 What's up everybody, I'm the Magus, you are awesome and today I'm going to go through all of the Tier 3 items for Predecessor, but I'll also demonstrate all of the abilities for each character. Everything will be timestamped below so you can Zerp straight to the hero you want to see or straight to the items. The hero skills are displayed on Predecessor's training map which is absolutely gorgeous, they kinda just let friends run wild with it and it shows, and I think all of you theory crafters are really going to enjoy its addition to the game. I hate to be a whiny little bitch about this, but I did take time away from actually playing this incredibly fun game to make this video for you guys so please do me a solid and hit that like button if you find this video informative. We'll start off with Lieutenant Bellica, her passive innovation, you gain additional strength at maximum rank whenever you rank up an ability and you also get a 10% increased mana whenever you max out an ability. This is going to be huge for any kind of item that converts mana into power. Magnet Assault, her Q just same as well as a Paragon, straight line skill shot that knocks people up, her Void Drone E same as Paragon, throw out a mana drone, Saps people's mana attacks them if they try to use an ability within its range, her R&B is the Void Bomb, you throw down a bomb that explodes after a short duration and her R, her Neural Disruptor is her ultimate that deals damage mainly based on the target's missing mana so she's a bit of a mage killer. I will say, in predecessor though, she gets outranged pretty hardcore by Hallitzer and the Fey and a lot of people so her power really comes on late game so just farm early, don't be too aggressive against a very good Hallitzer or Fey and you'll be fine. Now as you see her Q, straight line skill shot knocks everything up, you throw the Void Bomb down, you still got her old combo of knocking them up then putting a Void Bomb underneath them and the Q has a lot of range, you see I hit that max range, I did miss the bomb though, so look at the range on that Q and then the range of the Void Bomb is even longer really so let's see how it interacts with environment if we shoot it from up top and we see it loses a little bit of range but it's pretty much the same range and it does travel over the environment which is really nice. Then the Void Drone comes out and you can see his mana being depleted right now and then if the steal working using ability it would zap it. Now the innovation if you max out her Q you get increased stun duration, here comes Neural Disruptor, her R, you see that has a pretty good range and you can definitely tell when you have somebody in your sights for the Neural Disruptor but the Neural Disruptor gains 300 units of her range whenever you max it out, the Q, her stun you gain additional stun duration whenever you max that out, her mana drone whenever you drop that when you have it maxed out the attacks will also zap mana if somebody uses an ability while they're in the drone's duration and the Void Bomb gains 80% magical damage scaling so it just hits like a freaking truck once you have it leveled up and that's probably what I would suggest that you level up first is the Void Bomb. Now we've got good old Crunch pretty much the same as he was in Paragon, a few very minor differences. His passive amplifies his next basic attack to deal bonus magical damage and reduce his current cool down so he has Stinger Boost baked into his kit. Now left Crunch, this is just a big sweeping left hook with his fist, deals AOE damage, if it's empowered it deals true damage. Right Crunch is just a quick body blow uppercut that slows your opponent, if it's empowered you knock him up, re-crunch, this is what I'm talking about in Powered, this is Ultimate, his passive every third basic attack or ability hits, heals Crunch for 30, this is another change from Paragon, he now has a heal baked into his kit and every third ability used will be empowered if used within 10 seconds and the active repeat the last basic ability used so you get to put on some nice combos and forward Crunch you dash forward dealing damage and it now stuns, it didn't use the stun in Paragon and when it's empowered you don't just strike your target you carry them with you for the full duration of the charge through. One of the things I wanted to test on Crunch was to make sure that his forward Crunch still passes through minions and it does so you don't get stopped on minions whenever using a forward Crunch which gives you a very nice escape and lane unless the enemy knows the stand in front of you, the little capsules there turn on minions turn off minions or they give you full ability haste so that you don't have any cooldowns on anything which is what I used for a lot of this game so the cooldowns aren't as short as you may think so as you see when I impact a hero with a forward Crunch I stop and stun them unless it's empowered as it was as you could see the the flames coming off his back let you know that the next ability was going to be empowered and that carried me forward he has a nice attack string there's the left Crunch just and there's the empowered left Crunch does a lot more damage and it looks a lot more impressive as well boom there you go there's the right Crunch the quick uppercut to the body of the slows and then if you hit him in the face it's a knockup stun there's the forward Crunch carrying him forward once again then of course you can what what's your what's your you've got your ultimate up you can string together a lot of these abilities and I love Crunch because he's such a Swiss Army knife now that he has just a stun just part of his kit with it with the forward Crunch stunning now without having to be empowered is insane it's nice to have a stun just on demand it used to be you had to set up and know that you needed a stun and set up that that right Crunch as your third ability and you don't have to hit him that's what kind of what I was demonstrating right there you don't have to hit your abilities to empower them so you could just as you're coming through the jungle if you want to wind up a right Crunch the uppercut somebody as soon as you get in the lane you can do that if you want to with Crunch amazing hero absolutely loved him he was introduced in legacy didn't do so well and that's because he was designed for monolith and so he was not strong enough for legacy because he was made for monolith or Crunch do love him though master skin was incredible and Crunch I don't know if you guys remember that but absolutely loved it and so we've got the empowered Crunch and as you can see as it starts to come to leave it's only 10 seconds within 10 seconds of your last ability so as you're starting to lose it the the jet engines on his back sputter out and that lets you know what's going on also part of his passive is that whenever you land a basic attack it reduces the cooldowns on all of your basic abilities so when it had turned the haste item off so actually have cooldowns on my stuff and we're gonna look and see that it actually does um lower the cooldowns on our abilities it's it's a very small amount so a lot of the times it's not noticeable when you're looking at that numbers those numbers counting down but um it's a little more noticeable on other one other abilities but it is definitely lowering the cooldowns on my basic abilities right now so you don't have to worry about that if if you're worried that that was going to be missing from Crunch's kit something new to crunch is the heal on every third basic attack or ability so we're gonna go ahead take us some tower shots real quick and they'll head back over to steal and see if we get healed up on every third basic attack or ability so you see I've got just a little bit of life steal anyway but you see a larger number pop up on every third basic attack so which is quite nice and it also works on abilities if so you can basic attack basic attack use that ability so this gives crunch just a little bit more sustained which is quite nice and right now I'm just going to demonstrate that uh casting re-crunches ultimate will just cast the same ability that's how I'm able to cast well I'm able to cast same abilities because my haste is off cooldown but I'm I am using re-crunch to do this so yes if you cast your your your right crunch and then re-crunch it'll cast it on another right crunch it's not way of my girl Decker who has changed a lot since her days in paragon her passive is now rocket boost used to be her rmb rocket boots what that does let you double jump it's only a cooldown of 20 seconds whenever you land an ability you decrease that cooldown a little bit her Q is no longer her stasis bomb this is now a straight line skill shot that slows enemies and can pass through walls containment fence which used to be her ultimate is now her E it's a little bit smaller and on a shorter cooldown and people could shoot through it Ion strike this is now her ultimate this calls down a beam that slows people unless they're in the center of the beam then they get stunned and her rmb is her good old stasis bomb so we're going to go through it take a look at all these abilities and uh Cisa a few little changes here and there take a look at what I consider her most iconic ability the stasis bomb you see you get a pretty good target indicator you whip it out you have bean people in the head and you and you you stun them so this is her Q now you can see it has insane range it does travel quite slowly in the stasis bomb impacts on minions this used to travel through minions you cannot just launch this through a minion wave anymore it will impact on minions and stun them so that kind of sucks and it does impact on the tower as well but doesn't deal to any damage but I do like the targeting indicator and you can bounce it off shit just like you used to be able to and I think I spent quite a bit of time trying to line a bounce up to where I could bounce it off of the wall and hit steel you can't do this in game I could not ever find the correct way to do it well I was messing around in here but it does bounce off the ground and you only get one bounce I tried I tried my best to get two skips out of it but I had always it always explodes off of that second bounce pretty damn good range on it and you can throw it while you're jumping and there's her her rocket boost jump so I missed him there but as you can see you can throw a jumping and you can throw it while rocket boost jumping after about 40 seconds of trying I finally got a bounce done on this deal then tried to recreate it and just could not it's possible so if you're if you get really good if you're good at pool you'll be good with Decker or you can just you know stun them outright by aiming directly at them and stunning them but what fun is that there's her new cage and I wanted to see how the cage interacted with with terrain and stuff so we're gonna throw it on some minions we'll throw it on the walls we're gonna throw it all over the damn place and as you can see they they were able to just shoot straight they are able to shoot straight through that cage so it does not block projectiles from any enemies inside the cage that's true for the minions and that's true for those little guys and if you throw the cage while you're up top you see that it still extends the full way up but if you throw it down to the bottom of something so if you're gonna be throwing this around geometry you want to throw it high not low because when you throw it low you get a low little fence that they can just jump right over but if you throw it high you get that big big double wall as you can see her queue has ridiculous rage on it but it is very easy to dodge and I think we're gonna test out to see if we can launch it while we're jumping and rocket boost by the way rocket boots I keep calling it boost rocket boots by the way you could jump in whatever direction you if you jump forward and then and then hold back and jump you will jump backwards so that's gonna make for some really nice outplays and some some really nice juke's on the battlefield and I just you know jumping off a rock and then just immediately jumping backwards back onto that rock when somebody's chasing you and here's our ultimate you can see it has quite a bit of range and since I had him with the outside circle he was slowed inside circle he gets stunned and this thing has a crazy range on a man it's pretty cool and you can see the reticle looks a bit like the cage but with just an extra circle in the middle and I actually found I discovered while I was playing this isn't that hard to land you can usually tell where people are gonna go and this is has a nice big range on it I didn't even have that much trouble landing the stun portion of it to be perfectly honest and as you see it I mean I'm max level right now but I don't have any items and it's still dealt pretty significant damage to those minions I'm gonna jump down in the jungle use our cue through the wall and you can't really tell but I am hitting him just you don't see the damage numbers pop up because I'm down here so what we're gonna