 Hello friends welcome back to another episode here on the channel I hope you're all doing great and for anyone new to the channel my name is Lee also known as Osiris and in today's episode as always we are going to be continuing on with our VGC series aid content today playing a take of my own on the common lap dog team which is Lapras and Zassian so we're going to feature a couple of Zassian teams this week this is going to be the first one to kick us off with and it's an archetype that we probably all know about but it's a very interesting one as well you've obviously got the lapras going to be the main kind of gmax a dynamax pokemon on the team that supports everything else with that aurora veil support that it brings with its gmax resonance and then you've got Zassian that doesn't rely so heavily on that gmax dynamax ability because it can't and then really does thrive on that screen support we've got the substitute set in here and then we've got some interesting picks alongside it you commonly see things like Incinero played with Lapras we haven't went for that today we've kind of opted for a Rotom Heat we've got the landerus in there gives us a bit of stability against some of the problematic electric type electric type attackers and Amungus with the redirection really helps us out a bunch and the odd pick of the team of course is that Umbrian Umbrian something that a lot of people have been kind of hyping up in this format it's had a lot of murmurings about it and it's something that I do love anyway so it's really nice to kind of incorporate it into this team and see how it performs today as always we'll have a couple of games of the team there is a poker piss down below in the description if you want to check that out and if you stick around till the end of the episode then I will be throwing a rental code up for this team so you can try it out for yourselves on the rank ladder so without further ado friends let's jump into our first match of today first up today we have Marcus playing a team of Mewtwo stack attacker in DD, Cinderace Grimsnull and Thunderace Incarnate so this looks spicy this team you've got the very fast mode with the Mewtwo obviously does get trick room as well to kind of support that slow end of the team with the stack attacker the indeed that you're going to see there the redirection trick room setup it can be a bit problematic for us Cinderace as well you know going to be on that kind of faster side of the spectrum Grimsnull with the screen support kind of matching ours with the Lapras and then the Thunderace so Thunderace coming in here not something that we particularly want to see but you know that you're always going to have a bad match up with whatever team you play or a particular mom that gives you a little bit of trouble um okay Zassian is great if we can get rid of this Cinderace now I think we definitely go Lapras then one definitely go Lapras I mean Umbrian's not bad here the only issue is like I don't want to lead Landerous just because I feel hmm we're there we're there we're there we're there we're there Umbrian's not bad I think probably yeah the reason I don't want to lead Landerous is because I don't want to proc the Defiant ability if we see it on the Thunderous bring I think I've got to bring Landerous and not Zassian here which is kind of interesting Zassian would do an amazing job in this match but we're not bringing it so we're going to see how we get on this first on a course so we're going to see Mewtwo and Indeedy come up from my opponent as they lead with that get that psychic terrain set up so the Umbrian in the hindsight a really good lead here because it gives us a quite a decent advantage turn one because we can't go for that turn one snarl we've got to watch out for potentially Thunderace coming in though that's the big problem but I mean what's probably going to stay on the field like really we resonance into Mewtwo and we snarl the problem would be it's not so much of a problem to be honest because even if Thunderous comes in right and we proc it they're probably going to target down the Lapras which gives us the kind of the opening with with Umbrian to kind of go for that foul play if we want to if you can get the resonance on to Mewtwo we'll do some decent damage to it now got to be a bit wary of course about Mewtwo maxing here but it doesn't look like it's going to this turn you just see the follow me come out from the Indeedy so kind of worry what's Mewtwo going to do nasty plot there we go okay love to see it love to see it both the screen support up Umbrian helping out with the the snarls thankfully we didn't miss the Mewtwo because that's the one target here we don't want to be missing we're not in too bad a spot I guess so we'll see we get the resonance off which is always useful I'm surprised we didn't see the Thunderous here you know with the inclusion of Lapras with Landerous that we've got obviously alongside the Lapras it would make a lot more sense for my opponent to go down that route let's get the Geyser up into