 Hey there lads and ladies, it is Petrifying Pumpkins here and welcome back to another firewall ultra news video. This one detailing updates 1.09 which is going to be coming laser today. And this one does indeed seem to be the biggest update that they've done so fair and they've released the patch notes over on the discord which you can see behind me. And I'm about to start reading out those patch notes right now. So without further ado, let's jump right in to the comment here from first contact entertainment. So it says attention firewall contractor we have excellent Intel coming in from HQ today that patch 1.09 is slays it to release tomorrow morning at approximately 10 am PT. So they posted this at 6am my time, which means they're eight hours behind me. So that would have been 10pm California time. So when they say tomorrow morning, they mean the morning of the 28th. So they're saying 10am PT so that would be 6pm my time. So that's coming today basically in less than six hours from when I'm recording this video. So you know, I'll get to test it out tonight. This is our biggest one. Yes, our maintenance window for deployment will start at approximately 10am PST and will end by approximately 1030am. Please make sure you finish any matches exit to the hub and close the app entirely prior to 10am. And then below we says we are aware that many users have experienced a reset of their reputation level one or more times since launch this patch will provide safeguards against this issue from occurring in the future. But we are also looking on a process to restore affected users last reputation points. So that players reputation levels will be reflective of all their accumulated progress to date. Please stay tuned for details to come. And then we jump in to the patch notes for 1.09 themselves. They are added safeguards against conditions that could result in recess of user ranks and progress. This one is a very important one. The next one then is implemented idle detection and kick for AFK players in public game modes. Thank God AFK players are going to be dealt with finally addressed issue where AI did not detect AFK players in Xfill temporarily limited the maximum squad size to 3 players for public Xfill to avoid an issue that will be fixed soon. So right now if you play public Xfill and you've got a squad of 4 players something is broken there it's not working. But if you do it with 3 players apparently it works so they're forcing you to do it with 3 players now to get it to work until a fix is brought in. So next one is fixed a condition where some players would not see assignments fixed a bug where accepted assignments in progress would recess every 24 hours. So now you have as much time as you need to complete any assignment that you select so there's no more time pressure basically which is a welcome chain. PVE tuning and difficulty adjustments added the ability to cancel a matchmaking request from the home menu in the safe house. Implemented a momentary cooldown for processing cancellations of a matchmaking request. Fixed a condition where the C4 clacker could disappear without designating the C4. I wasn't even aware that was a thing but apparently it was. Fixed an issue where ADS appeared to be twisted sideways in third person for left handed players so that'll address some of the janky might be seen out there. Addressed an issue with the pose of the tear glasses in the tutorial I don't even know what that means I'm being honest. Corrected some hand poses on weapons to address some clipping issues. Addressed issues pertaining to handguards and rail attachments on the XM or 90 and stalker so I assume that means the floating laser on the P90s will no longer be an issue. Addressed some minor LOD issues on some weapon attachments so LOD is what load on detail or something like that so popping basically detail popping. Fixes for LOD popping, bad reflections and player collision on several maps. Added a user facing option to change the behavior of the quick swap button so this one is interesting we were just complaining about this last night in the podcast how we don't want is the circle button if you tap the circle button you bring out your knife we're thinking it'd be more useful if you could bring out like your handgun or grenade or something but now it seems you get an option to change that so it's going to be interesting to see what the options are going to be there. Disabled the invoice option from within a public lobby so it seems once you're inside the lobby you won't be able to invite people anymore maybe that was causing issues. Blood effects have been updated and added to projectiles I don't really understand this what they mean by projectiles here. Blood effects have been updated and added to projectiles well I'm listing them all for more blood effects I just don't know what the projectiles are you know bullets are the only thing I can think of. Skill descriptions have been updated additionally you'll notice that we are temporarily limiting the squad size in public x-fil games to a maximum of three players we are aware of the issue preventing squads of four players from starting public x-fil matches but we're actively working to have that issue addressed very soon so until that fix arrives the mode will be grayed out if your squad is grayer than three players so there is quite a lot there probably some of the most important ones being the AFK the rank recess very important luckily I've avoided it myself so it looks like I won't ever have to worry about rank resets but some people out there very understandably very upset about those resets and fingers crossed they'll be able to reapply the losses that they suffered so that they won't have to you know just start from scratch again entirely. I'm also really interested in the quick button yeah the user facing option to change the behavior of the quick swap button. See I'm definitely looking forward to testing those update 1.0910 on the channel and hopefully we will notice a lot of these improvements and the game will just you know it's a step closer to getting the game where we need it to be and it's not a bad step at all I don't think. Let me know your thoughts on this one in the comments below and before I go let me thank all my members who have helped me out by supporting this channel they are the following. 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That is it for this video lads and ladies thank you very much for watching I'll see you out there in Firewall Ultra stay tuned if you want more firewall ultra stuff you know this is the place to be until then please stay nice and moist