 of the tournament. Yes, he was able to defeat by a hazard in order to get this top eight. So a big win for him under his belt. Of course, he's fully supported by his his Middle Eastern. Group here via now he ready to play, but I know as the matter has his own friends in attendance as well. So I'm excited to see how this goes and see how the how the noise in the area builds up. But before we get into this match, I want to remind those of you at home watching, please do follow at NRS Esports on Twitter. If you're a big fan of competitive Mortal Kombat 11, they don't just cover the pro competition. They cover pretty much anything competitive MK. So if you like what you see, make sure you're following that Twitter account and you'll be kept up to date with all that you need to know. But one thing we haven't talked about that I want to bring light to acid amounts that was sent to losers bracket in literally his first game, and he wasn't seated either. He was like round one game one losers bracket. He has fought through the absolute gauntlet to get to losers side top eight to lose your first game and then still make top eight in a tournament in Europe with over well over 100 entrants. That is a lot of games against a lot of players that are also just as stressed out and imagine the pressure you come to your first pro competition event. This is the first in Europe. He travels from Italy to here just to get sent to losers in game one. He's like, man, this is tough. And then he manages to keep it together and still make top eight. I mean, the thing is Asad Amasa is he's been a pretty big European staple since MKX. We would see his Johnny Cage quite regularly in offline competitions during the pro league days, the Challenger Cup days. He was always a mainstay customer during that time and well known in the online world for sure. And one of the Elder Gods, one of the first people to get Elder God rank as well. One of the first Europeans, I know for sure to get Elder God rank in the Combat League. I see you. I see you on that leader board. Asad Amasa, I don't think I've been paying attention, but shark teeth. He's a player that's been going from strength to strength. He started out with, uh, I guess being seen in the public eye during Injustice 2. And I feel like so many of our players from this part of the globe Injustice 2 was in many ways just phenomenal experience for the big tournament stages. No, for sure. And shark teeth is a shining example of that. Now is this going to be a check? We're going straight. I assume the matchups going to be they're doing a button check. I assume the matchups going to be Scorpion versus Cetrion. And yeah, there it is. If the button check is correct, then we will be seeing this match up. I mean, it's like I'm in the world of Mortal Kombat in itself. It's like I'm in the video game. So we know that shark teeth, much like Tekken Master has a multitude of characters that we will see him use across the tournament yesterday. We saw a Cassie mainly both variations across. We saw Aaron Black, you know, he's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great player. He's a great It's safe. It's just something that has to respect. He can't just throw things out completely free. He has to know and see that it's reborn. The Teleport Council is something there, and that alone should slow down the match up a bit more than she's used to. It's not dedicated to the advancing mid. If he did, that could have actually been a confirm into a full combo. Immediately, we see the Teleport out the corner, but you've got a Teleport. I've got one better. A full combo down. Shotty. Flowing the fatal blow. So, crushing blow straight away because he wants the damage over time. I really agree with that decision, because it should put Asimasa on the back foot straight away. I mean, it's getting a life lead against the character that really thrives on sitting away with it, and Asimasa with the reactions, immediate turnaround on the input. Oh, drops the end of the combo, though. But a big chunk of damage left there, too. The dropping combos on Sentry on is pretty punishing. No use. I'm pretty sure we could have seen the counter hit there. I think he went for it, just maybe a little bit late. Oh, I didn't even know that was the end of that string. Here we go. He's so rarely seen that drone players finish it. Wow. Oh, no. He drops the Kaiser. That's very unfortunate. Shotty is going to get back in the driver's seat. No amplify, though. Spear, still a very high damage end. Dedicated to the grab now. And it just goes in for the wall. Get off me. Give me some space to cancel. Oh, no bar to amplify. No, he actually did. Oh, but the wall. A crucial round for