do is I'm gonna have to hit this and then blink up and then see if it had any effect and I'm jumping all over the damn place but trust me it does go through walls and if you see as we launched it from high ground it does travel downwards and if we launch it from low ground it does travel upwards so it doesn't just stop when it hits a cliff let's try this again okay yep you see we did hit him we did hit him I'm not a liar we have Drongo who is pretty specific to the predecessor universe he's not in really any of the other Paragon remakes wastelander is passive your abilities deal increased damage equal to 30% of his crit chance and his critical strikes and abilities also apply a bleed to enemies dealing 1% of their maximum health as physical damage for three seconds gag grenade same as Paragon you throw a gag grenade on the ground a gas grenade on the ground that silences people rad rounds save as Paragon you activate it and every time you shoot somebody it stacks up and after a while it explodes to deal a bunch of damage his ultimate shrapnel cannon you hit people with it and it knocks you and them back it knocks you back way more than them and then old rusty his boomerang you throw it out in a direction and you can kind of guide where it returns to whenever you throw this thing which is quite nice turn on our ability haste over here and there's the gag grenade you get the same targeting radical as Decker you just don't get the same range as Decker does with their stasis bomb I gotta make sure this is how you change your cast settings by the way it's not per hero but it is just per you just they're global so I wanted to make sure I didn't have to set the quick cast which was kind of messing me up see how far this thing can actually go pretty far did not quite hit steel let's tap up a little bit here and we hit it so pretty good range on this thing pretty good duration it's very effective I'll tell you that right now we see that our boomerang is applying a bleed to the target because of our crit and as you can also see with old rusty you could throw it one way look another and still hit them with it so if you don't even hit them with the first one you can still hit him with the return and I'll go ahead and I got I tried several different angles I tried to throw it straight up behind me and then see if it was still hitting but I mean like see that way I threw it all the way to the right now it's still able to hit him so bear that in mind when you when you play him yeah that didn't work throwing it behind me but yeah that the old rusty is a pretty damned good a damn good ability that can really surprise people take him off guard and when it impacts terrain it bounces right back to you so when you have no hate when you have no cooldowns you can do that cool shit but I don't think that's going to really come into much play here's our rad rounds as you see you get a timer reticle that counts down as you're going let's go turn these minions off there we go you know countdown reticle around your your your aiming reticle that lets you know how much longer you have on rad rounds so the more attack speed you have the more rad rounds you can actually fit into that time frame window so it's not the number of shots it's a it's a time frame that you can use round rad rounds and you see that they build up after a while and explode on steel and the less rounds you hit the less damage it does on that final pop but it you know you can still you can just hit them with one and it'll still do an extra little pop of damage which is quite nice and there's our ultimate as we see we hit steel and still popped ourselves up onto this ledge every year and you can use it by jumping so you can jump in and then blast your way out you can probably still you know spinner through spin a 180 and shoot yourself forward if you're trying to catch somebody with this and you see it's knocking still forward just a little tiny bit not a whole hell of a lot and it's a lot like Murdoch's buckshot in that the closer you are the further away it knocks them so you see it knocked him out pretty far that time that I used it very close in now let's uh let's demonstrate the crit damage it was hitting with old rusty here and we're getting 24 on that bleed so let's teleport back to base and pick up a crit item and of course this is going to deal more damage because we're actually picking up a little bit of physical power and crit chance and such head back on over we'll hit him with old rusty again so it's now doing a 29 bleed instead of a 24 bleed so there you see how you can use your crit to affect your bleed big meow not a lot of changes to his old paragon kit just a few minor things his passive precision strike upon not dealing or receiving damage for three seconds thing mouths next basic attack is enhanced dealing extra damage so that's quite nice safe guard that's his cue that's his shield and you get movement speed while you have your shield that's a bit of a change blade dance that's the spin around him the hamstring that uh the slows enemies down and uh dealing damage with it decreases your reaping dash cooldown by 75% which is nice earth shatter you jump up the area you slam your spear down and you execute people and this does reset on executes and reaping dash is a quick teleport um this now passes through enemies are I think in Paragon you couldn't go through people but you can go through people with through people with it in predecessor so we're gonna see that now you see steel and I'm going to target the other side of him and I pass straight through him instead of colliding with him this is going to give you a little better escape of the whole thing meow and we could dash through minions too you could dash up you could dash all over the place you could jump and dash did not quite make it over to the other side I'm sure if I if I would have worked at it for hours and hours I probably could have eventually made it to the other side by using the jump slash reaping dash you can blink too so you could I just blinked and then use reaping dash and that's how I got so goddamn far there and if you use it from up top you can um you can still hit people down below just like always and you can initiate close to somebody and dash up to a ledge so you can deal some damage while you're escaping quite nice quite nice and you can use it while jumping so reaping dash very versatile and here's a shield I mean there's not much to say there you get a shield you go you move a little bit faster it's nice and then his hamstring pretty good pretty good range on it love the effects on it but it's pretty much the same and then there's his ultimate and you can once you activate it you can readjust your aiming position you can do if you're fast enough you can do a 360 and you can do it in the air so you can do it while jumping or if you want a real a huge delay on it you initiate it after you reaping dash up into the air I can't remember if I did some cool shit like doing a blinking reaping dash into the into the ultimate or not but um we do I need do need to check to see what the cooldown reduction is like on reaping dash so I did I'm gonna dash through this tower I don't I don't know what I'm doing right now to be be perfectly honest we dashed through take that buff and I guess I completely got forgot about hamstring lowering the cooldown on reaping dash but it does lower it significant amount not many changes the gadget from her old paragon kit her her passive shock absorber gives you a shield that explodes after after it um expires and this shield is applied if you take hero damage or damage from a monster which I think only counts fangtooth and the prime and mini prime as a monster we'll test that here in a little bit the sticky bind still yes you throw it out it target it stays on the ground if anybody steps into it sticks to their head you can stick it to your own head you can stick at the minions heads security gate you throw this down and you walk through it to speed yourself or allies up works on minions Tesla dome you throw it down it deals ticks of damage and slows enemies while they're inside the dome and seek a destroy you can now as you throw it out you can reactivate it to to make it deploy so if you overshot it you just hit hit the your rmb again and it'll actually deploy your seek of destroy which is a cone that comes from above that slows enemies that her basic attack on it looks pretty damn cool but look it looks very electrified and that's that's pretty awesome and minions gonna get on my nerves we're gonna throw a mine down stick it on top of her own head just walking through the enemy minions and blow them up which is a pretty damn good pretty effective strategy on gadgets as long as you're not getting beaten the face by howitzer or something let's turn off our cooldowns and boom we throw the the mine out sticks to the enemies and explodes it deals damage to all of them it's got pretty decent range on it see how far away we can hit steel you see it pops immediately up on top of his head if it's a direct hit it does take a second to arm so you can walk out of this if you're if you're fast enough and there's her seek of destroy this one was always a weird one to to target as you see I reactivated it early to make it immediately go off and you could throw this pretty damned far and it kind of passes through terrain sometimes to it always follows that downward arc so if you throw it like over a ledge or something it will actually pass through the ledge but it will reactivate on the other side and I do like that you can reactivate it early which is pretty nice so as you see right there I it went off in the jungle somewhere but it it passed through terrain to go off so that's kind of kind of a weird thing weird clipping thing with her seek and destroy but I've always felt that this was a little easier to target than I always thought it would be and it does root enemies if they are damaged by it it does not root enemy minions that does not do damage to enemy minions unless I'm just not hit okay see they're walking straight through it they're not taking any damage whatsoever so yeah it definitely does not deal damage to enemy minions let's go find our own minion wave use our blink that has zero cooldown right now because I have max haste we throw it down and as we can see the minions walk through it and are sped up really nice for pushing a wave underneath somebody's tower while they're trying to go back to base to spin their gold we're gonna test this out on different types of terrain to see how it fares when you throw it low so it's kind of stuck inside the wall and we see that the it does kind of pass through the wall but if we throw it up top it does go the full duration the full distance of the speedgate which is nice it would be weird if it just kind of stuck out at a weird angle so I like how this is done I think it's done really well so here her is her ultimate as you can see he's taking constant ticks of damage and he's being slowed every time he takes that damage so her ultimate if you throw it low you get the globe it extends up high but if we throw it high you get even more of a sphere so it still hits everything below it so it is a it's a circle no matter where it's not a semi-circle or a half circle it is a is a full globe every time you throw it and there's all of our abilities at once on steel for steel his health regen is nuts right now I don't know what item he has so let's go chest test out her passive and I'll show you that it doesn't work on regular jungle camps so we see he hits us with no shield we don't get a shield we hit these regular old jungle camps they're hitting us we get no shield now many prime though he hits us and we see that we do get a shield so I have the the max haste on right now so it's a little difficult to test this out but let's go hit fang tooth real quick now the shield's gonna get reapplied every time I get hit because of the the the full haste that I have one right now but you'll see that it does explode and I'm trying to I'm trying to take it to see if I could hit other other things with the explosion but I wasn't quite fast enough with my blinks I turned a lot of this into a minigame for myself but I you see if we just stand here it does eventually explode and you see he does take the the blue damage numbers up there because he has taken damage from our shield explosion oh Gideon it looks like they fixed his basic attack animations since the last test that's something I complained about in a video long ago see that's why I criticize guys I want these games to succeed I want them to be the best they are so I I offer my criticism so that they can improve like they have improved Gideon's basic attack animations so let's look at his kit which isn't that much different from Paragon his passive dealing damaging an enemy hero with an ability and powers Gideon's that's basic attack for four seconds allowing him to attach a cosmic tether this deals damage and slows the enemy this is just like his old burden ability from old school Paragon cosmic rift same old thing you had his Q you drop a meteor out of the sky on top of people torn space you