 Alrighty, let's play this again here this sound but we let her live because that's what heroes do they show mercy But we let her live because that's what heroes do. They show mercy All right, so this sound for now And I saw your male so it's kind of like an inside joke to bartender at the end Yeah, I mean all makes sense. I read the mail with your explanations on how he starts and ends I think From a mechanical point of view There's something slightly hard when When that whole body here goes back Right there. It feels like I mean and these are hard chairs He's pretty big though. He probably bend this a bit backwards. It just feels like we could soften that moment just a little bit It's a little bit of a Right there and you can see As he goes back Especially like that's for me the frame 18. What is it 17 18? Kind of locks almost visually pinpointing that area there So if he goes back and then hits that point I would just ease into that a bit more over shouldn't come back softly though again imagine I mean you look at him. He's he's huge. It's like that behind the chair imagine Dean's back I think this can lean back a bit just a bit That's felt just a bit harsh But also it feels like there is a movement back Stop and then a rotation in Y So when I scrub like, you know, you pinpoint that button or just the tie goes back Stop and then it just moves over That feels a bit mechanical and it also feels like it's almost too soon Like it almost goes before that arm is going back I don't mind it here like when I look at just that section. I feel like okay that arm goes back Oh, turn me off on it's getting here goes back It takes the shoulder back with it, but it also takes this with it like this If there's a connection and connectivity I guess through all of this right through there It's like the chest goes back Well, this goes down and back a bit. I feel it feels a bit weird It's and that's such a weird comment for me to say just say it's weird It just feels mechanically kind of clunky where we have this big move Stop then rotation over before that big move in the arm that would drive that chest to go back So I would overshoot come back a bit Wait a bit with that rotation. Maybe by the time we get to round here ish and then it's a little bit of a one-two moment of This going back and then it kind of stops. I Like that there's still some movement there some rotation But generally it feels like it's just kind of ending there and then suddenly we have a really sharp elbow drop with a bit of a Shoulder drop as well, but mostly where arm goes back stop suddenly elbow goes down Which gives this a bit of an IK feel like there's so much rotational change in that elbow While this is staying the same now I know it needs to kind of say the same because there's liquid in it He's holding the glass, but just be careful when there's so much movement here Yet the orientation of this is pretty much the same like this just feels like an IK arm I mean you know better if that's IK or FK, but that's what it feels to me. Is your resting it at the end? No, so I don't know maybe could be something done then with With FK, but I like The weight feels after that. There's some good life little tiny things like this line right there with a cup It's a bit of a a tangent I would probably keep it more like this and then lift that arm a little bit And bring that cup out this high just to kind of get away from this line from the tangent with this so picky, but Like that is nice Bit of a line here. It's a tangent But that to me feels a bit better than just the way it's right there Yeah, if it was mostly that like connective stuff It's a little bit Sharp here and how much all of this goes back and I look at this line So again, it feels like an IK arm where this is almost glued And I think if you go back this much, I'm looking at the upper arm going back here I think you could have Maybe this line would then go down to like here and you mean like this goes down to here Just a little bit of a transit over Again taking away that one axis move back of an IK arm. By the way, I'm so picky just because you know, this is ruined the polish Stage the rest is cool. I like all the stuff you have there even like when he goes down like that Like that compression through all of this is nice But be careful the other thing that makes this stand out so much if you just look at this section, right first grab You can see all of this, right? There's something where All of this here right before it compresses look at this section with a button. It's like there's not much going on Right before it compresses. See that is so much in here But nothing really in here and then suddenly or it compresses down. So I will give While this goes down just a bit more influence imagine your painting weights and that influence goes down just a bit more That's the main thing when I'm looking at all of this is that there's some areas that feel just separated in terms of body mechanics and just the rig It feels a lot better Because even like a little moves I see how that stuff is still moving Where it feels connected again like he's a big big guy big muscles that stuff is gonna be fairly connected Watch out even here When he goes back It's a bit sharp looking a bit at that chin line and these lines here. Let's bring the sound back What heroes do? It's what heroes do What heroes do? I would just soften The amount of down you have it over It's a little bit like a frame or two I like that is and it it's better with the sound opposite with this. There's a big like Like an accent there heroes do heroes do but it's still like that last frame and then I Feel like a big sharp down and then suddenly There's only a total left and then suddenly up exactly literally a frame or two softening just a bit Let's do and I think you can get away with it by if you look at the back line here of the head By just giving This line and a bit of this line some movement in the chest in the head So you keep the sharpness in here, so I don't want to soften it too much So you kind of keep this sharpness, but imagine like all of this drives the rest of the body back a bit And it might also be because you have a little bit of shoulder movement That's only sticks right there. What is this frame 76 and yeah, it's somewhere there Let's do like that. Just look at that line on the shoulder when he says do heroes do And it's kind of pops back a bit Rose do they sure I Think that way you still retain the sharpness because of the line and the ordinary thing while keeping that a little bit soft And they really I'm just talking a frame or two. They show mercy show mercy Well, I think on C mercy Let me scrub hold on Just doing that I would