Asimasa to take, because I feel like there's no real denying the fact a shaky round for Asimasa. He's making a lot of big reads, getting a lot of big counter hits, a lot of big neutral jumps that are connecting, but he's not getting the right follow-up. And that is the kind of optimization you can't afford to be missing out on. So for him to still take that round is huge. You know what normally happens when we see drops like that? Normally, it's a sign of just a little bit of jitters. Asimasa hasn't played an offline tournament in a fair while, to my knowledge. And, you know, I spoke to him before the tournament. He said he's actually satisfied with where he is now. I think maybe he didn't actually expect to get as far as he did. When you're finally on the stage and you know you have a chance, it can really affect your execution. Confirm. I love it. Now, that's what he was going for last time. I wonder if he was expecting the same kind of launcher. The jump kicks won't launch the same way, depending on where you are. Maybe he just misjudged it in round one, but regardless, Sharkteeth got a fight back. Oh, with that whole string! Okay, no, with Punish from Sharkteeth. I don't think he was expecting the final hit. Yeah, we do see that from some players sometimes. Punish. We're going to get the grounded combo now. And I love it. Keep the whole thing unbreakable. As long as the opponent's on the ground, they cannot break away. Big decision to teleport. Not a huge power for Sharkteeth. Oh, with teleport though. Unfortunately, falling apart for Sharkteeth. He's getting a couple of openings. He's trying to enforce some grabs, but they're not really working out too good. And this is the final lifeline. Reborn to get himself out of the corner. Cancels. Expecting Azimasa to squirm, but with their life lead like this, what's the rush? He has no reason to ever extend. No defense to bar for Sharkteeth. He doesn't have to worry about a teleport cancel. And doesn't have to worry about anything else. Azimasa with the beam is going to be taking game one. One of my favorite things about Vianality as a tournament is just the amount of different territories that are represented. I actually want to give a shout out to this outro. I love how it's the... Suntro has some of the best intros and outros. It's my favorite. I'm personally not a fan of the visuals, but the intros and outros, stellar. It's the contrast of Shinnok. Shinnok's outro in MKX was a world, but he burned it. Death to all. Here we go. Oh, okay. The meaty geyser. Can I get a combo for it? That Azimasa is like, mate, I'm Elder God rank online. I've seen Reborn Scorpion before. That's a very good point. Show me something that I haven't seen by that forward three airborne conversion. I think a lot of the online scorpions don't do that. Maybe they do. Oh, okay. Big read from Sharkteeth. No defense to bar for Master of Matzah. Sharkteeth, waiting. See there's a little wake up. Oh, another grab. Good stuff. This is what Sharkteeth needs to do. He needs to get the life lead and keep her arranged that Azimasa can't read. This is a character. She needs space to do what she does. If you deny her that and she doesn't believe, it's huge. Big crushing blow Sharkteeth. Does he break away? Yes, he does. Now the fatal blow. It's in play. If he hits it, he's going to win. Armour through the natural barrier. It has got a gap in the middle. Normally it's a flawless block, but if you've got armour, take that five-brainer start up and give it here. Is that enough? I think it is. No way. Okay. Oh, underneath. But no manages to get the life bar. You know, for a second that was going to be enough. Anyone that's played MK11, when you spend your fatal blow and you lose the round, that's a feels bad man moment. And by so close as well, he was like millimetres. Pixels even away. I'm having enough. Oh, big teleport. That was a big commitment too. That was just a regular teleport. Actually, knowledge to do this. Sharkteeth won't always pull that amplify. He's going to keep it simple, even though Asimasa got hit because Sharkteeth was expecting it to be blocked. He didn't dedicate. Right. Nice. He must have been convinced it was going to punish, but obviously the crushing blow already used, so no big launch. Asimasa, but there's a capitalization. Oh, I love the conversions, et cetera. It was thought maybe she wouldn't be much of a combo character, but as long as she's got amplify and she's got range, she can get these little wayward conversions that work out quite nicely for her. Oh, last minute jump kick. Oh, okay. Big with punish. Et cetera on low key has one of the better jump kicks in the game. Very hard to handle. Big corner damage. Oh, and