make a portal for yourself that you get your your allies can leap through enemies can also leap through it but they're slowed on the other side black hole you just jump up in the air you create a massive black hole around you that deals constant damage and sucks people into the center and then void breech breech his R&B is a straight line comet that explodes on impact this is kind of your your poke tool with Gideon I'm gonna bust a quick cue in this minion wave so you can see that it's it seems the reticle seems small but it's about the same size as Gadget's mine or anything else or the void bomb or anything else and it still does a whole bunch of damage and then there's the straight line rock his R&B that forgot to level up all the way so let's see how far away we could throw that rock and still hit steel it's it's got some good range on it not the best range but some really good range plop a cue on top of his head and you see there's the burden after we hit him with the ability we hit him with a basic attack he takes that damage and he is slowed which is quite nice for Gideon especially if you can it sets up an easier cue to hit if you hit them with a straight line rock and then you hit them with the burden and then they're slowed so that you can more easily hit them with your your your other rock your your meteor coming down from the sky and his portal as you can see works exactly as always and of course I'm turning it into a minigame by seeing if I can traverse the map without ever touching the ground I've kind of need to get back into lane up here geez what am I doing what am I doing right now and straight into an enemy tower we're going to burst right on out it is interesting that um you got to remember when you're Gideon and you think you're avoiding a gank that that that jungler can just jump right into the portal that you just made and if it's a grucks you better be waiting for that smash and grab to follow through as he comes through that portal and there his is ultimate you see still gets pulled into the middle it's a quite a big pull this ultimate does a lot of damage it is a sphere though it is not a cylinder straight down so that if you're up really really high you don't do any damage but as you can see I'm still dealing damage to those minions it's a pretty big sphere but um you know if you jump off the top oh and I found a found a bug I forgot about this I already reported it already told him about it and I was able to get out of it pretty easily I didn't get stuck in the map or anything but yeah if you go up really really high and use this above an enemy you're not going to deal any damage to him whatsoever because it's going to miss him because like I said it's a sphere not a cylinder straight down so just be aware of that whenever you're playing Gideon and now we've got grucks forgot to hold still on the ability so I just had just doing a still here it's fine his passive is called bloodlust you apply a stack of a bleed on hit dealing 13 physical damage over 30 seconds whatever stacks up to six times and if you get to max stacks you get a omnivamp on grucks which is just healing on both basic attacks and abilities makes him quite the lane bully smash grab is cute same old smashing grab from Paragon big cone in front of you that pulls everybody in his E is called crush this is just this is like his uppercut but with the dash involved so you dash into the uppercut so this is kind of an amalgamation of two errors of Paragon his ultimate is called warlords challenge you slam your club your clubs together you stun everybody in the area and then for the next eight seconds you get a 30% movement speed and empowers your taxes Amy heroes are repeatedly still for physical power on hit and when they say steal they literally mean that you're taking their physical power away from them and adding it to yourself so this is a really good way to win a duel the longer you fight grucks the worse off you are he's a little bit like Chimera in that way and then double pain his R&B you use both weapons to do the double chop just like in Paragon and it applies on hit effect twice so you get a yeah you get two stacks of the bleed from the double chop so it's uh yeah fairly the same as old Paragon we're cruisin over here to steal we're hitting with basic attacks and you're going to see that there is a bleed that is applied so you see that however I don't see okay the minions are pissing me off so I went ahead you see smash and grab pulls them all in did you quickly clear them with double chop just like double pain whatever it's called just like uh just like in the past just like in predice or Paragon's past so we've got the minions coming in so I'm going to see if I can pass through minions with his um with his charge with his dash and as you see it did knock them all up but um so you can't go through them and then knock them up so we got our abilities off of cooldown now and as you see we went straight through him so it it will hit it will hit won't go through heroes but it does go through minions I'm not a hundred percent certain why I came down here and it does knock up jungle jungle objectives and you don't go through them it just knocks them up let's see if it does it on regular minions uh you pass through the first minion let's see if uh let's get this five stack camp no he just impacted directly onto those so it seems to be a little wonky there with the uh with the charge sometimes it goes through minions sometimes it just impacts on them we're gonna we're gonna use it to traverse the terrain because why not fun for everybody let's turn those fucking minions off we're gonna go ahead take damage and I'll show you that after the the six stacks of your passive you get the omnivamp so our basic attacks and our abilities will be healing us one two three four five six and now you see the indicator popped up to the left of the screen and it's refreshing as we're adding more stacks and you see that we are getting healed then big heal with a smash and grab because that was a lot more damage than just a basic attack and we're getting healed off of everything so which is quite nice is it are the basic attacks healing I can't tell oh it's because I'll let it drop off but yeah uh pretty cool um he's he's he's a big little lane bully you see the double double chop applies two stacks which is nice then you got the uppercut stun grox is just uh always very dangerous we see the attack speed and his glove his clubs light up to let you know that he is in his ultimate and you saw the little micro stun whenever you whenever you use your ultimate and then there was an indicator on the left hand side to show that we had increased physical power because we had stolen that from poor old steel pretty good range on the smash and grab however you cannot use it while jumping which makes sense to me I know you can in over prime but not in predecessor you have to wait till you hit the ground to use your smash and grab other stuff though you can use while jumping so that will actually teleport you off in a straight line if you're up on the uh up on the ledge but if you jump and do it it takes you straight down to the ground so straight line if you're go if you're on the ground on a ledge but if you jump and use your your rushing chop thingy how did I already forget the name I just talked about it then uh then you know you don't get it you just go straight down to the ground howitzer has changed quite a bit not only since paragon but since the last predecessor stress test his passive gives you extra damage on your uh your basic attacks and you can lower the cooldown on that it's just like an explosion around your basic attack and his basic attacks do cleave so that's nice that that's still there the r2000 rocket still the same as always fire a long range missile deals a bunch of damage landmine you pop out the landmine on the ground you activate it again to boop yourself or the enemies I cannot target this for shit in the game make it rain this is a big change here you fly up in the air you target a bunch of missiles that kind of home in on a target like they just follow your reticle it'll make more sense when I show it off and then the slow grenades you pop down like a whole big field of slow grenades like a field of very dangerous daisies and uh they don't really do a whole hell of a lot a lot of damage to people but they are annoying when you're going up against the halizer we'll get the lane and you see there's the slow mines you see it pops a whole bunch of them up and uh if it pops directly on top of them they uh they explode I need to check my settings again make sure that I'm on normal cast for all these I am but um I see there's no real real targeting reticle there there's no indicator you just kind of loop them out and then they start dealing damage and if they walk into them of course they take damage and once they're once they deal damage once they're cleared and they only last for so long now there's the r2000 rocket same as always and let me turn my cooldowns off not that it has much of a long cooldown at max level anyway and so you see you don't even need to hit your target it doesn't explosion around the rocket so you just have to hit somewhere near them and you'll deal damage with the r2000 rocket there's our boot mine let's see if we can boop ourselves up we can boop ourselves up to the ledge and you can jump and fire and uh if you jump and then you kind of hold in the air you can make some weird plays with this by holding while you're while you're firing your r2000 rocket so it has a pretty large area not huge as you see there they were walking into it that time so they took that damage but it's not even enough to clear a minion wave so it's not a huge amount of damage on those slow mines so they do slow you so they're hard to walk through but you know they're not going to they're not going to it's not going to kill you to walk through his mines for the most part unless you're really low health should probably caveat that the boop mine as well you don't have an indicator for that either and i've been finding that also extremely hard to target since there is no indicator for the boop mine but um i guess it's uh true to the true the paragon way just get the range on that r2000 rocket so you can see i'm like there's like a full lane away pretty much and i'm still hitting hitting no uh steel with it and the the boop mine does not affect minions it just um just deals damage to them doesn't actually boop them and as you can see but that that basic attack was empowered so it did extra damage and the basic attacks are cleaving we saw it once again and you see the indicator to the left the ui indicator for the cooldown of that extra powerful basic attack and there's his ultimate you and you can use all sorts of all your basic abilities you can basic attack after you're falling but you fly up there you fire a whole crap little rockets um this is this thing it's very easy to get a kill with very easy to get a kill with you see our our stuff is um our uh passive is once again on cooldown but uh once we hit an ability it decreases the cooldown quite a bit so you can basic attack throw all your abilities basic attack again for some uh extra damage let's turn our cooldowns back off and without cooldowns the boop mine is uh pretty damn powerful now his ultimate i found unless they went into stasis or they were able to hide behind a tower or hide behind the wall or something it was damn near a guaranteed kill so you've got the item if you if you there's the items are the last part of this video we've got an item that decreases your cooldown your ultimate cooldown by 25 percent when you achieve a takedown and uh yeah you're almost always just going to be decreasing the the cooldown on that by 25 percent so how much does ultimate can spiral out of control really fast bye steel we've got some changes to kalari's kit since the old paragon days shadow dance that's her triple jump you can now do that as her as her passive uh shadow walk that's her q that puts you in stealth so she still goes into stealth and uh but the thing is if she's anywhere around an enemy hero she's revealed like you can see the her outline so it's a little easier to spot kalarian bread than normal uh death marker e you mark them um will you activate this and if you hit them with an either an ability or a basic attack they after a certain period of time they take damage based on their missing health so you activate this go in deal a bunch of damage get out and then this deals even more damage it's very dangerous guillotine which is her ultimate that's her old school original paragon ultimate where she slides through you know she spins through the targets and crippling dagger you have two charges of this and this is just her you know long range dagger that slows people and um deals additional damage to jungle monsters we'll show off the targeting radical for guillotine and we're gonna slide right through that wave and deal a shitload of damage it does all a whole lot of damage guillotine does and there's our triple jump you can alternate your direction of travel while you're jumping i'll go ahead