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The Making of an HTML5 Platform Game

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Published on Feb 26, 2013

Hardware accelerated HTML5 Canvas has arrived! Recent releases of Chrome, iOS5, and Apple's Safari on Lion all have hardware accelerated Canvas, and it makes a huge difference in performance.

Hardware accelerated Canvas makes it possible to implement full-featured video games that run smoothly, not only in desktop browsers, but also on tablets.

In this talk, you will see how to implement a sidescroller video game (ala Mario Bros.), complete with scrolling background, parallax, sprites, collision detection and explosions, that runs at a rock solid 60 frames/second... on an iPad.

About the speaker:
David Geary is the author of Core HTML5 Canvas, and is the co-founder of the Denver HTML5 meetup group. David is a prolific and passionate author and speaker, and is a 3-time JavaOne Rock Star.

http://www.meetup.com/AtlantaHTML5/ev...

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