another grab. Sharkteeth full screen with very little health. This is a bad situation for Sharkteeth now. He has to make something happen. He has got amplify. The cancel is always dedicated. Oh, okay. Last breath is gone. I mean, this is not a teleport anymore. He's lost his ability to do it. The bar is physically not even there. He can't even wait it out. This is basically variation. That's basically variation of Scorpion at that point. He's got the air grab. He's got the air grab. Oh, yeah. How lucky for him. Oh, that was unfortunate. Sharkteeth, imagine like picking reborn to get the teleport cancel to make the full screen game way easier to deal with. But then last breath procs and you just straight up lose your defensive bar. Straight up the game denying Sharkteeth the ability to do what he picked the character for. But Acid Amasa playing well. Take a master's little floorless block against Acid Amasa trying to listen in there. Hey, man, I'm just going up here to give him some emotional support. That's what I'm trying to do. Two players with quite a fair few of their countrymen in attendance. Oh, yeah. The early crowd is going mad. They are going mad. Dude, there are a lot more Italians here than I was expecting to. I don't know how much I was expecting. Just there was a lot. A lot more than you normally see from a single scene come down to you. We've had a lot of people from Ireland, obviously Scotland, France showed up. Obviously there's a lot of local Vienna players and UK had quite a few too. This can be a stressful situation though because Sharkteeth went with Scorpion because I think he was convinced it was the best character for the job. It is a counterpick. Let's not be around the bush. It was a counterpick and it hasn't worked out. So now what is the option? Because he has some very tidy characters at his disposal, but whatever he picks now has to be the character he thinks I can win three in a row and no messing around. This is loser's bracket action. If he can't do it here, he is going to be eliminated. But if you lose, yeah, I'm not surprised he's stuck it. We'll see what the variation swap was. Oh, it looks like Searing Rage to me. I think it is. I don't know. It's the gear changes. It's generated him a cool looking Scorpion. It's generated him what Searing Rage normally looks like. What a mix-up. Now, what are we going to see here? That's the matter. It's his game to lose at this point. He's up two games. He's born again from Sharkteef. Now, this was just tactical timeout together as thought to collect himself. Analyze what you need to do, Rob. Get some of that coaching from Tekken Master. Yeah, at this stage of competition, you've got to take that time to assess what happened. Oh, the roll towards, and there's big punishment coming. Huge mistake from Master of the Matter. Again, as long as you've got the breakaway, you're mistakes. I'm going to be too costly. Sharkteef, going to get that grab. He just needs a life lead. Get the life lead and stare at that range. It would be so much easier for him, but I mean, still not easy. He could be not the right word, but you know what I'm saying? What a free. Less to work with. Okay, nice capitalization. Spend the bar. Yes, he does. Doesn't seem to matter too much that Sharkteef didn't quite get the conversion he was looking for, because I'm plenty of damage already. The reversal grab. Ask the master. Plenty of work left to do in this situation. And yeah, Sharkteef. I expect him to block and hold quite a few of these grabs, honestly, because he has so much life. Okay, jump kick. Respect. Big jump out. Big read from Sharkteef. Reading that delayed grab. You know when you get those jump kicks, that meaty. You know you have advantage in Sharkteef. Reading the grab is going to pay off. Teleports out of the corner. Okay, we're punished. Whether it was intended to catch or not, there are so many active frames on that natural barrier that it has to be respected quite often. Unless it's point blank, then obviously you get your flawless block punishes, but it's just an extension of our zoning. That range like this. Instant jump kick. Oh, I love that was clean. Not a terrible amount of damage to get off a jump kick, too, at that angle. You can really see the patience that Ask the Master is enforcing, too. He knows he has a life lead. He's going to just let Sharkteef kind of really hang himself at this stage. Ask the Master to go for a meterless punish there. He doesn't want to spend the bar. If he has the crushing blow stalked for the next round, and he can use it to punish the teleport, it's going to be such an ace in the hole when you're in match point. Oh, another grab. Ask the Master. He's not