's nice screams as well Um, I don't think so. I think it's just the I think it's just the sound of water rushing As the logo fades from being new and pristine to old and rusted I kind of want to your third less 30 minutes. Maybe Maybe I I don't remember a scream But I just remember the bio shocks introduction is just it's one of the best of all time And here's a great comparison point you're 30 minutes into this this playthrough I don't know how much of of that was you kind of talking to chat or whatever Was there much of talking with chat at the beginning not much I remember well as the reason whole whole reason we're talking about this It was exceedingly long and I remember being like this is fucking kind of crazy Now yeah Yeah, for a comparison point. I just have the bio shock opening right now From the point where the game starts to the bath of spear opening after you see The crazy guy outside and everything like that. Let me guess. Let me guess. Let me guess Um, let's see. So we're talking from the moment the game starts to when you From when uh, the the but you leave the bath of spear Yeah, I'm going to guess that that is Seven minutes seven minutes long Yo, oh wow I mean I already posted chat so I don't know. Well, I can't see a timestamp on discord so There's no time But uh, yeah, yeah, seven minutes long compared to about 30 that that is a tight intro Well, I mean how dense that shit is Yeah Uh, yes, yeah the screams I remember the screams It reminds me of the screams Remember the remember the screams of the Look at it. Oh, I'm so fucking good And look now it's all the uh, oh So let's all go play bioshock Is the is the remaster version any good? Yeah, yeah It's more compatible. I think some of the ai was messed up, but it's it's definitely playable Oh, really? I'm hurting that they were that they had changed a bunch of stuff in the dead space remaster, so Well, they it's a remake for dead space Uh, the bioshock remaster is just it's the same it's the same game 4k textures and Yeah, uh, who knows what else maybe nothing What windows uh windows, uh, what if we want to 1110 Uh, for everyone here who's completed thoroughly the remake for dead space. Does it replace dead space one for you? For the most part of I hate to say yes, but uh, I say yes Yeah, if I want to go back and play dead space, I'll go with the remake. Yeah, I'm gonna do the remake. Yeah Yeah, really how come it makes me sad to say it's a better game. It's a better game. Oh, yeah What did they change to make it better? A lot of the improvements dead space two made to dead space one they've implemented into the remake Dead space Yeah zero g's of course better controls are incredible more constant. Yeah, I think The story is the Interconnected ishimora. Yeah, yeah It's it's more interconnected with the rest of the sequels like Oh, yeah, nothing dead space two and three And it is uh, it is due to what section of the internet that I inhabit because I was talking with saragon and v and some of the other guys Oh, yes, don't let me know how many of them have played the game dev Not as many But basically like they were pulling out, you know screenshots of oh, they made the girl's boobs smaller And this is kind of ridiculous and it's like well that does kind of suck but Still If ever they remake bioshock they better not shrink andrew ryan's cock I don't like his idea like making someone's breasts smaller is making them less attractive. I don't support that idea There's something in there. I only like half remembered or half paid attention to it There's something there about gender neutral bathrooms or something. Yeah, and I'm just like, well Well, is the game better though? That's kind of the important. Yeah. Yes, it is The there's completely fixed the telekinesis that has to count for a shit ton dead space ones telekinesis is kind of Wank with the use on enemies Yeah, and the gender Bastions it's like a png on one wall or like a few it's like a fucking spaceship Of course, there'd be gender neutral bathrooms And and also if you really cared about, you know the size of boobs of a character, so you just mod that back in It's not a big deal as long as like the core as long as the core game mechanics are are better That's probably what matters, you know Very respectful remake. I would say too. It's clearly All in the shots on this all the people who made the dead space remake love the dead space That's that much is true It would be nice of three four three Let's start all right. See look there's try a shock. Look at it. It's so pretty As long as he doesn't say three four three three times they won't appear Guilty sparks, so would you like to purchase white? I could tell you right now. That's a tongue twister two three four three three Look at that fucking dialogue. It's yeah, wonderful The whoa saw me where the scientists would not be bound by petty morality where the great would not be constrained by this Stop I want to play a game now. Stop with the sweat of your brow Rapture can become your city as well. It's such a like what the and you see the big daddy and you're like, what the fuck is that? Yeah, well libertarianism Yeah, it's interesting as he's saying all this stuff and you're like, yeah, but at the same time He's also the villain and and it's it's always interesting when the villain makes sense even though he's got a very twisted worldview and questionable morality Well, because it's the villain presenting his view of the world. So yeah, it'll be in it. It'll be in its good version essentially I think I think the game's a little bit more complex than calling him the villain I wouldn't want to call fontane the villain. These are right agonists. He's the antagonist. Yeah, I meant antagonists a better word, but But it's it. I always like it when Everyone is written to be the hero of their own story like where nobody's just one One dimensionally good or one dimensionally evil and all things Something that the older Assassin's Creed games did a really good job of was actually presenting the The arguments at the Templars The sort of in the logic behind their framework It was like, uh You kind of lost that a little bit because it was a lot more focused on the story of xio like building him as a character But like one and three in particular like meaningfully present the perspective of the Templars It's like, you know what that's probably worth thinking about In terms of the dichotomy of like absolute freedom versus absolute control on like what you gain and lose and I mean, yeah, bias is like another one We're at super thematically rich in terms of exploring like all of the competing perspectives and ideologies that are Like, you know, what does it look like when something is taken to an extreme? Um, I guess I'm almost saying this because it's like, what am I meant to be pulling from atomic heart? Right. Yeah, let's get back to that. I suppose Yeah, yeah, what What's the theme? What is the theme of atomic heart? Does anyone Does it even have one? Uh, let me think Because I don't know that it has any coherent message about anything other than technologies kind of scary, bro Oh, quick pause real quick. Uh, since you're showing this, uh, this is a memorial that goes that that reads from right to left That's weird Um, yeah, huh Wait, sorry. Do you say you're saying the thing broadly or the sentences themselves? No, the no the the stations they go from right to left Chronologically They end the the ending date is on the left and the beginning date is on. Oh, you know what it is, right? Because you start on the right side. That's exactly instead of them just Instead of them making it's one of my first notes. Um, the the brown plague memorial on the beginning reads from right to left Which is odd. Um, they should have just made it to where you enter it from the left side and go through it You know left to right. All right. Actually, it's not so bad because it, uh, right side Right, do they drive on the right side of the road and in, uh, russia? I don't know. It literally doesn't matter You drive on both sides of the road in russia. Oh, you do? They do everywhere, actually. Soviet russia car drives you. They drive on both sides of the road And uh So on russia, they do drive on the right side of the road, but then just have it be straight like you walk through it Right, if it's going to be a memorial instead of it curving around like that Maybe maybe you're supposed to go in that in that around on the right side Like you had to entrance because it will you think if you if you enter it from the wrong side Then you'll be getting the story in reverse I sorry, I want to I want to Do russians drive on the right? Therefore it reads from right to left No, no, no, you're saying this the sequence. I didn't realize there was a correlation between those That's why I was laughing at all of this. Yeah Well, wait, hold on in england. Okay. Yeah. No, that's definitely not What is happening today? We drive on the right. We drive on the right. We reach the cap for braids function Most countries in the planet they drive on the right Yeah, right. Is it what it's normal for stuff to be right to left? Because if you go if you'd like the vietnam memorial in washington dc You of course enter it on the left side and you Exit through on the right, you know It's it's it struck me as one of these odd things and at the time It was a very tiny thing and then it sort of as time went on this little thing is like Oh, is this indicative of just this lack of little like a little bit of forethought and polish, you know I guess what happened is they built it They built this area and then they were putting the text and they were like, uh, Yeah, and like and bring it. Yep. Yeah Oldest newest oldest And you bring up a really good point that I wanted to make uh, is that it seems like these environments were built before the scenario was designed Like uh Yeah, like it doesn't like the city planning kind of hey The city planning kind of sucks I think um, I get what you mean in the city It tends to coherency to the actual environments in terms of the way that they're constructed beyond simply what they look like Yeah, I get the idea that environmental artists kind of got carried away and made these gigantic city that you Only spend about a total of like maybe an hour in the entire game Uh, which is crazy to me That should be an open world segment that you can actually view and interact with when you think about it, but Do you see the whole? Layout of the city when you fly away from it Like Not all of it's probably it's also no the reason of the puzzle. I'm going somewhere the the puzzle Yeah, because we have this one ball puzzle going on. Oh fuck Yeah, I keep forgetting about that and it was just uh, That's like a Zelda game What what did they do first? That they just make the puzzles like oh, this could be a nice city as well. Actually, we could have I think the ball puzzle came second and they just gave up Yeah, they just came where it's sort of like resembling the city, but you know It felt like if you're if you're playing a Zelda Breath of the Wild There's there's some puzzles where it's just like rolling a ball through a maze that you tilt And I'm like what the fuck are you playing Zelda now? It was so out of place Well, I know people were saying Stamulate to So those were just a thing that exists. They didn't feel at all like they would just randomly put in from a completely different game like what? Like how how was he being explained what these neuro? Um, like these neuro whatever they are is that the fact that you could just like inject Knowledge into your brain and he's just now learning about this and they're telling him about it Is like no everyone like everyone knows about these part of the whole world apparently, you know It's part of the world and also there's no This might sound weird, but there's not a lot of like skepticism in this game about Like robots existing and taking over the world essentially and doing all these things You don't have a character who's constantly going. Yeah, this is what we get for trusting robots This is what we get for all that I feel like this game really needed a sort of character to be super skeptical of these Technological advancements and are we going too fast and why couldn't you just be a new security guard who's coming from? Yeah, why couldn't you be a visitor from another country? Well, yeah, you could be an american an american ambassador I was thinking how come you could be an american or a british or you could be from any place like in the west Who was specifically brought here to be like look at how fucking amazing this shit is like you're like They talk about selling robots to the americans throughout the game a decent amount You could literally be a Bodyguard of a buyer who's here So much to ground you as well because presumably the rest of the world isn't as advanced and crazy as like as as uh, you know The survey union is yeah, the city is yeah So like it could it could just be like every time that something is different You can just draw comparisons to give players more of a sense of like what the world looks like It would say that actually To have the perspective of somebody, you know, who's like the world elsewhere doesn't look quite like this Yeah Why didn't they do that you were you it because as you're approaching the city It's you you're the bodyguard that explains why you're combat competent and next to you is your guy You're your your buyer of a big american company He's here to look at all the new robots at this big Soviet exposition party that they're throwing and they're talking back and forth like doing really and you're the skeptical guys I don't know. Do we really need all these robots? It seems kind of soulless and he's like no the row of these robots are amazing When we get them we'll make designs of our own and then we'll compete that that that they have this The only skepticism you get in that regard is actually just the american government in general because they say they put like What's the word i'm looking for sanctions. Yes sanctions sanctions, uh on on the soviet union so they can't Give them more and more Robots because the workers are getting getting pissed and losing all their jobs Yeah, they can't they specifically can't sell the robots. They have to give it gifted to them in exchange for maintenance Also, justice apparently only a certain amount of number at a time Yeah, so they say later on that the americans The the corporations want all the robots they can get Yeah, but there's a lot of americans who don't want to lose jobs So the sanctions are that middle ground that's happening right now Um, I think the answer to your question Braggs, what was my question? I lost your question too. Fuck. I don't even know I just made statements Why didn't they why didn't they set up the main character in in this way? And I think it's because they really wanted that uh that ending set piece where it turns out It's just bioshock that he's been controlled by. Yeah. Um, is it such enough? Yeah, I guess if they wanted to make that ending, uh, They could have been yeah, um, made a better ending. They should have changed it Yeah Yeah, if they had them if they had them be a foreigner, it would be less believable that he's also Been mind wiped and controlled, you know, they could have done the sleeper agent thing the manchurian candidate sort of route Oh, maybe a lot of things But they also could have this guy this guy's a soldier and he fought in wars and stuff And he key scene firsthand the terrible destruction that robots can bring that most people never see right because they control Media things of that nature, but he's been on the ground and he's seen that in wars and that makes him very skeptical About having all these robots everywhere. Um Which is an idea that they didn't use so there you go. No Well, I mean, you're just sort of a generator idea either So I mean it seems like there's a lot of potential here that just was wasted a lot of potential and they just don't use it Our protagonist is just guy. He's just action man But he's just a shit action man one and he's throughout the game It's quite an off-putting element that you like you don't get bowed to your character all throughout he talks a lot Yeah, for all the dialogue that he has He's just so unlikable and like I said when he said something Approaching like what a human would say I had to make a note of it And I remember specifically where it was because I'm like, oh my god He said something a human would say a lot of people still running with the whole amnesia thing It's like guys stop. He clearly remembers loads of things. He's not like lost his mind That reminds me of uh, because we learned that some things have like Put put away basically plot specific what he doesn't remember Yeah, yeah, like the the the wife like took that away And then he got like aggressive. So they took that away somehow some with the brain juices But then they also put the glove in his brain and now he's it's a fucking He seems so chill about the idea of collective 2.0 as well Everyone does Before you carry on like we finally probably should address like the the counter argument of guys. Why are you taking it seriously? That building's really ugly right there by the way, though the glasses the glass parts. That's really ugly part of the building That's