 Yeah, we've we've had a fantastic morning already. The brilliant amber case has already warmed us up with some amazing inspirational talk about Cyborg anthropology and the links between Technology and the biologicalness of things and I think we've heard the word evolution several times today It the inherent biological nature of evolution is something that writers like Kevin Kelly have also spoken about technology and biology being almost Similar in their behavior in the intrinsic nature. I'm here to talk about revolution and Revolution as being something intrinsically man-made. It's something that we as human beings do when a certain track is preordained by Our biological destinies and technological destinies revolutions happen every once in a while and they steer us in a very definite direction and I believe from my limited understanding of how things are happening around us that we are right now in the midst of a revolution and I call that the interaction design Bauhaus and my talk today is going to focus on how we can learn from lessons of the old Bauhaus How many of us have heard about the old Bauhaus? Can you just show our hands? Great. So We know I hope I'll have a easy time explaining myself here I'm gonna talk about how the Bauhaus unfurled in the early 1900s and what happened after the Bauhaus and How we can learn from what's happening today? So what happened back then how we can apply that to what's happening today? So very quickly. I'm Rahul. I Twitter at Rahul send 79 I work at a multidisciplinary holistic design agency called ergonomy design as Paula mentioned earlier They've been around since the 60s. I'm just gonna I'm gonna talk more about my background in theater Architecture and interaction design and I promise you I'm gonna mix these up a bit my Hypothesis is that we are still essentially inhabiting built spaces and containers with scripts and to talk about data and everything that we had in the in the previous session Very nicely pointed that in back in that in this direction And I believe our Facebook news feed is still our social courtyard and our devices and tablets that we are consuming all this media with our Containers and we are still living in these containers even though they are in our hands or they're in our living rooms And these containers and courtyards are what we hold conversations and connections with so I'd like to begin with by a very very inspirational quote from Kevin Kelly and his amazing book what technology wants and in this book He says that a shelter is animal technology extended and quite simply this extension is the technium. This is what? technological evolution is within the spectrum of the technium and I believe that while making these new shelters and containers for interaction within our mobile tablets and our applications We are kind of in a stage in that evolutionary process today where we have a slight dilemma We're not quite sure yet if we want these to still Look backward into our physical worlds and try and mimic like Our sort of Alice in Wonderland app that we just saw where we want to try and mimic our physical environment Or whether there's something new something authentically digital that we can really strive for and work with as new materials And I believe whatever I want to say today has been best said by Mark Twain who said History seldom repeats itself but every now and then it often rhymes and I believe history is rhyming today and The interaction Bauhaus that is now happening right before our very eyes has certain very similar Phenomenon around it that mirror the events of what happened in the Bauhaus during the early 1900s And I believe that what we learned from that old Bauhaus might just help us in thinking about how we move ahead in our future today So let's rewind a little bit and go back to 1800s and have a look at what we were creating in the form of shelters and containers Our shelters were sort of here. We're talking about style So we back in the mid 1800s We had gothic revival and sort of a sort of strong envy of nature and we loved our forests and our trees and our Natural environment habitats so much that we wanted to mimic them in our physical Spaces so you saw beautiful gothic churches that resembled forests and of course material and structure Had a strong role to play and how these spaces were created But you also had furniture that sort of brought about this world of leaves and very organic Material in a very literal way into our everyday surroundings That reached its height with art nouveau and arts and crafts and of course I'm not a historian So some of these facts might not be a hundred percent sort of there might be certain things that I missed out But if you look at history of architecture and design, this is kind of how it unfolded you had gothic Revival and you had art nouveau arts and crafts where people went berserk with floral patterns and IV and here you have Victor Horta's tassel house Amazing. It's beautiful, but very very Inspired and almost literally inspired by nature. I mean in that you almost feel like you're sitting in in a forest And it's made with stone and wood Out came Mies van der Rohe out of the early 1900s and said enough Less is more and with that he gave birth to the international style as most of you would have Been familiar with and the best example that I could think of for that international style is represented in the Barcelona Pavilion where Mies and all the other designers of his Movement said let's strip architecture and design of all the clutter all the baggage of Our envy for nature and let's start afresh. Let's start with basic principles. Let's appreciate space for what space is Let's appreciate form and order for what it is and material for its authenticity and its purity and That gave rise to a whole new world of principles and and a movement that was Encapsulated by the Farnsworth house by the Barcelona chair and these have become sort of landmarks in their own day and age And they celebrated sort of the purity of structure and form So just to recap that little Hundred-year phase in our industrial design history We had gothic revival arts and crafts our new vote art deco the international style and then boom here came the Bauhaus And what the Bauhaus did was reduce everything back to basics and bring about a new world of order and principles so what it gave us was reduction in terms of The kind of elements that we were playing with whether it was space or painting We talked about purity of a return to typography of order and structure and grids it also focused on new methods of production because because you use tubular steel because you use Precast concrete you were able to create a lot more and new paradigms of construction and order and first people like Walter Gropius and Marcel Breuer were sort of they become legends in in our every day vocabulary because of that But as some of you might have seen this movie called playtime by Jacques Taty This movie was classic in the way that it portrayed some of the points about the