Mewtwo and to be just foul play Mewtwo I think we probably just want to snarl again to be honest just to reduce the the special attack boost down to at least neutral I think on nasty plot again they're just continually nasty plotting just to make sure that they get to that plus two so hopefully Umbrian has his goggles on and you can hit this snarl here Indeedy avoiding again every time what's with that Indeedy it's got like bright powder or something maybe it has some Mewtwo on plus two but we're still doing enough kind of enough chip damage to it along the way to kind of keep it at least a little bit in check because if it goes for another nasty plot this next turn they haven't got the redirection we've got the rain up now to boost these max geysers which is always useful another thing I would be a little bit worried about here would be the thunderous coming in of course but then we do have the option to just nuke it with a G max resonance if it does come onto the field it's going to be a grim snarl okay grim snarl well fake out it's not really an issue for us they're going to have to put the screens up I think do they go for another nasty plot because if they do we could catch the them out with a foul play here which would probably pick up the knockout if they don't max which they're not going to need to protect it okay they just want to stall out our turns what's this grim snarl gonna go for yeah the light screen okay that's fine fine fine fine this is where Zassian would be like the player to come in wouldn't it you know but it just felt like you know we needed we needed lander us we need the rotom heat I think the umbran is going to be a big kind of star of the show here to help us against this Mewtwo for sure um I'm probably going to see a spirit break from the grim snarl this next turn to reduce the attack power on lapras I'm kind of tempted to go for a thunder because if we can get a cheeky paralysis on the Mewtwo then that helps us out so much um and I think they're going to max here you know I really do I think now oh wow they're not maxing huh they're just not wanting to I think they're going to just sit on it and preserve it still there's a lot of damage isn't it I'll get the snarl put it down to minus one thunder we need it to paralyze the Mewtwo that would be that would be massively useful for us spirit break onto umbran wouldn't be ideal either um a Mewtwo revealing there's a citrus berry which is interesting it's a it's an interesting uh oh foul play okay well that's not going to do too much now the extended force is going to be able to pick up the knockout onto uh lapras this next turn which isn't ideal get the paralysis though which is exactly what we want um and I think we protect and now we foul play the Mewtwo because it will out speed us still and it will pick up the knockout onto lapras so we can try and preserve lapras uh it just gives us a little bit more flexibility with switching round obviously my opponent's still got the ability to um to max as well but um expanding force like a foul player will take it down here no doubt Mewtwo is paralyzed which is kind of fortunate for us but that's what we're fishing for you know and the foul player umbran just dealing with it so easily you know I'm not really worried about it and the the grim snarl we know he's got foul play so it's very unlikely that it's got spirit break so umbran sitting in a phenomenal spot here psychic terrain now disappearing from the field so that grim snarl if it's got access to anything like thunder wave it will be able to utilize it cinderace there we go that's what we wanted the lander is for isn't it that is what we wanted the lander for um hmm it's got hydro pump hydro pump and um let's bring it in lander here get that intimidate because cinderace is going to be the pokemon that max is 100 percent um we've got two targets on the field right now that are like you know easy for them to press the uh the max knuckle button um get those attack boosts so we kind of need to preserve lander is uh to the point where we are utilizing these intimidates in now in now in now until you can potentially stall out these um max turns from cinderace cinderace still a very good pokemon you know and that the fact that it's g max helps us out a bunch because they're not going to be able to manipulate the weather or change it um because that g max move does not give them the sun reflect coming out from the grim snarl okay okay gonna see go off to the umber and go on g max fireball i'm gonna take us down nope i'm gonna take her it's not life or but wow we get so much damage onto it okay and the rain does stop which is a little bit unfortunate because now we're gonna have to take those full power um attacks but i think what we could potentially do is just protect protect lapras and then switch into rautum yeah there's a thing is once we get rid of the cinderace here you like you look at this now you say the cinderace goes down grim snarl's got no way to deal with umbrion and we still got a bunch of pokemon that we can