and turn my cooldowns off uh it is on a cooldown you can't just always do it but uh i do have cooldowns turned off now so i can i can't always do it i just want to demonstrate that you can't jump in whatever direction you wish with kalari and of course i turned this into a mini game of trying to see where i could jump up to with kalari so now we go into stealth you can see it looks about the same you still got the uh you got the countdown around your reticle to let you know how long you have in stealth basic attack strings are pretty much the same and that ring around you is that's how you know when enemies can actually see you they can see your outline not the full character model but um it's pretty easy to see and the knife of course is stupid long range it's about the same as uh howitzer's rocket but it doesn't have the explosion on the end so a little bit shorter to actually hit somebody with the knife but uh still a very surprising range on her knife and the with the two the two charges of it very dangerous very dangerous so we just marked him with our e and you see it explodes after a while to deal damage and we can apply that with a basic attack or we can apply it with whatever we wish there's guillotine ultimate again it looks like we missed him with our with we we didn't hit him with the very end of it so we can dash through him and then dash up to somewhere so this so you can use guillotine as an escape tool as well or an engage really let's see if we can do it out of midair we can kind of mess that up though let's try again all right very cool so we activated our e and then we threw a dagger and you see that he has marked and he took that extra damage and we applied our mark with our ultimate as well so you can apply that mark with anything you can do with kalari except for double jump you can't just double jump on somebody and apply mark so yeah she's very very strong because she comes in you know she activates her e she's like double daggers hits you a couple times alts out and you think you're safe and then boom that big explosion of damage hits you and you're dead so unless you have a stasis to to a unit or a handy muriel around to shield it it's a muriel um then you're pretty much screwed she's uh she's very dangerous in predecessor i'm glad that they made it to where she's somewhat visible because yeah she would be an absolute monster if she still had the same visibility issues um what would say issues mechanics the same visibility mechanics i'm kind of happy that they they changed it up let's see if we can get all the way up here whoop hey oh we can't stand though i was sliding off i apparently forgot to uh screenshot commander's abilities i apologize for that but uh his passive is still spirit stacks stacks up to 20 and heals him will increases his health regeneration whatever he lands a basic attack or an ability his uh q is still maxes out his attack speed and then his e um it has an active component now his e is the spirit regeneration stacks but now you can activate it early to heal yourself and make yourself cc immune his uh rmb is still ambush and you can ambush um jungle monsters or heroes and then his ultimate is it's still cold but it's no longer a lock one it's just uh an aoe in front of him a point of origin aoe in front of him so you can miss it if you uh if you place it wrong which with people moving around stuff i've definitely seen some chimeras miss their ultimates and you see there boom that did not hit him so if you uh if somebody moves out of this that you know that they still they get stunned and everybody else gets knocked back and stuff when you hit it but uh and you can stun multiple people now which is nice but you can miss this so be careful be wary go ahead demonstrate how his e works so we can ambush in to the mini prime here and i just activated his e so that knockback did not hit me so if you activate it at just the right moment you won't get affected by any ccs whatsoever and that includes jungle monsters we'll wait until he does it again and i didn't activate my e so i got knocked back that time so uh as you can see too it provides a pretty substantial heal so chimera pretty strong i still don't think he's um i don't think he's as strong as calari really for for junglers especially for ganking definitely still great for taking objectives and such but uh i think rux and calari are probably just better junglers sevrog is an absolute beast too both in lane and um in in the jungle so boom we can ambush into the red and we can ambush into regular jungle camps not much change for murdoch his passive is shots fired every six seconds your next basic attack has increased range and it's powered with 30 physical pin kind of like he used to have his his passive from paragon his his oldest or newest whatever his latest addition in paragon static trap is q you throw down a trap at arms after like a split second if they walk into it they get rooted and it does some damage max charges too you can have a total of five out on the battlefield all at once step back his e this is pretty new uh this injects a stimulant um increases your your move speed by a certain for for a little bit and it gives you slow immunity so you can't be slowed while you're chasing somebody down with murdoch and it automatically activates um whenever you drop below 30 maximum health oh it's a heal too i don't think i mentioned that it heals you uh long dongle all good old fashion murdoch ultimate um this does have a little bit of a delay to it so you do have to lead your target a bit if they're moving and then his rmb the good old buck shot you you do a buck shot that with your but the actually your pistol and it pushes people back and the closer they are to you the the longer distance they're they're they're pushed back so as you see you get a little bit of extra range with your with your shots that it is on cooldown and it does deal a little bit extra damage whenever it is off cooldown there's a static trap same old static track trap as always and um we're gonna go ahead turn our cooldowns back off and see if we could throw five of them out at once and see what happens if we try to exceed five so we got one two all right there's let's place another one and that one disappears so you can have five out total and if you you can throw another one out if i don't know why you'd ever have this much ability hastle murdoch but you could throw another one out but uh the first one will disappear so you could definitely uh you could pepper a lane with these pretty well so yeah that his his basically gives you that that one extra shot that you could really it's really good for just poking in lane just you you're clearing your minions that shot comes off cooldown you pop the other adc when he thinks he's out of range then there's our buck shot get a bit of a knockback and it's got quite the range on it and you see he only moved a little bit until i moved in next to him once i moved in next to him it was much more of a knockback around a bit see if we could push him into our trap oh no okay let's let's let another one a little bit closer i'm not quick enough on the buttons boom and boom there we go knocked him into our trap just roots in i'm just having fun just dicking around this this mode is really fun to just just mess around with i'm you can buy items too and you get unlimited gold you can buy as many items as you want so there's our target radical for the ultimate and you see it it takes it a little bit it winds up like i hit the button and it winds up a little bit and then fires so you definitely need to lead lead your shots a little bit it's not doing any damage to the towers because abilities do not deal damage to towers but you can see it is cross map as long range as you could possibly want and it does pierce terrain as well if you didn't know that so i'm firing it as fast as a humanly pot as humanly possible here without a to just show that it does still take you know about us you know 0.75 seconds or something for it to actually fire off here's a better representation of how much range you get with that passive shot i think it should be hitting him because my crosshairs are red this but this might be a little bit of a bug we'll have to let them know about that but of course you're not gonna be able to fire them off in quick succession like this because i have the the cooldowns off but yeah that's quite a bit of range but just beware i guess that the the reticle doesn't always indicate that you can actually hit them with that shot we'll turn our haste off boom there's the shot and now we see he's well no he's still in range i don't know what's going on maybe the maybe the uh maybe this shot is bugged i'll have to check with them okay let's see now we're in range yeah i don't know i don't know what's going on with this uh with his passive man got muriel who is an aggressive adc's wet dream and predecessor let me tell you so her basic attacks deal an additional percent of percentage of magic damage and an allied target that's affected by your shielding also gets the deal that extra percentage of magical damage her q serenity you fire a bolt of energy that that hits enemies and it slows them by 25 for two seconds and then targets that are slowed by this take in 10 increase damage from all sources so again you're setting up your adc e consecrated ground you throw the bubble out it's just like her old e um it shields anybody that's inside the bubble well not enemies it it shields allies inside the bubble and then it explodes for not enough damage to go mid lane with her god dammit um her r and b alacrity this is the thing where she throws out the ball that will shield a hero this is a a skill shot those who actually have to hit your crackhead adc with this or they're just not going to get the shield uh if you do throw it out and it doesn't hit anybody it stays on the ground for your adc to completely walk around ignore and then blame you for not shielding them uh her r her reversal of fortune ultimate um you you prepare to take flight you you activate this and then your targeting comes up uh you can't do this super quick it takes a little bit of time to do this in the game but you activate your r you pick a target anywhere on the map this goes cross map and you fly over to them shielding your target and nearby enemies take a bunch of magical damage and they're knocked up for one second as opposed to nine months i had to get that in all right so let's walk around do some things with muriel let's shield our other muriel as you see uh that right click goes pretty far turn our our haste off and this is our q not much range on it so you have to get out close and personal to actually slow somebody with her q but they are going to be taking all that additional damage and you see the magic i mean that's a good chunk of magic damage that's actually more than her basic attack damage right now uh because i do have her maxed out to full level and um so that that extra magical damage on her on her attacks is going to be really nice for you and your adc there's her bubble of course it's not shielding steel but it is doing a very small amount of damage when it explodes and then if i walk into it i get shielded as well so let's walk up to our friendly muriel and we see we throw that shield on her it doesn't really show on her health bar here but it does show in the game and um yeah she's just not receiving any shielding whatsoever i think that's just um that's just the training modes it's trust me it shields them it shields them it shields you and you can't just throw it on the ground so we're gonna head back see we we targeted it and then we we fly straight to her so anywhere on the map you could do this reversal of fortune this is what makes i mean there's a lot of things that make muriel good but this is what really makes her a standout hero is being able to do exactly this and be a global presence on the map and it interests me how long it took to actually enter the targeting mode so uh you could definitely stun her out of this pretty easy with just about anybody that has a stun so just be careful careful of that when you're playing muriel so let's see if we could throw the shield through the wall we cannot it just it just applied to us so her shield her her rmb does not go through walls we can't throw it on the ground in front of us and pick it up so if you need to shield yourself real quick that's what you do you just throw it straight at your feet at your little tootsies and you see we give ourselves just a little bit of attack speed and we're giving it it's not really giving us extra power but it would give your adc extra power to shield them so i think i think muriel is going to be one of those um she's going to be sorely underestimated in this game but a really good muriel is going to just really empower your adc a big daddy bash rolling in he's got a he's got a new passive called beat drop this gives him rhythm stacks and it increases the efficacy of your abilities the more rhythm stacks you have and at max stacks you get two mana regen and that's increased by how however many allied heroes are near you his q march this uh increases