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Designing a Procedurally Generated Game - Dwarf Fortress, Darkest Dungeon, etc

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Published on Sep 15, 2015

Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), Tarn Adams (Bay 12 Games - Dwarf Fortress), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). Recorded and edited by Paul Spooner.

The panel was hosted August 29th, 2015, at PAX Prime in Seattle, Washington.

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