 My name is Jason Gestes. So I'm currently walking with book my show and I have like me and my couple of my friends We just like we actually living together and we used to sit and hack something or find something like some random thing So this is actually a research from like my friends like Yeah, I'm just straight away. I don't have time Okay, so first of all I'm just Dedicating this flash talk to my family because every time when I play games, they ask the same question Why you're still playing games? Like especially when I play this game where a man legend like next year Hey, man, you're going next year. You need to get married. Why are you playing this all this cartoon games? Yeah, it's like well, it's it's game But yeah, I know that people they don't understand like but I have an answer for this question Like why I still play games, but I think like before I just Like I'm just play a little small clip of this game and and the level that I really like and just small You see the game right it's very cartoon it's very colorful and it's very vibrant and it's so cool like but That that game that clip that I shown it have the answer for my question like I think you guys guessed Like and it's nothing. It's just simply game experience So like game experience like you see the game right the dynamics of the game like the player the move and Every in that level like everything like the animation that boss enemies the player everything come to a like one center point Like it more concentrated on the music and even the player also you will get addicted to the music and you just sit And like continuously playing oh man, I need to finish the level in one one stretch So like that that's called like game experience. Why because that simple cartoon game They drag me to like sit and like play for hours and hours to complete levels It the game have something and that's the experience. So today. I'm just talking about the game experience So before that life just give you what is game experience like game experience? It's like a combination of like a lot of things like story art music like mechanics and lot of factors It's it's n number because when I start digging more it's like a very big topic I'm really gets like there's a lot of things to learn from that. So I thought about to share some factors that really drive the game experience currently in the industry when you look at the games out there So the first factor is the user interface So in user interface now you see all the interface are like very aesthetics very just you see this This is the game screen of a game called division by Splendor sell it by UBS. So I think it's not to release I'm not sure So you see that like this is actually a map like a player when you see it Like I want to see where is my next checkpoint when you click on the map It's actually show in the 3d area. It's like very beautifully It's it it's on it's like it Actually utilize the complete spatial 3d area and they put a very amazing map like it's like a war factor It was like oh man. This is nice cool. I never seen this before So like people are making very aesthetics and like very good and the main thing is this is usable Like it's not just a piece of lines and circles. It's like very useful when you really see that I actually watch the gameplay and I got like I mean, this is a one good thing So next thing I've seen in UI is minimal like right now all the games are like getting very popular Like franchise is like assassin's crate gtf5 and all right But if you still like you play all the series of game, but you you should watch the UI And so I actually took like gta like three versions gta san andrias gta 5 and gta Sorry uta 4 and gta 5 So if you took in this san andrias right you have seen on the top That's actually an icon like also watch the current weapon you have selected then the time health bar and your money But okay, that's cool right when you're playing at that day But on the next release when they they completely remove that block They remove that information from there and give them more space to enjoy that complete view of the like environment that they're created So but Actually weapon and bullet that's actually important when you are getting into a fight So they thought it very well So in gta 4 like when you actually get into some fight on top They will show the what the current weapon you have selected how many ammo round and how many police are there But similarly in gta 5 they exactly took the gta 4 and they made a little bit change the only change I've seen When you're in the fighting sequence, they don't show the gun They only write the numbers like how much round is left because like it doesn't matter like when you're in fight You never care of what gun it is. You just see the enemy. Let's kill him like fuck You never see like what it is and what happening just Yeah, that's the philosophy you never go and say oh my which gun is that I'm having go I'm having mpa 5. Oh my nice cool. You never go And the next thing is feedback like feedback is yeah this screen Like give or like feedback for example a lot of first-person shooters lovers are here So like when you see like a wolfenstein When there will be a health bar and whenever you shoot the headbar will decrease and that's how you know Okay, I'm going to die But exactly same philosophy when you're in attack you never think of anything only the enemy same thing But in that situation how how how we will get notified that okay? You are getting damaged or you're getting You're getting damaged and you're getting like uh how like more uh attack and out So what they do they put a notification like once you get a heavy damage They they sprinkle some like blood on the on the screen. So you will get notice. Oh, sorry Sorry, I'm very sorry So like I got I need to take a cover otherwise I will die similarly In racing game like need for speed when you're putting a nitro boost and you're accelerating They add a motion blur effect to that. So you will feel like oh man. My car is going very fast Actually, it's simulation, but you get the feel that okay. I'm accelerating. I'm getting into the First second third or what so this is like what like a couple of things that I notice in ui But there are a lot more, but I just hand pick a couple of like you see understandable thing And the next big factor is an art So when you see like art, right? I know this art has been changed drastically Like if you think from story if you think from the environment Character and all the designs like they have changed very drastically like uh for for example Like if you take uh the game like far cry for like I've seen the developer diary where the developers They travel to nepal and they stay for months and they study it what the culture what the music how the environment look Then they exactly recreated in the game So it's like a very good experience not just like playing game. It's giving me the culture of nepal I don't know what how the nepal looks and all but I can see the game if they create a very fictional place in the day And it's a very good game Yeah Yeah One just finished. So next is music. I'm going very fast. So music like games I really got a very big collection of music like music discovery games is one good thing Like this is just a couple of art Albums I have like there are a lot more I can put it but I don't have time yesterday when they're preparing this So I just put only this there are a lot of songs I get So the conclusion like what did you learn in like this five minutes? Like what I just talked a lot of random things here But the main thing the game teaches you user experience because like you you are actually user you are interacting with the game It's actually a system like the feedback what how the this is actually exactly you want in like normal apps that you do Like it should be very user friendly in games like nobody need to teach or will you always go there and take and you start playing without Anybody forcing or just like that's the thing. So from games. I really understand like okay They're taking too much thing about user experience and all so you can really understand small small things from that And yeah, the another one is like one good excuse to play like I'm learning user experience at all Like that's one good excuse to play seriously. You could just tell me like