 Sa gawin sa mga counter side episode. Sa gawin sa mga counter side episode, we are going to review Lee Jisoo and her build. But before that, if you want updated counter side videos, please hit the subscribe button down below. Okay, so for those of you who have finished this link event, circuit link system or the bingo system event, you guys will be getting the final reward of Lee Jisoo, which actually I have. So let's move on to her build and review this unit. Okay, so for Lee Jisoo, I have gotten her ready to level 70. So she is in SSR. She's an awakened unit so she's an awakened supporter and her deployment cost is five, which is pretty much very heavy. But let's see if that five justifies her cost. She is a ground type and she is a ground attacker. Okay, so let's move on to her stats. So for Lee Jisoo stats, we have here Combat Power of 10,284. This is actually based on the max moam that she will have. I think this will be, this is based at level 100. HP max is 62,083, which is actually very high. Her attack is 3,454, which is actually below average. Her defense is 8,46, which is above average. Her crit is at 157, which is low. Her hit rate is 291, which is actually also low. And her evasion is above average at 926. So more or less, your build for her is going to be, she's a support so she has to stay in the battlefield. We'll discuss that later in our gearing for her. But before that, let's go to her skills. So for her skills, so Lee Jisoo skill info, basic attack, basic skill. So valid two hits, which actually she swings in a big arc. Swings her sword's sheet, and unleashes it, inflicting AOE damage on enemies in the front. Okay, so basic attack from level two to five is going to increase a 5% per level, which has a total increase of 20%. Next is her passive skill, which is actually a healing prevention. So it's a spell, sorry, spell healing prevention surrounds the field with her magic power while she's alive. So she has a, like a global effect in terms of the field when she's in the battlefield. Then when she's alive, any units healing amounts are permanently decreased by 75%. Okay, let's talk about this for a while because I've had a while to test more or less my PVP team in rank. And I noticed that when healers are on the battlefield, they really provide a big, you know, a big difference in terms of overall, you know, overall sustainability, survivability. First, Evelyn Keller was banned. Then I think for this week, I think I saw a couple of Claudia Nilsson and especially Chinatsu, sorry, Chinatsu, sorry, Nana Harah Chinatsu. I keep on forgetting her name. So more or less again, she would be a good counter to that healing bunch. So again, it would be worthwhile for you to build her. What if you have her and you have your own healer? That would be great actually because again, this would prevent your opponent from healing while you are continuously healing for your team. So again, very good passive skill. You don't have to activate anything. She has to be alive in the battlefield for this to take effect. And also apart from that, permanently decrease in heal, any merangers, strikers and snipers, attack speed is decreased by 15. So again, as long as she's alive, her passive skill is running. Also for her passive from level 2 to 4, there's a bump in HP plus. So level 2 plus 5, level 3 plus 5, level 4 is plus 10%. And at level 5, attack speed, instead of 15% decrease, there's going to be a negative 25 decrease. Okay. So again, very good unit. I may say that you could really support your team. I think most people think she's underrated and overrated. But I think she is going to be good for your teams. Let's move on to her special skill. So it's going to be seal. So it's annihilation. It has 20 seconds for cooldown. Valid hits is at 2. Draws her weapon with lighting speed, afflicting AOE damage that the last attack decreases. It's target's attack by 20% for 10 seconds. Again, this would be a valuable support behind a defender. She can really deal the skill and in lowering the attack of the opponents on the other side. This special skill actually has 5 levels, is up to 5 levels as well. From level 2 to 4, damage increases by 5%, 5% and last is, damage is going to be 15% for the skill. And for level 5, the cooldown is minus 4. So it goes down to 16 seconds only. The last, which is the ultimate skill forbidden knight of curses, it has a 46 second cooldown. Valid hits is 3. So musters upper strength and charges, inflicting AOE damage. This skill's first attack cancels all it's target's non-permanent buffs. Okay? And disables new buffs on them for 15 seconds. Again, she is actually a very good debuffer and I can't say more about her. She just has to be built and be tested. I hope to build mine soon. I just got her today. And if the debuff target dies, her defense increases by 10% up to 50%. So again, this tax the 10% for her defense. And levels 3 and 4, it's a damage increase of 5, 5 and 15. At level 5, debuff for 45 seconds and her buff effect changes to permanent. Which is actually really really crazy. Okay? So let's move on to her gear. Okay, so for my Lee Jisoo, more or less, I just put in there a couple of gears. I'm not still final in her build. But again, we have to consider her gear in terms of in terms of gear options and set options as well. So more or less for set options, you can actually go with evasion. You can go with health or you can go with defense. Priority, I think would go to defense or to evasion because her HP is really high. Unless you want to bump up that HP more, well, be my guest. But again, those are more or less the set recommendations that I would recommend. And also for the gear options, I would also recommend this is not going to be attacked with. These are just gears that I put in not also anti-air. So either you put in her is not even anti-ranger. You put anti-ground damage resistance or critical damage resistance for more survivability for her. She doesn't really need to deal that much damage. If I may say, she is there actually for her passive and her support, her debuffs for the enemy so that she can actually more or less keep them at bay and more or less her gear will play a big part in her survivability. For me, I would, I think, prefer health plus probably evasion if I finally unlock her fourth gear slot. But more or less, those are your options for her gear once you have her. Okay, so let's have it in practice mode while we see her skills and deployment strategy for her would be actually her animation in terms of deployment is actually long. That is why she has to be deployed more or less after a bunch of defenders or strikers are in the front because again, when she attacks, she is actually very near the opponent. Let's actually summon a couple of ground units so moral and on the AI. So more or less again, she will be in front if she doesn't take care of herself. So more or less again, she needs to have a defender in front of her or more or less a striker in front of her. Let's use her ultimate skill. You cannot actually control if she moves forward or back. So more or less again, you just have to put somebody in between her and the opponent in front for her to survive. Again, the gears are actually a big portion in terms of how to build her. So more or less as for deployment, she has to just to be redeployed. But again, at five costs, I would suggest that you take care of her on her first deployment and probably don't deploy her as much as possible. Make sure that she is survival. Make sure that she survives well enough to survive at least half of the battle to give you guys a chance to advance versus your opponents. Let's take a look at her ultimate skill again. More or less her skill, very nice, very clean, very good animations. Her strike in from sheath to the slashing is actually good like a samurai would do it. And more or less, very nice attack. One leg in front, then attack. Then let's use, let's try to use her skill. I haven't used her skill. Yeah, so that's it. So more or less that is her deployment strategy. Okay, so my final thoughts for her. For her value to be, you know, in terms of return of investment, if you're going to pay five deployment costs for her, you might as well keep her in the battle that long. So again, survivability plays a key role here. She doesn't have to have the highest attack, crit rate and hit rate. All you need to make sure that she has good, very high HP, probably increase her defense innovation because more or less she will do it for you. And also in terms of deployment, she has to be the last in a bunch of people in front of her. Because again, it's really crucial that she buys enough time to give your team a chance to at least chop off the bit of your opponents in front and also have her so that she can have the ability to absorb as much damage as possible because again, she is a support character and for her to work, her passive has to be in play. She has to be in play as well. And also her skills actually have to work and also her ultimate skill. Okay, so those are my final thoughts for her. Very, very good unit. More or less it would depend on your deployment on how you play her in terms of her survivability. But again, if you know how to deploy her where in the battlefield, she is definitely a good unit or hero or counter to depend on in terms of debuffs for your team. Okay guys, if you have reached the end of this video, I hope you consider subscribing. This helps my channel very much. Again, I am 29 subscribers short of 1000 subs. So again, for those who have been supporting me, thank you very much. 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