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Published on Feb 6, 2009
This is a small demo of an ongoing project. The idea here is to create a "Tactical Shooting Simulation" by using camera perspectives traditionally reserved for Real Time and Turn Based Strategy systems. Although built upon a shooter oriented platform, this project will feature specific cross-genre characteristics such as point and click command of squad members. As of now, fully implemented features include. Radar systems, First Person Camera, Third Person Camera, Sniper cam w/zoom function. A ballistic simulation system has also been fully implemented, and includes, obstacle occlusion, weapon firing rate, bullet spread, bullet range, bullet damage, reloading, and weapon classes.
Pedro Xerxenesky is responsible for the programming on this project. Without his expertise and unwavering commitment to perfection, this project would not be possible
Upcoming features Point and click squad command system.
Natural AI that adapts to its situation, not simply chase and kill intelligence
player vs player networking, squad based network combat.