 So for those of you who like the fireball from the last few videos, Unreal said they needed 25 variations of it before they could accept it and I really just didn't feel like making 25 different colors of the same thing. So it's just a small little fireball on our station. And despite it being a small file, it's probably one of the most complicated effects I've ever made. That's because it's actually a combination of seven different effects at the same time. The first is a moving fire texture. The second is a small rising fire trail. Then there's a large rising fire trail, then a flurry of noise curled sparks, poofs of big black smoke, and then subtle poofs of light red smoke. And then finally a fountain of embers that shoots out randomly from the middle. You add velocity, gravity and collision on top of it. It's actually quite complicated for a single effect. But the final results look really cool and that's kind of all that matters. It is designed with GPU in mind. So it is a little bit lighter on the system, but that is also the same reason it will disappear when you're not looking at it. So it's more of a learning tool for you to reverse engineer pieces of it. Installation is really easy once you download the file. You just copy the effects folder and paste it into your project somewhere in the content folder. So hope it helps and as always, hope you have a fantastic day and I'll see you around.