have at our disposal to kind of help clean this one up as well so airstream coming out into rautum i would imagine no into lapras and we do go down but i kind of expected that you know and the crit coming out hopefully we don't see a foul play here like a foul play is still gonna like it's not gonna do a massive chunk of damage but it's still gonna chip us down although i don't really know what to other to expect from the grim snarl so that's probably gonna be it isn't it it's not really got another option to click and not doing too much of the rautum thankfully as we are able to get our lander us in and put this cinderace down at minus two which is a big thing and we don't want to see these max knuckles come out that's the big thing for us um so i think we could probably we're gonna see an airstream again maybe because we could we could earthquake and we could thunderbolt and that kind of covers bases so if they airstream again you know they max knuckle now which is fine they're gonna go into the rautum but we're gonna land our earthquake which that and thunderbolt should be enough to get there wow it does so much damage is that a crit has to be a crit yeah shoo dang man like that should not be doing as much damage as it's just done but there we go poor rautum managing to hang on thankfully uh proctor citrus berry which allows to take a foul play we'll get the earthquake i don't suppose this will be enough to get the cinderace but like i say the thunderbolt on top of this will be enough we know we're not going to go down to a foul play from the grim snarl um yeah and that will be enough to take down the cinderace and kind of lock up the game for us from here uh we've lost the lapras but at this point lapras kind of did the job that i need to and i guess in some ways you know we're not bringing the zas in here it's a good example to say the team can kind of function well without the restricted um just with the the support that we've got you know anyway so uh i don't think we need to boost up we can just double tap into it earthquake thunderbolt and there's the cancellation but very good game to mark us and um and i swear for us to kick off today of course so we will um swiftly move on hopefully our next one we'll be able to get this acid in i'm pretty sure we will be able to and we'll uh we'll quickly jump into our next upon of the episode next up today we have a toracian mammoth swine tornadoes drake vish barathon and ho teams so very interesting team again looks very cool getting all the cool teams uh opposing teams today what's going on here we got tailwind support immediately jumps out at me from the tornado supporting things like drake vish which would be very very threatening in a tailwind environment um you know the whole all appreciates it as well as well as the mammoth swine and the the toracian kind of trying to dig out is there a beat-up user in this team you know the risen brutal swing is on tornadoes so that could be used in conjunction with the the toracian there to proc the defa in uh justified ability so something that we need to keep in mind um there's plenty on my opponent's team to give lapis a hard time as well so we need to kind of be careful around that we do have water absorbed though uh which is probably the preferred kind of nature uh yeah no ability ability there we go get my head on uh against like in this format anyway so we'll go lapis i think we'll definitely bring zassian in this one we need to protect uh a bunch of things uh i think we've got lander us we'll go zassian and we will go we've run out of time i think we wrote some heat here it's probably a really good shout you know get rid of the toracian wrote him he has a great time in this matchup so we'll see how we go yeah my brain doesn't feel like it's working that well today um i had a really busy weekend uh just doing stuff we had stuff to do in the house and around the house just tidy it up and things like that so i was out actually hacking down a um bush yesterday and i like i don't know if anyone's noticed but i'm bringing attention to it now so you definitely will notice it my eye is like tiny yesterday i thought i blinded myself literally no joke i literally had to go to bed early last night i could eat i couldn't even open my eye like five hours after it happened i got whipped in the eye like right on the eye when i was up a ladder by a huge branch and it was the most painful thing ever but thankfully it's it feels better today but it's still a bit like it feels like i've been punching the eye not that i have been punching the eye but you know um anyway let's see uh oh i'm tornadoes what are we looking at the intimidates great here of course i see when we've got to watch out for uh we probably want to get our screens up as soon as possible so we'll go for that resonance into the tornadoes we want to remove uh landers from the field because we don't want to take an icy wind we don't want to take too much damage you want to preserve that intimidate for later on in the game especially because there's so