 In this step and the next step, we're going to be creating some more objects to go on the table But we're going to be looking at a slightly different approach to modeling and that will be through using nirb's curves and surfaces And we'll get on to what those are all about shortly. First of all though I just want to do something with the candle so it's not in the way whilst we build our candle holder So let's just turn back on the furniture I'm going to click on a piece of my candle and press up on my keyboard to select the whole thing and just for now I'm going to pop it out of the way. I'll scale it down a little bit as well because why wouldn't you? And we'll just leave that there for now, and we'll just add it to the furniture layer So I'll right-click on my furniture layer and I'd selected objects so that I can hide it Okay, let's have a look at how we're going to model our candlestick holder So I want to be in either my front or side view for this I'm going to go for front and let's find The center of my grid here and what I'm going to do. This is a really clever little trick It's called revolve so I just need to kind of draw one half of the silhouette and then Maya's magic is going to do the rest So I'll give you an example of what I mean. So let's just go to create and We can see here There are curved tools and I'm going to be using the CV curve tool for this and For this we're going to create kind of a candlestick holder. I think that's what they're called I don't know but I'll start down at the bottom So I'm just going to do something like this and I'm going to keep my clicks quite close together And this will look like a messy curve by the time I'm done But you'll be surprised at how forgiving the results are So I'm going to do something like that and then go up to that shape there and then we'll come out a little bit and back in a little bit more Then we'll go up Like that We'll come out again a little bit and then out for the top something like that and then when you're done Press enter and this gives us a curve And you can see that I've got a bit of an outline and this you have to imagine This is going to be mirrored on the other side and then the revolve tool is going to fill it in for us And again, it looks very messy But generally this technique is quite forgiving of the messier curves in order to get this to work Then what we're going to do next is go to Surfaces so we're still in our modeling menu. We'll go to surfaces and there is this little thing here called revolve First thing I'd recommend doing is just try clicking on it and seeing if it works And in my case it does but if it doesn't just go to surfaces Revolve click on the little options and you might just need to change the axis preset if it's doing it in the wrong direction But as I've already shown in my case, why is the correct direction? So we'll just click on revolve And if I deselect that to have a look at the overall shape you can see that it's all those Uneat imperfections that make this look like quite a detailed shape So now you just imagine our little candle sitting atop this it's going to look pretty cool, right with a nice sort of Brassy coppery goldy sort of metallic texture on here. It's going to be the bomb But this is not finished I generally work with polygon modeling because I might want to take it into a game engine Which don't really accept nerves models. So I'm going to convert this to a polygon model first of all So I'll come back into my perspective view just click on the nerves shape I don't need to rename it yet because I'll be deleting this in a sec This is just like a starting point. So with it selected. I'm now going to go to modify Near the bottom is convert and you can convert any nerves shape to a polygon shape And it will just do this automatically. We don't really need to worry about the settings for it So I've clicked that and then what I will do is just with my move tool move it to the side So this is now our candle holder shape This was just what we used to get started so I can delete the curve and the nerve shape they have served their purpose Now what I want to do is just put this back to center. So I'll just zero those out and at this stage The mesh is quite difficult to work with because it's mostly triangulated And it's quite uneven What we really want is something that is a bit more even and quadrangulated So back into the square sort of mesh that we've been using And luckily since about Maya 2019 actually it might be new in this version. It might be Maya 2020 There is this new tool which will just do that automatically it lives in mesh And it's called retapologize And you can go into the settings and try and tweak them But I think the default setting should be fine for this. So we'll just click on retapologize It will take a couple of seconds, but then you can see that it is created The same shape for us, but using quads We might have lost a little bit of detail But I'm fairly happy with that result So at this stage then there are only really two more things that we need to do To finish this off and that is to fill the hole in the top And the bottom we've had a look at the fill hole tool previously. You could use that again But in this case I'm going to show you a different way which gives you better topology because your edge flow keeps going So we're going to put this into edge mode I'm going to oh, it looks like I've still got my soft select tool turned on So I'll hit B on my keyboard to turn that off And then double click on the top edge That will select all the way around Then what I want to do is extrude that so I'll do control and E And that has just highlighted an issue for me Every time I do something it's going to re-topologize it which I don't want so I'm going to undo that It'll re-topologize again But before I do anything else to this shape I want to delete the history to stop it from doing that because this Poly retopo in the inputs there is going to make it take ages every time we make a change So we're just going to go to edit delete by type history That removes that and it means that when we make any further changes that won't be an issue So let's now go back into edge mode double click the top edge and we'll do extrude There we go. I now want to bring these in together So trying to use these tools such as the offset. It's not going to work Because of the direction that the normals are facing So we need to switch to our general scale tool And we'll just scale it into the middle You can see that if we go all the way to the center that will seal the hole But I don't want to go all the way to the center I want to leave a space to show you how I'm going to seal this properly This is going to be completely watertight So with that edge row there still selected I'm going to convert to that selection to vertices And we can do that by going into select You can then go to convert selection to vertices And it'll change that edge selection into a vertex selection Which is half the job done Then what we will do is go into edit mesh And there's an option to merge to center And that now has taken all those vertices and merged them into one Which is the same sort of setup that you would get on top of a cylinder So that then is perfect. And then we just repeat that on the bottom So edge mode Double click extrude scale tool scale in a bit Select convert selection to vertices edit mesh And merge to center And that is our candle stick holder thing Created I think actually This edge on the top is too sharp. I'm not a fan of that. So I'll click on that edge and we'll just put a little bevel on it So I'll give it a few sections and we'll just knock the fraction down to about zero point two Yeah, that's better. Okay, let's rename it And then we'll make it part of the overall table layer. So we just need to bring that layer back Oh, we're obviously going to need to scale this holder down a little bit So let's bring the size down We'll drop it somewhere near our table. We can position this all a little bit better later So I still think that's too big. Let's bring that down a little bit. That's better Then we will get our little candle press up on the group to make it all move together and then we need to just Put that on top So just to get this lined up a little bit. I'm going to use my top view There we go And to get the height correct. I'll use Side or front view So we can see that's a little bit above. So we'll just drop it down Lovely job Okay, I'm not ever so happy with the proportions. The candle looks too fat for the holder So I'm going to bring that down to something like that. I think that looks nice And now I want the candlestick to be part of the candle group So in order to do that, I will open my outliner Windows outliner There's my candle holder and what I'm going to do to add it to the group is with my middle mouse button I'm going to click and drag onto the candle group and release And that's now all part of the same group. So at any point I select that whole group It will all move together And we will just place this to one corner of the table. I want to get the height right now There we go And then I'm going to duplicate that so that we've got two candles in our scene. So control d And we'll put the other one over here and I'm just going to bring it this way a bit so that it doesn't look too perfect There we go. This is starting to come together. That's this step complete them in the next step We're going to be using curves and nirbs again to create a Opened out scroll that our sorcerer might be reading from or writing on So I will see you in the next step for that Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below