 Hey everyone, welcome to LKME Star! So today is a discussion of un-memory team comps, first and foremost. Included in those team comps is also a discussion of the captain swap mechanic because I built in the captain swap mechanic into those teams and also your chain combo strategies with one of the team. Okay, so this video can be long. I'll be putting timestamps in the description so that you won't, you know, if you just want to slip to a specific team comp, then you go to that team comp. So there are going to be four specific areas of the discussion wherein there will be four timestamps. So number one is skill discussion, number two is your un-memory and Kayano team, next is un-memory and Momo and Anzu team, then the last is un-memory and Florine team. So basically your Thunder team. So without further ado, I'm going to be discussing first un-memory for those who are not really familiar with her kit and how to use her. I'm gonna give you guys kind of a more clear mechanic on how she's going to be used, how you're going to be playing her. So starting off with her skills, so her active skill here is shadow trace, consume two points of ninja power. So ninja power, take note guys, gain one point per round, you can gain one point per round up to five points. So if you're capped at five points, you have to use it or else you cannot gain more. Okay, so choose one traversable tile to summon one katana. If the katana already exists on the selected tile, un-memory will teleport to the tile immediately and retrieve the katana, gaining one point of ninja power. So basically she only spends one because she gains she spends two gains the one back. Okay, just a tip here, when you're using her active skill to activate the teleport in one turn, I would suggest that you have four for ninja power so that you could put a katana then the next two would be teleporting there. So that is a tip on how to use it. Chain combo is actually where you can generate more katana and also equipment. So I'll discuss that later but definitely once you run her chain combo, you have to run at least up to eight so that you can generate one katana and when you are at 13, you can generate two katanas for a single chain combo. Take note, I mentioned earlier, Florin. Florin is going to be doubling her chain combo so if it's going to be 13, therefore it's going to be four. If it's eight, it's going to be eight here. Chain combos instead of one, it's going to yield two. For 13 instead of two, it's going to yield four because of Florin. Okay, so last on her equipment skill. So after teleporting the skill, the active skill retrieve all katanas, each katana deals 120 damage to the nearest one enemy while ignoring their defense. So this is very good. All damage goes straight, ignoring defense. Further, the furthest distance lower, the damage minimum 20% of the original damage. If at least four katanas are retrieved, one new katana will be summoned. So there's a replacement at least of at least four used. When a memoire becomes the captain, she gains one ninja power. So what this means is the existing built-in swap mechanic, she can gain two from there and if there are other aurorians that can swap her out and in, it gives additional ninja power. So that is why Anzu, Momo and Anzu and Kayano is going to be featured in one of the teams or two of the teams. Okay, so triggers up to three times per round. She can only gain ninja power three times per round. So that is basically what it means. So one thing to note for her equipment, it's better that you take her to level 10 so that her, each katana will be being 150. I'm now at level, level nine, but technically the skill is what at level six, at 120. So definitely level up her equipment if you want to really make use of her. And also guys, just to make sure her breakthrough by the way. So this is actually in handy. So her first copy is going to be here, active skill enhancement, gain one point of ninja at the start of each wave. This is actually very handy. It's a passive gain of ninja power, so additional for her. But if you want really to play with the captain, you know, the captain swap mechanic, this is going to be good. So this adds to the plus one, the three, which is existing, then your plus one. So basically you have four. So if you have another aurorian that has this skill, then it's going to be a plus five. So and so on and so forth. So that is it for a memory. The other two synergies that she has is going to be Kayano. So for Kayano, this will be a bit short, not going to delve into all of Kayano skills. Recently just leveled her up. And for active skill, just want to pinpoint this is the one that we're going to be using. She's going to she's going to put Kayano up, put a more in and out of the captain position so that a memory can charge as well. And this one is swap, active swap, and this one is a passive swap. So this is actually going to be triggered at the start of the round when she realizes that she is the the what they call this, the captain. Then the second one should be a memory so that she could put a memory to the captain's lot. So those are the things for her skills, for her breakthrough, nothing special. But if you could take her again here with this one, the last one. So captain changes for the battle and another plus one. So this is actually an additional one. And the next is going to be Momo and Anzo. So for Momo and Anzo, they're still right now in the event you could actually level that you could have them to five yellow stars. And eventually, you will need them to be ascensioned because their their second second what they call the second element or sub element is going to be thunder. That is why they are important to join a sudo thunder team. So by the way, for them equipment, this is going to be the one that is going to be switching a memory. So this one is also an automatic switch as long as you know where to place a memory. So at the beginning of each round, Momo and Anzo will become a captain automatically while the rest of the team retreats to one position. Okay, so