 So this State of Libra Graphics Union had started in 2014 as a way for we not to have to have the same the same talks year and year EM so every more important project or secondary project have to present the progress over the previous year. So if there are just progress you just see that a resuming activity of what was the previous year here and whoever is interested is here to talk of the developers themselves. We shall start with dark table. So dark table is a raw converter and program to manage your data images processing images with high precision. Dark table wasn't presented at last LGM so here's an overview of the last few years. So liquefy also known as I warping gimp allows to move image versions around widely around widely easy to make people look slimmer. The automatic perspective correction is an upcoming future that has already landed in our development branch. It allows one click correction of photos by analyzing the image content to find a reason to one vertical lines. The Hebrew translation also brought general support for RTL languages right left language there is and included high DPI and 4k supported which allows duct table automatically recognize insanely big screens and adapted to that. It also allows for Louis scripting. It's reaching a point where serious workflow tools can be added to our duct table. Examples of scripts in Lua are collected in Github. Support for a huge number of new cameras was added among them raw formats of non-buyer cameras like fuses X-trends. Another note it's not always that the notes in here having text will miss it with the slides because some are perfect and matching slides. So LUT is short for look up table is a way to specify how colors should be mapped. That's used to emulate classic film stock but also as a means to color calibrated photos to match different lighting situations. That table's denoising is quite good already but there are still ways to improve it so you are changing how we internally process the image to get better results in the shadows. That table has always required x86 platforms. However thanks to recent changes we managed to run that table on a Raspberry Pi. We have that thing with us. If anyone wants to see it just ask. At LGM 14 we added a new in-painting method to recover blown highlights. Now we want to try to make it better as it can introduce some artifacts to the image. Last but not least we ported that table to GTK 3 in last year. Unfortunately supporting GTK 3 is quite cumbersome because they break things with every release which cause more work than it should. And then we changed to FreeCAD. So for who doesn't know it FreeCAD is a 3D modeling application made to model things to build in the real world. From electronic components, objects to be 3D printed, manufactured products and all the way up to engineering projects and buildings. Almost all of FreeCAD's functionality is accessible via Python. We have a new release of FreeCAD right now with more than a year of work. Many improvements in all its areas and a big list of powerful new plugins. This brings FreeCAD closer and closer to the perfect stable, comfortable, user-friendly modeling application we all wanted to be. More and more projects are now using FreeCAD as their main modeling tool and the results are appearing everywhere on the net. The big highlight of this release is the new expressions engine which offers a whole new range of parametric possibilities such as performing calculations on the fly in object properties or reference any property or any object in other objects or spreadsheet to you. Spreadsheet cells. So it's look amazing. And we have now a finite element analysis tools which can calculate efforts in objects when they are submitted to real life pressures. It receives a lot of work and made a huge progress. A new path model for CNC has been added in this release which allows FreeCAD to calculate two paths around objects. These two paths are then exported to the machines that will cut a real piece out of a block of material such as wood or metal. And finally many new side projects have blossomed around FreeCAD. Those can be used as plugins inside FreeCAD itself and offer new functionality such as optical calculations, creation of assemblies, automatic placement of boats and screws or easy addition of dimensions and annotations. Big steps are expected forward with the next release with many improvements to the existing functionalities and tools already within the development pipeline as well support for the newest versions of libraries like Python 3, KT5, OpenCascade technology, VTK and more. The FreeCAD ecosystem is growing fast. Have a chat with the FreeCAD team here at LGM. This talks for itself. GIMP has actually been slow to submit these slides so I have this screenshot. So some of the changes over the last year include PSD support improvements, MyPaint brush support, resurrection of the recently dead intelligent scissors, new experimental 100 transformation 2, the merging of an experimental any point transformation 2, a new option for file copy major location and PFM file format support. And we have some improvements since the intermediary 2.9.2 release. We have new teams. This is the new default team when installed GIMP from Gitmaster. And we have also gray and light teams. New icon teams. We have painting symmetry for all tools. We have a select fluid common that we remove small and selected areas inside a larger selection. We have a fuzzy select and bucket field tools that now recognize diagonal neighbors that has adoption to that that changes the behavior of