 I just wanted to do a quick tutorial on how to apply a texture to one particular face of an object in Blender. It seems like there's been some changes in how they do texturing. And so when I was researching this, it was hard to find the proper way to do this because some of the old methods are no longer relevant. So if I were to go into this object, and let's make sure viewport shading is on, and I've selected just this top face here, and I've got this like spiral texture that I want to apply to that face. So if I were to go into the materials right now, I've got this material, and I choose in here under base color, I can choose image texture if I click that little circle, and I can then open my texture here, but you can see it's applied it to the entire object even though I've got that face selected. And that's because I only have one material. What you need is multiple materials. And so I'll just take this default material here, okay, so just so we can remember which is which. Let's call this spiral, call this base. And we'll just apply base to the main cube. And then to our face here, we'll add a slot, spiral, we'll assign it. Now it's on the face here, but it's not sized the way I wanted to, I want the whole image to show up on this face, and it's kind of distributing it across the cube. So in order to make that happen, we want to go to UV Unwrap Faces, Unwrap. And now if I click assign, I've got the whole image there on my cube.