bad. That's a really lovely building except for that bit So why are you taking a seriously? Oh, well, yeah, very true. No, no, I want to go over it's a fucking lame argument It's basically like which one wait, which one are you taking any of this seriously? Why am I taking any of this seriously? Oh because the game wants me to I was gonna say like what what exactly What does it look like to take this game as a joke? Well, I'm giving it like a chance. I'm taking it seriously Like I a lot of work has clearly gone into this game from the early stages They've got this lot these lofty ideas. They they've got all this design and they put all this work into it It's like I'm gonna take it seriously There are so much time and effort is spent on trying to make a narrative with all of these characters And with all this back and forth dialogue and talk about the collective and the the golden rings and the beta connector things They there's so much time that's put into trying to make this story Kind of really way more complex than it needs to be So I'm gonna take it seriously. They want me to they rely on the story being a thing The ending is you deciding between path a or path b they just both suck Now, uh, don't make don't make mistake me for saying that in glorious bass is as good as this because it's not but it's way better But if someone said like in glorious basses, uh, you why are you taking that film seriously? There's several like hilarious things that happen. It's kind of joking. You see the way they kill hitler It's not supposed to be taken seriously. I'd be like, yeah, it is The uh, it was two of the greatest tense scenes in all of the history of filmmaking They don't work if you don't take them seriously Exactly. Well, I mean a recent example for me was in bruise. It's like that's a film that you meant to take seriously even though It's a comedy. It's got it's got meaningful dramatic. It's got meaningful dramatic weight Because it knows it knows that even though it has comedic moments it can play It can play you can play the different tones off each other and it knows when to be quiet and when to be funny And that's the same with a lot of things. Yeah, you know Yeah, well, this is just a mess as far as I'm concerned very comedic the simpsons It's hyper comedic like it's a hyper funny show But then it has those moments of seriousness Um, and they're taken seriously because it's like a Yeah, I think in this case it's like I don't know what I am meant to make of this game tonally I have no idea what I'm and then if someone says, okay, you're not supposed to take it seriously I'm like, I don't think that helps me To like different scenes right away and just say These are so clearly presentationally designed to be taken seriously exactly. So that's the sad part You know like this the cutscene where he where she says this is communism. Let's all jump like I I'm sitting there thinking for a while like is that Are you trying to be Are you aware of how stupid this is or are you not? I don't know are you becoming antsy communist here? Or are you like what it because the game isn't really it doesn't talk about it's from the perspective of like a bunch of You know communists in the ussr So they're gonna speak negatively of capitalism, which is what I'd expect But it doesn't see it doesn't really say anything good or bad about like communism or anything like that It's just collective like as a program is what gets uh poo pooed on by a lot of people Who is sort of thinking it was going the Chernobyl route for a while with that Wait, look at that Yeah, you don't have to read the dialogue But if you look at what's on screen all these things being said like do you really think this is all in favor of jokes? Yeah, it's just yeah, they're trying to do a point here. Yeah, they're trying to tell a story They're very much serious right now. They're trying to explain a narrative to you. I mean And it's over. She actually seems like she's she's taking the anti-communist stance at the end She's like no communism's bad. That's the point of her because that communism's bad No, I actually don't think that's the case. Oh, really? No, it's kind of what I got The the thing is the only reason they went Uh against all these things is because they figured that session of is doing the whole mind control thing Which takes away freedom of mind or something. So to just decide that's communism Ha, I mean let metal finish let metal finish They would still be in favor of them Invading the the u.s. With the other plan they had because they were both, uh, they were both working on The projects themselves until they figured out oh wait, there's some mind control going on Yeah, there's a there's a sequence which Caps upon the thing that really should have been the entire moral argument of the game Later on there's some monologues from such an I believe that's such an off later on I think I was in the vents or something like that or he's talking about the flaws of both capitalism and communism He's saying that the capitalists are too busy Pursuing money and wealth and and and bettering themselves in order to pursue science and the communists were too better too busy Focusing on the worker and our of the masses and yeah the power of the masses to be able to get anything done either So he said he was pointing out the flaws and from his perspective He was pointing out the flaws of both ideologies And how neither of them would work in order to get us to the stars which is should have been the entire frame of the game and should have been Much more had dealt them too much more than just like one Monologue later in the game because that's very interesting because you can see that you can see that the the The the very base idea like where you're talking about all the different Oh, we've we've been developing these unique mutated organisms that that can exist It can literally swim through the oceans of jupiter or you know can exist in the the Or the freezing planets or the burning planets and all this stuff like that's all super interesting stuff The idea of like transcending beyond the limitations of human society in order to conquer the stars That should have been a much bigger theme around the game, but There's like the the the very base idea a very faint idea that later on in the game But the rest of the game is crispy critters Yeah, yeah, I think what it is game seriously I think what it is is that bioshock had the libertarian Aspect to it and then bioshock infinite had the theocratic aspect to it And then the guys are like, okay, we got we got a critique in ideology. What are we going to do? Of all the russians, I guess we'll do communism and they didn't really put much thought into it beyond that I think yeah, or they wanted to but they couldn't I don't even know if they're criticizing Communism at all in this really in any meaningful way, which is fine I don't we don't have to have a story about a bunch of communists criticizing communism It could be it'd be an interesting little rpg where you're like, no, you're fully on board with the communist stuff And the robot shit is really the stuff you're trying to resolve. You're not trying to Break the political system or anything like that. I just feel like we get that so often You know, it would be neat if it'd be neat if you're protagonist if he was him He's totally into it like everybody else and he's super concerned about his compatriots And he he wants to you know, the glorious Soviet Union that sort of thing and that's what you know Really motivates him. I think I could be really fun But he just didn't do anything at all. So there was nothing to take away from it He's just sort of a guy that every once in a blue moon makes a reference to yeah traders are bad And so the union's good. I guess was like, oh, that's just not you're just not a character They give me character plans I get the impression sometimes that it's just oh the aesthetic is kind of cool and unique Kind of yeah, let's warp as a commie do it Well, I guess I mean in terms of like the very Soviet era architecture and like, you know bold red Like in informing a lot of the direction and the color scheme It's like I get the impression that that was there, but as for like any idea sort of informing it. I'm not so sure Yeah, yeah, they really need to they need to have like a a really good introduction to how drastically different The society is from ours like I think that your your throwaway idea of like the The American ambassador like just getting off You could even do a plane if you want a reference bioshock whatever get off a plane And land and then outside of his plane which looks very similar to like a 1950s 1960s airplane You know not too dissimilar to from our own and he gets off and then you see a gigantic red banner Yeah Yeah, and then like a robot all of a sudden comes out and and then Checks your credits your social credit scores and like that something like that would be like oh, shit This is it wouldn't do that to a foreigner guy Well, yeah, or they'd assign they assign you a social credit or temporary social credit pass Whatever something that kind of reinstates like this is a very different society that runs by very different rules And you just have just the way people talk the way that people Like talk to each other the way that they behave because again your character never your character is so Divorced from all of the events that are happening from all the death and he's it's like Like the way that he's portrayed at like like this game tries to say that One of the aims is to make sure that the government never figures out that this happened, which is like Yeah, right. I'm not gonna believe that. Good. Good luck. Um, yeah Tens of thousands of deaths Yeah, there's just there's no emphasis on but you know the people need to know and you know We have to save all the people and it's like none of that happens You're you're you're larping but as this just dumb asshole that I hate Naive soldier guy was like no the boss has nothing bad in mind You could do that story in a in a more smart way where he's a true believer of communism And he actually he thinks the best of everyone He's very honorable and then over the course of the game He slowly becomes disillusioned and then this big scene here at the end Where you finally see all of these people people with their minds white because they were used to make collective That's when he finally turns in the whole thing. I think they wanted to do that They just didn't have the the writing talent or something. We didn't frame the government as being like the problem. It was such an Ev The whole it's such as this whole deal was keeping the government from finding out what was happening here Yeah, it's it's weird because it seems like they had a lot of freedom like that There's the whole russia angle where how much can you do and how much can you say But they seem to be able to They didn't seem to have a ton of limitation considering the stuff they say in this in this game It doesn't seem like they were that politically limited in what they could actually make a story about Frankly, so as long as they're not dropping real world people or the or the current government into the game and criticizing that I'm assuming that'd probably be a bridge too far I think so I think as long as russia like as a governmental institution looks good. They're okay Um, yeah, but but this criticizes the the people in charge of like the ussr, which is not russia So they could probably pretty much do anything and well you had a remark of the ussr You had molotov, right? He was um, who was molotov was the general general. He was one of the council I got okay. He was part of the russian government, right? That's why he was killed. So now this would get out or something Well, technically russia as a government didn't exist at this time. It's the ussr, which is the overall Russia, ukraine and a bunch of other President of the council of ministers like 15 now 15 countries, I believe the usa or 16 Was all the states of the ussr. Yeah, which brings us to another a couple other questions I had were like How much do you how much do you folks in this call buy that this is 1955? I don't Oh, basically not at all. Maybe the 70s or 80s. I believe yeah, I'd believe this like late 60s to 70s ish Um, I think would probably be a better date It give you it would give you way more room between the end of world war two and today To have these events sort of happen like this is the Golden age of the soviet union Um, this is decades after world war two is ended. They've emerged as this global power It's like the best possible ending for them essentially I think it'd be interesting if they if they never mentioned the state of the rest of the world Yeah, it's it's I don't think it tells us that within 19 years of discovering the polymer They make flying cities that seems a little farfetched to me. Yeah, this needed to be a bit We needed to do a bit more. Yeah Yeah Or it's like a fallout It's an alternate history where like instead of the microchip never being invented instead This is like the year 2000 or whatever, but this is just how Technology progressed where we used polymers and stuff and You know because essentially this is better than the technology we have So it's just like a different version and it's current day just in an alternate, you know history Yeah, I mean they have a whole timeline. I even linked to it in the chat, but the I think the problem is is that kind of like kind of like with Bioshock infinite actually is that that that timeline seemed a bit farfetched like how they're able to make floating cities and stuff in the 20s I think bioshock Rapture was pushing it, but it's like okay Like the 60s, you know that that kind of technology might have existed. Columbia was insane technology Yeah, I was like, I'll believe a city underwater But a city that's flying around and moving everywhere like I get how it's thematically Sort of a thing, but like I just don't buy it Technologically absolutely nuts and makes no sense to the amount of energy it takes to put them up there and for what? Like so that they don't have to be a part of the world. They're breaking away. They're making their own nation The other water one makes so much more sense to me, especially in terms of being able to harness other forms of energy down there Um, but you know the geothermal stuff. That's a whole section I think it is just that they nailed it the first time around rapture is such an amazing idea. Columbia was their attempt to do it again What's the opposite of water city? sky city And like the dev logs and stuff. Oh, you know like whereas rapture was hitting this one's like showcasing itself all around the world. It's like Yeah, it's just not as cool though. Is it A moon base idea could have worked for atomic heart if they said it in modern like modern-ish day But with their alt universe and say yeah, so we made the city on the moon That way you don't have to worry about making like exteriors and stuff If you it could be all interiors every, you know, sort of place It's a science basically a massive science slash colony of the soviet union the most technologically advanced place ever that they're testing out on the moon You know that Because of all the dungeons we we have they could have probably fit that on this flying thing anyway I guess I don't mind if it's flying or not the flying parts just almost seem Superfluous and pointless. No, just get more going for why bother with this whole quote unquote open world If you could just put it all a bit more together and Millennial experience, maybe I don't know Yep, it might have been that they wanted to go for an open world You know like they were going for it and then paw away through though like not sure what can do this Maybe the train segment Maybe at one point the the whole train thing was the fast travel mechanic to get to I think just like it's it's 2023 everyone is doing open world games. That's just like a bit. Yeah, you know trend And actually it's funny a similar thing happened to alan wake It was it started in development as an open world game Just because every game was an open world game for the 360 like post grand theft auto 4 And it just wasn't working. So they they made the decision to be like, hey, let's It's kind of pare down these open sections into just a linear game with a good story and I think it worked out well I like alan wake no, I completely agree with you, but I think like alan wake it I assume you've also played deadly premonition If you like i mean, I know but I I know I know of deadly premonition. Well, I should play It's one of the best games ever made I mean, honestly, I think it was actually probably one of your videos where I was like, oh man There's like no decent way to play it like you recommended I think what it was like the original xbox version or yes You have to go back and play it on the 360 because none of the other versions are three sexy Yeah, you can buy it on steam and it won't run past like two hours and they just never fixed it It's like well, fuck you But no, no, basically like deadly premonition was it was an open world game And it made sense for the kind of of of story that it was because you're driving around a small town trying to solve a murder They just doing video game twin peaks But that's also what alan