 Hey guys, welcome to Archland. So, we're going over a couple of must quality of life updates. I've been playing for more than a month. So far, I've also been playing like what, three more times a day. So, again, these quality of life changes are a must. Because this will, you know, this will at least help the players move along, especially those who are free to play, especially for those who are beginning. So, right off the bat, I'm gonna be indicating or gonna be pointing out the energy system. So, our energy, as you all know, doesn't grow in capacity even if we do have our team leveled up. Like for example, here I'm at 50, if I go to 51, it doesn't go up. It's capped at, it has a hard cap at 120. So, what do we do to augment this? We usually play multiple times a day, at least two. Or in my case, I play at least three, one in the morning, one in the afternoon to one in the evening, to maximize energy into at least have, you know, a fair amount of chance to catch up. Because I played late and I'm actually playing catching up as well. So, I was late for two weeks playing this game. So, right now I'm at 50, I'm catching up. Some I've seen are at level 58, 56. So, that high already. So, again, the things that they could also address is buying stamina. So, the stamina right now is this, when you buy stamina, it's the same currency as when we are summoning or let's say for the store. So, this is actually, hopefully, this is one of the proposed changes that I'm saying, I'm not saying that this is the only thing that they should do. So, probably change the stamina once you buy. And if you purchase this, the next stamina would be at 60. So, 40, 60. So, it's a big chunk that is taken off from you. That's 100 if you refill twice. So, I guess one is good enough. A second one, I'm not sure if you should do it. Just veer off from this currency, the diamond currency because we need that for our summons. Also, guys, the one that I have been, if they cannot increase the cap, might as well increase or decrease the amount spent in each of the challenges. Like, for example, this one is 10. The others might be 20 or even 30. So, this one is 20. When you go to, let's go to Mana Vortex. So, Mana Vortex is 30. So, it's only a few sweeps then you're out of energy. That is my point. So, increase capacity or lower cost. Increase the capacity for this one or lower cost. Okay? And more or less, this is the number one thing that they should change or they should improve on. Because again, this will give the player's ability to be more flexible in terms of clearing more stages. Because at this point, you cannot even clear all the stages. Sometimes you run out of energy. Sometimes you don't have time to play or you could play once. So, and that is my point. So, again, the energy issue should be addressed. Okay? It really should be addressed. And the next one is relating to your PVP. You have Battle Arena, which is your, not your real-time PVP. And your real-time PVP is in your Night Brawl. Okay, both of these systems, especially for Night Brawl, when you click on this one, the Rank Mode, more or less it's going to be pairing you with an opponent. And usually the pairings are, sometimes are very far off that it's usually an automatic lose for you. Let's say, for example, it's, based on my experience, most of the pairings that I've gotten was five or up. The lowest that I've gotten here is usually higher than me by four levels or five. Or sometimes the pairing goes to the opposite direction, which is favorable to you. But again, the pairing system in PVP, the matching system should be fixed, should be more or less one level higher or one level lower only. Could be two, probably, to make it more challenging. But again, it should not have a plus minus of two levels. So one two, up or one two, down. This will highly improve the players who are, you know, who haven't, you know, at least you have a chance to win. Instead of, for example, being matched with a very high opponent, then usually you would really win. Despite, you know, it being manual, you're really outpowered by, you know, outpowered by the higher level of your opponent. OK, so that is the second one. OK, so the other one, let's go back to Secret Realm. So I tried this one. I tried this one, this stage. This is eight. And I've challenged this already. I am at level 50 as you've seen. My heroes are at 51, but I can't seem to clear this stage. This is really hard. Even if you're at the max level, you sometimes can't clear it. It's not only applicable for endless dreams, Secret Realm. It actually applies to other content that they have. So if they're suggesting you're at level 4 to 5 to 50, it should be an automatic clear. So that is what I'm expecting. But apparently at 50, you're still struggling. I'm more so my heroes are at 51 and they're still struggling. Even if I manual it, sometimes I just get one hit. I have maximized a lot of my stats. Even runes, even if you can see here. I just want to show you guys what I have. So the runes, not really maximized, but they're of high level already. My main characters or heroes, they're not a pushover. So they're nearly maxed. They're usually beyond 2,200 to 180. And more or less, they can be counted on to clear stages. But again and again, we still fail these stages even we are at the max already. So that is actually the third one. Stages should be matched with suggested level, with their suggested level. Because again, if they suggest and if the players cannot still clear, then what's the point of suggesting a range of levels? So let's say 35 to 50. So what's the use of that? So that is the other thing that I want them to improve. The other one is also the daily login. So for the daily login, these rewards are good. But I would like to see more of, let's say for example, the key to heaven. The key to heaven, if they put here at least one per week, it wouldn't hurt, right? I don't think it would hurt them instead of putting out diamonds, put out keys to heaven. So they could just replace this because 30 diamonds in a month is not even significant, right? We could farm these, so probably replace these two keys to heaven. And I'm sure the player base will be looking forward to login every day for a month. I'm sure of that. The four free summons is not going to affect everybody. Or it's not going to affect the developers, I'm sure. But it will really, really encourage the player base to play every day to login every day. And also a very obvious, what do you call this? Obvious change that you need to do is a counter for the summons you've done. Especially when the rate up, there is a pity system. You need to have a summon counter for your equipment, for your heroes. Please guys, we need this one. Let's say 10 out of 60, 30 out of 60. I'm actually doing this manually in my phone and I'm listing them down. But again, the developers can really put this here. It's a very small, minor change to your UI. And hopefully you guys have gotten all five. So just to recap, improvement in energy improvement in the matching system in PvP. Either the regular PvP or the real-time PvP. So matching should not exceed one or two levels up or down to give you guys a chance to win the match. Stages, that stage level should be accurate enough that when you're maxed out at a certain stage. Let's say 45 to 50, when you're 50, you can actually clear the stage without problem because you're already maxed out at 50. Right now, we're having a problem clearing stages even if we're maxed out. And daily login rewards is the fourth and this one is the fifth. So summon counter for equipment and for heroes. So if I missed something and if you guys want to add on what means to improve, please comment down on the comment section so that we can discuss and hopefully the devs can hear us out with our suggestions. But before we go, I'd like to divert you guys to the English patch. So for those who haven't installed the game and are planning to install the English patch, instructions are here. I'll put a link in the description. And also, there is an update down below on the English patch. This update is last updated on January 13. But I'll share a second link for the last update, which was January 29. So at least the skills are ready. So again, I'll share the patch, I'll share the link for the patch. Then I'll share the link for the updated patch for January 29. And as you can see, I'll show you an example. This patch has better translations actually. Let's go to skills here, traits. Let's just use one of the traits. So it's more understandable than the previous one. You almost don't need the translation in the website. The translation here is fantastic. I'm sure you guys will able to understand it. So it's clear, it's very precise, and it's accurate. I don't see a problem with this one. So even if you click on the link, the explanation is there as well. So that is it, guys. So that is for the quality of life improvements and also the update on the English patch. So again, if you're still here, please consider subscribing, put a like to this video, and probably share it to somebody you know who needs the shortcuts for the patch. So thank you guys for staying this far. Take care, stay safe, this is The Warden, and I'm out of here.