yourself your allies and minions increases their movement speed and this the the amount of time that you're in that movement speed is increased by rhythm stacks and it grants six rhythm stacks on use song of my people that says heal you press e you heal um you turn it you toggle it on and off you press e you start healing if you have to press e again to stop healing because it does suck up mana pretty quickly and then it um it the efficacy of the hills increased per your rhythm stack and it grants one rhythm stack uh every second that it's active you can't just wham on your e toggle it on and off on and off to get 20 24 minion uh rhythm stacks really quickly you have to leave it running uh thunk is rmb the good old classic you throw your thumb stick and knock somebody out you stun him for for for a second deals deals a pretty good magical damage and uh its cooldown is reduced um by 1 percent per rhythm stack so if you're you can you can be tossing thunks like crazy if you're keeping an eye on your rhythm stacks and keeping that stacked up and your basic attack also gives you two rhythm stacks so if you're beating somebody that works crash bang boom is ultimate you start drumming it slows everybody in an area after you're done drumming you knock them up and stun them for 1.5 seconds and you gain rhythm stacks two rhythm stacks every time this deals damage to somebody which is really nice then of course narbash's greatest asset is his big ol ass people often underestimate that uh he's really good for body blocking people and he's really good for standing in the way of your opponent's shots so you can uh shield for your adc there's his basic attack string then we'll activate his q in a second to give us some attack speed there we go you see that blue circle around you that's everybody in that circle when you activate it we'll get that movement speed let's turn our minions along let's go find our minions and uh there's our heal you see how long that extends that's uh quite the range for his heal and you can see the rhythm stacks above the left the indicator to the left of his abilities and there's thunk as you can see pretty long range on thunk in a pretty large targeting area too so um pretty easy to get thunk it does no get caught on minions just like always but uh i love thunk thunk's one of those just one of those iconic abilities so as you can see we can actually heal our minions up too so his his heal does affect minions let's go find our minions and speed them up what's up guys get in there so it does work at your heal and your speed boost does work on minions which is kind of cool and there's his ultimate you can see our rhythm stacks that are already up to 24 and again it does affect minions you can damage minions with this so nabash is a very useful support all around you gotta you gotta love you some nabash and you can move around you can um move around quite a bit whenever you're using his ultimate i wanted to see if it was hitting steel but there's no way to get up there fast enough to see if it was actually going through yeah i can't quite can't quite get it so i can't really tell you whether or not it goes through walls i mean it did hit him while i was jumping down there so maybe it does maybe it doesn't i'm not 100% certain not too many changes to rampage his king of the jungle which was his e originally in paragon i don't know if you knew that or not it's just a straight up passive now you get a 20 attack speed and 2.1 health regeneration while in the jungle and the health regeneration is times four out of combat um his boulder throw that's his q you rip a boulder out of the ground and then you throw it at somebody hit him in the face it does have a timer on it you can't just walk around mean mugging people with the boulder you gotta freaking throw that thing in a timely manner but when you're in your ultimate this is a an instant uh rock throw and rock pull and throw rumble his e is the grounded pound that they ended up giving him instead of his leap in paragon now he just has this on his e and he still has pallets his leap on his right click which you can activate early by pressing that well well i think by um by basic attacking while in the animation to drop down early and then behemoth his ultimate you get real big you increase your regeneration and your abilities your uh your rock throw is instance which which is quite nice and the cooldown of his e is also decreased by 50 percent while you're in your while you're in your ultimate a little blundered by the light right now we're going to pull the rock out and toss it at steel and we hit him so the rock it is an infinite range but it does have um really really crazy range on it and it does pass through minions so you don't have to worry about that you don't have to worry about it break it on a minion whenever you're throwing this in lane so let's step up here see if we hit him just a little short aim a little bit higher and boom we got him and it does pretty decent damage so let's see how far we could throw it see uh you used to be you could throw this thing all the way across the map but it looks like it has a little more gravity to affect it now so you can't throw it quite as far i can still see some people pulling off some crazy artillery rampage plays and there's the grounded pound just deals damage and slows and you can keep moving it doesn't root you in place you can keep moving forward when you use it which is cool and i do like the uh the effects of him splashing in the water right there so there's the pounce and then uh i can't really tell you when i'm activating it early right there i activated it early by by basic attacking while in the pounce so i just jumped over him now let's reactivate it and we reactivated jump right up down on top of him so just don't get confused i i think back in paragon you had i don't think it was basic attacks that pulled you out of it i think it was reactivating the ability let's take some damage now and see what our what our regen is like in the jungle he's so beefy look at all these tower shots he's taking i don't even have items on him right now and we're gonna see and we see that regen kick in and he is um it kicked in for a little bit and then it hit the four the times four so it's just you're going to take quick dips into the jungle of the rampage and heal up to full pretty easily let's see if we can steal those rock from way back here nope i hit something i had another rock in the way i didn't see it because of the foliage the foliage as marge simpson would say but we did hit him that time so yeah i'm expecting a lot of crazy cool rampage rock plays still but uh not quite as far as it used to go a little more damage here and there's our ultimate and we you see we get a bunch of health regen our rock is instant throw and our smash which i have cooldowns off right now but the smash is reduced by 50 percent so pretty much same old rampage as always um you do jump a little bit further it seems whenever you do you do your pounce but uh yeah cool stuff love me some rampage my boy big dick rick they haven't changed them a whole lot they've just given him a few quality of life improvements his passive is called riot shield when it gives you a 12 percent of his maximum health as a shield when you're out of uh combat for eight seconds you get that back makes it nice in lane if you're playing him support makes it nice in lane if you're playing him off lane or jungle too shock therapy this is a standard q you whip out your pimp chain and silence somebody electrocute his e you create a shock field around you you also get 10 movement speed whenever you activate this so this could be a nice little engage tool and then his rmb is of course rip lash his good old hook i find that it it goes a little high higher than your aim point so if you're going to be using this like i was used to fault where you would aim between the head and their health bar you gotta aim for their belly button in predecessor skewer this is his good old ultimate he stands in place pops a bunch of chains out of his belly stuns everybody inside the chains when they retract they take additional damage um the nice thing about skewer with predecessor is you get riot shield whenever you activate it so you get a little bit of a shield when you stand in place and get beat up by the enemy head over in the lane here i'm gonna take a little bit of damage from this tower so i can show you how the riot shield activating and it was already active there and the tower took it off so i'm gonna exit combat for a little bit wait for it and there we go there's our our riot shield activated there's our basic attack animations fucking minions look let's turn the minions off hit one back over here to steal and there's our silence there's our cue make sure that i got my settings right yep i recorded these all over the place because we were playing games the whole time and uh i sacrificed a lot of game time to make this for you guys all right it hurt but i did it so there's his his um shockwave around him and you see it does give him some movement speed you see the little uh you see him well move faster of course but then you see the blue highlights on his legs lets you know that that person is moving a little more quicker and it deals that damage all around him very nice looks really good and um there's it i like the reticle i like the reticle i usually don't even i usually go instant castle this but i do like the reticle for rip lash it does not tell you exactly when you could hit him but you you see that you see all his health bar it got those little two little side things there they are and then i pull him in and i have his uh health bar offset usually the health bar is over the head i found it with rickter when trying to instant cast rip lash um i would lose my targeting reticle inside my health bar if i was trying to aim downhill so i set his health bar to be offset there's a lot of different settings you can do within the game which is quite nice see if we can rip lash minions jungle minions you cannot i mean it hits him it does the damage it just doesn't pull them to you rickter always runs like he's gonna he didn't wipe his ass well enough so let's see if we can actually hook a whoa weird targeting there let's see if we can hook a um lane minion the hook's just a little much too too much damage for the river river buff there it'll take some damage so i can show you that his ultimate activates the riot shield boom we pop the ultimate and you see that we also got the riot shield so it's uh it's not a full 180 in front of you it's um but uh you do get a pretty good slice for that ultimate you can miss it you see a lot of people miss it i've missed it but i yeah you can um you can rip lash lane minions so be aware of that whenever you're in lane you don't want to grab a minion when you want to be grabbing a hero but uh if you did want to grab a minion you can and uh yeah it does not go through walls of course and uh you also cannot cast rip lash while jumping unfortunately i'm trying to do it right now and it's not working you can uh you can activate his q and you can activate his e while you're jumping and you can pull people up on top of ledges which is kind of cool get back here see if i can pull him back into his his location get down okay there we go we we reset him we reset him with our rip lash so that's kind of cool that they do you know you can pull people off of ledges and pull people off of stuff severog who was by far one of the strongest heroes i played in pred assessor he is he is just really good at pred your reaper of souls this is his old stacking passive where you get stacks by with any of your abilities soul siphon um or subjugate or colossal blow any ability that deals damage you can get your stacks from you get one stack for a lane minion you get one stack for small jungle minions three stacks for for the larger camps and three stacks per hero and his siphon his q that's what you get your stacks off of this just deals magic damage in a cone in front of you his e subjugate if there's a circular reticle when you call down the subjugate it roots any enemies that are hit his rmb his phantom brush this is just a dash forward and colossal blow he swings his hammer it knocks everybody in the area back used to just execute minion waves in paragon it does not in pred assessor but um yeah severog almost gadget levels have broken it in my opinion that just from the little bit that i've fucked around with him but uh i just took him in the off lane and holy crap does he feel good and yes his shoulders do get larger the more stacks you get it's uh 60 80 100 120 cruise in the lane and you see the the reticle there it used to be just straight line it was just it was kind of a rectangular indicator but now we've got more of a um of a cone so you're able to get more minions with each hit whenever you you're using the stack and i love how that creepy hand comes out whenever he uses it and grabs their soul here's subjugate really long range really long range on subjugate um feels really good to target and um not all that hard to land saw a lot of really good subjugates when we were