wake was and alan wake not being an open world game just felt really strange You know, I felt like oh really? I don't know I it felt like you should be able to go back to the diner and stuff, but you can it's only in one section Yeah, and and the hype were focused on running around to the flashlight at night in the forest Which is a cool creepy thing, but if that's all that's in the game, none of it's cool and creepy It's all you see I I think the thing is I don't really view alan wake as a survival horror game But although it's a shooter and to me like the light is less Your light so that you can see where you're going and more your mechanic to break the enemy shields And I don't know I enjoyed it. Yeah, I like aim lot too I was I was super hyped for alan wake and I enjoyed the game but uh, yeah the idea of having kind of like an open world twin peaks game where you would have weird short, but but very uh impactful moments of Otherworldly darkness and stuff like the show twin peaks did I think I think that would have really kind of made the game Great in my opinion and in in the end. It's a it's a very good shooter But it never quite got into greatness because of that sort of limited scope. I think Well, yeah exactly what I get what the version is the version is that you have the open world You have like the moments of going into the other world where there's like weird things going on and then you come out of it Yeah, that's you just described it. Yeah Yeah, I like doubly permission jacuz hell, but it it definitely is a lot more ambitious Especially with like the whole time clock system and people schedules and meeting people at the donut shop and eating, you know jelly and cereal sandwiches and shit that really it really I can't Yeah, I mean twin peaks was also very weird. You'd have you'd have brutal horrible murder slash sexual assaults and things like that um, yeah, while also while also having like physical Comedy and sitcom stuff. It was a very very weird show. That's lynch for you in it Yeah, lynch Odd duck that one. So if you so you played to the permission that it sounds like so You ever have that moment where you had to like meet up with somebody at a certain place And they weren't going to be there for like two fucking in-game days And you didn't want to drive around to try and find them on their schedule So you just sat in front of their house and you just started smoking cigarettes the past time And then when you get to a point where you're too tired you start drinking coffee So your character spends two days just sitting on a guy's porch Staying up all night Smoking cigarettes and just drinking pots and pots of coffee. It's like wow What a terrible existence. Well, I mean deb you've been to rural Canada, you know Yeah, I know how it is It's it's kind of like the anti Dead rising when you think about it dead rising had that system But it was all about the scarcity of time where it's like you don't not have enough time to meet everybody where they want to meet you So you had to make choices like oh no, they're they're gonna meet me at the mall lobby in about 30 minutes But at the same time I need to get back and talk to somebody who's only gonna be there for an hour at you know The the safe room. So it was the same idea the same mechanic The same mechanics, but at the same time you did not have enough time to do everything to segue back to atomic art I think a real time a timeline mechanic would have made this game. Absolutely terrible I I think that I don't I'm wondering what was going on that I would not want to I want to explore and I want to check everything out and I want to see everything this game has I don't want to be like, oh, I gotta hurry gotta hurry gotta hurry There are some games that do timers very well, right? Just this is your name for major's mask is amazing Yeah, that's like top tier I just don't like feeling like I need to progress Through the game and I can't like take it at my own pace and you know see all the things that it has to offer me Oh vampire survivors You have a 30 minute time limit for a run. So I like that a lot. Oh, what's that space game? Is that space game that like has it's like it's like the collapsing of a solar system over the course of like an hour Outer wilds Yes, that game does a timer very well because once once you've learned what's happening in each run You can go to different different planets and see what's going on. It's yeah If a game can do a time loop well so that you learn and and build on what you've on what you've collected from the last loop You can do you can make a timer based game very interesting Yeah, I mean, I guess the roguelike The roguelike genre, I think and I yeah, I think Death loop you weren't really on a timer though It was kind it was more like a rogue where you You die and then you kind of respawn and you have some elements of the thing But the the world states reset and I think that that's really taken off a lot over the last few years But hard timer games that do like a real-time timer. That's just go Elysium technically time limit Oh, really? Yeah Uh, how long's timer? Uh, some number of days. I don't remember exactly how many Uh, every in-game action like in terms of conversations costs you time And you have limited time in a day and you have limited days before Story then happens that kicks off the end game Uh, so Ornn had a timer It was uh, yeah, it was five hours, but everyone beat the game by then so no one noticed Yeah No, I'm fucking around. Oh, thank goodness. Okay I know I know Shenmue had a timer like if you The the murder of of the main guy's father and Shenmue happens in December I think and if you wait until april, uh, the murder shows back up and just kills you You have to like you have to you have to complete the game before april And then all this equals that might not ever be made at least up to they just didn't happen Yeah, one of the one of the coolest. Well, I mean they made three eventually. I I hadn't played it though I think that's pretty good. He's pretty good. I played three Here's the ultimate piss off. All right So Yusuzuki is like I'm gonna make my Shenmue games and fuck you and he basically he had a trilogy planned But he couldn't fit it. You couldn't make it work in the dreamy cast because it was gonna be like a 12 disc game Okay, so Shenmue remember remember multiple discs So Shenmue one was originally supposed to be what we got as Shenmue one two and three and after Shenmue two We didn't get Shenmue three until like what 2018 2019 And they were like, listen, listen you you were gone for like 20 years or whatever Are you gonna finish the story in Shenmue three and he's like, no, I still want to make my nine games I'll just I'll I'll go like oh So I'll finish that series in like two generations who knows Like he he does like he said people are saying like, okay. Well, are you gonna what's the next one? He's like, no, I'm just I'm gonna make the story that I want to make I'm gonna if I don't make it I don't make it but I'm not gonna compromise on it's like, okay I can at least respect that but he had he had everything planned out from the beginning And the trilogy that we got was supposed to be the first game um and What he then ended up setting up was that because everyone loved Shenmue, but it wasn't like it was it's one of those cult things Where like everyone really looks looks back on it fondly, but like it's not really that fun to go back and play And it's it's really it's really only kept alive by by its cult following It's in an interesting position as one of the must buy games or like the big games at the time on Dreamcast Which is like a system that not a ton of people had lots of people had it in 99 But I think once you once you started getting close to that ps2 launch there were A lot of people that were kind of losing losing interest in the Dreamcast and I think sega kind of It's kind of feel bad and shenmu was extremely expensive too. You should I like it and run it at high res sometimes those textures are insanely high Detailed on the faces and things like that for a dream cast game it was an extremely expensive game and it was I really ahead of its time and a lot of a lot of aspects like the the scheduling system like stores would open up shop that actually open up the uh the kind of the great or the uh The um, what do you call those barriers in front of a shop where you pull up to protect your shop? bars, yeah If they open up the shutter, there's like walk into the store. Yeah Yeah, and and not only that but like people I watch the hot dog or the burger or the hot dog guy He closes shop and then walks to the the the grocery store goes into the grocery store zones into the grocery store Go shops around and then leaves the grocery store then walks to his apartment Like he does this whole day night cycle just to get at immersion, which is pretty incredible considering a lot of games that do that now And this is well before uh Elder Scrolls, it's like 99. Yeah, but those are so expensive to make Basically, they set it up so that every character has a schedule and has a home and has a workplace And they all do their thing every day and it's like Monday to Friday And then they have different things on saturday and sunday and also they all have fully voice acted lines For every single step of the investigation So you can go back to any one of them and talk about like the the latest clue you discovered about about what happened to your father And they'll tell you new things and it's all voice acted which was incredible for 99 um, yeah The the big piss off though is that yusuzuki is very adamant about wanting to make his games his way and he's not gonna You know just finish it up And because he has a story that he wants to tell it's like, okay, and then um And then shenmu becomes an anime And in the first season, they already they they got through The the story of shenmu one and and they're making shen the shen the second second He was gonna be sent shenmu two and it's like holy shit The anime is gonna finish before the fourth game comes out and then it got cancelled And it got cancelled at the end of shenmu two so people are just like god damn it We're never gonna see the end of this fucking story Yeah, that's a that's a whole story you write a book like that one guy Yeah Who was who's that guy who can ever finish books georgia or georgia or martin yeah, fuck Shenmue is the game of any day now guys Any day shenmu Fuck oh Does anyone have anything else for a tonic? Sorry, i'm sorry No, i'm literally saying i think we might be done with a tonic I'm not sure. Uh, well, i can teach everyone about kume shocking Look a little bit through my uh my notes here. Uh, let me see I think the reason that they set the game in 1955 is because that's when in real life The war saw a packed spin up So it was like a historic soviet day on that everything happened on in real life But that makes no sense for the actual continuity of the game No, I don't see world war two happening Yeah, like Oh, yeah, the introduction of polymorphine and robots would completely change the landscape of the entire world war two This was discovered between Yeah In this game right in this universe like yeah it ended in like 49 Right, which means that this game is set not very long six years after Yeah, it's like look at this crazy attack. It seems like it's just pushing it Well, they also say that the nazis unleashed the brown plague whatever that was did they go did they go into that? Was that ever expensive? Um, it's some weird past thingy. They had to make some kind of vaccine for what they used to have polymer for i think I think it was polymer was developed as they were trying to Like fight the brown plague, but it's referenced a couple times, but it's not like a big deal And the story well, it's just really started pooping everywhere We tend to do that. Yeah as they do. Yeah Look through notes here. There's some game stuff that I of course hated upgrades not being specific When it says that it does the thing it doesn't say uh by how much it shows the upgrade shows Yeah, it it shows it does that stupid call of duty thing or instead of giving numbers Um, it gives like little pips that go up and down And you don't really know what they are The see the health bar that you have does not have any numbers attached to it But when you mouse over your health it says it restores like 50 health or something Which we can assume is half of your health, but again the health doesn't say so you don't know if you start out with 100 health or not Yeah, because you also get more upgrades from like two or three. So it might be go going up to 200 maybe Yeah, so it's just like give me a fucking number I thought it did tell you what what health numbers the upgrades bump you up to but that's the only place that it Tells I feel like I saw it somewhere. I don't have a good reference There's no reason why you can't have first off make the bar a little bit bigger. Uh, it's important But to have it be um to say a number like you have 66 out of 120 health Um, so things of that nature, uh, we're not retards. We understand what numbers are and yeah Is that one of those uh Oh, they're they're symbols used to represent amounts. Are they like letters? They're sort of uh in a way. They're sort of like, uh, they're sort of like letters Uh, they're their best friends with letters. They get along. They're different, but they uh, cohabitate wonderfully and beautifully Are there any special symbols? I did find it a bit weird that the health that the health bar is just White and not like green or red or something Oh, yeah, it's it's a fairly simplistic UI, which is fine Yeah, I don't know. I was confused in the beginning of the game It's like which one of these bars is actually my health until I got damaged Also touching chickens will damage your health. Um, I don't know why they decided to make that be a thing Yeah, they have some Fuck you up, man. He's just touch you and you get hurt. Um, let me see I killed all those You had to grind up all of the farm critters to Get the the vial. I didn't like that. That made me sad. Yeah All the cows when the chicken. Yeah, and the pigs. I was just chilling out But hey, the the main guy he felt bad about that. So You know, it's nice to know he's got a heart I was just confused. It's like did I do that? I decided to look something up and I I think now that I've looked this up I think that we were correct when we said earlier that the these guys really wanted to try and make a serious story And just didn't have the talent or the ability or the time to pull it off and here's my castle So I I I found I found some information on in the lore on the brown plague Okay, and the brown plague was unleashed by the nazis It killed millions of people and it also drove up worldwide demand for labor in the world building of the game Which made the soviet robots more valuable to to be sold to other nations. All right I was thinking about it. Okay. Well, what what what that story is is that they're doing the black plague because the black Plague did the same thing killed all the peasants suddenly peasants were peasant labor is more valuable So lords had to compete for peasantry which led to the development of like a modern liberal society with with wage As being the driving force of labor rather than, you know, being a serf, right? So, okay, so so they're doing the the whole Dialectic of history thing where they're gonna this is how we advance the communism from capitalism So I think I can see the pieces of a political story that they want to do here But they just failed at it. They just didn't well as if anyone's going to be seeing any of that beyond the crispy critters And all the shitty dialogue like that I think it's all all that the discussion really illuminates is like man You had like a lot of elements in play And if they could have just been like directed and funneled in service of like a more coherent core It could have just been like a lot stronger But it almost makes me wonder it's like well, I mean their next game will probably be pretty solid then They learn a lot of lessons from this one. I know I have high hopes for the I would check it out This was the very first game, so yeah I kind of hope they get hired as a support studio because I think they're really really good with tech And I think they can make combat and powers and abilities and all sorts of cool things that Might not end up feeling very good in a game if they're not executed. Well, I think they do all that stuff great I I just think that they're they're storytelling and writing is not I want to give him not really on it I think yeah, yeah, yeah This makes me think that the the director had some very weird ideas that he did not have a filter Yeah They need uh by this studio. I don't know maybe an editor in the form of every part of the game Yeah And whenever one of the ideas people like starts thinking about hey, what if we did this in the game as well? Yeah They needed that guy to be like You know this stuff you worked really long and hard on this section. We're getting rid of it And they're like we can't get rid of that. We worked for it. It's like I know but back We will table it for use in the sequel. We'll put it in the dlc lost files or something Yeah, and so because this is uh Just because this is the the developers first