the tools. The MyPaint brush tool is now fast enough and is enabled by default. Previously you have too high to search for it in the playground settings. It supports the tagging of brushes. We have now color management color management for grayscale images and lots of improvements in the handling of gaggle based filters, which are where most of the work on the new game is being done directly. That was for GIMP. Now I have the host. Host stands for house of open source technology. It's a project based in Oman and part of free open source program at information technology authority, ETA, aiming to support local free open source community in Oman and link its members with international force development communities. The idea of the project is to identify an existing and active force software project that is recognized internationally to be further developed or customized through a number of Omani force developers around the force community for a specific period of time and maintained by an internationally recognized expert of this area in Oman. So they had a specific team in 2015. Which is making CTL, which is Improved Scripting Management, for a lot of projects. So they made that for Scribbles. They didn't quite market the slide change here. So they have CTL supporting Scribbles, Krita, Darktable, and I have Patalton Ray-KM Text-Out Library. It's a small library that encapsulates the logic for complex text layout and provides a convenient API. So it currently provides bidirectional text support using free BD, shaping using half bus, with proper script etaminization. Due to this Ray-KM can support most writing system covered by Unicode. Libre Ray-KM website is, okay, you have to search it. I think it's not on the lines. It's useless for me to try to read it. There are quite a few projects using Ray-KM. There is Image Magic, LibGD, Pillow, which is the most important Python library for image manipulation, Pygame, and Blender. I think also they put an extra slide here. Yeah. So it's Scribbles, which didn't send the slides of itself. So it's Scribbles for this presentation. And it suggests just, you know, consider sending a video for next year. It's quite a better presentation. This is KD in live. I don't even know how to pronounce it. It's KD in live or KD in live. KD in live. KD in live is fine. So they are a movie editor which send in slides. So they have to suffer my reading here. So I guess that's the title slide. At the end of 2013, things looked quite bleak for KD in live. Or if Jean-Baptiste Mardel is struggling as a long developer. But over the course of 2014, Vincent Pinin and others helped him gradually got the wheels turning again. Now, over the past year, KD in live was regaining coding momentum and performance stability. Some much needed refactoring work has been completed, resulting in a massive improvement in the quality and stability of the 15.x releases. So KD in live leaves again. On the technical side, changes included a new file format, switching to KDE Frameworks 5, an integrated OpenGL and Movit to enable GPU effects. Perhaps most important was a decision at the random meeting to improve the editing workflow. The user interface and focus on the needs of professional users. This resulted in workflow improvements like clip, library management, automatic compositing, better keyframing and render options. An improved effects interface as well as main design fixes. KD in live has become more involved with KDE in a number of ways and initiated regular IRC meetings with the community. The forum is becoming more active and there are more regular bug reporters than ever before. KD in live is now being used for more and more professional work, from television, web, short film and music videos and even future documentary. Soon there will be a new modern website, the launch of our community-developed logo. On the 1604 and 008 releases, we'll make it easier to install a stable and up-to-date version of KD in live on an illegal distribution. As a community, we are learning from critical engagement efforts. We will start publishing artist interviews over the next few months as well as making it easier for people to get involved in different ways. The ongoing focus of development is on the fast, flexible professional workflow rather than shiny effects so that free, library and open source video editing can become a core part of many more video production environments. So I had some progress. Now Krita. Krita is a digital 2D painting studio for artists. They have the goal of supporting creating art from sketch to finish a image. Krita now all supports hand-drawn animation. So in 2015 they released Krita 2.9 with a huge number of new features like support for photoshop style layer styles, transformation masks, multi-document interface and much, much more. They had another successful Kickstarter campaign where they focused on animation and supporting for live brushes and canvas. Krita has also been ported to QT5. They had books published in English, French and Japanese. A series of tutorials in Imagine FX continued. A successful series of artist interviews on Krita.org. On 2016 they are on track to release Krita 3.0 with animation support, instant preview and a host of other features by the end of this month. They started actively supporting OS X and another kickstart begins on May 1st with the goal to port in vector layers to SVG and create a new texture tool. So that's it for Krita. So I have laid out laid out switches to Cairo and the half bus base at the renderer and this opened up a number of new avenues to explore. To