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AI and Backgammon

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Published on May 3, 2012

In this video we explain what Artificial Intelligence (AI) can offer to Backgammon. We are giving definitions about backgammon and AI, and we explain in a few words the technics that are used. These are mainly neurons networks and Reenforcement learning. We also talk about the existing programs, and their incredible level.

We have played a little with GNU Backgammon and Palamedes

Hope you enjoy it!

Made by : Andreas Loizou and Nectaria Stavrou
Sources:

http://www.gnubg.org/
http://en.wikipedia.org/wiki/Backgammon
http://jergames.blogspot.com/2007/04/...
http://news247.gr/kosmos/technology/o...
http://ai.uom.gr/nikpapa/software.html
Training Neural Networks to Play Backgammon Variants Using Reinforcement Learning - Nikolaos Papahristou and Ioannis Refanidis

Improving Temporal Difference Learning Performance in Backgammon Variants - Nikolaos Papahristou and Ioannis Refanidis
Programming backgammon using self-teaching neural nets - Gerald Tesauro
Evolutionary Computation For Backgammon - David Gabai

GP-Gammon: Genetically Programming Backgammon Players - Yaniv Azaria, Moshe Sipper

Soundtracks of The lord of the rings are played at some points

  • Category

  • Song

  • Artist

    • Howard Shore
  • Album

    • The Lord Of The Rings: The Fellowship Of The Ring (Original Moti
  • Writers

    • Howard Shore
  • Licensed to YouTube by

    • WMG (on behalf of Reprise); ASCAP, CMRRA, UBEM, LatinAutor - UMPG, UMPG Publishing, LatinAutor, UMPI, and 13 Music Rights Societies

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