game, which is very interesting. It's like, okay Well, maybe you guys can actually you know make you know your first game is going to suck That's just kind of how it is But if your first game is this good, which still isn't it's like a 6.5 out of 10 or something But like if your first game is this good, you'll probably get into the swing of things as you keep going It's not really technically impressive, which is a good base to start from because it's hard to get That's something a lot of people fuck up Yeah, well, actually can we do that quick uh slap a very broad and to be changed number that you're not really committed to from left to right just one by one out of 10 on this game Uh I am probably Yeah, I'm probably at like a six. I think that's where I'm at Yeah, I'm kind of I'm kind of thinking six as well probably closer to a seven than a five if I'm gonna pull on a yms but yeah, it Storywise, it's like a it's like a the potential of a 10, but really executed like a three but You know that the all right laugh now you say a number I'm I'm at basically a five and the puppy is keeping me quiet Okay, uh, I I'm pretty much still sitting on four. I might be able to be pushed to five out of 10 Yeah, I'm gonna solid four and a half I haven't played it. So I can't quite say No, my point is put a number on even with all the context everyone's got about whatever one Um I would probably give it a six based on what I've seen and uh What I've heard but that could of course change If for me, I mean I already said it, but it's uh between six and six and a half depending on my mood Uh-huh Yeah, it's a full it's a full it might be a 3.5, but it's probably just a fault I could be talked into a 4 3 something that I probably want to add is my first 20 percent of playing this game was kind of Like what the hell out And then there's a good like 40 chunk of like this is kind of fun. Okay. This is fine. I'm enjoying this But then that last selection I was like I'm kind of miserable and I'm desperate for this to end It is a very inconsistent experience. Yeah, it's like it just sort of goes back and forth How about this If you had to buy it at what price is it worth buying because it's not worth a full a full 70 bucks It's worth getting on sale. I mean game. Yeah, it's probably yeah game pass was what made me do. I wouldn't buy it Yeah, definitely wouldn't pay full price for this in a bundle in a humble bundle or something Like I I would definitely be happy to see it on like as a humble monthly game We'd be like, all right, it's on the card. I'll give this a shot But I don't know what about a conversation about the combat. I feel like we talked about it, but I almost Someone said like really more like you're giving it that kind of score when really the only thing that needs serious work is the story So first of all All of the story and characters are completely busted and that's worth a lot That's not something you just brush off with a point. Secondly, like we've talked a lot about the broken mechanics in this like this At the core of the the mechanics, it's like This this ain't like a particularly great first person shooter in terms of the mechanics of the first person shooting Like there are other games that are much better like first person shooters It reminded me of a question I wanted to ask because FPS is a very like feel dependent and I can't I don't have that having played it myself But I wanted to ask do you think this game needs a dash button or could what is accomplished by the dash button Be done by removing it and giving you slightly higher base move speed Yes Well, we've been shown on screen right now a lot of the puzzles are based around you having a dash I think they have it more for the platform or anything else I personally Couldn't use dash more during combat. I I smashed that thing I feel like they watched footage of doom eternal and then they were like, right cool Let's do that. Oh, that's another aspect. We didn't talk about Soundtrack we mentioned it, but But this there's so many songs. I really love in the game But whoever fucking edited how they play and where they play needs to stop Yeah, they Really odd there'd be this epic music. It's like this isn't that epic Like this Well, I'm sorry, but like I like the doom songs But what the hell are they doing in this game? Like they just You spend the whole game listening to I want more like russian Yeah, like that's probably female vocals kind of like that's really cool I feel like it fits even in the middle of combat classical music in the fight against natasha Yeah, there's a couple sequences with like the kind of russian singing and like the techno beat that that ramped up as you got into fighting That was super cool. Like a couple moments there. I'm like, yeah, I'm getting this the vibe of this is like soviet techno Whatever You know like metal and like I'm thinking that but I I agree with you malar like one of the one of the unsung heroes Of uh doom isn't mc gordon. It's whoever programmed the music system in that game It's not so fucking important dynamic. Yeah metal gear rising Five users like dynamic music is so awesome. It's like one of the cool things with video games of syncing up the music But the action is really cool high fire Yeah, yes Mechanic Fantastic I don't really have any problem with it. Like the music is cool. It just seems like the choices of when to use it just seem Not very it's not a consistent sense of its presentation. It doesn't know what it wants to be and that's felt even All the way to the soundtrack Tracks plus uh things like the classical music in boss fights. They just don't seem like they fit in the same game Yeah, and then you have It is n-section when you go towards the end game with like all the planned those planned enemies And then all of a sudden that banger song starts is like, oh shit Well, yeah, I know I don't know why this is here all of a sudden, but this bangs. I like I'm trying to find Yeah, I think that's why they should have saved those for it just for bosses then Well, I I still don't know about that because like I'm trying to find the footage I don't know when I fought him, but there's a boss fight around this area I think it was before now. It might be my part too, but um Everything in the game so far has been pretty Russian to eat for lack of a better way to put it that I drop in he lands and then it's like Metal music this like whoa, whoa, whoa, whoa, whoa. Yeah, when have we ever done that in this game music vibe? It's it's like it's a piece of modernity that doesn't seem like it belongs here Yeah, probably the probably the most like a doomy slash soviet basically soviet doom that I kind of felt that it worked was I want to say I don't know if it was like near testing facility 11 or whatever But it was the city that by default the security system is off. There was a muted version where you heard like the Kind of in the background and you're like, okay Kind of rushing and then when you trigger all the robots and you get up to like alarm level two or whatever It kicks in like this almost a electro dubstep. He's like boom Dada And that's I'm like, okay. I'm kind of gem into this. I kind of like this vibe. This is sort of like a heightened You know, whether you want to justify it through the radio or the future crap or whatever, but that kind of justifies that whole sort of futuristic techno Russian sort of thing But I kind of gave it gave it a unique personality And I guess that's how they they explain the different music styles, but Yeah, the music trailer they needed to have that that the the trailers for this game were incredible And if they could capture that kind of music in the vibe, I think it would give this game its own very unique sort of feeling Yeah If you have like the the the female vocals as she's singing Russian and kind of like moderate orchestral loungey kind of music That's got that little bit of eastern bounce to it. Uh, that a lot of like eastern european music has that's really kind of neat Uh, that gives it its flavor. I think that would have been awesome for this game You want to look at more like futuristic inspiration as well It's like dude, look at tetris like find ways to think about like Because you know the tetris theme I maybe it is like sort of a thing because everybody knows it's a russian game It feels russian and it seems like if you just you know, like find a way to Get that sort of vibe and then inject it into the music. I feel like yeah I feel like that a lot of options. I thought I thought the tetris theme I think it's like a royalty-free like russian folk song It's out of music Yeah, I think I think it is Uh, however, we've skipped over the dumbest thing in this entire game. Oh my god. Oh, we already talked about krispy critters. What do you mean? I'm reading krispy critters Be referring to hey the radio from the future Oh god god about that. Yeah Dear lord, yeah Because even in the game the the character the p3 says like wait, what if you're listening to it now That's not future music anymore, right? And then they go yeah exactly fourth and I was like, yeah sure whatever Shut up. They just try to tell you it's science stuff shut up Or the chat There's also a weird Like sub subplot involving time stuff. Okay, and it's it's not really explained And it's only used for one thing and what what it's used for is that The polymers the magic whatever you can receive radio from the future So that you know what people in the future are listening to in terms of music And so this is like the brains talking to you from beyond the grave where it's just like this thing That's just sort of in this world and you're like, oh, okay Yeah, like what are you what am I supposed to do with it? Sometimes it purges on the too fantastical, you know like all the robotic stuff Totally buy it. You're not supposed to take it seriously I I I think that's how they justify putting in certain songs in the game that are clearly out of place I think that's their in-law justification is that radio from the future The end of your explanation I feel done Yeah, that's what I got from it It's like, okay, we can do all genres now because the future right but at the same time It's like you get radio broadcast you get commentators talking about the fall of the ussr or the fall of united states like That would be a huge kind of worms to open if you could hear news broadcasts from the future Just go the fall out we just don't do anything with it They it's just it's just background and they never explore it and just go okay That's how we get our cool music. That's how we get our euro beats Yeah, they want to get the 80s like like or they want to get like 80s Like kind of almost soviet wave. They want to get electronic and stuff Here's a here's a much easier idea instead of basing it 1955 with the the war saw pack So in the 80s right before the fall of the ussr alternate history you got about uh, what 30 40 some plus years of time after the world war two Discover the polymer the entire over two to three generations transform the entirety of the ussr into a Technological super nation with robots and stuff that's now exporting their robotic technology That's a lot more plausible Yeah, in the same way that obviously bioshock wraps you're having a very art deco It's like yeah, it's a couple of decades removed from From when art deco was super huge in in america and then setting and you know the compliment bioshock Infinite with columbia. It's kind of like tying more into the uh Like Yeah, exactly that ties into it's very nationalistic sort of uh, Yeah, exactly And then and then in terms of because I think when I think about this aesthetic it almost it feels more like 80s to me than 50s Of like 80s Soviet Union kind of 70s as well. Yeah, it's just um Yeah, if that feels like it makes more sense and would probably be more coherent in terms of people wanted to dress like Like as far as the game is concerned It's not that they're actually pulling it from the future just an AI approximation Right, right, right futuristic music may be this is this is the radio and now earth music Oh, yeah human music that's human music ever On that note, uh, because I've just been made aware of it. I can't believe I forgot But remember we were talking about how the dialogue interrupts itself Yes Now there are some instances where it happens in a lot of the best of Bonded games because players can really experiment really push things to limits But if you all can if you're in the call push this volume up This is me just trying to get through the fucking in-game cutscene to a real real Boy cutscene and just look what happens. I feel like I was slow. This is Calling dr. Setshin off Dimitri. Who are you? Come right major. This will be difficult to explain I am charles. Why the fuck are you all static? Oh, yeah, what the hell is going on? Keep it together major If what I'm thinking is true. I should be able to access the access code Oh I don't know name chariden zahara code fluffy. How do I interrupt? These are the things you catch in the rough draft campaign dialogue. Yeah, it's happened to me too. It's happened to me too How is it possible? I don't know like how could you make it? crispy Oh boy, then critters are crispy It's yeah It wouldn't be so bad if that catchphrase was like like once in a blue moon But he really leans into the mic is that course Well critters the thing about it is like let me have a that's my line moment Yeah, yeah where the robot says crispy critters like you know so and so and that's my fucking line He wants to claim ownership of this uh, yeah When you're making a sequence like this that you just make everything You know this bridge closing or opening you make it as long as the dialogue lasts. That's that's how all games do it How did they fuck that up? These weird oversights aren't they? I'm just like fundamental like video game design at times So I don't understand something. I just don't get how you these these are all basic I mean that I mentioned before but like um the fact that you know You could have like the the fridge to upgrade your weapons and stuff Like it'll be five seconds outside of like the door from the sobering It's just like that kind of copied and pasted them there Yeah, that's I notice I like some of them save points are like right next to each other and then other times they're like An hour gameplay apart you have to backtrack Yeah, like it's really weird Basic kind of errors It's the kind of errors you expect from someone's first game. Do you think it's because the russian versions are way shorter? Like an english takes longer In this instance, yeah, that might make it More apparent design over sides. It's just kind of like because it's still I'm still thinking about the fact of introducing the scanner In a way that doesn't just immediately test like a reason why you would want to use it or Well, they that's what Fringy, that's one of my notes here that I've written down was that they have a that they have an element here Where the scanner is used to find the electricity moving through the wires in the walls But that's just like not really incorporated much and it's just I think um, I think that if the explanation for the you know the making of the game was A bunch of ideas kept coming in and out of focus in terms of their goals with the game It's like dude that explains so much because it's yeah, we wanted them all they were such great ideas We couldn't know with them in the game. Yeah, we couldn't let them go We couldn't cut it It's like it it does Many things the other games do but the difference is that usually great games will focus in On a handful of things and do them exceptionally well Yeah, like batman's detective vision is just useful all the time Even to the point of people being critical of it like I just wish it was on all the time because it's so good Same as dishonored start vision Yeah, well, it's just um, yeah, because because it's just so many elements thrown at the wall It's like none of these are great though Some of them are better than others But like everything that the game does it feels like you could always point to like Several other examples of games that did that thing better Yeah, it's very frustrating because I keep on going back to this game and everything in this game I it has all the components of a really good game possibly even a great game But you'd need to completely revamp all this like all the assets are here. You've got good music That's that's poorly used. You've got you've got good set good Settings and and good art design, but the the actual level the level design and stuff and story sucks Yeah, like there's so many things you could do like back to the music again There's some songs I heard once in the entire game that are like the best songs in the game I've probably heard about four hours of the elevator music when you look into the Into the into the appreciation. It's like that You know, it's like I heard probably heard about two to four hours of that of that song and Maybe one instance of like one of Mick Gordon's tracks. It's so so weird It sounds like you're you're describing sonico 6 then All the pieces just not assembled. Uh, I don't know. I agree with that. I think that sonico 6 just I I don't think sonico 6 would have been good if they had another year either. I think they made a lot of bad decisions for that