this is I'm going to explain my team comp later so that this triggers a memory to the to swap between Momo and Anzo. Okay, and also for breakthrough, if you could break through Momo and Anzo up to here, this will also enhance the captain change for battle. So basically, if you have three, if you have two orions that have these ones, so you have five totals, so that's already a good start to probably have a quick, you know, quick one off of your enemy. And the last would be crucial is going to be Florine. Sad to say I don't have Florine at at breakthrough three. Really, really sad. So for Florine, the most crucial one is going to be breakthrough three. So if you have this, she has preemptive strike. If you don't have this, definitely your runs with your Thunder team would really come to a crawl. I tell you, sometimes she cannot put out her double chain, her chain combo twice. This one, the active skill, and the enemies usually died already. So anyway, I'm just going to feature them in the three team lineups plus gameplay for you guys. Again, take note that there are timestamps to this video. So for if you want to skip to a team, then you can skip throughout the video. So let's start with our first team. Okay, so off with our first team, this is going to be water. So you can actually put Ami-Mori, of course, in water because her sub, sub, what we call this element, is water. So you have Kayana, of course, in the captain's spot because at the start of the game, she will be transferring to the back. Then Ami-Mori goes to the captain's spot, which gives her one ninja power, or I think that was ninja power, but that is the most important thing here. The rest are your, of course, your converters, one, two, three, and last, let's start this out. Okay, so starting this out, we have a boss, a single boss for this stage. So as you can see here, automatically Kayana swaps to the back, giving the floor to Ami-Mori. So we'll start this off. So you have three captain's swaps. Let's just do this, and hopefully we can, what do you call this? We can do some chain combos. So this team, it's really not going to be centered around the combo damages. That's the twice combo. This is going to be centered around the play of the captain swap. So we have one there. So she's now at three. So if you're going to do a captain swap, a swap here, so obviously they're going to be swapping places, then you're going to be setting her as captain. So you have four already. So try to expand at least one. Let's have one here in the middle. Then after this, I'm going to be doing some chain combos so that we could get two. So this one is really centered on your captain swap so that you could maximize captain swapping and the buffs, actually, because Kayana as well does do give buffs in terms of moving positions for the rest of the team. She gives buffs as well. So again, the captain swap mechanic is centered between both. And they're basically accumulating buffs and accumulating katanas. So we have here a Aurora time. Let's try, let's get another katana, hopefully with a eight combo, 10. So there you go. So we'll get another katana there. So you have to have a memory as your captain so that you could get more katanas even though the rest of the team is in attack. So let's do this again one because of the breakthrough three of a memory. Let us just waste more time here. Okay, so not sure where to go. Let's go here. Okay, I'm just going to do one more refill of the cooldown here. So again, I'm going to put down one at least. Okay, and I'm going to wait for four later. So I'm going to do a swap to charge up. Then I have two. Then go back to setting her as captain. We have three. So we have two. You can actually generate, I think, one more here. Yeah, that's eight. I'm going to have one big bang later. One more katana. Okay, so next round. Next round is definitely going to be the last one, I think. So if not, I still have Barton here to have it to have another converter within the next few turns. So let's try to do this. So I have four, right? So what you do is I'm going to set one there. Then the last one will be used for the skill already because I'm going to do a chain combo, hopefully to take this boss out. Finish it. There you go. Look at that damage. Then the last would be your chain combo. So I think that's it. So again, preemptive strike definitely helps. So there you go. So water team with Kayano and AmiMori. Okay guys, we have here a, sorry, I said fire team. This is going to be a thunder team with Momo and Anzu here. Momo and Anzu for those who have missed what I mentioned earlier. Her second, her sub-element is going to be thunder. So she's really going to be good with a thunder team, except that she cannot take or benefit from the active skill of Loreen, but it's okay. The mechanic here is also swap. So we'll do this. So Loreen actually doesn't have preemptive strike. So I don't know if you could showcase your skill, but definitely if we could stay that long while her cooldown comes around, then it's going to be good. Okay, so here we are with our thunder team with Momo and Anzu. Same enemy as usual. So first and foremost, again, if there was preemptive strike here, this was going to be fast. So as you can see there for her equipment, automatically she becomes captain, Momo and Anzu. So all you have to do here is do a captain swap and she gains three. Okay, so that is where she is going to be at. And let's do some converting here. Conversions, conversions. Okay, so if you had Loreen here, definitely this is going to be a big damage and a lot of katanas. But at this point, we're not going to have that. So just going to discharge one katana for this stage. So hopefully we could just do a combo platter here. Okay, so again, the objective of the katanas here is actually a safety net on damage because as you can see for my thunder team, the damage is already big and you have Aurora time here. So it's going to transfer here so that it could take those blue tiles later. Okay, so again, the katanas would serve as your, so again, a swap, automatic