playing in his phantom rush it only goes along the ground yeah you can't go agl with this you can't boost up to a um to a ledge with with with the phantom rush you can only go along the ground and i'm not 100 shirt certain why we're taking damage right now oh it's because soul siphon heals you and you see that we get stacks from using um subjugate instead of soul siphon so if you miss with the soul siphon and there's still one up to get a stack on you can just hit them with the old subjugate there's the colossal blow we see we knock steel way away from where he was standing but we'll hit these minions and not all of them died so we just finish them off with it with a quick subjugate i'm gonna try because that looked like a lot of those minions i may have missed them so let's go ahead and just get this full minion wave here and i'll show you that the colossal blow does not always execute minions and you see the minions they get a little they get the mad face whenever you bagger them so i've got all those minions in the wave with uh with the colossal blow but it did not execute them i mean damn close but not not not quite and you see the heal that we got from soul siphoning let's head into the jungle and i'll show you how many stacks you get get this guy nice and low there we went from 22 to 25 so we got three stacks from the buff monster so let's see how many stacks we get from just regular old jungle camps just one it went from 25 to 26 let's see this big guy went from 26 to 27 so just one stack if you're wondering where the indicator is uh to the left of my ability bar is his passive and that's where the indicator for how many stacks you have are so uh i'm just going to stack the crap out of these minions and bring you back with my shoulders well my shoulders are starting to get a little bit larger but i haven't even reached one of the uh one of the goals yet but i'll bring you back whenever we're at 60 and then i'll show you that he he does his shoulders do evolve okay i lied we're gonna attack fangtooth and i'll show you that you get three stacks from fangtooth as well i don't know why i'm just not qqqqqqq and on him and boom there we get our three stacks right we're about to hit 60 stacks so you will see his shoulders grow and there we are you see your shoulders got a little bit bigger and we're about to get 80 stacks uh i'll take a misjudged it i thought we got him at 80 90 90 stacks my bad okay let's get 90 stacks by this time i learned i could just stay there and cue the shit out of them okay now we're about to hit our 90 stacks is 80 or 90 okay we just hit 90 okay yeah they got a little bit bigger they're almost touching in the middle and we're finally going to finish our stacks you'll see him get real big and spiky and if you see a big spiky severogg you see them big spikes growing out you know not the fuck with him uh late game severogg that's fully stacked like that always difficult to deal with um i will show you that the you get three stacks from an enemy hero but uh i do need to go buy some magical damage because that steel has so much health regeneration that it really takes a lot to actually uh to actually drop him you can't do it without some items and back to being a little baby shoulder sev and i've got me some magical damage and we're just gonna cue the dog shit out of this steel and we see we have zero stacks now we have three you get three stacks from a hero now we've got sparrow her passive is relentless this applies to the target and stacks up in each stack of relentless um you deal an additional 0.5 percent of their maximum health as bonus physical damage on hit per stack so she can shred tanks fairly well in the late game uh stacks up for five seconds so you can have relentless on multiple targets and in her fire i do believe stacks relentless and we all know what inner fire does it's the her ultimate the fires a cone of arrows hail of arrows this is her q and aoe uh that a rain of arrows comes down and slows enemies pretty significant slow it's reapplied every time to get hit her e heightened sentence this just increases your um your attack speed and allows you to stack up relentless pretty easily and you can maintain this by landing more basic attacks while in the heightened senses piercing shot this is where she charges up her bow and fires a long range skill shot that pierces terrain and uh the more stacks of relentless they have with them the harder this is going to hit so if you're catching somebody that's running after you hit them a bunch of times it's going to hurt in her fire she fires a triangle of arrows i'll show you later she gets 200 plus 200 attack range and um 10 physical power and she gets five percent movement speed while she's channeling this thing so to relay this charge up this uh well let's head over to steel um show you that uh as you can see she's dealing more and more damage every time she hit god damn minions get out of me yeah here i hear minions ain't nobody likes you okay no more minions so as i was saying you can see relentless stacks up but um you gotta wait like if you wait for a while that drops off and you kind of reset and you're back to dealing the same amount of damage but if you keep hitting those shots you're going to be dealing more and more damage and we capped out at 124 which is uh pretty damn good and then we activate our e that gives us the attack speed makes it even faster to stack those relentless shots and it lasts even longer because we're hitting those shots over and over again you can see the buff to the left it shows up in blue on the left side of the screen hail of arrows as you see it rains down the arrows in an aoe the slow is pretty good i mean it's a 20 slow which is uh nothing to turn your nose up at um and she has no escape so you kind of have to use this as the escape so here's her piercing shot we have to step in close we get a red reticle whenever we can hit it and the longer you charge it up the more damage it's going to deal and it does as we can see here boom we hit him through the wall it does pierce to rain just like it used to back in the old paragon days turn the minions back on and there's our ultimate you can see her her legs are blue because she has movement speed while she was doing her ultimate and you're going to see that uh the side arrows only doing one a little bit but the the main arrows deal a lot more and we're also getting relentless that's why the damage keeps increasing but if we hit him with the side arrows it's not nearly as much as if we hit him with the main arrow and i tested it out to see if you could just shotgun all the arrows into him at once and hit him with all that damage and no it doesn't work like that you just get credit for the first arrow but it does pierce through all the minions it's just as fun as always let's see if it pierces through terrain it does not pierce through to rain it does pierce through enemies and minions not to rain and her arrows leave a little flat a little shiny arrow behind still nothing compared to the fey which we'll get to later apparently i'm getting gold for something i don't know what i'm getting gold for gold for i'll go max our attack speed which is kind of hilarious i forgot i did this i'm not even paying attention to what i when i'm getting i'm just making sure that it has attack speed i wanted to see how long we could keep relentless up look at that machine machine conspera and i'm trying to make a smiley faces on the wall of course all right then we cover relentless up and even with max haste we can't keep it up forever because he dies oh max attack speed is so crazy they do have a cap one attack speed i think it's uh two attacks per second maybe three attacks per second i'll have to ask but you can't just crank it up to where your um machine gun but i mean we were still losing stacks of relentless throughout like it was going down we wouldn't be able to keep that up forever not relentless um heightened senses my bad and you see that her ultimate is affected by attack speed so you can get a lot more damage out of her ultimate with the more attack speed you have but uh for the most part i think people probably just still be building crit steel his passive is called battering barrier every time uh you immobilize an enemy stun them hit them with bull rush hit them with your ultimate whatever you get a uh a bit a fairly large shield uh bull rush is q you rush forward you knock uh enemies back enemy heroes back if it's a monster or something you just stunned them force shield that's his e you throw down a big deployable shield that blocks projectiles and anybody that walks through it enemies that walk through it are slowed and they take a little bit of damage his right click his shield bash you just swing your shield in front of you and uh smash somebody in the face and it stuns them so the bonk once again stuns it's really nice and it's an aoe stun too you can catch multiple people with this and then his ultimate shield slammer everybody knows this one that's the john sena you come off the top ropes out of the sky slam down with your shield and knock everybody up and uh deal a pretty good a chunk of damage and stun them hey still how you doing i'm steel always i've always loved steels just out there punching the shit out of people everybody else has got all kinds of crazy weapons and guns and stuff he's just bopping people so you see we get the so you see the uh the white outline around steel right now that's the shield that you get for immobilizing a target check my cast settings once again see i have that set to instant let's go normal cast so we can actually see the indicator for a bull rush and there you go fairly long and we hit him at the very tip of the deck right there so let's see if he's pushed back um turn on ability hay so i can just constantly spam this thing him very very end of it again and he goes pretty much to the wall let's see if we can knock him back even further about push now he went back about the same distance it seemed so it doesn't seem to matter how how far away they are from you when you hit him with the bull rush it could be max range or it could be right in front of them they get knocked back about the same distance the difference of course being that you'll be right on top of them if you do it a little closer and um you cannot once once you start it you can you you can't curve it you can't bend it like Beckham it's not like a Reinhardt charge so once you start it what you i mean you can once you activate it you can change your direction like i've got the indicator there i activate it and then i can quickly change and um change the direction that i'll bull rush in but you can't you can't curve it so we see you get slowed at a little bit of damage from being in my shield wall but we do not get a shield from this because he's not stunned or anything so throw the shield wall down the ground so it's clipping through the wall and you see that it just does straight clip through the wall as it should well let's try and throw it up high let's get the target indicator to go up high throw it down once again and it does not extend down to the ground so keep that in mind it doesn't work the same way as like uh tesla dome and other such abilities which i don't think it should so there's this bonk you see we get the stun and we get the the shield easy peasy limit squeezy you can charge through and bonk and have a lot of fun with it now it's ultimate you get the same old it's uh fairly close range but uh still very very very effective pretty large targeting reticle too it doesn't matter where you hit them they take the same amount of damage and they get stunned there's the full steel combo right there and that and you see the steel the the the shields stack atop each other so i'm getting multiple shields for doing that come off out of the bushes and surprise motherfucker let's see about the how the charge works over terrain okay so we can't we can't jump and use his ultimate blink oh and so you can you can blink up and then still use his ultimate uh if i had this one as the cast this would be this be a lot easier to do i'm just having a little bit of fun just having a little fun guys now i think i went down to the jungle to see what happens to uh jungle minions as well so we saw that it displaces steel let's see what it does to a jungle minion i don't know why shield is it fading oh it's because i have the uh it's because i i picked up the jungle buff from the river so i'm gonna let that let that fall off that's not the shield that i was getting from using abilities that's the shield i got because i will rush through that jungle buff or bonked it i forget which one i bonked which one i bull rushed okay it's gone so we do not get a shield for the bonk we do not get a shield for the bull rush but we see that the bull rush does stun them so that's a little unfortunate that you don't get a shield for uh hitting minions let's see if we get one for hitting fangtooth we do not get a shield for of course fangtooth also i don't think it is getting stunned by this stuff so he's not immobilized but yeah there you have it uh still probably still a pretty good jungler uh that