start with fonts. After just 10 years laid out now has some simple text to those. And that includes layered color fonts. I remember we making those in VN animals. Also many instruments to the engraving tool, which is on this slide, including Open Simplex. So they have basic random line of sets and automatically applied line profiles. And there's a workshop on Saturday. So this project here has a lot of text. So there you go. Metapulator is an open web tool for making many fonts. Supporters work in a font design space instead of one leaf one face at a time. Metapulator will very soon be ready for type designers to test it and use it in their workflows. And we have finished the import process. So they created a Metapulator object model and then a developer tool we measured that make it easier to experiment with the technology made for Metapulator. The ATEN project that was initiated on Metapulator is now based on ATEN. This slide is from an application that will be used for documentation and the tech demo. The meeting on Sunday is inhale deeply ATEN and Metapulator. We'll talk all about this and give details, answer questions and officially kick off the ATEN project. And we have Pat David's pixels.pixels.us a community focused on free and open source photography. The community mission statement is to provide tutorials, workflows and showcase for high quality photography using free software. So after kicking the idea around LGM 2014 the main site was built and Softly launched in August 2014. They enabled forums using Discus which launched in April 2015. Since Discus was launched just over a year ago it has gained 475 active users. So several free software projects use Discus as their official forums. Gemic, raw therapy, photoflow and fumulator. This strapped graph here shows pages views by week. The first small spike by Gemic here is when they move with their forums to Discus. And the second big spike which is on the E there is when raw therapy move with their forums over. So they met this pixels.us project and there will be a longer presentation about being in the community at 14.40 past three on Saturday by Pat David. Is Pat wrong? I haven't seen... oh there he is. Come on and join photographers and free software supporters at pixels.us which leads us to the rapid photo downloader. This is a project to import photos and videos from cameras, phones, memory cards and other devices at high speed. It can be configured to rename files with meaningful user-specified file names. It can also backup files as they are downloaded. It downloads from any backup from front and backups to multiple devices simultaneously. It can now handle hundreds or thousands of files at a time. It's plain thumbnails that can be sorted and filtered while maintaining a responsive UI. The order in which thumbnails are generated prioritizes representative samples based on time. I think I should be on the next slide already. Using a load balancer thumbnails are generated asynchronously and in parallel. Libraw is used to render raw file thumbnails from which a preview cannot be extracted which is the case with Android DNG files for instance. So unique and rapid for the photo downloader is its timeline which groups photos and videos based on how much time elapsed between consecutive shots. Use it to identify photos and videos taking at different periods in a single day or over consecutive days. The slide adjusts the time elapsed between consecutive shots which is used to build the timeline. In this screenshot the two rows in black immediately above the four selected rows indicated the files at the time period which was previously downloaded. So in the past year it has been ported to libg photo 2, Python 3, KT5 and zero MQ. The direct use of libg photo by passing GIO are lost downloaded from our cameras supported by libg photo. Depending on our desktop environment it's running on. The programmer will either use GIO to automatically amount cameras so it can access them or UDISCs too to manage this amounts and GUI dev to monitor camera hot plugin. The developer Demo Lynch, is he wrong? I think he didn't make it. Has created a common live program to analyze all varieties of raw photos and many videos formats to determine the minimal number of bytes to read to be able to extract the metadata. So the first alpha release is imminent. So this thing is new for me. On VIPS. So there are some notes for you here. VIPS is a free scientific image processing library. It's fast and needs little memory. It's widely used on the web for image resizing. It's used for technical image in research and for photography. It's taken six painful years but Liby VIPS has been rewritten. VIPS 8 was launched in May 2015 with VIPS 8.3 coming out this week. The new version is based on GIO object. It has clean new insides, new bindings and some interesting new features. Speed and memory user slightly improved and the older VIPS 7 interfaces are still supported via compatibility layer. So I'm sorry, I thought it was on this slide. So a couple of talks on Saturday will show some of the ways Liby VIPS is being used. And it takes us to the last project. It's the Zimar mod. It's a little move made with free software. They have finalized the pilot research and creation of references. The redesign of characters. Storyboard is finished. Animatic is finished. And game plugins for storyboarding and animation are progressing well. These are the spin-offs of the thing. And preproduction is coming to an end. The pilot should soon be coming to your screens. And with this sweet and this painful stay down there.