 All right, let's close this section out and take care of the propellers because it'd be kind of cool to have the propeller spinning now All I'm going to do is I'm just going to do a really basic implementation of this I'll let you guys it'll be a challenge How about that only you guys tie it to you know the actual throttle and all that stuff and spin it up as you know The engine is rolling. It would also be good. I think at some point I should show how I create, you know, the blurred versions like I did in the IndiePixel helicopter course. So anyways, let's take care of the the propellers here in a simple way All right, so Since the propellers are on the engine might as well take care of the rotation of the propellers At the engine level, right? So if we go into our engine script here Let's do a new function. So let's do something right here. We'll do avoid Not a virtual. Let's do avoid handle propellers Like so All right, and we'll just call it at the end here or something like that. Yeah, that's a good place to start at least All right, and then let's go and add some variables up here So we're going to do a new header first just to differentiate it in the inspector. So we'll call this a propeller Properties like so and the first thing I want. I want to do a private Transform and we'll call this Object or mesh or just call propeller how about that? Yeah, and then we want our private We need a rotation speed. So basically just need a float. We'll say Prop rot speed All right, now let's get our serialized field attribute here for these guys And we'll go hit the home button there All right. So now we got enough Data there to go. So let's first say we're gonna do something like if Not propeller basically. So if we don't have anything assigned then we should just ignore any code below this So we're not you know cause any errors and then we're gonna say propeller if we do have a propeller we're gonna say propeller dot rotate and Inside of this rotate There's a awesome override function here that allows us to provide an axis and that axis is going to be vector three dot up And our rotation speed and that's just going to be our prop rot speed There you go, that's really all I need to do now This is just going to basically spin The moment that we actually turn the the game on the moment we play the game So not totally realistic and I encourage you to take on the challenge of making it more realistic and Obviously, it's not going to work because we haven't assigned the propellers yet. So let's do that Let's actually do it through here because we have these nice nifty little buttons now that we can actually click So we can do that and that gets us to that particular engine script and we need to assign propeller four to it. So let's do that. We'll say propeller four and Let's go back to the code to we should always put an initial value. Let's put it like 300 Revolutions per minute or per frame. I think it is I'll have to look that one up again. So let's put 300 in there Let's get this guy. All right, so let's click that little button. Which propeller is a propeller two? All right, so propeller two in there. We'll set this guy to 300 as well And then let's go and do this guy So who's this? propeller one All right set that to 300 and This guy It's a propeller three Go put in 300. Let's take a look at that now All right Let's go and see. Yeah, you know Makes it feel a little bit more real Pretty cool That's pretty fast You know the other things you have to do, you know set up the dynamic drag I'll keep working on this and If you purchase it through gumroad, you'll get all the updates and stuff like that But I obviously, you know always encourage everyone to you know give it a try themselves There was also I did all the dynamic drag stuff inside of the airplane in the helicopters course Those are good resources for that But yeah drone How cool is that, huh? Be cool to actually create a camera where you are just standing in one spot But the camera is actually looking at you You can also do a chase cam too. I'm kind of fun. I see I totally lost it. Well, there's that So let's close out the section there and yeah, I'm gonna call it good Like I said if you purchase this on this on gumroad, then you'll get the free updates as I add more components to it We really cool to actually turn this into some sort of game So if you actually do turn it into a game, please let me know if you do end up using these Drone assets in your game. I only ask that you give credit to IndiePixel for the creation of it That would be awesome. And so yeah, I hope you guys enjoyed that. It's a fun little project Still really, you know basic level drone controller, but we got it all working So yeah, hopefully you learned some things from that and let me know leave some comments Thanks so much