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Published on Feb 26, 2013
Hardware accelerated HTML5 Canvas has arrived! Recent releases of Chrome, iOS5, and Apple's Safari on Lion all have hardware accelerated Canvas, and it makes a huge difference in performance.
Hardware accelerated Canvas makes it possible to implement full-featured video games that run smoothly, not only in desktop browsers, but also on tablets.
In this talk, you will see how to implement a sidescroller video game (ala Mario Bros.), complete with scrolling background, parallax, sprites, collision detection and explosions, that runs at a rock solid 60 frames/second... on an iPad.
About the speaker: David Geary is the author of Core HTML5 Canvas, and is the co-founder of the Denver HTML5 meetup group. David is a prolific and passionate author and speaker, and is a 3-time JavaOne Rock Star.