 just as I was about to drop the message. Admit, admit to what crimes. Oh, hello. We are connecting. I can see you, but I cannot see you. A million things. There we go. Hello, hello. Hello. How's it going, man? I'm good. Thank you. How are you? Yeah, good, good. I'm liking the t-shirt on the TV behind you. That's the first thing I could see. I totally didn't spend five minutes taping it up there because I realised you couldn't see the bottom of it. Quite right, too. Is that an inside joke that I'm not aware of? You're not aware of Dr. Who's greatest villain, Scongo? Oh, you might get up. Yeah, well, it's actually an inside joke with a meme Dr. Who group. It's essentially just a photo of one guy with his nose squished down. And then it was a way to battle people who are really elitists, like saying, oh, you haven't watched the classic series, you're not a true fan. So yeah, this is the biggest classic series villain of all. And if you haven't heard of Scongo, you're not a true fan. Well, I'm glad I'm a true fan now, otherwise I'd be out. It's weird. People have done full-on audio dramas of it. There's a three-episode series of this character. He has like these magical timebongos, which he uses to control time. Yeah, it's incredible. It's incredible. Well, Davros, Daleks move aside. I think we have found the best. Absolutely. Absolutely. You have magical timebongos. I'm loving the stuff that you got in the background, by the way. Like, you just got memorabilia. Like, you've got everything Dr. Who there. Oh, yeah. I'm crazy. Yeah. In Australia, we get maybe like, that's brilliant. That's awesome. Oh, it's a puppet. That's even better. It's a hell of a dream. We don't get that. Well, we get like maybe 20 character options, like items here, and that's it. So this is maybe one of five that you can find at a store, like anywhere in Australia. So it's awful. Come on. Come on, DTC. Give some love to Australia. Goodness sake. Yeah, absolutely. Absolutely. I've got OBS and like audacity here. If you want, I can record my side. If you would like to have a backup as awesome. I mean, the interview coming out today as we record this, the show is coming out. The interview today with Katie Haynes was hilarious with how messy it was. Because I didn't know if it was recording or not. Like no joke, got my proper like in person camera and had it here, recording the screen and that was going to be the backup. Okay. And I did that halfway through her poor face. She was not a little bit of a joke. Oh, yeah. I did streaming and I did like Minecraft Dr. Who stuff where I was like, yeah, I'll show my face and stuff. And so that took ages to get that right because there's just so much out there. I think that's a price of passage doing Minecraft Dr. Who, isn't it? Oh, yeah. You're not quite confident to do live action stuff. So you're like, I play Minecraft. So does everybody else. Let's do that. Yay. I was involved in a lot of the mods. So yeah, that was my introduction. I'll talk about it more in the actual, like when we do the proper stuff. Yeah. That's quite interesting. Yeah. I'll do a sync test now. I've got Audacity up and I've just hit recording on my side. So I'll just three, two, one. Hopefully that'll be enough theater to go through that. Yeah. So you should have like a nice 1080p of me here and then Audacity. I'll get Audacity to clear out all the background noise because I'm very picky about how I sound. Fair enough. That's why I do all the different voices instead of my own. Yeah. I loved you, Peter Capoldi, especially the episode zero, just him jumping out of nowhere to say trans rights. I don't know. When I write the script, I'm either very, very picky or I do whatever springs to mind first and that was one spring to mind first. Yeah. Perfect. I mean, you read a lot of people in, I bet you. Oh, I'm sure. I think someone actually did repost just that clip. That's the only clip that's ever been re-uploaded to the show so far. It's just completely without great trends, right? It's something right or something wrong. I don't know. That's the two choices. Yeah. Yeah. I'm sure this light is just blinding me here. If I don't have it, it's just very Oh yeah. It goes from like normal to professional. It looks really nice. Oh yeah. I'm very professional with this like two out desk line. I just got blinded in the face. The light that I've got here, I've got it on a lamp. Oh, sorry, TikTok's playing, but I've got it set so I can just change its color and stuff. So that's not as dramatic. Now that's professional. There we go. So I can have a gamer room. Yes. Just have that going. Oh, absolutely. Oh, I got to fix that. How does that right? That looks about right. There we go. That's what it was. Yeah. Yeah. Yeah. Didn't spend like an hour twiddling with that for this or anything. Well, at least I see you. I spent an hour sleeping. I woke up at 10 o'clock and I saw your message. I was like, oh, I better hurry up as I have more time. Well, it's 8 p.m. here. So I've had all day. I've been worried if it was an hour for me. Yeah. See, that's what I find quite funny because I realized how quite globetrotting the show has become already. So I interviewed Katie, who's in America, Spectre Horizons, which was in the UK in America, and Bo, the artist who's in the Netherlands. So I'm all over the place now, especially with now with Australia. This is fun. Show's going continental. It's great. It is. I'm a continental show. Is that a word? Or is that breakfast? Pretty sure. It was an Ice Age, so I'm sure