swap, then going to return her as captain, but she gets another one. It's going to plant, planting. So none, I cannot do any. Okay, so we're ending there. So just going to be waiting for another pass at this. So this is going to be extra, the active skill of Momoin. And so I think that the damage is pretty much decent. Just have, you really just have to level her up. So again, it's going to leave that there just in case I want to make sure that I can teleport and get a katana. But I have to move so that I can get more tiles later. So if you guys want to see what Florine does, I have to skip this. So captain swap again, set as captain. Okay, then she has four. We're going to do that later, the tile conversion. So I have to move somewhere. Okay, so I think this last stage is going to be not last stage, but this is it. I'm going to be doing this. So once after your chain combo, if your boss is still there, definitely you're going to be building up a lot of katanas there. It's going to be four definitely for this one. So let's see if let's see if we can let's do it here. Oh no, let's do it here. Initiate one, then if you want to use your katanas now, you can or you can use it later as a finishing one because you'll be generating four definitely from this run. So let's let's do the katanas later. After this run, just in case the boss is still alive. I lack one. It's okay. So let's do this. Definitely I'm going to be gaining four. If the boss is still there, then he's going to be lucky. So 16. There you go. Another one. There you go. So let's do this and hopefully the boss dies by this time. If not, you just have to do a bit more damage. So there you go. So that's it for your Momo and Anzu swap mechanics. So swap mechanic and combo chain really gives you your katanas. Then we're going to be moving on to the all thunder team. Okay, so for your all thunder team, there are a lot of compositions for this one. This is what I'm using because I don't have much in terms of Aurorian. So the other team comp that I could do is going to be, it's going to be, let's try to swap Revi in here. So this is the other one that I'm using. Preferably Revi should be Michael, but I don't have Michael yet. So this is your team composition. The other one, let's put Florin back here. Instead of Revi, the other one, the first team was Nemesis, right? If I think the most optimal lineup is going to be with, who is it? Yeah, Nemesis. That's it. Nemesis and Florin. So this is your most optimal lineup. So both Florin and Nemesis should have preemptive strikes. So Nemesis I don't have yet and Florin. So we'll have to bear with this lineup. Okay, so this lineup is going to be pretty much very good as long as they've been break through. So let's start this match up out. Okay, so for this one, Captain Swap will be, will take a backseat into the mechanic for this one. You can do still Captain Swap because you have three, but there are no other Aurorians that can do swappings for a memory. So this lineup will definitely be relying on Florin. But again, I don't have a preemptive strike for Florin. So that's very sad. So try to, if you have, actually, if you have a preemptive strike, this matchup would be quick and this would be a more fun lineup to use. But definitely right now I have some constraints or restraints in terms of pulling off a quick kill on the boss. So I'll have to do this without the preemptive strike for Florin. So I don't really have a choice at this point, guys. So please bear with me. I still do have to level up some of my, what do you call this, my Aurorians. So as you can see there, you can swap in, set her as captain, then we'll do, we can actually do the, what do you call this, this now. So set her, then the last one is just to pump up more, what do you call this, ninja power. So initiate, I'm just gonna put this, oh, okay. I'm just gonna do this later. So we're gonna have to move away from this one. There you go. There you go. Okay, I'm gonna generate more katana just by running away. So generating katanas in the field. I'm just gonna look for another chain combo to just generate katanas here. At least eight guys to generate one. So I'm gonna leave this at four. So you can store five, right, as a maximum. So 13 rounds to go. Okay, we're now at five. I must use them. So I'm gonna use the converters later. But I have to use this at least one and do some, get some more katanas here. Katana, katana. There you go. Okay, so hopefully another katana. Two more katanas. Okay. So I think this is going to be good. We have one, two, three, four, five, six, seven in the field, as of the moment. So it's gonna wait for Florine to charge up, again, to charge up her. Okay, so I have all four converters here. Let's do with Nemesis first, because he puts out more. Hopefully I could do two 15 chain combos with one Aurora time. Hopefully, hopefully, hopefully I could do that. Okay, let's do this. Okay, so the dilemma here is, it's gonna do that later after the chain combo. So let's do the chain combo first. Oops, wrong, wrong, wrong way, wrong way. Gonna go back to be safe. There you go, one. It's gonna have two. Okay, I don't think I could do one more Aurora time with that one, but definitely this will be very, very close into, as you can see there, have two, another two, 38, or 34%, 30%, 29, 25, 24, 22, down to eight, and she kills the boss. That is why. But after that, actually, you could, you know, if the boss is still standing, you could do all of those katanas in one finishing blow. And there you go, guys. So that is it for your pure thunder team. So hopefully, guys, I have, you know, given you some ideas on how to make your team composition with chain combo and captain swap for your battery or generating your ninja katanas, ninja power for your katanas. Okay, guys, so thank you very much for staying this far. So hopefully, you have gotten something from this video. And if you're still here, please do consider subscribing because this helps my channel a lot. Thank you guys. Stay safe. Take care. This is The Warden and I'm out of here.