game Sonico 6 is way more fundamentally broken than this is Another year would have been another more you could another year's worth of mistakes in the game People say that like oh, yeah, sonico 6 like it was rushed needed another year It's like it needed another year to like not be a completely broken buggy piece of shit But like a lot of the ideas like just does a year change this The the ideas that they had for that story like for which I don't know if you guys know what happens in that story Eggman So they're really good narratives. I think eggman Eggman eggman eggman I do know that their their original plan was that you'd be able to sweep switch between characters in the fly and have them Do like different things like sonic heroes In sonic no, no, no, it wouldn't be like sonic heroes where they're all through you run information They would just like like swap out dudes grant theft or no five before grant them don't know five But instead of micro Franklin and transfer it's sonic shadow So I can so gosh darn cool Okay, let's just waking up. Hey, don't say that about my eyes. I'm completely drunk only with shorts on She's like, ah You know, you know to their credit, uh, sonic frontiers was not bad Anyway, that's uh, I hear but Do you think this game's not bad? This game is also not bad. There you go. All right I'm just I'm just understanding the dev scalar. All right. That's all good If this if this game were like on 50 off on steam or something. It's probably worth a buy No I don't know So are we going to play the game of what's half of 70? It's 40 racks 35 rounded up. I well, I mean it's Hey, hold on How low would the dollar have to go before you buy it? You know, how many rubles does this game work? I would buy I'll buy it for a thousand rubles to be honest Nice. I'd buy it for a trillion Zimbabwean dollars Because I probably think this is like a 30 dollar game. I'll go as high as 20 dollars 30 or 40 maybe I'd be gone for like 20 bucks is what I'd be willing to pay for it. Yeah Rags beat me rags beat me too, but I was going to make the joke. I'd say I'd pay 2000 rubles for it I mean, I think the point of reference will be that like metroid primary mastered which the physical copy finally came out In australia land It's uh 50 bucks here, but it's 40 dollars in the u.s. It's like dude 40 bucks for like metroid prime You know, you can bear that. Yeah, that game is fucking glorious Well, it's one of the best games I've ever made and it's like it's kind of the realities that games have to I mean It's because dev you played for spoken right. That's 70 dollars. It's like Oh Great version of metroid prime too. It like they did a lot of work It's not just a it's not just a rom everyone's demanding We stream it Maybe I was hating on the price point at first and then I played it. I'm like, oh, shit. No They kind of earned it In 60 bucks for less substantial page. Oh, yeah, I know And that's what I was thinking it would be but then yeah This point of the game by the way that when I was using my scanner and it was like, look you can you can loot every sale I was like, fuck off. I'm so tired Existence of looting and the culture around has been disastrous. It's been horrible Especially with this one you have to hold it there and wait until it's finished. Yeah I played the gives it all of you just go I got like To to metals point. I played the game's actual gameplay for like 10 minutes. I was already tired of looting There are rooms kind of where I'm not I'm not exaggerating. There are rooms where there's like 50 points of loot And it's like 50 drawers and cabinets and everything that's like why why you move over all of them And then you do the scanner again. It's like That's part of the problem is that the each individual item is its own item inside of each individual drawer Which is triggered by your f-keys. So you have to physically open up the drawer with your magnetism and loot every individual item instead of looting an entire an entire like This reminds me a lot of like fall at three fall at new vegas Where you have a whole filing cabinet in that game the filing cabinet would be one item one object So you'd loot that one object and you're done But in here you have like nine drawers and even hovering over that drawer It takes sometimes like a couple seconds to get everything out of that damn cabinet I half expected to get a vortex upgrade where you just use that spend a bit of energy and it just draws everything into this Oh, they need to they need to do the russian clank upgrade where all of the bolts like you just get more range and all the bolts come to you In follow didn't it open on a menu? Yeah Too many menus Yeah, I like the the effect of the magnetism and everything in this game. It just it's so Follow was also Follow had a lot of gameplay geared around your inventory management and like your encumbrance and things like that Whereas this game doesn't really it you have inventory slots But for the most part you want to loot everything anyways because You're you're getting mostly resources that don't really take up inventory slots regardless This game's inventory feels like okay, we played Resident Evil 4 And you have the fact Leon's briefcase Everyone is the king Yeah And mankind divided they're basically the exact same system, but this game doesn't like Yeah, it has a it has a quality of life feature, which I really appreciate But also kind of makes inventory trivial in that if you pick up an item and you don't have space for it Immediately goes to your your storage, right? Yeah, it makes it super convenient and doesn't slow you down But at the same time it also kind of means like right? Yeah, it all likes it You know, I could I could pick this up, but it means I have to leave this behind like it's not inventory management You don't need to manage it really It creates another problem by making because you honestly just have way too much way too much stuff to pick up That's that's yeah, and there's no reason not to pick it up. It's kind of like It's kind of this perfect combination of just making it tedious Um, I was gonna ask dev out of curiosity. Do you see yourself playing this game ever again? um I like modern games Dev's perspective on this like in this game a lot Well, I lost everybody at questions But I want to know from him because the thing is if you were to say I never really want to play it again I'd be like curious it scored that high what it's got such a like So for me, I usually wait a few years for before I play a game again And also when I play it a second time, I'll do it drastically differently So a different build or I'll mod the game or something I would mod this game and play it again If they're like if there was like a fan community or something, you know two years down the road Yeah, I mean I mean some sense and by the way, this is the first time we've had dev for gaming e-fap We usually have you for uh, we usually have you for the politics ones slightly politics ones Luckily this game about coming This game is totally divorced from politics, by the way It's only but crispy critters If you ask the devs what the game was saying about its subject matter, they just sort of look at you like What do you mean what they wouldn't really understand the question? What what do you mean? What is subject matter? We have stories What matter is subject robot on hand give you story what you want have you not seen robot ballad? Love tell you story So someone in the chat said the question is do we support this developer for putting in an effort and falling short? It's not like this is saint's row. Yeah true A lot a lot of a lot of these shitty games coming out are because the developers are just cutting corners They don't care. They're just money grubbing. They're they're being crunched You know, so the company sucks or there's like a political bias because you've seen that happen sometimes Where just the developers themselves are the shitty people This none of that is happening here. This seems to be uh, like these are all like novice mistakes Yeah, these are mistakes that I believe are made sincerely from a team that are like, oh shit I didn't mean for that to happen. I that worked their asses off on the game overall It feels like like I said a shit ton of man hours went into this thing Well, it's sort of all being made pretty clear but an atomic heart too with the lessons learned from this game could end up being pretty solid Yeah, yeah, especially because hey make it an 80s version and you have a 30 year gap between the two games essentially Wait someone just said it didn't fall short if mauler is covering it What what? We're covering the mcu We cover a lot of stuff I wanted to point out like that is probably the best rendered beard i've ever seen in a video game Did you guys notice that too with like each individual whisker? It it's crazy. How well how well how well rendered that? Yeah, like I haven't seen like air rendered that well since star fox adventures, man But fox uh, yeah fox is fur. We got you Oh, yeah Yeah, good. No, we agree. What do you what do you mean? No, we agree Someone's having an aneurysm and I don't even care Oh, dude, this part of the game was funny as fuck because she said like let me open the elevator that she started talking All right, and I was like stop just open it Start tapping the space bar to make her shut up Look she's still talking watching you start to like rattle around like a rat in a cage Like I mean I was dying people I'm not even listening to the other options. I'm like open the door You know when people complain when like freya is talking to a treas and creators as you walk to her house in the first game Which lasts like 50 20 30 seconds something like that It's like at least you're doing something and you're seeing something and somebody she is just staring at a fucking wall Like talking I beg you to spare me. I look how long it was. I skipped a shit out of it. I implore you you implore me Nobody else my My my editors in the chat and he just said dev says that mario sunshine still has the best water effects Well, it's not pretty good For a game that came out in 2002 the water effects are like Yeah, they're really especially if you if you play with like boosted resolution on Emulator like that game looks like pretty gorgeous That's yeah There are games that came out in like 2016 2018 with worse water. So, you know, I still think that game holds up I'm arguing with my editor. I okay. I could go down the hall and yell at him, but I'm arguing with them on the street What what wait, so what is this perspective that like it done look that like for a game from 2002 The water effects are really good Well, we already know it's good because the fish will move away from you when you get close to them That was something that only cooler duty thought they cracked in what 2018 That was that was 2013 and that was dude called you to go. That's 10 years old nearly Oh my god PlayStation 4 and Xbox one Getting old it's been nearly 10 years it's been almost 10 years Now what reveal yes most of those fish are dead those fish of those fish are dead It's like all the critters from homeward bound. They're fucking dead guys I'm now just thinking about how many game cube games have aged incredibly well visually because Metroid Prime original still looks really good And that game came out in 2002 Resident Evil 4 That game has aged pretty well for a game Yeah, I think Visually I don't know. Yeah, I think visually it looks I think if you I think if you if you remind yourself to look at anything that isn't Leon Yeah At generation, I don't think there was a lot of great Face animation and things like that, but I mean most of that game you're kind of looking at the back of Leon's head and Mario's performance in Super Mario Sunshine was pretty riveting like when flood was like Have I been of assistance and yeah, that's true And then of course Bowser's broke That brings up kind of an interesting thing about facial animations on More cartoon style characters because that's actually that's been around Well, because yeah, because it's been around for quite a lot longer in video games like even on Thing in PlayStation 1 crash bandicoot had like facial expressions where I think it's every single Like Metal Gear Solid snake is just uh, you know, it's a texture not even a texture It's a bunch of polygons with a bit of Hatching that kind of resemble a face if you compare like the best of these general I think it's just with cartoon characters. You just have less of a Yeah people there's a way that people real people look that cartoon characters don't necessarily look that way That can like convey those emotions, especially if you're going for a hyper cartoony like we need to style It's just easier effect to achieve than trying to like make a convincing looking person compared to a convincing looking orange bandicoot Yeah, absolutely. I just think it's funny that I was thinking. Yeah, there wasn't a lot of facial animation back then I was like, oh wait. No, it's just it's more tied to the art style than the tech I guess well up to a point crazy emotions. Yeah. No, and that's the thing I corrected myself. I was like, oh wait. No Right Oh rags any notes Let's see. Um Let's see your story. That was an ending both endings sucked. I like this too Um, when you're in the the uh, I don't know if you talked about the the inventory and storage management management I don't know why it zoomed in so much. Just give me like lists I think that would have been better. Um, also when you mouse over things and the inventory and the storage It doesn't tell you what they are my god You just reminded me when you move an item from your own inventory over to storage and it resets where you were looking in your own inventory Oh, yeah Oh my god, that was that was the kind of thing that makes me scream when it does too much It's actually better if you want to move stuff from your inventory to the storage Just go out of the storage go to your normal inventory without the storage And you just hit the middle mouse button of everything you want to put into the storage because then it doesn't reset It's really weird. It's a weird bug. That's not annoying at all Yeah I also noticed when I was tabbing between the map and the uh, the inventory like it would reset the mouse in the center of the screen That was weird A lot of little things And big things and little things because rags rags mentioning the not being able to actually when you hover over it in the storage it's like I can't I can't even like Check to see what each thing is like when I'm in the invent, you know the inventory screen when I'm exchanging it That's such a weird one Yeah, just um, it needs to be where you have two lists one button transitions it from one or the other And as you move it, it just has the icon and then x however many of those things you have Yeah, especially if there doesn't seem to be a limit on how much stuff you can store Yes, or there's I can believe your inventory is limited I can believe when developing that a lot of these things might not be quite as easy to Definitively figure out compared to when you're playing where you can really feel and be involved in it And then that's why everyone gets the point of being like wasn't this play tested then and it's like well Yeah, it's just that I guess some things maybe some of the play tests. It just didn't complain about that sort of stuff Well, because they pushed down the priority list and they just didn't have time to get back to be it too Yeah, maybe They are they are in a sense stranger besides but it's almost like I kind of understand why they happened Yeah, I can understand why one of them would happen But like when you put all of them together, it's like how did you miss all of these basic things? Yeah, some of the things I a lot of the things I run into this game with were Obvious just like this hadn't been tested or QA'd enough, but no custom wait points Oh, yeah. Oh, yeah, that's so annoying. I know I can hate games that will do that space too. Yeah Even if it just puts a marker on the map It's just one of those things where you think oh, that's probably like one of the first things you write down when you have a map It's like, oh, what do I want my map? Oh Custom markers. Yes Well, and especially if you're even trying to go for something like or even if you want to say pseudo open world or like hub world It's like it's not it wouldn't it wouldn't be a mess to have to have a waypoint that you can put on yourself Another weird thing is like no indoor maps whatsoever. Like you don't get access Yeah, that would have been really That to me felt like a they decided nah, we're just not putting the time in for that. Sorry And it's like really yeah, and I would have preferred they show us the fucking world map at least and said you're currently in a facility Yeah, yeah, you're in this. But it's said they're just like nah, map's not working. I don't know. Fuck you Had a bug where that just kept being offline even though I wasn't in the overworld already again Just reminded me of that had to restart the game Yeah, there's a lot of just odd odd little things like that Like I'm I'm almost thinking that the publisher was like, hey, you guys have been in development for a while You announced this game, you know four years ago You kind of have to release it by this