 Hello, and welcome back. So in this video, we're going to try and build a little bit of terrain And we're actually going to do it in the simplest way possible We're going to use a height map and we're going to use a diffuse map It'll take a second to build something. It looks really cool And that's what those images are if you've had a look in The source images folder. There are a couple of images in there that we're going to use for this And it really could not be much easier. So the first thing I'm going to do is I'm just going to go back into my top view I'm going to make sure I'm on my polygon shelf. I'm going to choose plane and I'm just going to drag a plane that sort of encompasses quite easily my curve like that and Then into my channel box I'm just going to try and square it off because the images I'm using a squared so I can see that I've got 3228 by 2340 so I'll change that to a 3200 and I'll change this one to 3200 as well lovely, okay Then what I need to do is add some subdivisions to this and that's going to give me the vertices I need to manipulate the shape So I'm going to go for 100 by 100 in this case Which will be plenty Okay, and then the final thing I need to do is just move it down a little bit like so Because I'm going to raise this up Using a height map in a minute, and I don't really want the plane to be crashing into any mountains Okay, so that's that done the plane is ready and the only other thing I could do if I was doing things properly is I'd rename this To I want to call it terrain and enter, okay The tool we need then to make this work is the sculpt geometry tool double-click on that to bring up the options Here they are and then we need to make sure this is set up. So I want the Sculpt parameters in fact the best thing you could do first of all is just reset the tool to make sure it's that defaults And then the sculpt parameters. I'm going to go for pull My max displacement. I want about 10% of what the width and the height is So I know that my width and the height are 3200 so 10% of that would be 320 Okay, so that means it's going to raise up about 10 squares high and then I can refine it after that Okay, next thing I want to do is I'm going to go to attribute maps I'm going to go to import and click on the import button And this will take me if I've got my project set right into the source images folder And there you'll see an image called height map, which is just black and white image The white represents the bits that we want to raise up the black represents the bits we want to leave alone So if I now click on open you can see that I've created a nice little bit of mountainous terrain there Okay, once you've got that you might want to refine it a little bit So I actually do it mountains aren't quite steep enough for my liking So I'll she'll switch to my scale tool scale it up a touch About that I'm just going to make sure that My plane's not flying into it. So I need to move it down a little bit Get the curve out of there should be nice and that is a Mattering nice and built the only other thing I need to do to this bad boy is get the Diffuse map on there get a texture on it. So I'm going to go straight into my Hypershade When the computer catches up with me, I'm just going to hide this bit because I don't need it And I'm going to create myself a new Lambert I'm going to call it Terrain M Then it may have to be editor. I need to attach an image to it. So click on the checker box under color Click on file Click on the folder under image name and I'm going to choose Texture I do believe they go and this is an image that matches the height map that we've just used So click on it open You will then from your materials section up here want to drag that onto your terrain using the middle mouse button Pop and Then it may or may not appear if it doesn't appear if it looks like this It's probably because you've only got a shaded display on so press number six on your keyboard and you'll see some lovely looking mountains Okay, so I'm now going to go back into my perspective view oh Yeah, that's lovely and then what I shall do next is Worry about my skydome in the the next video, so I will see you in the next video for that one