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Published on Nov 3, 2016
Whether your studio has an in-house art team or external contractors, it can be incredibly difficult for programmers, game designers, and artists to communicate effectively and efficiently. Breakdowns in communication can lead to delays, expenses, and lower-quality products. Andrea will discuss common pitfalls, highlight success stories, and share her own experiences from Valve and beyond. This talk will give developers the tools and advice they need for better communication and better results.