time or we're going to drop your drop you as a developer So I'm thinking that they're like, okay. Well, we were going to develop a whole Hacking and stealth upgrade system, but just like bow shock and other games like that We don't have any time so that that gets scrapped Oh, we were going to do maps and stuff like that for indoor areas, but we got we have a hard deadline So let's do that we're going to do like three three months of qa, but instead we're going to do like three weeks and hopefully it's good That's kind of what it feels like they looks like it was a game that was chopped off Especially with the ending like that there wasn't really an ending For the most part it kind of felt like a prologue to the real third act of the game So it feels like there was something like that in development because what they what was fleshed out was You know varied in quality, but some was but was obviously like like was said previously it seems like a very genuine and very authentic or or What was the word used or they felt like they were they were Really had their heart and soul in the game. They just were misguided. Sure. Yeah And I would go as far as I'd say it's clearly parts that I would happily describe as half-baked But I would also probably roll out um Burnt for this Compared to a lot of other things like overcooked a lot of stuff is It's Syndrome where you're trying to get all of the ideas that you have into the same project But they that it's never gonna happen. They don't all go in the same project Yeah, and there was also a little bit of a letdown too because it kind of might be of uh Hopefully somebody backs me up a middle gear solid five where you have this crazy crazy intro And then you're stuck in the desert for like 20 hours I could probably make a case for Either of those things being focused on making for a better game because honestly the being trapped in the desert and Metal gear didn't really bother me because I thought that as an open world game It was pretty neat as a as a military game where you can Sort of approach objectives in a variety of different ways be it stealthy or just calling in air strikes on the base That you're supposed to deal with but I think the thing is it being a metal gear solid game It's like well It's supposed to be just like a movie right where I can like I can sit down and see a really tight action movie type story that I can play over the course of a weekend and then it's done and I think Having that there's almost like if they didn't do that two hour Or an hour and a half whatever it is intro people probably would have been less disappointed by that Also if it wasn't a metal gear game If it wasn't a metal gear solid game that game would have been a lot better because I would say when I played it I was like a On theme for being in the desert. I was like a dehydrated man out in the desert just for a crumb of story And then I got sorry and I was like say a single fucking line, please So I it's past 7 p.m. I've got to take off. It's time for me to go Is there anything else you wanted to say about the game before you go? Yes, yes, I'm going to give you the dev radio from the future. Okay. Oh, here's here. Here's what's going to happen. All right This will probably be like somewhat of a success because I mean on social media There was like that political aspect to it because someone talked about how you shouldn't buy this game It's support session government and everything I want to work now. Everything is a cultural war nowadays. So like People seem also this game despite all of its flaws is a breath of fresh air among like a stagnant industry. So okay flawed game still okay Developer probably deserves a second chance because this is their first game and all things concerned. It's pretty good for a first game So here's what's going to happen. Okay, and like three years We're going to see atomic hearts two And it's going to be a much better game And then in another couple years after that we're going to see atomic hearts three And it's going to be slightly worse than atomic hearts two, but still pretty good And then 10 and then in 10 years from now We're going to see atomic hearts remastered Using all the improvements from atomic hearts two and this game is finally going to be a good game. Why are you saying atomic hearts? Yeah, yeah He laid out the dead space arc Exactly. Yeah, so I think that's what's going to happen. All right Just just pin this as my prediction come back in 10 years and see if if i'm right. Okay All right, maybe it maybe it'll follow the uh the alien type uh title Format where it's like alien aliens and then alien three so be that means the alien is the goopy goofy one that they improve on And everyone will hate you for like right Yeah rude Um, well dev before you go do you want to talk about what you're doing where you're at and where people can find you? Well my channel is shirt fedotaku. I do uh politics stuff. I also do gaming stuff My editor Dave in the in the chat. He's been chirping all night and he um, he and I do game streams when you saw that uh You know that really fat guy sitting on the couch. That was me during during that clip of the uh the film reel edits They say the film reel portly is the class the way to do it portly or golly. I say jolly Hey, listen, I used to be much fatter. All right. Now. I'm slowly getting there. It'll just take time I used to be like I used to be almost boogie sized at one point, man Why do you say boogie boogie? Rags, he's not the only person that says boogie. I don't know how anyone got the point of saying boogie. I say boogie. That's Do you say boogie man boogie nights? That's what's from Or yeah, I was at one point nearly as bad as him And I'm much thinner than than I was so, you know, I'm slowly getting there But that clip that's that's from our our gaming show me and me and david and some of our friends sit on a couch and play games And also I do politics stuff too. So that's what I do before I don't talk who make sure you go there What happened to that? Yes, so uh dev just just if you're still in the thing check this out. It's funny as fuck. Okay, so I'm holding this candle I got it from one of the test facilities and I was so happy about this Because I was like I can use this as a benefit in other test facilities And I was like and then someone was like, yeah, but to get that you need a car And it's like you can't put this in the trunk or anything I was like, what if I put it on the car and then this happens? Let's see All right, there it is That sturdy soviet automobile It just sinks into it This is what happened when you put object on the car Thank you for candle Look, there it is Look, there it is Look too Are there actually uses for those outside of their facilities or are there other facilities that use them? Uh, there's something similar about the different ones That you have to use. Yeah, it's also I'm thinking It might be like like a zelda one situation. You can use different keys in different dungeons, right? Just bring one of these over That'd have been kind of cool actually. Well, or if it had like a heat effect So you could like throw it at guys and cause damage right out. I thought that works Maybe somewhere hidden on the map There's just like this one door in the middle of the wilderness that just needs an apple for whatever reason I call it an apple because I just it's just it's just I got the sassus creed brain And then it just like is it secret or something you have to carry it there Who knows? Damn apples. It'll be interesting to see as the days go on the secrets and things if they're out there People discovering them and sort of bringing them to light things of that nature. I wonder if there's any really cool ones Dude, what if they find like a A Putin worshiping room Now it goes out and everyone's like, oh fuck All right, dad, I'm gonna take off though. I'll see you guys later. Thanks for doing your links in description To the big cheerio. Yeah. See ya boy boy. Bye. Bye And with that probably prompts just well any ending or additional notes for uh atomic heart Did we thoroughly go over how horny this game is? Uh, it isn't really but it sort of is unless this juvenile way where it pops up now and then What's gonna say like it's not like overall horny. It's just selectively. Oh Yeah, it's just blue ball. It's just blue ball and you it gives you the fridge It's being horny but not the the the robots of the boobs. So that's kind of bullshit. There's the fridge There's like a lot of like weird. I mean, maybe maybe it's just my my head But like the the locks look very questionable. There's a lot of like pistons You know, it's like a lot of like peanut shaped pistons and stuff. There is a lot of mochi There is a lot of imagery in that regard. Yeah, I mean, there's like a lot of like Yeah Doors Really and then if you did you notice like all the little uh, the little static models just like in weird Kind of suggested poses all over the all over the maps. It's like just very strange I don't know. It's just bizarre Um, oh one thing just came out So, um, one of the things that this game maybe I just didn't see it or I wasn't watching Correctly or whatever One of the things that I really liked about the USSR and this isn't a very long list But they had a great a lot of their like propaganda art was really cool Oh, yeah You have hammers and workers and people in the fields and stuff and you know, you know workers unite and we were all in this together And a lot of that art was really really cool Um, this is you know, aesthetically speaking and I don't recall like ever really seeing any of that in this game Oh, there's sense of it Uh, and that's actually brings me a good point a lot of that I did appreciate that they kept it all in russian And that if you hovered your mouse over the russian, uh propaganda posters and stuff like that you get a translation Except for like the last half of the game and they forgot to do it. Oh, you notice that? Oh, oh really? I guess I stopped doing it, but Yeah, there's probably some one guy who's doing it and every update that comes out adds a bunch more He's like i'm going i'm doing as fast as I can And I didn't No, you know, I was just gonna say uh in regards to the propaganda posters I was worried because like somebody was like saying this is russian propaganda. This is communist propaganda And I'm like, okay. Well, it is said in russia But I wouldn't say that wolfenstein is nazi propaganda because you're obviously Our country is great. Do good work hard. It's like stuff. Yeah Yeah, and some of the questionable stuff. I'm like, okay I'm interested because they give us a uh a translation But I brought it under there's this cool app if you use uh android phones called google translate where you can actually point your Yeah, yeah at something it'll automatically translate whatever it looks at which is super cool So I actually translated a lot of these uh, you know, very rough kind of google translate kind of things, right? And uh a lot of it was pretty straightforward. It's like yeah down with the parasite Make sure your your fellow man is doing work or whatever it did have some sort of anti capitalist anti Anti-us sentiment stuff, which I mean it's fitting for the it's very fitting for the 95 percent of the game is spent averting a horrific disaster within this. Yeah system As if it's like as if we're strolling through this wonderful world where everything's amazing. It's like no Yeah, I I really don't think that this game is pro robots or pro, uh, ussr. I really don't get that vibe No, it's gonna be pro anybody really. No. Yeah, it basically it's like everything sucks the game I think it's really played out. Oh actually core museum sucks like yeah, we know it sucks But from their perspective, we don't need that, you know, like I said If we had a super cool commie lark and it was at the whole game that would be like, oh, this is new This is a refreshing that'd be fun Yes, um, I was going to oh, yeah the um I like how all the signs and everything are in our Cyrillic, of course, but The voices often took it out for me granny zina being super like british The one random. Oh my boy. I'm totally russian It's just weird that it didn't even give the the english voice over. It's like a russian accent This was a great unity problem, man. I'm done. Yeah, it was so American Um, I mean it was like all kinds of accents and with the with the corpus and stuff There were like I think it was like a boston accent at some point some scottish people. This is everything It's like what is going on? They say that there's one voice for all of the uh, people the thought kind of modules on the dead people But then I heard like scottish voices English voices northerners. Yeah, it was weird. You know, what's kind of funny is actually the The last game I remember being bothered by this was also focus interactive moves plague tale requiem Which is the second plague tale game it takes place in 14th century France and in the first one All of the characters kind of do french accents Yeah, and they they just don't even try and requiem. They it's the same voice actress too for amicia And she just sounds british now and it's like what why the british all superior. I don't know. Yeah And this got me to think right. I was thinking while I was watching this game like all the voices and the accent They're taking me out of the russian vibe. Yeah. Yeah, yeah How come this didn't happen with Chernobyl What was it did for me a little it was kind of one of my only complaints at Chernobyl Well, don't they have the accents in Chernobyl with some of the characters? Yeah, it's characters that are actually russian like the actors. I mean, right I think got enough of them to keep you in it And maybe it's because I don't know the writing was really good and like it was very it could be that simple. Yeah I think it is like If you had had Some american mercenaries sent over as representative for being sold these robots and then he's the one we followed That could have worked really well Yeah, I think so I do well Has anyone seen the the jensen ackles commercial for this? I haven't seen it, but I know about it Yeah, it's it's pretty good. It's it's fun, but it really seems like they're trying I don't know if it's the marketing company that just Took a different direction with the commercial or if it's what they intended to be the vibe But it's it's got a real evil dead Kind of tone to it like he's sort of an ash type character or i'm just gonna Destroy some robots, you know and like I like has a catchphrase So I I think that it maybe they hired an american guy and just told him to sound american to get him to Down kind of more like an ash type character I mean, it's possible. This can sell to people who don't really give a shit. There should be like I I like my guy be uh, do you any of you see that clip that was spreading on twitter of a girl playing this game? He kills a robot and says take that gear head and she pauses and then hits quit and says i'm not playing anymore This game i'm done While we're we're looking at this gun did anyone else run into the weird the weird oddity of uh, um, that's all oddities are um, this gun Has an ads mode that disappears when you get the uh, talking very far. Yeah, isn't that freaking weird? Yeah, so strange now you brought this up about five hours ago, right? Yeah, yeah, it's just you can clearly still use the iron side. It's not obstructed by the by the add-on And I think the only reason that is is because they have the secondary fire Found together with aiming Why wouldn't it just make middle mouse button second? Oh, well then not all mouses have a middle mouse buttons It probably controller centric, but yeah, it's so strange like you. Oh, yeah. Oh, no, there's a it's actually a recurring problem There's that you where you lose the ads so when you when you get the amp upgrade Then there's also another thing that I really wish I could turn off some of the upgrades in your Your skill trees. I do not like for example any upgrades that grant you extended Power usage at the cost of your own health I don't like that at all. Yeah, I just killed myself multiple times when I was using the telekinesis and i'm like Wow, I could use this for quiet So you can this is in my playthrough when I'm looking at the upgrades. I'm like, oh, bye. Bye. Bye when it says Um, you know the second you run out of energy will start drawing your health. I was like, I have never buying that Fuck that Like that sounds like a horrible idea. You have to you have to in a couple instances though Yeah, you have to buy it if you want the extra the next upgrade. I never bought it. Yeah That's the thing like that's something that is one of those like that's a really cool thing that it should be optional Absolutely toggle. I need to toggle And health to keep my powers going is like that could really come into a pinch And if you use it well, that could be super like worthwhile, but it's not something you want to have all the time I know I'm the kind of player that would kill themselves with that. Definitely I nearly did a couple of times because I almost didn't register. I'm like, oh, okay But like it'll let me know or something when that's happening. It's like, no just Agency your fucking health Why am I the only dad are Another weird thing they they do is just the quality of life