 So we played another really light game that's basically tabletop twister. Right. So I was walking around enforcing. And when I walk around enforcing, you know, I tend to try to chat people up and see what games they're playing. And usually people playing a game that I know, you know, it's like, I'll just sort of ignore them. Or maybe if it's a game I really know, like T and E, I'll be like, ah, T and E. Yeah. But when I'm mostly looking for games where A, the people look like they're actually having fun and not just sitting there reading rules or doing boring stuff. Right. And two, it's a game I never seen before. So I saw some people walking around and one dude had a card like in his ear and another dude was holding the card in his nose and his other gamer had like card. They were like, they were, their hand, their like foot was up on the table and I'm like, whatever this is, I got to know what this is. And it did not disappoint. No. So it was in the tabletop library at PAX is a little tiny card game comes in a little tin. It's called Yogi. It's called Yogi as in yoga as in Dalsim, right? From Street Fighter. It is a game where basically the cards tell you what to do. And it'll say, for example, you'll pick up a card and it'll say, make sure this card is always touching your right thumb. And it's like, all right, from then on, that card must always touch your right thumb at all times. It must never going around. If at any moment that card ceases to contact your right thumb, you immediately lose. I was doing real well in our first game, but I had won. I had to have a card touching my elbow. So I had my elbow down on this card. Oh, turn and turn. I kept getting all these cards and all these turns and I kept this elbow on the table. And then at one point I looked down because I forgot the card was there. It'd been a while and I see this card on my elbow and I'm like, what's that? And I lived with my elbow up to look at it and I was eliminated. Yep. So basically all you do is keep adding cards, right? And as you add more cards, you have to do all these things simultaneously and your body gets contorted. And the thing is, you even have to draw the next card without breaking any of the rules while you draw the next. Now, the nice thing is it comes with these little trays where you could slide the card out just by putting friction on the top of it and pulling. Yes, but that did not help as much as you expect. It says if you're unable to draw the next card, you lose, right? You know, so that's pretty much the whole game. It's Twister, but it's a little bit more accessible because you could, I guess, play it if you only have arms in a torso. It wasn't too much leg action that I remember. But it is also pretty inaccessible in that many of the, if you have any dexterity problems whatsoever. Yes. It's not super accessible, but it's better than Twister. It needs a lot less space than Twister. It needs a lot less equipment than Twister. I hurt my neck a little bit because I had to hold a card in my ear and I was, I had my neck down the entire time. It doesn't involve any sexual things like Twister does. Yeah, you're not touching other players. You don't have to touch other people, right? But it's, and it's a lot actually more complex. It's not just like right foot blue. It's like, it's actually more detailed than that. It's like, ah, this must, you know, be touching this in such a way. I guess what it does is simple, unlike, say, Jenga is a good example. And some of the cards aren't giving you like rules about touching the card. Some of them are just giving you general rules. Left hand must always be below right hand. Right. So now for the rest of the game, your left hand has to be closer to the one I closed cover, never display your lower teeth. Yep. That's really annoying. Yeah. And if any moment you reveal someone sees your bottom teeth, they call you out and you're supposed to play, you cannot play this game with people who are jerks because the jerks will just win and make it a miserable experience. You need to play by the honor system and report yourself for violating the rules because nobody playing this could possibly monitor all players equally and catch them in the act of like, if I reveal my bottom teeth for a second, I'm technically out, but if no one saw it, it's like, come on, bro, right? You know, you can't be doing that. So the game is good compared to say like, Jenga is the example I'm going to use because Jenga is a game where it's an external game and you go until someone messes up and you play whatever. But the game has a lot of build up to the until you get to the point to where skill matters. This game and Twister actually only round one in yogi is comfortable and it's only slightly comfortable like the game ends pretty quick. I guess if people are really, really good yogis, you could go even then the game fundamentally limits. I don't think you could get past seven or eight cards. I think it may be some super, super dexterous person, but even then a lot of it also depends on what cards you get because sometimes you get cards that go well with each other. They don't require like the same body parts to hear and there was one like I wear glasses. So I was sticking cards in my glasses to hold him next to my ear to hold him on my eye to hold him on my nose. Yeah, fill in my glasses with cards. Well, some people, you know, I had a card the first time, I think I won the game or came close. I don't remember, but all my cards sort of didn't interfere with each other. But then the second time we played like the third or fourth card was like foiled by like the first card I had. And it's like, well, I can't do both these cards at the same time. I lose the end. So there is a skill component, but it's also a little pretty significantly random because it has the problem of all dexterity games where where there's player elimination where it goes around and generally whoever went first is at a disadvantage because they're drawing cards earlier. Right. So I might be eliminated on my fourth card and then the next person's eliminated on their fourth card. And now the only player left has only done three cards and does not need to attempt a fourth card because everyone else has already lost. Now you could probably mitigate that by modding the game a little bit. Like I could imagine if everyone fails at a fourth card, then go back to three cards and try again or you max it out at six cards and then you just replace any one card with your new card, something like that. So you could come up with something clever. Yeah. But the game is not particularly deep. It's not particularly like this. It's just fun enough and cheap enough to where I would recommend it as a party game. I would definitely recommend it. This is one of those games. You're gonna buy it. You're gonna play it with your people until you get bored of it. And then you're gonna bust it out occasionally. When there's new people, you bust it out again and I go, Oh my God, you have a super blast of time, but I would put this in my bag right next to banana grams and spot it. Right. But then it runs out unlike spot it, which can keep going. Yeah, runs out and it runs its course with some people after like maybe, you know, half hour. Yeah, not even that. And then the other problem is there. I ain't it's cheap. There's not a lot of cards in that box. You're gonna sweet. We all played it twice. We saw repeat cards. You're gonna see all the cards and then it's boring. But maybe try to make your own yogi deck with more cards to the game's credit. The cards were pretty consistent in their general level of difficulty. That is true. And they were more complex and more difficult than I would have expected or would have even thought to design into a similar game. Yes. If I had to sit there and actually think of yogi cards, I would not think of ones as good as the ones in actual yogi, like for example, we used to keep left hand above right hand elevation wise. This card is touching two hands. Yep. Yep. Two hands touching this card covering one eye, not just touching cover right thumb always pointed down. Oh man, I just realized, you know, you're crazy with if you played this game, you have a rule you can always trade a card with anyone at any time, but you have to maintain all the non traded cards rules during the entirety of the trade. This game is it's like twister just play with it. It's treat it more like a toy and a party game and run with it. And I think it's pretty fun. Also, you know, when you're sitting around a table in a cramped packs fully clothed, it's not the easiest. I think if you played it in like an open area like a room with lots of space, nice and naked well naked or you know, wearing definitely naked more comfortable and stretchy clothes. We got rid of the sec. If you wanted the naked part, which you could play twister, you're not touching anyone. You play yogi man, you know, in more comfortable way to jump on this trend and kickstart the erotic version of yogi. Sure. But if you play more custom, you know, and more comfortable, flexible clothing in a more open space than that would give people the advantage of being able to get more card cheating to have large numbers of bracelets and a bandana and a baseball cap. I don't know because I feel like I could just wear I think it's fair as long as everyone is equal access. I'm yet you. You might. I think you might want to make a mod where you too could have bought the bracelet that I am wearing. I think would be cool. You have a mod and we're before the game starts. This is like a one item per player and like one do a draft. Yeah, one extra item and everyone drafts one item and the other items go away. So it's like I'll take the bandana you take the bracelet someone else takes the glasses or whatever. It's not bad. What do you have on knife? I have the yoga mat. This has been Geek Nights with rim and Scott special. Thanks to DJ Pretzel for the opening