Bauhaus that people felt was sterile inhuman monotonous and elitist and People quite designers loved the Bauhaus But somehow people felt after a while that this wasn't really how they wanted to live out their lives And so what happened next was that you got a movement that I think I understood as post-modernism Which looked forward but also brought back elements from the past to move forward with And let's say a quick look at what post-modernism might look like or does look like you had Frank Gehry you had a whole Bunch of designers and architects who did amazing work, but they referred to a lot of wit reference deconstruction of spatial narratives and design narratives and also a return to selective ornamentation to elicit it certain kinds of emotion at the right times in the right places so Again to summarize here you had natural envy for a whole century and then a sudden pause and a return to Functionalism where a building was a machine to live in and you had to make a building look like a machine But then the movements that came right after that revolution were talking about wit reference ornamentation all over again But with a new look on that to the future And I believe that history is rhyming today as Hampus put it that history is rhyming today in the form of products like the Windows phone or products like the flip board that you saw in amber cases presentation and that history is has that revolution is happening because of a Realism envy that we all are quite familiar with that we've had with our desktop metaphors for quite some time now where we we loved our Physical desktop so much and our three dimensionality so much that we want to take that into our digital spaces So you have like diaries and notebooks that can look like our Physical diaries little coffee cup in the corner and you had like the really well thought out bump top interface that tried to mimic our three dimensionality in terms of physics You also have this extreme sort of baroque like Approach to physical in digital interfaces where you create bookshelves that sort of store our digital books for us So try look like a real bookshelf You had digital diaries that mimic our little tabs in our diaries etc And they're all there in very successful formats, but at the same time Sorry, if you see the history again here You have and this is all happening very quickly since it's a very short history of interaction is that we're talking about It's early graphical user interfaces real-world desktop metaphors the web look as people call it and then you have extreme scumorphism where people have just gone berserk with glossy buttons and chrome and and this whole Fetish with with physics physicality and suddenly now you have the interaction design Bauhaus that's saying hang on let's strip this whole business back to basic principles and Focus on content rather than chrome or authenticity in our digital experiences And you have stuff like the flip board the Puma phone Windows phone and many many other apps that you find on on the iPad and the playbook and all sorts of other containers and I believe that the interaction design Bauhaus if I was to try and frame it is Something that can be defined as a return to purity and honesty in visual interaction design experiences with a focus on content rather than chrome and a pursuit of authentic rather than nostalgia and object envy And I believe that again when you see Kevin Kelly's book on what technology wants He talks about archetypes and the archetype is ordained by the technium while the trajectory of the species is contingent meaning that The archetypes are following their own pattern and rhythm that are pre-ordained by their inherent DNA And there's very little that movements can really do to influence that Trajectory but what we as designers and users are doing and can do is affect how that individual species and app a Service how these things manifest themselves and move around in that evolution we have that power to affect it And I believe that's where we need to be very careful in how we get carried away by our material resolution And if you look at our history of the usage of plastics as a material or concrete as a material or paint as a material They have always been introduced in their own time and then people have immediately fallen back on realism all over again plastic trying to look like wood concrete and it look like nature like plants You have paint and represent photographic reality and you have pixels when they have come about with our super power screens trying to look like reality all over again and Yeah, the what the interaction design Bauhaus I believe is telling us is that we need to go back to similar things like modularity prefabrication in the way that we come up with our architectural construction or abstraction in the way that we deal with our Metaphors that we use for our visual interfaces And a whole series of new drivers for construction that we probably are still discussing and that's what this conference probably is is so important for And we're still dealing with courtyards and windows and ceilings because that's in in effect That's what facebook twitter commenta tv that huan is going to talk about next These are all essentially still courtyards and spaces that we are inhabiting But we're still Building this with new materials that are different from the ones that we were building them with 10 years ago this new material is very very Clearly in form of content time data and a whole bunch of others social as a very very important layer On top of these new materials that we are dealing with today And we need to understand that we still have lingering forms of envy in the way that we're dealing with these materials And these forms of envy are physicality in the world of three dimensional interfaces Augmented reality that we'll hear more about In the sessions after this and gestures are envy of our real world gestures and our Inherent need to mimic them in our in our digital habitats There's a whole bunch of others But the important point that we need to understand as an audience here today is that the digital technium will evolve whether Nokia chooses to follow it or whether apple chooses to sort of catch up to it That's not important The important thing is that the the technium is evolving and what we need to understand is that it will evolve towards Probably will be similar to a digital post modernism And I'd like to end by defining that a digital post modernism from the way I've Understood it with this historical context might be a frame of reference That is drawn between newer authentically digital orders structure and technology together with older frames of wit humor and human connectivity And this dealing with material is what I'd like to end my presentation with and hand it over to Juan Milano Who's going to tell us a little bit about something that he's built And he uses social as a very important material in how it connects to this new Authentically digital experience that he's talking about. So thank you very much