thing with predecessor their jungle is really easy my girl the fey her passive nature's vengeance whenever you kill somebody it spawns untamed growth that's the exploding flower aoe flower that she does and gives her 15 movement speed this i underestimated this this is actually really good in major team fights like you get flowers popping off all over the place ramble patch her q this is a straight line skill shot that slows enemies it deals one tick of damage it persists for five seconds but they only ever take one tick of damage from this and then only gets slowed once harvest nettles this is a straight line skill shot that she just throws it out increases by 18 percent every time you hit it stacks up to three times and it does refund 75 percent mana when you kill well when you hit a hero or when you kill a minion untamed growth or rmb that you throw down a flower that slowly builds up damage and then explodes it does 50 damage as damage over time and then 50 damage on the back end of that the culmination of of all the damage um then her ultimate ability is fly trap it's a very large aoe you throw it down anybody in the area um get snapped back to the center of that and um they get stunned actually they didn't use to get stunned in paragon but uh they get stunned for i think like 1.5 seconds or something like that in this one so it's pretty easy to throw down your full combo of a untamed growth or bramble patch and you toss a harvest nettles in there after they're all pulled into the center and it deals a significant amount of damage and then if you kill somebody in during all of that it spawns yet another flower it's that's what i'm saying her passive is actually uh really good now the most important part of the fade do her basic attacks leave little flowers behind and yes yes they do and i think they're actually a little bit prettier than the old paragon flowers that you would that you throw up so you can you can try to make smiley faces along the wall in lane while you're waiting for the minions to spawn so let's throw down an untamed growth pretty pretty good range on this thing this is a pretty safe way to farm throw it on top of a minion wave or what have you and you see it doesn't deal that much damage until it explodes there at the end there's the brambles and he's slowed he slowed as long as he's in it but he only took the one tick of damage so that's my bad the slow actually does reapply as long as they're in it but the damage only applies once and here's our harvest nettles pretty decent range on this um i think howitzer's rocket actually outranges this this i had a lot of trouble going up against howitzer's as the fey in uh when we were playing because uh the rocket deals a shitload more damage than this does and you have to hit this multiple times so it used to be that was like that was kind of the power of the fey i probably just need to get used to using her to tell you the truth uh the harvest nettles is always just a very way more powerful ability than you think it's really good for applying a own hit effects with abilities same thing with untamed growth because it ticks multiple times for the damage throw down the fly trap you see he was stuck on the edge of it but it pulled him into the center and he gets stunned which uh yeah that's something that used to be part of fly trap nice that it is the ideally you would want to have an untamed growth down first in the middle of your fly trap and then pull people in so i wanted to see if that yeah the slow reapplies but the damage did not so i pulled him away and then threw another bramble patch not possible without without turning off your cooldowns off so he goes through takes the stun in the slow and he just walks on out of it so let's see he took the stun in the slow let's see if he takes it he takes the slow when he walks through he does not take the damage again now the bramble patch does travel excuse me jesus the bramble patch does travel up to rain which is uh pretty damn cool and it travels down to rain as well before we get to the items i want to point out that all the passives and actives are named which means they are unique for example several items have a passive named corrode once you build one item with corrode you only benefit from that passive once it does not stack our first tier three item is vanguard you get 300 health 30 magical power 30 tenacity vanguard receiving damage from an enemy hero grants you 30 physical armor and 30 magical armor for four seconds while active damage received from enemy heroes refreshes the duration guardian nearby allied heroes gain 10 physical armor and 10 magical armor true silver bracelet you get 25 magical power 250 health 25 magical armor 10 ability haste reprisal casting your ultimate grants you a 250 15 bonus health shield for five seconds while the shield holds gain cc immunity upon removal it explodes dealing magical damage to nearby enemies for 60 of the initial strength 40 second cool down marshal you get 45 magical power 125 base mana region ability haste sheriff yourself and nearby allied heroes gain 20 attack speed and deal 15 plus one per the targets level magical damage on hit per the targets level so maybe a little bit of a catch up item crystal tier 30 magical power 225 base mana region i think that's just base mana that can't be mana 225 base mana region 10 ability haste heal and shield power plus 15 heal and shield power so if you're using narbash or muriel might be a good item for you elation healing or shielding allied heroes grants you both 40 magical power and 20 ability haste for five seconds time warp you get 25 magical power 15 physical armor 150 base mana 15 ability haste ferro mansor casting an ability grants you five magical power and five physical armor for five seconds stacking up to five times and chime when you cast an ability reduced all other current basic ability cooldowns by 15 with a maximum reduction of one second requiem 20 magical power 200 health 125 base mana 10 heal and shield power elegy when a hero dies get a stack of elegy up to a maximum of 20 stacks each stack grants one magical power and 10 percent base mana regeneration remembrance grant nearby allies one physical power and 0.5 percent lifesteal per stack of elegy fire blossom you get 275 health 200 mana see that just says 200 mana not mana region i'm kind of wondering about that 40 physical armor heatwave deal 25 plus 1.5 bonus health magical damage per second to nearby enemies increased by 50 against immobilized targets and 100 against monsters elefrost 30 magical power 200 health 300 mana 10 ability haste frostbite basic attacks slow enemies by three percent per two seconds stacking up to eight times melee basic attacks apply two stacks frostfang applying eight stacks of frostbite to a target deals an additional 10 maximum mana magical damage and roots them for one second to eight second cd per target wellspring 45 magical power 100 base mana region 20 heal and shield power vital waters casting inability heals nearby allies for 40 that's 20 magical power over two seconds soothing waters vital waters heals an additional 15 percent of your lowest allies maximum health basic attacks against enemy heroes reduce the cooldown of soothing waters by one second this has a 15 second cooldown golem's gift artillery golem gain 40 magical power and 40 physical armor whenever you take physical damage from an enemy hero decrease both bonuses by 10 this effect resets the full when you leave combat a 70 magical power 30 physical armor 10 ability haste i don't know if i said that tainted totem 40 physical armor 30 magical armor 150 base meta region 15 ability haste chilling blight nearby enemy heroes have their healing reduced by 30% and are slowed by 10% nirvana yourself and nearby allied heroes receive 20 increased healing and shielding so the wellspring okay so yeah that's that's crazy nice i'm thinking of some some cool builds here as i'm talking about this stuff overlord 25 physical power 350 health colossal cleave basic attacks deal 30 total physical power 2 maximum health physical damage in a small area around the target damage ranges from 100 the 50 based on the distance between the targets bludgeon basic attacks deal plus 3.5 bonus health physical damage one hit hexbound bracer's 50 physical armor 400 mana 15 ability haste meditation gained to um gain 20 ability haste while above 60 maximum mana mana reactor restore mana equal to 10 of the damage taken from enemy heroes galaxy grease probably my favorite item in the game 30 physical armor 30 magical armor 100 base mana region 10 ability haste 0 g moving generate stacks of 0 g at 100 stacks your next jump will have increased height and by moving they mean how many steps you take you take 100 steps you get the jump alive celerity gained 10 movement speed out of combat flux matrix you get 350 health 35 magical armor 20 ability haste unstable shackles nearby enemy heroes take 15 additional magical damage and have their tenacity decreased by 20 breach 50 physical power 10 physical penetration 20 ability haste shatter deal 50 bonus damage to shielded targets as physical damage bones all 25 physical power 400 health colossal sundar every third consecutive basic attack deals 3 maximum health bonus physical damage one hit and slows the target by 20 for one second flurry dealing damage with colossal sundar grants 8 attack speed for five seconds stacking up to six times melody parting gift we get 45 physical power eight physical penetration 15 ability haste parting gift killing an enemy unit causes them to explode in a small radius dealing 30 of the targets maximum health as physical damage damage ranges from 100 to 40 based on distance between the targets and is capped at 500 this is a two second cooldown and this does work demise dealing damage to an enemy hero that is below 40 maximum health deals an additional 40 plus 30 bonus physical power physical damage increasing by 10 with each activation takedowns reset demises cooldown with a 45 second cooldown azure core 50 magical power 350 mana 10 ability haste font killing an enemy minion grants eight bonus mana per stack up to a maximum of 400 at maximum stacks gain 10 ability haste arcane magic grants bonus magical power equal to 3 maximum mana tainted guard you get 400 health 40 physical armor 10 ability haste blighted thorns when hit by a basic attack reduce the sources healing by 30 and apply a bleed dealing 30 plus 30 bonus physical armor magical damage over three seconds spell breaker you get 55 magical power 35 magical armor and 10 ability haste grants a spiel shield grants a spell shield that blocks the next enemy ability it has a 60 second cooldown malific gained 20 increased magical power while veil is active dream binder 60 magical power 350 health 15 tenacity chilling spells damaging abilities slow affected units by 25 for 1.5 seconds thaw abilities deal abilities deal 10 additional damage to slowed enemy heroes mesmer vengeful shroud grants a spell shield that blocks the next enemy ability upon blocking an enemy ability gained 30 physical power for three seconds with a 60 second cooldown this gives you 40 physical power 25 magical power and eight physical penetration demon edge you get 45 physical power demonic while above 40 maximum health gain 15 bonus physical power ceaseless while below 40 maximum health gain 10 omnivamp omnivamp means both basic attacks and abilities desolate your physical damage ignores 35 percent of your target's physical armor before penetration astro catalyst 50 magical power 350 mana 25 ability haste spell slinger upon uh spell slinger using an ability grants you 3 increased magical power for three seconds stacking up to four times ravenous takedowns refund 25 of your ultimate's total cooldown i will tell you i got a quad kill with the fey using her ultimate uh in the while we were testing things out and it immediately refunded my ultimate cooldown this is a very powerful powerful item unbroken will 350 health 150 base health region 30 magical armor 15 tenacity undying when you are immobilized take 20 percent decrease damage for two seconds persistence if you are immobilized or displace you restore six percent maximum health over four seconds wraith leggings 80 magical power 15 magical penetration specter dealing damage to an enemy hero with an ability grants 100 movement speed for 1.5 seconds carnage abilities deal an additional 20 percent magical damage against enemy heroes below 40 maximum health warden's faith stalwart while you get 300 health 70 physical armor stalwart take 15 reduced damage from critical strikes retribution when hit by a basic attack reduce current basic ability cooldowns by 0.2 seconds the perforator you get 50 physical power and 10 ability haste calamity abilities deal 0 to 35 based on a 0 to 1600 maximum health difference but a bonus physical damage against enemy heroes with greater maximum health than you holy shit desolate your physical damage ignores 35 percent of your target's physical armor before penetration tainted blade you get 40 physical power 200 health 15 ability haste blighted strikes dealing physical damage to an enemy target reduces their healing by 30 