 What's up everybody, I'm the Mangus, you are awesome, I've got another quick update from Predecessor. A good friend, Ruba sent me this little tidbit via Discord that shows the results of his work using numerous locomotion techniques pioneered by Epic when making Paragon to make the game feel smooth and immersive. While this isn't the first we've seen of this kind of thing from Ruba, this is the first we've seen of it with a controller. Now I want to make it clear right now, by no means does this automatically mean that Predecessor will be coming to PS4 soon, or that it will even come to PS4 at all. This simply means that the steps are being taken to ensure that the heroes of Predecessor can work with a controller. You may or may not know that the analog stick actually provides a greater range of movement options to the player. Not only does the pressure sensitive stick allow you a greater range of motion, but you can also control your character's movement speed better. You can see that in this video as Kalari takes off and stops very slowly. That simply isn't possible with a keyboard, as you're either pressing a button or not. You can't softly press D and strafe slower. I have no idea why you would ever want to move slow like that. Maybe you just want to baywatch that shit real quick before finishing someone off with a crippling dagger, but it's not up to me to decide how people play. This is why implementing controller support is much more difficult than simply mapping the movement to the input directions of the stick. It's great to see that attention is being paid to controller support whether that be for console playing in the future, or simply catering to the people that want to use a controller with their PC. I'll go ahead and shut up now so you can watch Kalari's strutter stuff.