it's a word. The Ice Age is the way to go. Absolutely. I am. I identify it as a synth, a sloth. Oh, absolutely. It's a mood. Oh, hell yeah, dude. All right, let's get into the questions. Awesome. I'll do an intro. I'll do an intro. I really do an intro. Sure. Hello. Welcome to the interview bit, which audience retention always tells me is the bit that is least watched. So here I am doing it again. Yeah, honestly, it's the best policy. I must be doing something. Absolutely. I'm here with Clayton, who is the main developer behind the Doctor Who fan game Forgotten. I've literally just written. You're forgotten. Forgotten. Forgotten. Forgotten. Forgotten time. Forgotten time. How did I forget that? I have it written down and I looked at it and I went, I've only written Forgotten. I did at least remember my train of thought. Hi, Clayton. Hello. Hello. I just realised my microphone's all the way over here. I should bring you. Is that better? I think it was fine before. Like, it all sounded good. Yeah. A piece of microphone then. Right. So question one, where did the idea for Forgotten time come from? Well, it pretty much just years of me developing and doing stuff because I started off in Minecraft as a lot of people have. And I did a lot of Tata stuff. And then it eventually went to helping out the modding community of it, where there's a mod called the new Tata mod. And that just adds a bunch of Tata stuff. And I always wanted to add a bit of story to it. And then I realised, well, if I want to do something serious, I want to switch to an actual game engine and try and develop something. So that's where Forgotten time came from. Yeah, it was just sort of, yeah. How long so far have you been working on the game? That's a good question. If you want to be technical, I guess the first version was 2018, where I was just making a sort of like a Tata simulator. And then that went on for about a month until I got bored. And then I picked it up again. Yeah, I picked it up again probably about end of last year. I want to say it was about end of last year. And I was in a group call with just a bunch of these like modellers. And I just thought, well, it'd be cool to give it a go. And so that's where it's come back now. So probably about this is seven months, I think. On and off. On and off. With any project, I suppose, you can't work on it all the time. It would drive any man insane. Yeah, although it would be nice just to have like five days a week dedicated to doing something. But no, life gets in the way of that. It sure does. Whether it be school, college, work, it's all. Yes. But so what is what's the rough plot of the game? I saw your post about a butterfly one prequel episode. Yes. So the idea for this is that you're playing as the doctor. Essentially, you are a part of this sort of like time fractured event. I can't use the word time fracture because obviously that's that's already a thing. But essentially, this is crack in time caused by this outside of the timeline casino that specializes in timeline gambling. And you being the doctor, of course, you get yourself stuck involved in it. And being there causes a crack within the entire timeline of the universe. So it's your job to fix these cracks. Yes, I love a good mouth that story. So yeah. But yeah, there's a lot of stuff that I want to do with it. But at the moment, it's looking at two episodes, this sort of prequel episode, which is episode one. And then episode two, being a Dalek story, which is but I've been mainly working on at the moment, which has been a lot of fun. Well, yeah, I've seen all these Dalek posts, especially those videos of the tests, I'll go get to it. Yes, awesome. Will it be a voice acted game, or will it be more of a silent protagonist time dealio? That's a good question. I've been I've been battling it. What I wanted to do with it was that because a lot of people like, well, if you're making a Doctor Who game, they want to be whatever doctor they want, whether it's the second doctor or you're playing, you know, 13. So a big thing I wanted to do was to try and create a silent protagonist of the Doctor. So you could pretty much put any Doctor into it. So whether that's, you know, you want to play as 12, it's can be there for you. If you want to play as Dominic's purple Doctor, there's even the potential for that as well. Yeah, I talked to a few people about it when I was first concepting the idea. And they were just rushing with ideas of how it would fit in the Doctor's timeline for everyone to do. So I'm like, brilliant. That's exactly what I'm trying to go for. But if there is dialogue, then it will be more tech space, like a three option choice type deal. Yeah. Yeah, that sounds exciting. Well, if you ever need a Doctor Voice actor, I mean, absolutely available. Absolutely. Yeah. On the more technical side, what software do you use to make the game? Well, originally, we would do using the Unity game engine, because that's what I was most familiar with. And that was at the start of this year. And then I was pretty much enticed into Unreal Engine just by a few screenshots that someone posted. And I rather foolishly went, you know, I'm just going to pick everything up and throw it into that. But at the moment, it's being developed in Unreal 5, which is like a pre-production staging of the new engine of Unreal. So we get a bunch of awesome stuff. There's Lumen, which is their new lighting system. So it's sort of like ray tracing, except not. I still need to look into it a bit more. But it just makes