for three seconds hex damaging uh hex damaging an enemy target affected by blight with an ability deals an additional 20 physical damage and causes them to take 10 more damage for three seconds this is on a one second cooldown storm breaker 25 physical power 40 attack speed 20 critical chance three movement speed chainsap every fourth successful basic attack releases a bolt of lightning which leaves between seven targets dealing 50 plus 1.5 per 1% critical chance magical damage to each stone wall 150 health 150 base health region 70 physical armor shockwave taking damage that reduce you that would reduce you below 40 maximum health unleashes a shockwave stunning all nearby enemies for one second and this is what a 90 second cooldown bulwark taking 10 that's plus 7.5 bonus physical armor decreased damage from physical abilities rangement of renewal 600 health 150 base health region 200 mana 15 ability haste regenerator regenerates 10% of damage taken over five seconds synthesis increases all healing all healing received by 20% oath keeper 60 magical power 250 health 25 ability haste celestial spell blade after using an ability your next basic attack within six seconds deals plus 60 total physical power plus 40 magical power bonus magical damage on hit 1.5 second cooldown magnify 50 magical power 30 attack speed 10 ability haste shredding strikes your basic abilities decrease the target's magical armor by six percent for three seconds stacking up to five times magnifying strikes basic attacks against enemy heroes grants you eight magical power for three seconds stacking up to five times lightning hawk 35 physical power 25 attack speed 20 critical chance three movement speed chilling zap every fourth successful basic attack deals 30 plus 100 bonus physical power bonus magical damage and slows the target by 35 for 0.5 seconds Leviathan 400 health 225 base health region colossus killing an enemy minion grants for bonus health per stack up to a maximum of 400 at maximum stacks gain 10 ability haste haste colossus gain 1% maximum health ability haste legacy 30 physical power 30 magical armor and 20 ability haste tenacious bravery upon falling below 40 maximum health cleanse all negative debuffs and gain 60 tenacity for five seconds and that's on a 60 second cooldown resolute gain one physical power for every 2 missing health for a maximum of 30 physical power if you're wondering what tenacity is that is um cc reduction like if you're stunned you'll be stunned for 60 less time if you have 60 tenacity dread you get 40 physical power 10 physical penetration 30 magical armor and 150 base mana regen veracity killing it enemy target restores 5% of your missing health increase to 25 for enemy heroes solarity gain 10 bonus movement speed out of combat tectonic mallet 35 physical power 40 magical armor five omnivant magnitude gain 25 of your bonus movement speed as bonus physical power harmonic absorber while slowed gain 10% increased movement speed frost guard 200 health 50 physical armor 250 mana 15 ability haste chilling presence slow nearby enemies by 10 and apply a stack of stifle every 0.5 seconds stifle when hit by a basic attack reduce the sources total attack speed by 3 for three seconds stacking up to five times combustion you get 70 magical power 10 magical penetration 200 mana pyro your next instance of ability damage will deal 80 plus 10 magical power bonus magical damage to the target and nearby enemies that is the 1812 second cooldown pyro maniac damaging enemy heroes reduces the cooldown of pyro by 0.5 seconds citadel you get 35 physical power 200 health 35 physical armor fortification gain 10 physical armor for each nearby enemy heroes intimidation nearby enemy heroes have their physical armor decreased by 20 draconum 35 physical power 35 physical armor 10 ability haste surge taking or dealing damage generates two physical power and 2 increased healing stacking up to 10 times stacks are lost out of combat flow takedowns restore 12 percent of your missing health and grant you three percent attack speed per stack of surge for eight seconds void helm 500 health 25 magical armor 15 ability haste just the car for every 40 magical damage received gain thought uh for magical armor and 75 percent base health regeneration for eight seconds stacking update times at maximum stacks gain 10 movement speed vanquisher 45 physical power 200 mana 10 physical penetration arcane power gain 2 maximum mana physical power annihilate if you deal damage that would leave a hero below five percent of their maximum health execute them so if you're tired of people getting away at one health pick up vanquisher tainted scepter blinded spells dealing magical damage to an 65 magical power 200 health 20 ability haste dealing magical damage to an enemy target reduces their healing by 30 for three seconds malice every second gain a stack of malice up to a maximum of 15 damaging an enemy hero with an ability consumes malice to deal six true damage per stack takedowns grant maximum stacks of malice instantly pain weaver you get 45 physical power 25 physical penetration 15 ability haste spell weaver after using an ability your next basic attack within six seconds deals 50 bonus physical power bonus physical damage one hit increasing up to the 50 based on the target's missing health and this is a 1.5 second cooldown omen you get 45 physical power eight physical penetration 20 ability haste beast deal tournament moving generate stacks of torment at 100 stacks your next basic attack consumes them to deal 30 plus 40 bonus physical power physical damage and reduces your current basic ability cooldowns by 1.5 seconds nightfall you have 45 physical power eight physical penetration and five omnivamp eclipse dealing damage to an isolated enemy hero grants 10 attack speed and 10 ability haste for five seconds stacking up to three times at maximum stacks gain 10 omnivamp life binder you get 50 magical power 200 health 15 magical lifesteal and 15 tenacity leech damaging an enemy hero an enemy hero with an ability restores 4% plus 1% per 100 magical power of your maximum health over eight seconds additional applications refresh the duration magi achieving a takedown grants 50 magical power for eight seconds infernum 40 physical power 300 health 20 ability haste sender abilities burn enemy units dealing an additional 80 total physical power physical damage over three seconds death stalker 40 physical power 10 physical penetration 20 ability haste corrode dealing damage to an enemy hero reduces their physical armor by 5% for two seconds stacks up to six times virulence your abilities deal 20 bonus true damage against targets with six stacks of corrode crystal uncure ass 200 health 70 magical armor 10 ability haste volatile when you take ability damage release a pulse of energy dealing 20 plus 3 maximum health magical damage to all nearby enemies and this is on a 1.5 second cooldown basilisk 35 physical power 250 health 20 ability haste corrode dealing damage to an enemy hero reduces their physical armor by 5% for two seconds stacks up to six times eminence your basic attacks against targets with six stacks of corrode deal 4% of their missing health as a bonus physical damage terminus gives you 50 physical power 15 lifesteal 20 critical chance a non excess healing from life steal to is converted into a shield up to 80 total physical power total the shield slowly decays after 15 seconds of leaving combat tainted rounds 25 physical power 30 attack speed 20 critical chance blinded strikes successful basic attacks reduce targets healing by 30 for three seconds wicked strikes basic attacks deal 12 percent total physical power magical damage on hit increasing up to 100 based on the targets missing health sky splitter 25 physical power 25 attack speed 20 critical chance and 5 lifesteal rend basic attacks deal 5% of the targets current health as bonus physical damage on hit and heal you equal to 50% of the bonus damage dealt mpa rends bonus damage deals a minimum of 10 and is capped at 50 against monsters and minions absolution 40 physical power 30 magical armor 20 critical chance swift bravery upon falling below 40 maximum health cleanse all negative debuffs and gain 20 movement speed for three seconds and this is when a 60 second cooldown determined gain 1 attack speed for every 2 missing health for a maximum of 30 attack speed resolution gives you 45 physical power 200 mana 20 critical chance critical font killing an enemy minion grants eight bonus mana up to a maximum of 400 at maximum stacks gain 2.5 percent of your bonus mana as additional critical strike chance arcane strikes deal 3 percent of your maximum mana as bonus physical damage on hit viper 40 physical power 20 critical chance 20 ability haste corrode dealing damage to an enemy hero reduces their physical armor by 5 for two seconds stacks up to six times diligence your critical strikes deal 15 more damage against targets with six stacks of corrode mind razor 40 physical power 200 mana 20 ability haste ingenious cleave dealing damage to an enemy unit with a basic attack or ability deals an additional 25 total physical power physical damage in a small area around them damage ranges from 100 to 50 based on distance between targets dot sources are excluded that's uh damage over time arcane power gain 2.5 maximum mana physical power mega causum 70 magic power 200 mana 20 ability haste disintegrate dealing damage to an enemy target with an ability deals 5 percent of their maximum health as magical damage over three seconds additional applications within the duration deal 2.5 percent of their maximum health as magical damage instantly and refreshes the duration king's bane 45 physical power eight lifesteal 20 critical chance order successful basic attacks against enemy heroes grant you a shield equal to 12 percent of the damage dealt for three seconds regicide takedowns grant you 150 total physical power shield for three seconds costica you get 80 magical power 20 magical penetration mages while above 50 maximum mana gain 20 magical penetration arcane resolve while below 50 maximum mana gain 1 maximum mana mana regeneration per second world breaker 45 magical power 300 health 30 tenacity fiend dealing magical damage to an enemy hero increases your magical damage dealt by 4 percent for five seconds stacking up to five times maya gain 2 maximum health bonus magical power salvation 35 physical power 500 health 30 tenacity aegis falling below 40 maximum health grant you a 20 maximum health shield have for range heroes and 10 omni map omni vamp for six seconds this is only 60 second cooldown prophecy this is 60 magical power 25 attack speed 20 ability haste magical strikes basic attacks deal 15 20 magical power bonus magical damage when hit haste gain 75 ability haste attack speed mutilator 45 physical power 20 ability haste eight omni vamp mutilate basic attacks deal 1.5 percent of the enemy hero's maximum health as bonus physical damage applies twice on non-dot abilities devour damaging an enemy hero with an ability steals 8 percent of their maximum health for 20 percent uh let me do that one again devour damaging an enemy hero with an ability steals 8 percent of their maximum health for 20 seconds can only occur once per target demolisher 50 physical power 20 critical chance first strike your first basic attack when entering combat deals 50 percent additional physical damage takedowns refresh this effect desolate your physical damage ignores 35 percent of your target's physical armor before penetration thus devil 30 physical power 20 attack speed 20 critical chance three movement speed menace critical strikes grant 2 attack speed for five seconds stacking up to six times at maximum stacks gain 30 physical power and 10 movement speed augmentation 30 physical power 300 health 30 attack speed true strikes basic attacks deal 30 percent base physical power bonus true damage when hit overclocked upon casting your ultimate gain 15 movement speed for six seconds and this is on a 20 second cooldown ash bringer 30 physical power 20 attack speed 10 ability haste 20 critical chance clock work basic attacks against enemy heroes decrease your current basic ability cooldowns by two point by 0.25 seconds this effect is doubled when you deal a critical strike honed strikes basic attacks deal 20 bonus physical damage on hit desolate your physical damage ignores 35 percent of your target's physical armor before penetration oblivion crown you get 120 magical power annihilate increase your magical power by 35 percent imperator 55 physical power 20 critical chance perfection gain one physical power per 4 percent critical strike chance precision critical strikes deal 15 percent more damage thanks for sticking it out for a very long and boring video let me know in the comments which hero you're the most excited to play and also let me know which item caught your eye i'm looking forward to getting some games in soon but for now this is the man goose signing off you guys have a good one man goose shout out to channel members josh will be knock this j man jelly knees passion guard melko hasan a niko f6 actual 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