extend the corners just a bit more mercy and if you want to open the jaw a tiny bit I really tiny bit, but it's mostly the corners show mercy Mercy all I'm reading if I take the sound off is show mercy Merse, you know Merse versus mercy the sea at the end is missing to me Yeah, it's cool Was the other thing too is that I don't want to loosen up everything too much I just want to make sure that a big arm move feels connected But I don't want him to feel super loose because again, it's a big guy big muscles in his suit There's a certain tightness to him that I don't want to lose Just just to make that clear But I want to make sure that everything feels connected and that we don't have little Pops here and there the only other thing at the end is like this finger really stands out to me Like I like you got some movement there You know here feels like it really just kind of sticks out, but it's okay That's cool. Don't mind that then goes back But then we're just kind of stuck in this is combination of thumb and index That just makes this really big here and then it just all kind of together there and back so I would Potentially on this you can go up and maybe bring out the thumb here and Then rest it again. So you have a bit of a different silhouette Maybe the index is then a bit lower the thumb comes out something a bit different This feels suddenly a bit too blocky and simple for a final polish See some cool compression stuff on the fingers, but we can especially hear some changes there But we can push that to the very end It's good hand pose here though in terms of just the finger and the grouping and stuff I'm gonna be labored the tangent. It's me being very picky. It's like this here It's too close to me to this line I would take this and break that line a bit, but then careful my align just with that I know that to me. That's always keep things clean. I like this here. This feels cleaner. I Mean, you know, if you have any problems with this you just take that pole and bring it over here So you don't have too many lines crossing here. There's a lot of stuff going on there Which of course, you know, you can render this in stages and that's clean And the rest is blurred for some depth of field and that fixes it Now bring back the sounds just quick for the lips but but Bots, okay So you had a compression in and then but But it's really could be my player To me it seems but too early But speaking of which always good to open this up in a different player But letter lit But we let her live but we let her live but we let her This is the Windows media player. I still feel like it's a framework too soon, but we let her I still feels a bit too soon. Your butt is a bit too soon But usually in this player But it's even a frame Or two Earlier than what's actually being played last I feel like But we let her live was even here we let her live early Because that's what heroes do But then it matches nicely here So you just have to check this might be the whole thing might be a family too too early But if you shift that heroes, which I don't shift the whole thing because heroes do I like where this is at in terms of the sync They show mercy and the rest of all but we let her but we let Let you might have a bit further in your corner let We let her live but we let her live But we let her Just a bit just a tiny bit like that corner maybe to here just a bit again polish we let her live you let her live Live live even here. I would go up a bit higher in that corner careful. It's not super turning into a smile. Let her live better live We let her live let her live was it to me. It's also in the auto. It just goes up And I think you want to put that accent just a bit stronger for the shapes let her live because that's what heroes do Let her live because that's what heroes do they show more Yeah, this is cool though because it's I don't see a chatter like this a lot that he says here It's turned scrubbing off And I don't feel like it's overly busy in your back and forth. We just really good. That's what heroes do they show mercy They show mercy The only I would say is mercy mercy. I don't think that jaw It's gonna be going down so sharply in and back just watch the mercy job do they show mercy mercy They show mercy. It's a bit. I will give this See that how your jaw goes down down. There's a big move something like you're easing into it And then you go Pam and then you go back. There's a one-frame direction change And I will give this another frame down a little bit if you can I know it's gonna lower it a little bit. I Would just soften this however you see fit there I don't want it to be locked in space either, but it just feels a shit. It's mercy mercy to me is mercy It's not like her live because that's what heroes do do I do I can see this being do With the sharper with like a one or two frame ease in to keep that accent versus mercy Mercy that has a bit of a longer ease into me So watch out just that section that one frame change there. It's a bit harsh But we let her live because that's what heroes do and then through this I'm I don't know. I would cheat the pupils over so we can see them a bit more Especially here I'm just seeing white at this point. So maybe it's also a little bit of a I can go up here You know, maybe slightly reducing the lower lids maybe giving us a different kind of I was not just black Maybe you have a bit of a color with the iris then So we just don't lose this like at this point I feel like it's here, but we're just kind of losing it because we're also losing completely here I want to keep a little bit of the pupils Visible like that. That's fine here. All that reads. Well Good little highlight in there. That's nice, too So watch out for that like this still reads It's just here here. It's turns into the extra system. Yeah, I still kind of see it up here But I think we could give this a bit more Bit more read a bigger read to be a little readability Pass on that. I Think that's it. It's very picky. That's a picky stuff, but it's cool. I like it But we let her live because that's what he yeah, it's mostly it's mostly the bigger pieces to me are the Backstop turn stop shoulder down chest inflate, right? If you think about those moments back turn arm chest, I feel like You can you can instead of feeling it like this You just want to combine these and overlap these acts a bit more and just work on that connectivity And then just a little polish you things that I mentioned here and there. All right. It's very cool All right, there's an email you can sign up You can start whenever you want you can submit whatever you want to get 16 submissions either way a like and subscribe would be awesome All right. Thank you