anything that I put into the game with no effort at all look beautiful. So I'm very happy with that so far. Yeah. Unreal is, well, as the name would suggest, very, very advanced. And that explains how amazingly, amazingly detailed, like the Dalek and the TARDIS has come out with, especially with the lighting is incredible. Yes. Yeah, the lighting, it was literally turning on a button from between engine versions, which is amazing. But I wouldn't be here without, like, the amazing people who made those models, like the glowing one, Harry, Tom, Tom the Witch, Dalius as well, some awesome people who just put their sort of time into it. And yeah, I wouldn't be here without them. We'll definitely give you a chance to shout out the amazing little team you've got. Absolutely. The next thing's not really a question, but again, getting back to the Dalek stuff, the two I think I saw were the death screen one, where the Daleks chasing and shooting at you. And the other one where it's like a sort of a square you're running around where the Daleks spotted you. And both of them, I can just imagine, whether it be playing it or in VR or what have you, it would be terrifying. Just watching the video, like how dark it is and the lights of the Dalek I stopped following you and you can only see the light. It looks genuinely incredible. Well, thank you. Yeah, I think I've spent about three months at the moment on those Daleks and it's still rather, still a little janky, but the biggest thing is I want to make them feel alive and have those moments where you may be just hiding under a desk and it rolls in, stops, looks around and goes, yeah, there's nothing here and continue. It's like alien isolation, if anything. A little bit. I've had a bit of inspiration from that. So I'm hoping that I can bring at least something like that to the table with it. Just give me one second. It started raining. No problem. Rain is pouring through my window. It was just raining here, actually. So there is a chance it could be continental same rain. It could be. Yeah. Yes. What a time. Yes. All right. So next question, perfect along the lines. Who are some of the people that you've been able to work with on this project? Well, like I said before, just some amazing sort of lesser known people. The glowing one, Harry, everything this guy does is amazing. I approached him pretty much at the same time as everyone else, really. And there was a point in time where maybe there would have been Dalek mutants being able to be seen. And he said, let me see what I can throw together. And it's the most gross thing I've ever seen. I'll send you a screenshot to put on. But it's terrifying just the amount of details he's put into it. And he and another guy, Tom, which I mentioned earlier, they collaborated with some rather dodgy sketches that I did to bring our custom TARDIS and screwdriver to life. And it's like magic what these people do. Just being able to take a concept and model it. And then it looked so perfect. Yeah, I would not be here without them. And then Dale, Dalius, he has been working on the interior on and off, which again, awful screenshots. I may just send you all these little screenshots of ideas I had. Flash them up during the interview. Awesome. But yeah, just showing them off and giving them pretty much nothing. And they've just brought these amazing things to life. And I'm so glad that I get to take their stuff and show it off in the best way that I can. Yeah. Absolutely. And definitely go and follow these people as well as Clayton for the ongoing development of the game. I've just been fascinated by everything that's been coming out with it. And leading on with that is sort of my final question to you. What about the game that you have made so far? Would you say you're most proud of or most excited to share with the audience? I can say those Daleks. I've rewrote them about five times so far. Yeah. I've always wanted to make them feel alive. And it was rather a challenge at first because I thought, well, you could just put a Dalek in the game and they would just kind of move around, make it look left and right. It'd be fine. But then realizing how set Dalek movements is in the TV show, for a Dalek to shoot you, they've really got to be set up at a certain point to look nice and shoot. But if you're giving a player to be shot at any sort of angle, it's trying to get their behavior to not only react to the player, but then feel like it's a Dalek and it looks believable. So that's been what I've been most proud of. And what's elevated even more, and I can't believe I didn't mention his name, but Joe Vevers who voices the Daleks in the Bugger series, that list of pretty much comedic Dalek voiceover stuff, I approached him and said, hey, would you mind doing some voices? And he just knocked it out of the park. Even with just like, I sent him maybe 10 or so lines and I got about 95 or something back. So, and that's not even dialogue or anything. That's just reaction based stuff. Yeah, the Daleks at the moment are like the best thing about it all. And I'm so happy with how they're going. That's terrific. Well, thank you again for this chance to interview Clayton. It was very kind of me from across multiple oceans and countries we were able to speak. Yes, the power of Zoom would have been Discord, but Discord doesn't like me these days. Who does? That was rude. I meant to say who likes Discord. I meant to say who likes Discord. Cancel him. Hashtag cancel Clayton. Commander Moose is over party. Can't wait for it.