many kind of pivotal big um physical attackers in my opponent's team so preserving that makes a lot of sense uh getting the right amount here obviously resists everything that my opponent can kind of throw out at us um so it makes a lot of sense to get it onto the field stop pressure on my opponent a little bit with things like nasty plotting things like that if we can get those up we've got to keep in mind though that tornadoes those have torn so do we want to waste the turn nasty plotting do we want to just try and pressure my opponent a little bit whilst we've got the opportunity to but lapras here because it's just so bulky you know i don't feel like we've got any we're not in any danger of getting knocked out turn one so what's the security you've got with lapras you always got that security with it it's why it's such a good kind of pokemon to fall back on why we've seen it do so well in like every single series and sword and shield so far and i don't see kind of changing as we go forward maybe if you get too restricted so there's the icy wind our speed's been reduced um we're going to see an airstream so they're just concentrating on that speed control and rotten taking that pretty well considering uh hot is an absolute monster you know the screen support here is going to be pivotal for us going forward because it just allows us to kind of really concentrate down on that hot all the next few turns um yeah and i mean getting rid of that tornado this is going to be useful is it sashed is it sashed i can't see there's a sash yeah so tornadoes sticking around sticking around we'll probably want to get rid of that the next turn because we don't want to allow it to uh to have the option for like a late game uh late game speed control at least anyway so we'll go for the max geyser and i think just a thunderbolt into tornadoes the issue would be for me right now is does that hot all have uh access to a weakness policy because if it does that would be bad so max flare coming out that's fine i'm going to be able to get the rain up which is always useful um and the thing to start thinking about now is does drakovish come in from the back because that wouldn't be good that would not be good for us one little bit um but i mean lapras isn't really threatened by a tornado you know um or does to racky and come in to racky is the other one to racky and i kind of prefer to say i think it's a bit of an easier one to deal with in this situation because then we've got the liner is switching you know we are just seeing leftovers on that hot all so that's fine um we're kind of forcing my opponent to almost go for the max flare the next turn as well so they're not going to be able to go for further speed control because if they want to get rid of the rain yeah seeing that and we'll probably want to go after yeah what we've got in the back where is that seeing need to stall out these these tailwind turns we need to kind of concentrate down on to the the drakovish uh max lightning is useful probably just protect the rotom here and it means we end up with no uh rain up okay then max guarding that's fine though you know i don't mind not having oh well we're going to keep the rain up because i'm max guarding psychic fangs go on for the wrong target there but you know you have to keep in mind that that is an option for my opponent going forward get the max lightning into the drakovish which is really useful and now with the um the the terrain up we've got that extra boost and we've got um what was i going to say we've got the extra boost with the terrain for thunder which will help we're not maxed anymore though um but we are likely to to lose our screens this turn with a psychic fang because that's what that that's what they're locked into isn't it they're locked into you'd imagine they are scarfed so i feel like it's probably quite safe to switch in landriss right now and just go for a thunder into the drakovish that should remove it right it should do the intimidate will help a bit oh sub sub hot oh very nice love to see it love to see it psychic fans coming out to break that screen that's fine yeah doing decent ish damage aurorville does wear off it's life orb as well wow okay it's a nice call this should be enough though with the terrain boost to take it down yep and now we just got the whole lot to deal with it is minus two so we don't need to worry too much about it's kind of damage output right now we still got rotom in the back that can kind of come in and do some work for us what's going on with my fringe i'm trying to sort it out here and it's just like no it's not long till the UK's hairdressers and stuff are open back up though so that's always a positive terakian coming in not brilliant for us um but zassian not a bad player come in here you know it really isn't because we can probably i think yeah protect protect brings zassian in i just the problem with bringing zassian now is if we take a sacred fire we yeah we've got the rain up obviously that'll help us out a bunch but at the same time we don't