thing they should implement Uh, you have your weapon basic basic weapon from the no upgrades But when you put an upgrade on it, you can't just Get rid of it. You have to dismantle the whole weapon and rebuild it Which doesn't matter in terms of resources, but it's just No time time waster Yeah, that's how the upgrades of vehicles work in battlefield 5 once you've finished the whole tree You can reassemble it will but you have to do the whole tree Right It's well, huh? Well, yeah, I really did like very good. Sorry. I didn't know you're right That was it. Uh, I was just gonna say sorry. There's a little delay. I apologize that. Um, I was just saying I Times in four seconds Uh I do like the fact that no resources are wasted like you could reapply your points all all over and you don't lose any resources. I really like that Encourage things new attachments and builds and stuff. They're just there are those instances I think metal was mentioning where you want to Probably try something else, but let's say you have a rare a couple rare resources in this module I wish you could on you could like break down that module and use those resources to build the other module You can't yeah, you only get refunded once you buy the other module So that that aspect could be improved a little bit, but not the end of the world, but still annoying Um, let's see. Yeah, I was just sitting here thinking about man what if This crazy gung-ho american guy stuck in this communist hell hall and Everyone you meet is like no communism is great and you're the only person in the game going No, this is fucking crazy and I hate robots and he's this blue-blooded american I would love Yeah, so kinds of references and jokes The relate to capitalism versus communism that are like memed, you know to the extreme levels Yeah Real short because it's on the screen right now. So you actually got the the ball in here the extra one, right? Oh, yeah, this is this is me fucking around with my extra candle So the interesting thing is I tried here to grab one of the ones that you put into the door because the door opens pretty slowly And you can totally just grab one from the doors. Yeah You could have just gotten a second one. I don't know. I have three bonus candles by the end of this dungeon. Okay Well, there you go. We have the same idea, but you actually pull through It was a fun to fuck with but yeah On on what rags was just saying right like if you had A guy who's helping you out or something and maybe your character doesn't have a gun And he's and you're like, you know, what are you using and then he goes? Oh, this is mine The name's the gun he says Yeah, um My gun's been pretty handy throughout this whole thing and then you grab and say our gun comrade like the Jokes like that would be fun if especially if he was a capitalist You have a super communist and a super capitalist and they have to like team up throughout the game They poke rod at each other, but ultimately they do be friends And then like you have a communist buddy in this world and he's all you've got and then maybe he dies at some point And that motivates you that yeah, it's something like that at the end They say the best economic system was the friends we made along the way I guess you could have it be if you had the american guy come in and it's like here's a glove comrade or something Then it's a communist glove versus a capitalist protagonist You could there's so many great jokes was like If the main character was like authentically pro Communism and thought the communists are great. He'd be like, huh that guy said that capitalism was was three and much better And now he's in a gulag. What an idiot something like that like jokes like that was bender in the greeting card in future Oh, yeah, that's right. It's that just do that Yeah, that's pretty good Oh Like it only the capitalist is only satisfied for as long as he could benefit as the second it becomes like it costs him He's like, no, fuck this There will be no liquor only what synthetic rules no liquor It had the most adorable voice too, huh, brad. Yeah, well, yeah, because when he rips it up, it's like, no No This stream was all culminating into a recommendation to watch future on it. Yeah, that's right. Yeah In place on a go six, well I suppose so Um, no, honestly, uh p3 wouldn't be too out of place of the sonic games. You'd be like, where's those damn chaos emeralds He is kind of shadow the hedgehog He's a bit like that dude as soon as he went I was like, yep It's not, um, I don't know when it happens, but there's a part when I was platforming I don't know if you came across it right as you're watching but me, um I look down across the edge for like a big platforming area and I was like, there's a platform down there And I was like, oh, I better check it. See what's down there jump down. It killed me And it just said like, yeah, that's that that's a dead zone. It's just like Okay Oh, I mean you it's like clearly a platform, but okay You know, you just bring me back, you know, you could have just said do that in the real world Honestly game. I think that's not a big deal. It's so I'm right back. You just don't have the ledges. They just have a pit That's all you have to do Fucking hate that shit in games Give me something that looks very unappealing to jump onto we'll put a big fucking Fuck off side there that just says you'll die if you touch the floor here. So don't Sad face the floor is actually lava floor is lava. Yeah, or maybe just don't have a floor. I don't know about that Don't have a platform there Yeah, he's more of a sonic line than a shadow line shadows more Yeah, it's definitely a sonic line Uh, I need to brush up on my sonic and shadow lore, I guess Well, I don't remember the super cool thing with shadow the hedgehog is that he'll he'll use light swear words like Frappin damn. Just he's like god damn or is that Whoa, whoa Well, I mean, you know that he doesn't he doesn't say god damn. They're Damian. No, just damn Just damn damn it My favorite thing is somebody did a really good shout out the hedgehog. Uh In what is it ready? We pretend to be somebody else rule 34 impersonation impersonation. Yeah, and he took that cut scene He's like Okay, fine. I was like no one It was almost creep fast. It was like But they took that cut scene and he was like was that delivery to deadpan And I don't do justice, but he's like, where's those fucking chaos emeralds Which would make the game better Yeah nice cock Kind of feels like this game was was you know what to be making this feel a lot more like the 50s Is it if he kind of stuck with that, you know toned down censored Leave it at beaver 1950 stuff like if it it would make it you'd have to really balance that tone But if he really didn't have swear like a sail over 90 of the game and then say crispy critters I think I think there's an interesting take Oh, dude Put it put a jimmy cricket into eddie's scenario. It's just gonna be golden jimmy cricket I think an interesting way that they could have done that though Is if if he was a world war two veteran that would say fighting on like in the European front and just didn't like the russians or like the soviets ever And but now it's like okay. It's been 10 years 15 years whatever and the soviets are the superpower They're the ones who emerged the the primary superpower post world war two And most people in america were pretty cool with communist or like yeah those communists. They're great They care about each other, you know, they just want to work. It's great going over to russia. They have cool technology It's awesome And he's just like a soviets. Fuck him and then he gets paired up with a communist glove That'd be awesome. You can have a lot of fun with that I just want to have kind of played out. Yeah, play his barney fife The fifties he's been transported here. He's in way over his head. Things aren't looking good You see this by the way mel. I'm just foaming these candles. Oh, yeah, you did what I was thinking about but was too lazy to try Yeah, they really didn't play with the setting that The year or the era that much like I remember just how much personality even just each vendor machine had in bio shock Where it's like the the gun machine was like mexican themed, you know borderline racist She was like so and so is in your Barnable thing for the why did you say borderline mexican? What do you mean by that? I'm using borderline racist not mexican borderline racist racist mexican machine. Did I say borderline mexican? Yeah, the border Hey, gringo That sort of thing I love it. Yeah, I know. I'm gonna play bio shock. Yeah Bio shock e-fap one. This is now bio sharks stream. We're gonna talk about it. Uh, just yep It's a values clown laughing clown. That's voiced by ken levine. He also did it. Oh really? What a loser for a clown Hey, what a clown The clown boy Kind of Was that next to the memory store The memory store was something that was like actually written and put in a film. Isn't that incredible? Oh, it's better than dialogue. We know that Dialogue is too difficult. Dialogue is too cringe The visual medium Movie game Well, the sad thing is is that they failed on both fronts because they all they also mentioned the memory store with Dialogue too. So they don't they don't even show they tell and show The memory memory store is tell the characters are telling each other things and The most minimal amount of things happen before the memory store starts telling them stuff They don't even really interact. We're not Thing to talk to strange multi-fist madness. Okay. Can we not talk about marvel? Honestly, it's sad. Okay. We did that for too long already. Yeah, we got a small reprieve Yeah, let's talk about something else for a little bit So, um, all metal made me watch quanta mania Oh Metal is cruel Great. Did anybody read through? Oh god. I was gonna say shall we have final thoughts on atomic heart? Um, I think I've said all the things I want it. I don't know Probably enough for me unless some random thought magically pops into my head. I'm pretty much, um, satisfied that we've Nailed it. I would say nailed it It's a game It is a game. I had a lot of fun with the game, but it's man I don't realize how dumb the dialogue is going to be and how Silly it's going to be said. I was like, you know what? I'm just going to start to enjoy the camp of the game and just going to have some fun Which I did but man I was switching channels all the time between enjoying it with the game and enjoying it in spite of the game sort of thing Yeah, yeah This is such a weird This whole thing was a weird I'm kind of glad I played it. I guess this is a very unique experience Absolutely runs up against the limits and just about anyone's cringe receptors. Yes. Yeah I stand by my original statement a perfect kind of game pass game I like that I have a financial cost for playing it. I kind of like that. I played it in some respects You know, I don't I don't hate my time with it. I had some fun Yeah, all right Uh, I guess before I think a lot of the gun sounds sound weak and anemic and kind of pathetic Like the ak in particular and some other guns. They just sound really Man when they're shooting, uh, they don't have a lot of ump. It seems to have Um, so I would have, you know, maybe for the next game work on You know the sound that the guns make when they shoot Oh, and I quickly I want to say I fucking despise any time this shows up in the game these little crazy things Oh, yeah Get it out of my face More like some putting in your fucking video games. Yeah, so Especially that this awkward and slow and calm so slow. It's unbelievably slow Trying to break up the flow of your level and you're making it just Torturously agonizingly slow Like trying to find skips for it is like the cool thing to do But then you realize you had to just making yourself take even longer throughout the whole level. He was like great So fucking boring don't do it Bad enough that I have to go through all of this and like if I miss one of those with your janky ass Character not grabbing on which by the way, I think happens here Let me show yeah, so If you're gonna consider doing first person melee combat in your video game Consider block. You can do it. Well, uh, oh Do you have their perspective that I have which is the first person combat is really hard Yes Yes, yeah, did you did you play uh condemned? I didn't know Shadow warrior 2 I like the only game I've heard positive things about I was gonna say vermin type That's the only one I've heard consistently. Yeah, that's just things about the first person melee combat All the rest I shadow warrior 2 is pretty similar I mean it's not as far as the cops to do. You just have to have decent mechanics. Look Oh, yeah, he doesn't fucking grab onto it. It makes me do the whole thing again You motherfucker like why? Another thing I if I'd happened he just lands on top of the thing and stands on it I would have liked that result compared to this Nope Nope It makes me think I did something wrong that I do the exact same thing again later and it's like no it works this time Uh video games Video game I don't say fun And then you go into the possibly the most detailed events you've ever seen in the game like they're ridiculously detailed This game just kind of bounces back and forth between being wow, this is really artistic and interesting to like, oh man I really wish they didn't do any of this It's a it's a definitely mixed bag But I kind of I kind of agree with you more on the premise of that It's a very flawed game, but a very interesting one like I don't regret playing it at all And I'm I'm kind of to the point where after you play enough games you kind of It's hard to continue playing games that are just basically. Oh, yeah, this is just like that game that I played Before we've a lot of the major mechanics. We can't mention or analyze without mentioning a game that does it better Yeah But uh, this game is a weird enough mix of different games and and story wise and setting wise It's just a weird enough kind of different experience that I'd rather play A very very weird and interesting Five or six out of ten then then most eight or nine out of tens nowadays just because So many of them are so similar Get a little overrun on on the standard This game is going to be the game of the year because it's exactly what people want kind of game What kind of games thinking about when you say that? Honestly, you're going to hate me for it, but gotta gotta work wrong head of feeling We are lucky we are lucky to get stories like ragnarok told in video games No, I'm not going to be said about generic sevens not being as good as a very interesting five in a way Yeah, I could understand that Yeah, that's kind of where I'm at now not and I'm not this game story is Freaking bonkers compared to uh, well reasoned well Characterized like we haven't talked about it. We've like not talked at all about the story in this game. Really? It's just like why It's just shit and it's overly complicated and it's written bad. I think this game is getting away with it kind of Oh, we didn't get into the whole keys thing. I I almost wanted to go pay pay silvia on the freaking uh, Which the alpha keys the beta connectors and the alpha connectors and the master key. It's so complex They they chose to do this There's so many moving parts and people and do hickeys and watch them in woods It's in this plot and then they dump it all on you in these the these horrifically poorly paced narrative Dumps and then it's just like I can't keep up with this and I don't care about anybody in this universe Including myself. So I just don't even like I don't care Just stop talking about the story do something simple I I went through it Uh, after I played it. I went through it on my forge. So if anyone wants to hear that go there I'm not gonna do it here because it's gonna take like an hour and I don't want to right now I had to use like extra sources and just draw my own conclusions. It's it's a fucking mess And it's it's an interesting thing because I I've been a fan of uh, Ken Levine's games for a long long time. I played The system shock 2 on launch. I played You know the games you've worked on earlier and looking glass studios like thief and things like that So I'm like a big fan of this type of this type of game and one thing that uh, Ken Levine said that was very interesting about Uh system shock 2 and bioshock and the games like that I spent, you know, you can use bioshock as a reference if you didn't play system shock 2 but He has he had a very interesting point about betrayals and video game stories and he said that His biggest challenge in those kind of games were was figure out a way to betray the player Not the main character and that the difference between that is that You can see that P3 is being betrayed like 10 minutes into the game like you can tell that his boss is not Know this game's bioshock. Yeah, like we can tell that things are are He's like extremely gullible until like the very end and he just believes oh boss would never do that Even though the entire all of these robots are shooting lasers at me. Uh robots are safe. Why would they robots over attack people? Right? What this is not a very good betrayal of the player But bioshock was a really good betrayal of The actual player because you believed that you were doing you were