pressing every time that it's canceled, so Sharkteef is really able to start getting some freedom after the cancel. We haven't seen before. Save but minus. I believe that's minus five. Back one, four, three. Good job. Breakaway mandatory. Oh, he puts himself in the corner. I'm not sure I agree with that mustard. Oh, a skate failed. That's huge for Sharkteef. And he's going to get... Crushing blow. He already had it locked. Damage over time and chip combined. He goes for a big read. Ask the Master thinking, look, he goes for a grab and he gets it down to. It doesn't matter how much meter you've got in that situation. One crushing blow down to or grounded string, if you went for a grab there, would have killed for sure. I think composure has been a big part of this as well. How many of the rounds have we seen that Ask the Master has really like made it work. Those last couple of little bits of percent, by just going for like minus frames into a grab, a little bit of advantage into a grab. And Sharkteef has been consistently getting hit by it. His decisions to just cool out when Ask the Master is going to go for the throw and just taking a big payout for it has been a lot more prominent in that last game. Okay. Oh, just goes under. Love the throw. I thought Sharkteef, he's also paying a little bit safer now. We saw a lot of craziness, a lot of teleports in the first couple of games and they weren't really paying off. But again, another big reason Ask the Master, we saw that a lot in this first couple of games also. Some characters do struggle to convert off their high up jump kicks, but I think the Geyser is so fast and has so much range that it helps if you have a full screen launching special, I suppose. Yeah, it does for sure. Especially if you've got the reactions to convert off it. A lot of time to see that it's connected in that situation. Oh, raw teleport, dangerous stuff, but it's working. Every single one of those that connects is going to be a little bit more. Ask the Master has to be afraid of. Oh, misses the confirm. Ah, it's because Cetreal was so much higher up in the air than she normally is. Oh, amplifying and getting punished regardless. That's very unfortunate. Uh-oh. No, no meter. No bar this time. Oh, tries to end the air with the uppercut. Actually very surprised. We didn't see a crushing blow there on the duck. But I think Ask the Master either opted to save it for later or in the heat of the moment just went for a different string entirely. Oh, empty jump from Ask the Master, the call out. He can break weight after the bubble, but does he? He saves it. Interesting. Oh, no. He uses it after the combo is finished. Definitely not what he was looking for, I think. Definitely seemed to me like a little bit one of those heat of the moment decisions that I think he regretted at the moment. I mean, press that button. He's got off into Barlow, so he thinks it's good teleport. He can still win this. He has fatal blow. Oh, 10 seconds on the clock. Ask the Master, going in. Oh, the max range wall. And Ask the Master puts himself to match point. That was so dangerous. If he goes for something unsafe now, he has no meter to break away. That's going to be feeding ground there for Ask the Master. Counter hit. Special cancelable, it becomes. And now gets the damage. Keeps it unbreakable. I love it. And here comes more damage on top. Yeah, good choice there from Shark T. Both offensive bar spent. And yeah, late on the other side. But the damage over time is ticking down. Adding up for the chip damage. Ask the Master already at 50%. Oh, doesn't chase down the back crawl. Ask the Master, he's going for every anti-air. He can muster. Oh, that cancel teleport. He jumped at the perfect angle for sentry onto standing button. And yeah. Oh, no. No defensive bar. This is unbreakable. I mean, he's still going to have a lead. He doesn't do the most damage. What's the situation here? Oh, he tried. He tried to fatal blow, I think. It looked like a down two to me. No. It went for a block. I think he tried to fatal blow on it. Anya. Close enough. You have to get a really deep dash to confirm that one. Ask the Master, unfortunately, dropping it twice in this game. Natural barrier. Oh, stop. Oh, my God. The fatal blow to the gap. No. This has to be it. He has to get the mini-game. He has to get the shields. He needs the shields or Shark T. He's dead. Is that it? The beam. The beam is enough to take it. And as the Master is going to be eliminating Shark T. On the back of a fatal blow. Amazingly playing that, of course, the entire country of Italy swarms to the stage. They're all five of them, Jake. What a result. That was a good game. Shark T. I massively respect his...