really want to get burned and the horror probably will outspeed us when because they got the the plus one depends how they've been trained though you know in my mind they're probably a like a lot bulkier because the leftovers are substitute probably got roost now they haven't got roost have they what they've got calm mind what what is this horror this is a special horror these what are we seeing friends um but we've got a nice check for the the terakian now you know uh so we can we can go the behemoth blade into terakian and then we can go for a let's just go for a thunder into horror it's the more reliable attack right now um and let's hope that zassian doesn't get burned we could go for a substitute here as well of course that's definitely an option but i think just trying to get the terakian here uh will be useful as long as it's not sashed sashed will make things a lot more difficult for us of course oh it's scarfed no the tailwind still up what am i talking about what am i talking about we needed to protect there switch in landeris yeah lame throw up plus one in the rain can we take it we should do yeah we just just about just about okay pay attention to your opposing tailwind trick room turns people that's a good example but zassian trained pretty well so we get away with it we'll get the thunder into the um the horror there's no way that crit mattered no way no way uh and this will break the sub but uh it gets a bit more tricky to deal with this with calm mind you know we're kind of relying a little bit more on something like landeris um which definitely gets trickier for sure uh the rain does stop now so that horror uh it's gonna have it's just gonna keep subbing isn't it we need to hit it with a hydro pump i think there's probably better going for thunder because the terrain's up so we can continue to get that boost just if we miss it uh let's get the landeris really isn't going to help us at all here because it's special so the intimidated drops onto it aren't really going to be doing anything has to sub here i'll go after zassian maybe yeah yeah okay wow jeez that's nuts that that is nuts damage that is actually nuts you know and we miss we miss we pay the price we can't afford to um we cannot afford to nasty plot up either i don't think i don't know if we're gonna be able to beat this whole all you know i feel uh is the terrain just disappeared from us i think it has yeah okay let's just click that hydro pump button hydro pump lapis get your goggles on get your goggles on we're gonna have to thunderbolt hydro pump i don't this won't be enough to take it down especially when it's calm minding in front of us we're going to need landeris i don't know if we're going to be able to beat this you know because landeris is not going to be able to add speed this whole we need a cheeky paralysis that's what we need still does decent damage but i think lapis hits job lapis okay uh if it's got so it's got calm mind it's got flamethrower it's got um um air slash potentially i think a flamethrower will take down ho here wrote him here you know i really do but then again if oh they're subbing okay they're relying on us missing with hydro pump does this break the sub hopefully it does hopefully it does it just enough yeah okay that's fine yeah okay we're gonna be all right no come on come on lapis the one time that's two moves now we don't need this we don't need this this is always the issue with lapis when you aren't maxed the moves that you're kind of relying on when it is maxed are great but when you're when you're not it's just it's terrible we'll lose Rotom here oh we survived we survived 8 hp there we go and we've got it we've got it Rotom Rotom definitely being the MVP of today by a by a long shot it is putting more work than anything else in these two games today so credit to Rotom not a pokemon to sleep on very good game to my opponent and we pick up two wins so we'll jump over now friends and we'll get you the rental code for today's here we go friends here is the rental code for today's team i hope if you do try it out you have a lot of fun with it we've had some really good matches in today's episode i hope you have enjoyed them got something out of them i think like i said the Rotom being the MVP of today's episode how crazy was that special hot or in the last game we didn't really get to see too much of umbria and but in that first game obviously did a lot of work against the mute to indeed he kind of lead that would have been otherwise super threatening and we got to see the team kind of function without the sassy in which it's not always over-reliant on but when you do need to call on it it does do some work obviously shonard's bulk there and that last match taking the double up from the whole or and the track in just with a missed time tailwind uh you know from myself so that is the team hope you enjoy it hope you've enjoyed today's episode hope you all keep well stay safe and i'll see you all for another episode very soon so until then friends take care of yourselves and bye bye