helping the good guy And you were doing the right thing and you were kind of deceived the entire time Now is there a little bit of a trick there to kind of make that happen with the whole brainwashing thing? Sure, but there was still an effective twist in that you were Led to believe one thing But we're actually betrayed where I don't feel for a second that I'm kind of on the same page is as p3 I think p3 is Despite all they are even close p3 kind of p3 is trying to voice all of the The players complaints of like, oh, this is an annoying thing. Why am I going to do this? But it's not ever he's never really voicing the player's concern about the story like, oh, you know what? I think everybody's super super sus and and everybody's gonna betray me and robots are actually super unsafe and they're gonna kill everybody Which is basically what everybody's thinking the entire game Well, yeah, because like my chat when I was getting close and close to the end is like, are you ready for the like loads of twists? I was just like, I don't know whatever Well, yeah, it's like you're you're it's having oh look bring everyone's names is already a big ask. So, yeah Moving the wheel actually got me unstuck Yeah I think I get stuck again though. Yeah, here we go I think like one of the big elements and takeaways is that like, you know, you just make a It's a really simple story if it was literally just we got to stop the robots And you meet some people that help you do that and that's it There's none of this none of this collective 2.0 None of this such anev none of this molotov none of that stuff just to fuck it Oh, no, we're in soviet russia And in soviet russia robots attack you and we have to stop them and there's a big red button in an underground complex We have to press to shut the robots down. Yeah. Oh, no, there's a big boss guarding the big red button Oh, cool. We killed him and now we press the button awesome now the day saved and it's the credits Like it's better. It's just they do have a they do have a big red button But it's it's a person and you have to hunt the guy which is patrof And then he decapitates himself of the robot and then you take his head and put it in the goop And I don't even I'm gonna begin to understand what all of that was in the story. It's weird Someone said like how do you get stuck here? And it's just like, I don't know man Just trying to walk around I guess My bad for walking around. Look at that. Look at that It's like, oh, there's a thing down there. He's like, oh, well, you fucking got stuck now. You broke the game. Nice Because some people have the balls to tell me this is my fault You can even shoot rockets down there. There's space there No, supposedly for the transverse look at my little goopy legs. Just trying to like move That's the people watching the cameras right now be like, what the fuck is he doing? I think that the test dummy is broken Let's have way too many times Looks like a skill issue to me Yeah This reminded me for some reason remember when the game tries to convince you that both p3 and charles interpreted the directly spoken words Combat mode as like just oh, I remember that that's for tardis. That's so funny It's like wait, it actually meant combat mode. Oh, okay. That'd be translation Uh, maybe I don't yeah, I just feel like that's the rest of everything. Yeah the rest of everything Uh, yeah, I think they actually meant combat mode and they said combat mode weird When does this look at a portal for a game of like, okay, keep it minimal Just keep up like maybe one character and just have an interesting scenario and just like that would work So much better than over complicated Do you know, um This this room right now is like four different rooms that uh, you have to move through to get all the way over to the other end Like the idea is like security is the in-universe justification for this Like this is a big secure weighted, but it's just like no fucking way you'd have this Well, they acknowledge that in game He's talking with charles and he's like why not just have like a code to get through the door And oh, yeah, they could get it could get hacked is like And then p3 says well, yeah, but all this way all they have to do is solve the puzzle And they can get through and they just sort of lampshade it and just be like, okay It's not even I wasn't even going to go with the idea of having a puzzle versus having a code It's the look at the fucking level of material you need here to do all of this Compare it to like just having a safe door think of the price Yeah, yeah a door that takes two keys Because they have some interesting puzzles in here and they could frame it around Okay, this is basically a physical tiering test This is a way to keep robots out and only humans They could capacity to figure things out like well They could have just not fucking said anything and not talked about it at all And everyone's playing this game and they're on video game brain mode And then they don't even really think about it until maybe later, but by then it's too late They've already gotten through it and they're playing the video game. It's way better than already trying to trick you All this madness in a weird way Yeah, like yeah, the framing actually probably makes it worse because it's modern video game thinking It's modern video game thinking is like oh anything that is kind of weird and and could create some sort of Ludo narrative dissonance has to be explained within the lore So let's just say this is a really complicated door code and only people are really smart Yeah It's like oh, I wasn't thinking about that but now that you pointed it out. Yeah, that is kind of silly It's like it's like if if you're playing a thief it like a stealth mission and all the cameras are looking at you See now that they know i'm here that now that I I can no one will think about me Like no, it's not how it works Yeah, just say this is like a uh Pre-fabricated house factory and you're just navigating it by rotating the rotors or something like that Is something yeah, let's you could come up with something Maybe if you had to or you could this could just be a weird fucking Weird-ass room in this crazy upside-down topsy-turvy world of killer robots, and then we just don't talk about it Which is better than doing what they did So, yeah, atomic heart What a game A real bag of mix Yep All right overwritten we did it over over All right Next time on e5 gaming resin evil four remake. Oh boy. What does that come out? Uh, a few weeks. I think you when he first I think was it or something Or is it was a 20? I don't know 24th is resin evil and oh, okay. There you go On pc Our john wick four comes out on the 24. Yay. Oh, yeah Well, fritz grisco said it's the best one since the first one. He said it's better than two and three So, you know, maybe maybe but it's also almost three hours long. So that is time. I agree Are we gonna discover that all animals and cats and dogs are also assassins too? Hopefully Maybe they'll bring back girl john wick. Who knows maybe they'll bring back cats first dogs and it's a cinematic universe We've got to watch cats and dogs Look under your seat. That's right. You're an assassin too Just like they'll have a gun for everybody that everybody everybody gets it. They may be legal issues here If you kill keanu reeves We're gonna go Everyone has to kill keanu reeves. That is just the john wick five um So we're gonna go yeah, just rename it everyone has to kill keanu reeves one everyone has to kill keanu reeves two Well, I feel some left to right guests first and then host you're gonna talk about what you're up to in your day-to-day lives on your youtube And where people can find you. Okay. What's the nice thing that's allowed. Is that me then? That is you first. What are you doing? Tell people now I wasn't sure if it's the same sequence for everybody. Uh I'm in the middle of two videos Probably my big video is um for anybody who who likes the 80s I'm doing a big retrospective on miami vice and all the stuff that's inspired. So like GTA vice city Hotline miami things like that. So it's gonna be kind of like a probably an hour or so long video Really deep dive uh documentary thing like that another video i'm doing is um, uh, kind of Somewhat topical because diablo 4 is coming out as a sort of a Uh Diablo 3 what went wrong kind of thing like uh the Long and story development of diablo 3 and how they kind of basically Developed in house and kept on iterating iterating and iterating until it kind of became something like a monster So just kind of digging through a bunch of blizzcon footage and things like that for those people interested in that kind of game That's just going to be kind of a side video and then miami vice probably late in the year Well, yeah, that's cool That's indigo gaming. Yes Yep, see link in the description Mark, what are you doing? Hello, everybody. I'm mark the cyborg. I have a youtube channel called mark the cyborg and if you're um one of the um effap audience members who who like anime I know there's not tons of anime stuff that happens here, but uh The attack on titan is uh starting up again I believe uh dev was a little late for this episode because he was watching the episode It's probably what I'm gonna watch now And on monday evening at 7 p.m. Eastern We're gonna have a stream that'll be me my wife extra girl lofty pixels and my friend kj Who doesn't have a channel, but you know, he he knows the stuff when it comes to the uh Animated japanese motion picture series Yeah, that's all and thanks again for the invite At a good time as always and sorry about the growling puppies Muto what are you up to mate? Hey, hello. Hello. Uh, I'm just uh chugging along. I mean people might have noticed there was no forge this week What's what's going on? And it's probably no forge next week as well. Yours Because this is I'm I'm I'm working on something else right now. I'm not gonna tell what it is yet Uh, but I'm working on more scripted content Uh, that should hopefully come out faster in the future Of course, you're explaining that I get a face full of crotch on screen Yeah, I saw that as well Here's some scripted content Uh, but yeah, I'm uh, I'm working on that. Uh, we'll see maybe maybe I'll have more news next over the next week We'll see. So yeah next forge is probably going to be the john rick 4 one And yeah, I'm playing who long on stream though. I've still do some some gorming trombones So I've been playing it most of this show No, I look at you. Yeah, I'm probably play some more of that tomorrow Just playing some boolong fallen dynasty chinese demon man people with the ancient han dynasty. Yeah, that's that's it Uh, you know the deal with me uh writing convincing arguments that are well considered as hard, uh, stay away You can find theos videos in broken up script format on discord It's really it's really hard to be found you need to find an editor to just go through and just piece together the feel Like, yeah, seriously, there's some gold here We just got to get someone to copy and paste all the right things like three to four different Uh, google docs that just type in from time to time and I like the discipline to actually finish anything. So that's great Uh bringing rags. What about you lads? Um, gosh, um, I've got some things that I'm starting to work on in the background But uh, I won't really say what they are quite yet But I think everyone will uh, will like it once they start to come to fruition and get uh put out there I think people will like it Like fruit, uh I'm working but the I guess the the relevant update is uh, the EFAP tv for mando season three. I'm working on it They are going to be exclusively edited by fringy for the most part I imagine the finale we might do half and half because that's going to be like twice as long more than likely Yeah, so ideally the goal is going to be to make sure that those are those are done Um before the next episode comes out, but that's what that's what i'm working on right now. Um, so yeah Yeah, it's with because like I did the last of us one solely and so it's if he's working on Well, last month is still ongoing. Yeah, so There's no way to but I mean in terms of you guys, you're gonna be getting lots of EFAP tv. Well, why not announce it? If anyone watches real bbc, I was I was forced to watch the gartham night trailer and uh Like uh, I will be too busy to edit anything if we did that and fringy will be editing mando So it's impossibly unless of course and he has agreed meme repository to edit EFAP tv gartham nights But that will very likely be coming to your Viewing pleasure and and the obvious question. I think some people will highlight. We'll probably mention it in the first episode It's like, well, how could you be watching that not finishing batwoman? Batwoman is dash bullshit's realm and they are still being produced I I'm not going to say how many but there are things that there are batwomans available We've been keeping up a tradition almost of them being between each of the anniversary parts And that will likely continue until they're all finished and then we'll find a way to deliver them to you But you know batwoman will be finished eventually it will Um at the point the broader point is you're getting a lot of EFAP tvs. All right, so Well, and then the minis are all getting created as well and uh, we're still ahead We still need to take a gap and that's probably gonna happen when the last of us finishes up and I release the super cut I'll probably uh, yeah take a week off then and we might be back up to normal at that point, but Yeah, it's uh, I we've been doing pretty okay in terms of topics. We've been all over the place lately There's a lot of stuff and yeah, um lots of media coming out. So that's Oh and EFAP movies. Good god. You guys might be having the tidal wave of EFAP movies as soon as everything's in order I was about to say I'm also working on a little EFAP. They're little EFAP movies and EFAP movies Um, but I'll keep that one a surprise for now, which one that'll be so Plenty of things on the way, uh, but for now We're gonna we're gonna sign out and Like I said, as for super chats, we'll continue to release all of them at least once per week And they're gonna be between like two and five hour segments. I'd imagine It just seems to better work with segmenting everything that way, especially because it doesn't create more overflow Um, but obviously we appreciate every last kind message and for keeping us company this whole time We like to know I know a lot of you say it out there You want more gaming EFAPs and it's good to know that they are interested in it's just that uh We try and find them that fit here and there especially with games that we can Show some interest instead of just playing something that's out this new Like we like none of us gave a shit about hogwarts. I'm sorry. We just care Oh Shit about it, but actually played x-ray girls copy we're steam family sharing and I finished the whole game It's actually all right. Yeah, it's a lot like an arkham game It's it's an arkham game if you're a wizard instead of batman Oh, okay. Um, why is that batman isn't a wizard? All right. Well, yeah Besides that preparation exactly I think a lot of people need to also remember that watching a bad movie is a two hour investment And playing a game is a 15 18 20 hour investment So just consider that it's one of the reasons why there probably won't be as many gaming EFAPs as well It's just that it takes like 10 times the length to go through a game and play it and You know that sort of thing so just Oh, we got to pick them wisely. We got to really check those games I think we need to get good or there might just be a skill issue. Oh, yeah, that's right Yeah Yeah, I did scale its amic heart down from its highest difficulty once I saw how damaged spongy The enemies were with that initial melee weapon you get Yeah, that's the kind of thing I hate. I don't like the spongy enemies I started a normal and then I went up to maximum when I when I Basically maxed out most of the skill trees because I was grinding so much for items. I couldn't pick up So I eventually just cranked it up to the top. So I did like the last probably Two three hours on the maximum skill skill level which Basically made the guys a bit hit a bit harder and and a little more tanky, but wasn't a huge difference Really, um when it's movely dubly gonna play og re4 So if if new re4 is coming out in 19 days, then it'll probably do classic in like 10 days from now Yeah, oh, yeah Oh, yeah, I need to get on that as well then Um, I recommend the re4 hd project mod that texture pack is it's the intention the artistic intention of all the Original textures is there. It just it scales a lot better And I think I'm probably gonna stick to is the pc raw vision just so that the the change to the new one will be Oh, okay, it's possible, you know Uh I'll try and remember and learn everything so that we can see how it all changes and then we'll do an If I've episode on it soon after I imagine Anyway Thank you all for joining us. I hope you have a good evening Afternoon or morning, whatever it may be Take care now to the pip and cheerio Say goodbye everybody. We'll see you later And I'll give you one last crispy critters for the road No Oh boy them critters sure are crispy not me though. I'm fluffy It's been soft